TODO: updates for documentation consolidation and licensing information.
[Ale.git] / d3.h
blob2d0630dce98aedc9306591d465041a42b4a24dfd
1 // Copyright 2003 David Hilvert <dhilvert@auricle.dyndns.org>,
2 // <dhilvert@ugcs.caltech.edu>
4 /* This file is part of the Anti-Lamenessing Engine.
6 The Anti-Lamenessing Engine is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 The Anti-Lamenessing Engine is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with the Anti-Lamenessing Engine; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * Top-level header file for classes treating scenes as three-dimensional data.
26 #if defined(HASH_MAP_GNU) || defined(HASH_MAP_STD)
27 #include <ext/hash_map>
28 #endif
30 #include <map>
31 #include <set>
32 #include <iterator>
33 #include <vector>
34 #include <queue>
35 #include <stack>
36 #include <algorithm>
37 #include "time.h"
38 #include "d2.h"
40 namespace d3 {
42 #include "d3/align.h"
43 #include "d3/et.h"
44 #include "d3/tfile.h"
45 #include "d3/point.h"
46 #include "d3/cpf.h"
47 #include "d3/pt.h"
48 #include "d3/space.h"
49 #include "d3/focus.h"
50 #include "d3/scene.h"