picture.datatype: gi_RastPort should not be directly accessed
[AROS.git] / rom / intuition / closescreen.c
blob89f3a8c3dbbaed6978b60d2b9c3559871c232edd
1 /*
2 Copyright 1995-2011, The AROS Development Team. All rights reserved.
3 Copyright 2001-2003, The MorphOS Development Team. All Rights Reserved.
4 $Id$
6 Close a screen.
7 */
9 #include <graphics/videocontrol.h>
10 #include <proto/exec.h>
11 #include <proto/graphics.h>
12 #include <proto/layers.h>
13 #include "intuition_intern.h"
14 #include "inputhandler_actions.h"
16 #ifdef SKINS
17 # include "intuition_customize.h"
18 #endif
20 #ifndef DEBUG_CloseScreen
21 #define DEBUG_CloseScreen 0
22 #endif
23 #undef DEBUG
24 #if DEBUG_CloseScreen
25 #define DEBUG 1
26 #endif
27 #include <aros/debug.h>
29 struct CloseScreenActionMsg
31 struct IntuiActionMsg msg;
32 struct Screen *Screen;
35 static VOID int_closescreen(struct CloseScreenActionMsg *msg,
36 struct IntuitionBase *IntuitionBase);
38 /*****************************************************************************
40 NAME */
41 #include <intuition/screens.h>
42 #include <proto/intuition.h>
44 AROS_LH1(BOOL, CloseScreen,
46 /* SYNOPSIS */
47 AROS_LHA(struct Screen *, screen, A0),
49 /* LOCATION */
50 struct IntuitionBase *, IntuitionBase, 11, Intuition)
52 /* FUNCTION
54 Release all resources held by a screen and close it down visually.
56 INPUTS
58 screen -- pointer to the screen to be closed
60 RESULT
62 TRUE if the screen is successfully closed, FALSE if there were still
63 windows left on the screen (which means the screen is not closed).
65 NOTES
67 EXAMPLE
69 BUGS
71 SEE ALSO
73 INTERNALS
75 *****************************************************************************/
77 AROS_LIBFUNC_INIT
79 struct GfxBase *GfxBase = GetPrivIBase(IntuitionBase)->GfxBase;
80 struct LayersBase *LayersBase = GetPrivIBase(IntuitionBase)->LayersBase;
81 struct CloseScreenActionMsg msg;
83 DEBUG_CLOSESCREEN(dprintf("CloseScreen: Screen 0x%lx\n", screen));
85 D(bug("CloseScreen (%p)\n", screen));
87 if ( screen == NULL )
89 ReturnBool("CloseScreen",TRUE);
92 if (screen != GetPrivIBase(IntuitionBase)->WorkBench) FireScreenNotifyMessage((IPTR) screen, SNOTIFY_BEFORE_CLOSESCREEN, IntuitionBase);
94 /* there's a second check below for public screens */
95 if (screen->FirstWindow)
97 DEBUG_CLOSESCREEN(dprintf("CloseScreen: fail, window still opened\n"));
98 ReturnBool("CloseScreen",FALSE);
101 #ifdef USEWINDOWLOCK
102 /* let's wait for user to finish window drag/size actions to avoid
103 deadlocks and not break user's input */
104 ObtainSemaphore(&GetPrivIBase(IntuitionBase)->WindowLock);
105 #endif
107 DEBUG_CLOSESCREEN(dprintf("CloseScreen: LockPubScreenList\n"));
108 LockPubScreenList();
109 DEBUG_CLOSESCREEN(dprintf("CloseScreen: LockPubScreenList done\n"));
111 msg.Screen = screen;
112 DoSyncAction((APTR)int_closescreen,&msg.msg,IntuitionBase);
114 DEBUG_CLOSESCREEN(dprintf("CloseScreen: UnLockPubScreenList\n"));
115 UnlockPubScreenList();
116 DEBUG_CLOSESCREEN(dprintf("CloseScreen: UnLockPubScreenList done\n"));
118 if (GetPrivScreen(screen)->pubScrNode != NULL)
120 #ifdef USEWINDOWLOCK
121 ReleaseSemaphore(&GetPrivIBase(IntuitionBase)->WindowLock);
122 #endif
123 DEBUG_CLOSESCREEN(dprintf("CloseScreen: failed\n"));
124 //something went wrong! int_closescreen is supposed to clear pubScrNode ptr!
