compiler/clib: #error if not cpu specific implementation of setjmp(), longjmp(),...
[AROS.git] / rom / intuition / closescreen.c
blob3187c47646efef972972b82b94966b18b020b766
1 /*
2 Copyright 1995-2011, The AROS Development Team. All rights reserved.
3 Copyright 2001-2003, The MorphOS Development Team. All Rights Reserved.
4 $Id$
6 Close a screen.
7 */
9 #include <graphics/videocontrol.h>
10 #include <proto/exec.h>
11 #include <proto/graphics.h>
12 #include <proto/layers.h>
13 #include "intuition_intern.h"
14 #include "inputhandler_actions.h"
16 #ifdef SKINS
17 # include "intuition_customize.h"
18 #endif
20 #ifndef DEBUG_CloseScreen
21 #define DEBUG_CloseScreen 0
22 #endif
23 #undef DEBUG
24 #if DEBUG_CloseScreen
25 #define DEBUG 1
26 #endif
27 #include <aros/debug.h>
29 struct CloseScreenActionMsg
31 struct IntuiActionMsg msg;
32 struct Screen *Screen;
35 static VOID int_closescreen(struct CloseScreenActionMsg *msg,
36 struct IntuitionBase *IntuitionBase);
38 /*****************************************************************************
40 NAME */
41 #include <intuition/screens.h>
42 #include <proto/intuition.h>
44 AROS_LH1(BOOL, CloseScreen,
46 /* SYNOPSIS */
47 AROS_LHA(struct Screen *, screen, A0),
49 /* LOCATION */
50 struct IntuitionBase *, IntuitionBase, 11, Intuition)
52 /* FUNCTION
54 Release all resources held by a screen and close it down visually.
56 INPUTS
58 screen -- pointer to the screen to be closed
60 RESULT
62 TRUE if the screen is successfully closed, FALSE if there were still
63 windows left on the screen (which means the screen is not closed).
65 NOTES
67 EXAMPLE
69 BUGS
71 SEE ALSO
73 INTERNALS
75 *****************************************************************************/
77 AROS_LIBFUNC_INIT
79 struct GfxBase *GfxBase = GetPrivIBase(IntuitionBase)->GfxBase;
80 struct LayersBase *LayersBase = GetPrivIBase(IntuitionBase)->LayersBase;
81 struct CloseScreenActionMsg msg;
83 DEBUG_CLOSESCREEN(dprintf("CloseScreen: Screen 0x%lx\n", screen));
85 D(bug("CloseScreen (%p)\n", screen));
87 if ( screen == NULL )
89 ReturnBool("CloseScreen",TRUE);
92 if (screen != GetPrivIBase(IntuitionBase)->WorkBench) FireScreenNotifyMessage((IPTR) screen, SNOTIFY_BEFORE_CLOSESCREEN, IntuitionBase);
94 /* there's a second check below for public screens */
95 if (screen->FirstWindow)
97 DEBUG_CLOSESCREEN(dprintf("CloseScreen: fail, window still opened\n"));
98 ReturnBool("CloseScreen",FALSE);
101 #ifdef USEWINDOWLOCK
102 /* let's wait for user to finish window drag/size actions to avoid
103 deadlocks and not break user's input */
104 ObtainSemaphore(&GetPrivIBase(IntuitionBase)->WindowLock);
105 #endif
107 DEBUG_CLOSESCREEN(dprintf("CloseScreen: LockPubScreenList\n"));
108 LockPubScreenList();
109 DEBUG_CLOSESCREEN(dprintf("CloseScreen: LockPubScreenList done\n"));
111 msg.Screen = screen;
112 DoSyncAction((APTR)int_closescreen,&msg.msg,IntuitionBase);
114 DEBUG_CLOSESCREEN(dprintf("CloseScreen: UnLockPubScreenList\n"));
115 UnlockPubScreenList();
116 DEBUG_CLOSESCREEN(dprintf("CloseScreen: UnLockPubScreenList done\n"));
118 if (GetPrivScreen(screen)->pubScrNode != NULL)
120 #ifdef USEWINDOWLOCK
121 ReleaseSemaphore(&GetPrivIBase(IntuitionBase)->WindowLock);
122 #endif
123 DEBUG_CLOSESCREEN(dprintf("CloseScreen: failed\n"));
124 //something went wrong! int_closescreen is supposed to clear pubScrNode ptr!
