1 // Copyright 2001-2018 Crytek GmbH / Crytek Group. All rights reserved.
5 #include <CryMath/Cry_Math.h>
7 #include <CrySerialization/Forward.h>
11 bool Serialize(Serialization::IArchive
& ar
, SkeletonAlias
& value
, const char* name
, const char* label
);
13 #include <CrySerialization/STL.h>
14 #include <CrySerialization/Decorators/Range.h>
15 #include <CrySerialization/Decorators/OutputFilePath.h>
16 using Serialization::OutputFilePath
;
17 #include <CrySerialization/Decorators/ResourceFilePath.h>
18 using Serialization::ResourceFilePath
;
19 #include <CrySerialization/Decorators/JointName.h>
20 using Serialization::JointName
;
22 #include <CrySerialization/IArchive.h>
23 #include <CrySerialization/SmartPtr.h>
24 #include <CrySerialization/ClassFactory.h>
25 #include <CrySerialization/Enum.h>
26 using Serialization::IArchive
;