1 // Copyright 2001-2018 Crytek GmbH / Crytek Group. All rights reserved.
5 struct ICharacterInstance
;
10 const QString
& skeletonFilePath
,
11 const QString
& skinFilePath
,
12 const QString
& materialFilePath
);
14 ICharacterInstance
* CreateTemporaryCharacter(
15 const QString
& skeletonFilePath
,
16 const QString
& skinFilePath
,
17 const QString
& materialFilePath
);