!O (Schematic) allow soft dependencies to non-singleton components
[CRYENGINE.git] / Editor / LevelTemplates.xml
blob87e5b960d9763c7ceadbab2089941d2503738506
1 <Templates>
2   <Environment>
4                 <Fog>
5                         <ViewDistance type="Int" value="8000"/>
6                         <ViewDistanceLowSpec type="Int" value="1000"/>
7                         <LDRGlobalDensMult type="Float" value="1.0"/>
8                 </Fog>
10                 <Terrain>
11                         <DetailLayersViewDistRatio type="Float" value="1.0"/>
12       <HeightMapAO type="BOOL" value="0"/>
13       <IntegrateObjects type="BOOL" value="0"/>
14     </Terrain>
16                 <EnvState>
17                         <WindVector type="Vector" value="1,0,0"/>
18                         <BreezeGeneration type="BOOL" value="0"/>
19                         <BreezeStrength type="Float" value="1.f"/>
20                         <BreezeMovementSpeed type="Float" value="8.f"/>
21                         <BreezeVariation type="Float" value="1.f"/>
22                         <BreezeLifeTime type="Float" value="15.f"/>
23                         <BreezeCount type="Int" value="4"/>
24                         <BreezeSpawnRadius type="Float" value="25.f"/>
25                         <BreezeSpread type="Float" value="0.f"/>
26                         <BreezeRadius type="Float" value="5.f"/>
27                         <BreezeAwakeThreshold type="Float" value="0"/>
28                         <ConsoleMergedMeshesPool type="Int" value="2750" />
29                         <ShowTerrainSurface type="BOOL" value="1"/>
30                         <SunShadowsMinSpec type="Int" value="1"/>
31                         <SunShadowsAdditionalCascadeMinSpec type="Int" value="0"/>
32                         <SunShadowsClipPlaneRange type="Float" value="256.0f"/>
33                         <SunShadowsClipPlaneRangeShift type="Float" value="0.0f"/>
34       <SunShadowsFromTerrain type="BOOL" value="0"/>
35       <UseLayersActivation type="BOOL" value="0"/>
36                         <SunLinkedToTOD type="BOOL" value="1"/>
37                 </EnvState>
39                 <VolFogShadows>
40                         <Enable type="BOOL" value="0"/>
41                         <EnableForClouds type="BOOL" value="0"/>
42                 </VolFogShadows>
44                 <CloudShadows>
45                         <CloudShadowTexture type="Texture" value="" />
46                         <CloudShadowSpeed type="Vector" value="0,0,0"/>
47                         <CloudShadowTiling type="Float" value="1.0"/>
48                         <CloudShadowBrightness type="Float" value="1.0"/>
49                         <CloudShadowInvert type="BOOL" value="0"/>
50                 </CloudShadows>
52                 <VolumetricCloud>
53                         <HorizonHeight type="Float" value="-1000.0"/>
54                         <MaxViewableDistance type="Float" value="100000.0"/>
55                         <MaxRayMarchDistance type="Float" value="20000.0"/>
56                         <ShadingLOD type="Float" value="0.7"/>
57                         <ShadowTilingSize type="Float" value="16000"/>
58                         <MaxGlobalCloudDensity type="Float" value="0.04"/>
59                         <GlobalCloudNoiseVolumeTexture type="Texture" value=""/>
60                         <GlobalCloudNoiseScale type="Vector" value="3,3,5"/>
61                         <EdgeTurbulenceNoiseVolumeTexture type="Texture" value=""/>
62                         <EdgeTurbulenceNoiseScale type="Vector" value="1,1,1"/>
63                         <EdgeTurbulenceNoiseErode type="BOOL" value="1"/>
64                         <EdgeTurbulenceNoiseAbsolute type="BOOL" value="1"/>
65                         <CloudVolumeTexture type="Texture" value=""/>
66                         <TilingSize type="Vector" value="64000,64000,4000"/>
67                         <TilingOffset type="Vector" value="0,0,0"/>
68                         <RemapCloudDensityMin type="Float" value="0.0"/>
69                         <RemapCloudDensityMax type="Float" value="1.0"/>
70                         <AdditionalNoiseIntensity type="Float" value="0.2"/>
71                 </VolumetricCloud>
73                 <SkyBox>
74                         <Material type="Material" value="%ENGINE%/EngineAssets/Materials/Sky/Sky"/>
75                         <MaterialLowSpec type="Material" value="%ENGINE%/EngineAssets/Materials/Sky/Sky"/>
76                         <Angle type="Float" value="0"/>
