1 // ----------------------------------------------------------------------------------------------
3 // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
4 // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
5 // / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
6 // /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
7 // ----------------------------------------------------------------------------------------------
9 // Copyright 2015-2024 Ćukasz "JustArchi" Domeradzki
10 // Contact: JustArchi@JustArchi.net
12 // Licensed under the Apache License, Version 2.0 (the "License");
13 // you may not use this file except in compliance with the License.
14 // You may obtain a copy of the License at
16 // http://www.apache.org/licenses/LICENSE-2.0
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the License is distributed on an "AS IS" BASIS,
20 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
21 // See the License for the specific language governing permissions and
22 // limitations under the License.
25 using ArchiSteamFarm
.Storage
;
28 namespace ArchiSteamFarm
.Core
;
30 internal static class Debugging
{
32 internal static bool IsDebugBuild
=> true;
34 internal static bool IsDebugBuild
=> false;
37 internal static bool IsDebugConfigured
=> ASF
.GlobalConfig
?.Debug
?? GlobalConfig
.DefaultDebug
;
39 internal static bool IsUserDebugging
=> IsDebugBuild
|| IsDebugConfigured
;
41 internal sealed class DebugListener
: IDebugListener
{
42 public void WriteLine(string category
, string msg
) {
43 if (string.IsNullOrEmpty(category
) && string.IsNullOrEmpty(msg
)) {
44 throw new InvalidOperationException($"{nameof(category)} && {nameof(msg)}");
47 ASF
.ArchiLogger
.LogGenericDebug($"{category} | {msg}");