2 "CryRenderer_uber_5_ogl_dx11.cpp": {
3 "DeviceManager/D3D11": [
4 "DeviceManager/D3D11/DeviceSubmissionQueue_D3D11.h",
5 "DeviceManager/D3D11/DeviceSubmissionQueue_D3D11.inl",
6 "DeviceManager/D3D11/DeviceSubmissionQueue_D3D11.cpp",
7 "DeviceManager/D3D11/DeviceObjects_D3D11.inl",
8 "DeviceManager/D3D11/DeviceObjects_D3D11.cpp",
9 "DeviceManager/D3D11/DeviceResources_D3D11.inl",
10 "DeviceManager/D3D11/DeviceResources_D3D11_NVAPI.h",
11 "DeviceManager/D3D11/DeviceResources_D3D11_NVAPI.inl",
12 "DeviceManager/D3D11/DeviceCommandList_D3D11.h",
13 "DeviceManager/D3D11/DeviceWrapper_D3D11_Logging.cpp",
14 "DeviceManager/D3D11/DeviceWrapper_D3D11_MemReplay.h",
15 "DeviceManager/D3D11/DeviceWrapper_D3D11_MemReplay.cpp",
16 "DeviceManager/D3D11/DeviceResourceSet_D3D11.h",
17 "DeviceManager/D3D11/DeviceResourceSet_D3D11.cpp",
18 "DeviceManager/D3D11/DeviceCommandListCommon_D3D11.h",
19 "DeviceManager/D3D11/DeviceCommandListCommon_D3D11.cpp",
20 "DeviceManager/D3D11/DevicePSO_D3D11.h",
21 "DeviceManager/D3D11/DevicePSO_D3D11.cpp",
22 "DeviceManager/D3D11/DeviceRenderPass_D3D11.h",
23 "DeviceManager/D3D11/DeviceRenderPass_D3D11.cpp"
32 "DXGL/Definitions/CryDXGLGuid.hpp",
33 "DXGL/Definitions/CryDXGLLegacy.hpp",
34 "DXGL/Definitions/CryDXGLMisc.hpp",
35 "DXGL/Definitions/DXGL_D3D11.h",
36 "DXGL/Definitions/DXGL_D3D11Shader.h",
37 "DXGL/Definitions/DXGL_D3DCommon.h",
38 "DXGL/Definitions/DXGL_D3DCompiler.h",
39 "DXGL/Definitions/DXGL_D3DX11.h",
40 "DXGL/Definitions/DXGL_D3DX11tex.h",
41 "DXGL/Definitions/DXGL_DXGIFormat.h",
42 "DXGL/Definitions/DXGL_ID3D11Device.h",
43 "DXGL/Definitions/DXGL_ID3D11DeviceContext.h",
44 "DXGL/Definitions/DXGL_IDXGIFactory1.h",
45 "DXGL/Definitions/DXGL_IDXGISwapChain.h",
46 "DXGL/Definitions/DXGL_dxgi.h",
47 "DXGL/Definitions/DXGL_dxgitype.h",
48 "DXGL/Definitions/ICryDXGLUnknown.hpp"
50 "DXGL/Implementation": [
51 "DXGL/Implementation/AppleGPUInfoUtils.h",
52 "DXGL/Implementation/GLCommon.hpp",
53 "DXGL/Implementation/GLContext.cpp",
54 "DXGL/Implementation/GLContext.hpp",
55 "DXGL/Implementation/GLCryPlatform.hpp",
56 "DXGL/Implementation/GLDevice.cpp",
57 "DXGL/Implementation/GLDevice.hpp",
58 "DXGL/Implementation/GLFeatures.hpp",
59 "DXGL/Implementation/GLFormat.cpp",
60 "DXGL/Implementation/GLFormat.hpp",
61 "DXGL/Implementation/GLInstrument.hpp",
62 "DXGL/Implementation/GLPlatform.hpp",
63 "DXGL/Implementation/GLResource.cpp",
64 "DXGL/Implementation/GLResource.hpp",
65 "DXGL/Implementation/GLShader.cpp",
66 "DXGL/Implementation/GLShader.hpp",
67 "DXGL/Implementation/GLState.cpp",
68 "DXGL/Implementation/GLState.hpp",
69 "DXGL/Implementation/GLView.cpp",
70 "DXGL/Implementation/GLView.hpp"
73 "DXGL/Interfaces/CCryDXGLBase.cpp",
74 "DXGL/Interfaces/CCryDXGLBase.hpp",