125 return FALSE;
128 /* Push ExitScreen Message to the Screensdecoration Class */
129 struct sdpExitScreen semsg;
131 semsg.MethodID = SDM_EXITSCREEN;
132 semsg.sdp_UserBuffer = ((struct IntScreen *)screen)->DecorUserBuffer;
133 semsg.sdp_TrueColor = (((struct IntScreen *)screen)->DInfo.dri.dri_Flags & DRIF_DIRECTCOLOR);
134 DoMethodA(((struct IntScreen *)screen)->ScrDecorObj, (Msg)&semsg);
136 /* kill screen bar */
137 KillScreenBar(screen, IntuitionBase);
139 /* kill depth gadget */
140 if (((struct IntScreen *)screen)->depthgadget)
142 Object *im = (Object*)((struct Gadget *)(((struct IntScreen *)screen)->depthgadget))->GadgetRender;
144 DisposeObject(im);
145 DisposeObject(((struct IntScreen *)screen)->depthgadget);
148 RethinkDisplay();
150 FreeVPortCopLists(&screen->ViewPort);
152 #ifdef USEWINDOWLOCK
153 ReleaseSemaphore(&GetPrivIBase(IntuitionBase)->WindowLock);
154 #endif
156 /* Free the RasInfo of the viewport */
157 FreeMem(screen->ViewPort.RasInfo, sizeof (struct RasInfo));
159 /* Uninit the layerinfo */
161 ThinLayerInfo(&screen->LayerInfo);
163 /* Free the screen's bitmap */
165 if (GetPrivScreen(screen)->AllocatedBitmap)
166 FreeBitMap(GetPrivScreen(screen)->AllocatedBitmap);
167 screen->RastPort.BitMap = NULL;
169 /* Free the RastPort's contents */
170 DeinitRastPort(&screen->RastPort);
172 #ifdef SKINS
173 if (((struct IntScreen *)screen)->DInfo.dri_Customize)
175 /* Free the skin */
176 DisposeObject(((struct IntScreen *)screen)->DInfo.dri_Customize->submenu);
177 DisposeObject(((struct IntScreen *)screen)->DInfo.dri_Customize->menutoggle);
178 int_SkinAction(SKA_FreeSkin,(ULONG*)&((struct IntScreen *)(screen))->DInfo,(struct Screen *)screen,IntuitionBase);
179 int_FreeTitlebarBuffer(((struct IntScreen *)(screen)),IntuitionBase);
180 FreeMem(((struct IntScreen *)screen)->DInfo.dri_Customize,sizeof (struct IntuitionCustomize));
182 #endif
184 DisposeObject(((struct IntScreen *)screen)->DInfo.dri.dri_CheckMark);
185 DisposeObject(((struct IntScreen *)screen)->DInfo.dri.dri_AmigaKey);
187 /* Close the font */
188 CloseFont(((struct IntScreen *)screen)->DInfo.dri.dri_Font);
190 /* Free the ColorMap */
191 FreeColorMap(screen->ViewPort.ColorMap);
193 /* Free the sprite */
194 ReleaseSharedPointer(((struct IntScreen *)screen)->Pointer, IntuitionBase);
196 /* Free the memory */
197 if (((struct IntScreen *)screen)->DecorUserBuffer)
199 FreeMem((APTR)((struct IntScreen *)screen)->DecorUserBuffer, ((struct IntScreen *)screen)->DecorUserBufferSize);
203 ObtainSemaphore(&((struct IntIntuitionBase *)(IntuitionBase))->ScrDecorSem);
204 ULONG lock = LockIBase(0);
206 struct NewDecorator *nd = ((struct IntScreen *)screen)->Decorator;
208 if ((nd != ((struct IntIntuitionBase *)(IntuitionBase))->Decorator) && (nd != NULL))
210 nd->nd_cnt--;
212 if ((nd->nd_cnt == 0) && (nd->nd_Port != NULL) && (nd->nd_IntPattern == NULL))
214 struct DecoratorMessage msg;
215 struct MsgPort *port = CreateMsgPort();
216 if (port)
218 Remove((struct Node *)nd);
220 if (nd->nd_IntPattern) FreeVec(nd->nd_IntPattern);
222 msg.dm_Message.mn_ReplyPort = port;
223 msg.dm_Message.mn_Magic = MAGIC_DECORATOR;
224 msg.dm_Message.mn_Version = DECORATOR_VERSION;
225 msg.dm_Class = DM_CLASS_DESTROYDECORATOR;
226 msg.dm_Code = 0;
227 msg.dm_Flags = 0;
228 msg.dm_Object = (IPTR) nd;
229 PutMsg(nd->nd_Port, (struct Message *) &msg);
230 WaitPort(port);
231 GetMsg(port);
232 DeleteMsgPort(port);
236 UnlockIBase(lock);
237 ReleaseSemaphore(&((struct IntIntuitionBase *)(IntuitionBase))->ScrDecorSem);