125 return FALSE;
128 /* Push ExitScreen Message to the Screensdecoration Class */
129 struct sdpExitScreen semsg;
131 semsg.MethodID = SDM_EXITSCREEN;
132 semsg.sdp_UserBuffer = ((struct IntScreen *)screen)->DecorUserBuffer;
133 semsg.sdp_TrueColor = (((struct IntScreen *)screen)->DInfo.dri.dri_Flags & DRIF_DIRECTCOLOR);
134 DoMethodA(((struct IntScreen *)screen)->ScrDecorObj, (Msg)&semsg);
136 /* kill screen bar */
137 KillScreenBar(screen, IntuitionBase);
139 /* kill depth gadget */
140 if (((struct IntScreen *)screen)->depthgadget)
142 Object *im = (Object*)((struct Gadget *)(((struct IntScreen *)screen)->depthgadget))->GadgetRender;
144 DisposeObject(im);
145 DisposeObject(((struct IntScreen *)screen)->depthgadget);
148 RethinkDisplay();
150 FreeVPortCopLists(&screen->ViewPort);
152 #ifdef USEWINDOWLOCK
153 ReleaseSemaphore(&GetPrivIBase(IntuitionBase)->WindowLock);
154 #endif
156 /* Free the RasInfo of the viewport */
157 FreeMem(screen->ViewPort.RasInfo, sizeof (struct RasInfo));
159 /* Uninit the layerinfo */
161 ThinLayerInfo(&screen->LayerInfo);
163 /* Free the screen's bitmap */
165 if (GetPrivScreen(screen)->AllocatedBitmap)
166 FreeBitMap(GetPrivScreen(screen)->AllocatedBitmap);
167 screen->RastPort.BitMap = NULL;
169 /* Free the RastPort's contents */
170 DeinitRastPort(&screen->RastPort);
172 #ifdef SKINS
173 if (((struct IntScreen *)screen)->DInfo.dri_Customize)
175 /* Free the skin */
176 DisposeObject(((struct IntScreen *)screen)->DInfo.dri_Customize->submenu);
177 DisposeObject(((struct IntScreen *)screen)->DInfo.dri_Customize->menutoggle);
178 int_SkinAction(SKA_FreeSkin,(ULONG*)&((struct IntScreen *)(screen))->DInfo,(struct Screen *)screen,IntuitionBase);
179 int_FreeTitlebarBuffer(((struct IntScreen *)(screen)),IntuitionBase);
180 FreeMem(((struct IntScreen *)screen)->DInfo.dri_Customize,sizeof (struct IntuitionCustomize));
182 #endif
184 DisposeObject(((struct IntScreen *)screen)->DInfo.dri.dri_CheckMark);
185 DisposeObject(((struct IntScreen *)screen)->DInfo.dri.dri_AmigaKey);
187 /* Close the font */
188 CloseFont(((struct IntScreen *)screen)->DInfo.dri.dri_Font);
190 /* Free the ColorMap */
191 FreeColorMap(screen->ViewPort.ColorMap);
193 /* Free the sprite */
194 ReleaseSharedPointer(((struct IntScreen *)screen)->Pointer, IntuitionBase);
196 DisposeObject(((struct IntScreen *)screen)->WinDecorObj);
197 DisposeObject(((struct IntScreen *)screen)->MenuDecorObj);
198 DisposeObject(((struct IntScreen *)screen)->ScrDecorObj);
200 /* Free the memory */
201 if (((struct IntScreen *)screen)->DecorUserBuffer)
203 FreeMem((APTR)((struct IntScreen *)screen)->DecorUserBuffer, ((struct IntScreen *)screen)->DecorUserBufferSize);
207 ObtainSemaphore(&((struct IntIntuitionBase *)(IntuitionBase))->ScrDecorSem);
208 ULONG lock = LockIBase(0);
210 struct NewDecorator *nd = ((struct IntScreen *)screen)->Decorator;
212 if ((nd != ((struct IntIntuitionBase *)(IntuitionBase))->Decorator) && (nd != NULL))
214 nd->nd_cnt--;
216 if ((nd->nd_cnt == 0) && (nd->nd_Port != NULL) && (nd->nd_IntPattern == NULL))
218 struct DecoratorMessage msg;
219 struct MsgPort *port = CreateMsgPort();
220 if (port)
222 Remove((struct Node *)nd);
224 if (nd->nd_IntPattern) FreeVec(nd->nd_IntPattern);
226 msg.dm_Message.mn_ReplyPort = port;
227 msg.dm_Message.mn_Magic = MAGIC_DECORATOR;
228 msg.dm_Message.mn_Version = DECORATOR_VERSION;
229 msg.dm_Class = DM_CLASS_DESTROYDECORATOR;
230 msg.dm_Code = 0;
231 msg.dm_Flags = 0;
232 msg.dm_Object = (IPTR) nd;
233 PutMsg(nd->nd_Port, (struct Message *) &msg);
234 WaitPort(port);
235 GetMsg(port);
236 DeleteMsgPort(port);
240 UnlockIBase(lock);
241 ReleaseSemaphore(&((struct IntIntuitionBase *)(IntuitionBase))->ScrDecorSem);
244 /* Free the memory */
245 FreeMem(screen, sizeof (struct IntScreen));