75 "DXGL/Interfaces/CCryDXGLBlendState.cpp",
76 "DXGL/Interfaces/CCryDXGLBlendState.hpp",
77 "DXGL/Interfaces/CCryDXGLBlob.cpp",
78 "DXGL/Interfaces/CCryDXGLBlob.hpp",
79 "DXGL/Interfaces/CCryDXGLBuffer.cpp",
80 "DXGL/Interfaces/CCryDXGLBuffer.hpp",
81 "DXGL/Interfaces/CCryDXGLDepthStencilState.cpp",
82 "DXGL/Interfaces/CCryDXGLDepthStencilState.hpp",
83 "DXGL/Interfaces/CCryDXGLDepthStencilView.cpp",
84 "DXGL/Interfaces/CCryDXGLDepthStencilView.hpp",
85 "DXGL/Interfaces/CCryDXGLDevice.cpp",
86 "DXGL/Interfaces/CCryDXGLDevice.hpp",
87 "DXGL/Interfaces/CCryDXGLDeviceChild.cpp",
88 "DXGL/Interfaces/CCryDXGLDeviceChild.hpp",
89 "DXGL/Interfaces/CCryDXGLDeviceContext.cpp",
90 "DXGL/Interfaces/CCryDXGLDeviceContext.hpp",
91 "DXGL/Interfaces/CCryDXGLGIAdapter.cpp",
92 "DXGL/Interfaces/CCryDXGLGIAdapter.hpp",
93 "DXGL/Interfaces/CCryDXGLGIFactory.cpp",
94 "DXGL/Interfaces/CCryDXGLGIFactory.hpp",
95 "DXGL/Interfaces/CCryDXGLGIObject.cpp",
96 "DXGL/Interfaces/CCryDXGLGIObject.hpp",
97 "DXGL/Interfaces/CCryDXGLGIOutput.cpp",
98 "DXGL/Interfaces/CCryDXGLGIOutput.hpp",
99 "DXGL/Interfaces/CCryDXGLInputLayout.cpp",
100 "DXGL/Interfaces/CCryDXGLInputLayout.hpp",
101 "DXGL/Interfaces/CCryDXGLQuery.cpp",
102 "DXGL/Interfaces/CCryDXGLQuery.hpp",
103 "DXGL/Interfaces/CCryDXGLRasterizerState.cpp",
104 "DXGL/Interfaces/CCryDXGLRasterizerState.hpp",
105 "DXGL/Interfaces/CCryDXGLRenderTargetView.cpp",
106 "DXGL/Interfaces/CCryDXGLRenderTargetView.hpp",
107 "DXGL/Interfaces/CCryDXGLResource.cpp",
108 "DXGL/Interfaces/CCryDXGLResource.hpp",
109 "DXGL/Interfaces/CCryDXGLSamplerState.cpp",
110 "DXGL/Interfaces/CCryDXGLSamplerState.hpp",
111 "DXGL/Interfaces/CCryDXGLShader.cpp",
112 "DXGL/Interfaces/CCryDXGLShader.hpp",
113 "DXGL/Interfaces/CCryDXGLShaderReflection.cpp",
114 "DXGL/Interfaces/CCryDXGLShaderReflection.hpp",
115 "DXGL/Interfaces/CCryDXGLShaderResourceView.cpp",
116 "DXGL/Interfaces/CCryDXGLShaderResourceView.hpp",
117 "DXGL/Interfaces/CCryDXGLSwapChain.cpp",
118 "DXGL/Interfaces/CCryDXGLSwapChain.hpp",
119 "DXGL/Interfaces/CCryDXGLSwitchToRef.cpp",
120 "DXGL/Interfaces/CCryDXGLSwitchToRef.hpp",
121 "DXGL/Interfaces/CCryDXGLTexture1D.cpp",
122 "DXGL/Interfaces/CCryDXGLTexture1D.hpp",
123 "DXGL/Interfaces/CCryDXGLTexture2D.cpp",
124 "DXGL/Interfaces/CCryDXGLTexture2D.hpp",
125 "DXGL/Interfaces/CCryDXGLTexture3D.cpp",
126 "DXGL/Interfaces/CCryDXGLTexture3D.hpp",
127 "DXGL/Interfaces/CCryDXGLTextureBase.cpp",
128 "DXGL/Interfaces/CCryDXGLTextureBase.hpp",
129 "DXGL/Interfaces/CCryDXGLUnorderedAccessView.cpp",
130 "DXGL/Interfaces/CCryDXGLUnorderedAccessView.hpp",
131 "DXGL/Interfaces/CCryDXGLView.cpp",
132 "DXGL/Interfaces/CCryDXGLView.hpp",
133 "DXGL/Interfaces/DXEmulation.hpp"
136 "DXGL/Implementation/AppleGPUInfoUtils.mm"