1 // Copyright 2001-2018 Crytek GmbH / Crytek Group. All rights reserved.
5 #include "Serialization.h"
6 #include "AnimSettings.h"
8 bool Serialize(Serialization::IArchive
& ar
, SkeletonAlias
& value
, const char* name
, const char* label
)
10 return ar(value
.alias
, name
, label
);