1 // Copyright 2003, 2004 David Hilvert <dhilvert@auricle.dyndns.org>,
2 // <dhilvert@ugcs.caltech.edu>
4 /* This file is part of the Anti-Lamenessing Engine.
6 The Anti-Lamenessing Engine is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 3 of the License, or
9 (at your option) any later version.
11 The Anti-Lamenessing Engine is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with the Anti-Lamenessing Engine; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * Top-level header file for classes treating scenes as two-dimensional data.
23 * autoconf 'config.h' should be included after this file, as we undefine
24 * various autoconf defines herein.
45 #include "ale_accum.h"
51 #include <magick/api.h>
54 * ImageMagick defines these, for reasons unclear.
55 * Since they clash with autotools names, undefine
59 #undef PACKAGE_TARNAME
60 #undef PACKAGE_VERSION
63 #undef PACKAGE_BUGREPORT
71 #include <sys/types.h>
77 #define M_PI 3.14159265358979323846
87 * All header files in the d2 namespace.
91 #include "d2/exclusion.h"
93 #include "d2/spixel.h"
94 #include "d2/pixel_accum.h"
95 #include "d2/exposure/exposure.h"
96 #include "d2/exposure/exposure_default.h"
97 #include "d2/exposure/exposure_linear.h"
98 #include "d2/exposure/exposure_boolean.h"
100 #include "d2/transformation.h"
101 #include "d2/image.h"
105 * XXX: The placement of this file is somewhat of a hack. What should
106 * be done about this?
108 #include "optimizations.h"
111 #include "d2/image_ale_real.h"
112 #include "d2/image_weighted_avg.h"
113 #include "d2/image_weighted_simple.h"
114 #include "d2/image_weighted_median.h"
115 #include "d2/image_zero.h"
116 #include "d2/image_rw.h"
117 #include "d2/point.h"
119 #include "d2/render.h"
120 #include "d2/render_parse.h"
121 #include "d2/tfile.h"
122 #include "d2/filter.h"
123 #include "d2/render/combine.h"
124 // #include "d2/render/drizzle.h"
125 // #include "d2/render/usm.h"
126 #include "d2/render/ipc.h"
127 // #include "d2/render/merge.h"
128 #include "d2/render/psf/psf.h"
129 #include "d2/render/psf/psf_template.h"
130 #include "d2/render/psf/box.h"
131 #include "d2/render/psf/circle.h"
132 #include "d2/render/psf/sum.h"
133 #include "d2/render/psf/stdin.h"
134 #include "d2/render/psf/stdin_vg.h"
135 #include "d2/render/psf/convolution.h"
136 #include "d2/render/psf/scalar_mult.h"
137 #include "d2/render/psf/psf_parse.h"
138 #include "d2/render/psf/psf_calibrate.h"
139 #include "d2/vise_core.h"