1 // Copyright 2001-2018 Crytek GmbH / Crytek Group. All rights reserved.
5 #include <CrySandbox/CrySignal.h>
14 } // namespace FbxTool
19 //! Data stored for a FBX scene.
23 void Init(FbxTool::CScene
* pFbxScene
);
25 bool SelectSkin(const FbxTool::SMesh
* pMesh
);
26 bool SelectAnySkin(const FbxTool::SNode
* pNode
);
28 const FbxTool::SMesh
* GetSelectedSkin() const;
30 CCrySignal
<void()> sigSelectedSkinChanged
;
32 const FbxTool::SMesh
* m_pSelectedSkin
; //!< There can be at most one skin selected.
35 } // namespace DialogMesh