1 -- added this lines for proper 360 deg panorama renderings
3 e_ScreenShotFileFormat = jpg
4 demo_fixed_timestep = 60
7 e_PanoramaScreenShotHeight = 720
8 e_PanoramaScreenShotWidth = 10053
13 -- enables full water reflection
14 -- e_DebugMask = 2 -- e_DebugMask not allowed here
16 -- set weapong lighting effect to 0 to prevent flickering bug because of too much dynamic lights in the scene
20 r_WaterRefractions = 1
21 r_WaterReflections = 1
22 r_WaterUpdateFactor = 0.01
23 r_WaterReflections_ForceParticles = 0
26 r_EnvTexResolution = 3
27 r_EnvTexUpdateInterval = 0.05
29 e_DecalsLifeTimeScale = 2
34 e_VegetationMinSize = 0
35 r_CloudsUpdateAlways = 0
37 e_DynamicLightsMaxEntityLights = 3
48 r_TexBumpResolution = 0
55 e_ShadowsMaxTexRes = 1024
59 e_VegetationBending = 1
60 ai_UpdateAllAlways = 1