1 # Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
3 objects
= object.get_all_objects("AnimObject", "") # Get the name list of all anim objects in the level.
5 # If there is any object with the geometry file whose name contains "\\story\\", select it
7 geometry_file
= entity
.get_geometry_file(obj
)
8 if geometry_file
.find("\\story\\") != -1:
9 selection
.select_object(obj
)