77                         <Stretching type="Float" value="0.5"/>
78                 </SkyBox>
80                 <Ocean>
81                         <Material type="Material" value="%ENGINE%/EngineAssets/Materials/Water/Ocean_default" />
82                         <CausticDepth type="Float" value="8.0"/>
83                         <CausticIntensity type="Float" value="1.0"/>
84                         <CausticsTilling type="Float" value ="1.0"/>
85                 </Ocean>
87                 <OceanAnimation>
88                         <WindDirection type="Float" value="1.0"/>
89                         <WindSpeed type="Float" value="4.0"/>
90                         <WavesAmount type="Float" value="1.5"/>
91                         <WavesSize type="Float" value="0.4"/>
92                 </OceanAnimation>
94                 <Moon>
95                         <Latitude type="Float" value="240.0"/>
96                         <Longitude type="Float" value="45.0"/>
97                         <Size type="Float" value="0.5"/>
98                         <Texture type="Texture" value="%ENGINE%/EngineAssets/Textures/Skys/Night/half_moon.dds"/>
99                 </Moon>
101                 <DynTexSource>
102                         <Width type="Int" value="256"/>
103                         <Height type="Int" value="256"/>
104                 </DynTexSource>
106     <Total_Illumination_v2>
107       <Active type="BOOL" value="0" TipCVar="e_svoTI_*"/>
108       <IntegrationMode type="Int" value="0" min="0" max="2" TipCVar="e_svoTI_*"/>
109       <InjectionMultiplier type="Float" value="1.0"  min="0" max="32" TipCVar="e_svoTI_*"/>
110       <SkyColorMultiplier type="Float" value="1.0"  min="0" max="32" TipCVar="e_svoTI_*"/>
111       <UseTODSkyColor type="Float" value="0.5"  min="0" max="1" TipCVar="e_svoTI_*"/>
112       <PortalsDeform type="Float" value="0"  min="0" max="1" TipCVar="e_svoTI_*"/>
113       <PortalsInject type="Float" value="0"  min="0" max="10" TipCVar="e_svoTI_*"/>
114       <DiffuseAmplifier type="Float" value="1.0" min="0" max="10" TipCVar="e_svoTI_*"/>
115       <SpecularAmplifier type="Float" value="1.0" min="0" max="10" TipCVar="e_svoTI_*"/>
116       <NumberOfBounces type="Int" value="1" min="0" max="3" TipCVar="e_svoTI_*"/>
117       <Saturation type="Float" value="0.8"  min="0" max="4" TipCVar="e_svoTI_*"/>
118       <PropagationBooster type="Float" value="1.5" min="0" max="4" TipCVar="e_svoTI_*"/>
119       <DiffuseBias type="Float" value="0.05"  min="-4" max="4" TipCVar="e_svoTI_*"/>
120       <DiffuseConeWidth type="Float" value="24" min="1" max="36" TipCVar="e_svoTI_*"/>
121       <ConeMaxLength type="Float" value="12.0"  min="2" max="100" TipCVar="e_svoTI_*"/>
122       <UpdateLighting type="BOOL" value="0" TipCVar="e_svoTI_*"/>
123       <UpdateGeometry type="BOOL" value="0" TipCVar="e_svoTI_*"/>
124       <MinNodeSize type="Float" value="8.0" min="0.5" max="512" TipCVar="e_svo*"/>
125       <SkipNonGILights type="BOOL" value="0" TipCVar="e_svoTI_*"/>
126       <LowSpecMode type="Int" value="-2" min="-2" max="14" TipCVar="e_svoTI_*"/>
127       <HalfresKernelPrimary type="BOOL" value="0" TipCVar="e_svoTI_*"/>
128       <HalfresKernelSecondary type="BOOL" value="1" TipCVar="e_svoTI_*"/>
129       <UseLightProbes type="BOOL" value="0" TipCVar="e_svoTI_*"/>
130       <VoxelizaionLODRatio type="Float" value="1" min="0.5" max="4" TipCVar="e_svoTI_*"/>
131       <VoxelPoolResolution type="Int" value="128" min="128" max="256" TipCVar="e_svo*"/>
132       <SSAOAmount type="Float" value="0.7" min="0" max="1" TipCVar="e_svoTI_*"/>
133       <ObjectsMaxViewDistance type="Float" value="48" min="0" max="128" TipCVar="e_svoTI_*"/>
134       <SunRSMInject type="Int" value="0" min="0" max="16" TipCVar="e_svoTI_*"/>
135       <SSDepthTrace type="Float" value="0" min="0" max="1.4" TipCVar="e_svoTI_*"/>
136       <HighGlossOcclusion type="Float" value="0" min="-100" max="1" TipCVar="e_svoTI_*"/>
137       <Troposphere_Active type="BOOL" value="0" TipCVar="e_svoTI_*"/>
138       <Troposphere_Density type="Float" value="1" TipCVar="e_svoTI_*"/>
139       <Troposphere_Brightness type="Float" value="1.0" TipCVar="e_svoTI_*"/>
140       <AnalyticalOccluders type="BOOL" value="0" TipCVar="e_svoTI_*"/>
141       <AnalyticalGI type="BOOL" value="0" TipCVar="e_svoTI_*"/>
142       <TraceVoxels type="BOOL" value="1" TipCVar="e_svoTI_*"/>
143       <TranslucentBrightness type="Float" value="2.5"  min="0" max="8" TipCVar="e_svoTI_*"/>
144     </Total_Illumination_v2>
146   </Environment>
147 </Templates>