247 if (screen != GetPrivIBase(IntuitionBase)->WorkBench) FireScreenNotifyMessage((IPTR) screen, SNOTIFY_AFTER_CLOSESCREEN, IntuitionBase);
249 DEBUG_CLOSESCREEN(dprintf("CloseScreen: ok\n"));
251 ReturnBool("CloseScreen",TRUE);
253 AROS_LIBFUNC_EXIT
254 } /* CloseScreen */
256 static VOID int_closescreen(struct CloseScreenActionMsg *msg,
257 struct IntuitionBase *IntuitionBase)
259 struct Screen *parent,*screen = msg->Screen;
260 ULONG lock;
262 /* If this is a public screen, free related information if there are
263 no windows left on the screen */
264 if (GetPrivScreen(screen)->pubScrNode != NULL)
266 if(GetPrivScreen(screen)->pubScrNode->psn_VisitorCount || screen->FirstWindow)
268 DEBUG_CLOSESCREEN(dprintf("CloseScreen: failed\n"));
269 return;
272 Remove((struct Node *)GetPrivScreen(screen)->pubScrNode);
274 if(GetPrivScreen(screen)->pubScrNode->psn_Node.ln_Name != NULL)
275 FreeVec(GetPrivScreen(screen)->pubScrNode->psn_Node.ln_Name);
277 FreeMem(GetPrivScreen(screen)->pubScrNode,
278 sizeof(struct PubScreenNode));
280 GetPrivScreen(screen)->pubScrNode = 0;
283 RemoveResourceFromList(screen, RESOURCE_SCREEN, IntuitionBase);
285 DEBUG_CLOSESCREEN(dprintf("CloseScreen: LockIBase\n"));
287 lock = LockIBase(0);
289 DEBUG_CLOSESCREEN(dprintf("CloseScreen: LockIBase done\n"));
291 /* Trick: Since NextScreen is the first field of the structure,
292 we can use the pointer in the IntuitionBase as a screen with
293 the structure-size of one pointer */
294 parent = (struct Screen *)&(IntuitionBase->FirstScreen);
296 /* For all screens... */
297 while (parent->NextScreen)
299 /* If the screen to close is the next screen... */
300 if (parent->NextScreen == screen)
303 /* Unlink it */
304 parent->NextScreen = screen->NextScreen;
306 /* Check ActiveScreen */
307 if (IntuitionBase->ActiveScreen == screen)
309 if (screen->NextScreen)
310 IntuitionBase->ActiveScreen = screen->NextScreen;
311 else if (IntuitionBase->FirstScreen)
312 IntuitionBase->ActiveScreen = parent;
313 else
314 IntuitionBase->ActiveScreen = NULL;
317 /* now let's set the default pub screen */
318 if (GetPrivIBase(IntuitionBase)->DefaultPubScreen == screen)
320 struct Screen *scr;
322 GetPrivIBase(IntuitionBase)->DefaultPubScreen = NULL;
323 scr = IntuitionBase->FirstScreen;
325 if (scr && GetPrivIBase(IntuitionBase)->IControlPrefs.ic_Flags & ICF_DEFPUBSCREEN && GetPrivScreen(scr)->pubScrNode && (scr->Flags & (PUBLICSCREEN | WBENCHSCREEN)))
327 GetPrivIBase(IntuitionBase)->DefaultPubScreen = scr;
331 DEBUG_CLOSESCREEN(dprintf("CloseScreen: UnLockIBase\n"));
332 UnlockIBase(lock);
333 DEBUG_CLOSESCREEN(dprintf("CloseScreen: UnLockIBase done\n"));
335 #ifdef TIMEVALWINDOWACTIVATION
336 if (IntuitionBase->FirstScreen && ((GetPrivIBase(IntuitionBase)->IControlPrefs.ic_Flags & ICF_SCREENACTIVATION) || !IntuitionBase->ActiveWindow))
338 struct Window *scanw = 0;
339 struct Window *win = 0;
341 for (scanw = IntuitionBase->FirstScreen->FirstWindow; scanw ; scanw = scanw->NextWindow)
343 if (win)
345 if ((IW(scanw)->activationtime.tv_secs > IW(win)->activationtime.tv_secs) ||
346 ((IW(scanw)->activationtime.tv_secs == IW(win)->activationtime.tv_secs) && (IW(scanw)->activationtime.tv_micro > IW(win)->activationtime.tv_micro)))
348 win = scanw;
352 if (!win) win = scanw;
355 if (!win) win = IntuitionBase->FirstScreen->FirstWindow;
356 if (GetPrivIBase(IntuitionBase)->IControlPrefs.ic_Flags & ICF_SCREENACTIVATION)
357 if (IntuitionBase->ActiveWindow && IntuitionBase->ActiveWindow->WScreen == IntuitionBase->FirstScreen) win = NULL;
358 if (win) ActivateWindow(win);
360 #endif
361 return;
363 parent = parent->NextScreen;
366 DEBUG_CLOSESCREEN(dprintf("CloseScreen: UnLockIBase\n"));
367 UnlockIBase(lock);
368 DEBUG_CLOSESCREEN(dprintf("CloseScreen: UnLockIBase done\n"));
370 return;