1 ; Setup useful cvars for artists profiling GPU cost
2 ; Once in level (e.g. map c3mp_rooftop_gardens from the frontend/cmdline), in the console:
4 ; Be sure also to set r_shadersAsyncActivation=0 in your user.cfg (or copy artprof_user.cfg -> user.cfg)
6 ; used to allow loading of loose shaders
9 ; because it's annoying and not relevant for artists
10 sys_pakLogInvalidFileAccess=0
12 ; disable fog volumes and particles as they can be misleading with r_measureOverdraw 4
17 g_infiniteSuitEnergy=1
20 bind o "r_measureOverdraw 0"
21 bind p "r_measureOverdraw 4"
22 bind k "r_artProfile 0"
23 bind l "r_artProfile 1"
25 ; loading into an MP level with the map command stops you looking up and down unless you have a weapon