240 /* Free the memory */
241 FreeMem(screen, sizeof (struct IntScreen));
243 if (screen != GetPrivIBase(IntuitionBase)->WorkBench) FireScreenNotifyMessage((IPTR) screen, SNOTIFY_AFTER_CLOSESCREEN, IntuitionBase);
245 DEBUG_CLOSESCREEN(dprintf("CloseScreen: ok\n"));
247 ReturnBool("CloseScreen",TRUE);
249 AROS_LIBFUNC_EXIT
250 } /* CloseScreen */
252 static VOID int_closescreen(struct CloseScreenActionMsg *msg,
253 struct IntuitionBase *IntuitionBase)
255 struct Screen *parent,*screen = msg->Screen;
256 ULONG lock;
258 /* If this is a public screen, free related information if there are
259 no windows left on the screen */
260 if (GetPrivScreen(screen)->pubScrNode != NULL)
262 if(GetPrivScreen(screen)->pubScrNode->psn_VisitorCount || screen->FirstWindow)
264 DEBUG_CLOSESCREEN(dprintf("CloseScreen: failed\n"));
265 return;
268 Remove((struct Node *)GetPrivScreen(screen)->pubScrNode);
270 if(GetPrivScreen(screen)->pubScrNode->psn_Node.ln_Name != NULL)
271 FreeVec(GetPrivScreen(screen)->pubScrNode->psn_Node.ln_Name);
273 FreeMem(GetPrivScreen(screen)->pubScrNode,
274 sizeof(struct PubScreenNode));
276 GetPrivScreen(screen)->pubScrNode = 0;
279 RemoveResourceFromList(screen, RESOURCE_SCREEN, IntuitionBase);
281 DEBUG_CLOSESCREEN(dprintf("CloseScreen: LockIBase\n"));
283 lock = LockIBase(0);
285 DEBUG_CLOSESCREEN(dprintf("CloseScreen: LockIBase done\n"));
287 /* Trick: Since NextScreen is the first field of the structure,
288 we can use the pointer in the IntuitionBase as a screen with
289 the structure-size of one pointer */
290 parent = (struct Screen *)&(IntuitionBase->FirstScreen);
292 /* For all screens... */
293 while (parent->NextScreen)
295 /* If the screen to close is the next screen... */
296 if (parent->NextScreen == screen)
299 /* Unlink it */
300 parent->NextScreen = screen->NextScreen;
302 /* Check ActiveScreen */
303 if (IntuitionBase->ActiveScreen == screen)
305 if (screen->NextScreen)
306 IntuitionBase->ActiveScreen = screen->NextScreen;
307 else if (IntuitionBase->FirstScreen)
308 IntuitionBase->ActiveScreen = parent;
309 else
310 IntuitionBase->ActiveScreen = NULL;
313 /* now let's set the default pub screen */
314 if (GetPrivIBase(IntuitionBase)->DefaultPubScreen == screen)
316 struct Screen *scr;
318 GetPrivIBase(IntuitionBase)->DefaultPubScreen = NULL;
319 scr = IntuitionBase->FirstScreen;
321 if (scr && GetPrivIBase(IntuitionBase)->IControlPrefs.ic_Flags & ICF_DEFPUBSCREEN && GetPrivScreen(scr)->pubScrNode && (scr->Flags & (PUBLICSCREEN | WBENCHSCREEN)))
323 GetPrivIBase(IntuitionBase)->DefaultPubScreen = scr;
327 DEBUG_CLOSESCREEN(dprintf("CloseScreen: UnLockIBase\n"));
328 UnlockIBase(lock);
329 DEBUG_CLOSESCREEN(dprintf("CloseScreen: UnLockIBase done\n"));
331 #ifdef TIMEVALWINDOWACTIVATION
332 if (IntuitionBase->FirstScreen && ((GetPrivIBase(IntuitionBase)->IControlPrefs.ic_Flags & ICF_SCREENACTIVATION) || !IntuitionBase->ActiveWindow))
334 struct Window *scanw = 0;
335 struct Window *win = 0;
337 for (scanw = IntuitionBase->FirstScreen->FirstWindow; scanw ; scanw = scanw->NextWindow)
339 if (win)
341 if ((IW(scanw)->activationtime.tv_secs > IW(win)->activationtime.tv_secs) ||
342 ((IW(scanw)->activationtime.tv_secs == IW(win)->activationtime.tv_secs) && (IW(scanw)->activationtime.tv_micro > IW(win)->activationtime.tv_micro)))
344 win = scanw;
348 if (!win) win = scanw;
351 if (!win) win = IntuitionBase->FirstScreen->FirstWindow;
352 if (GetPrivIBase(IntuitionBase)->IControlPrefs.ic_Flags & ICF_SCREENACTIVATION)
353 if (IntuitionBase->ActiveWindow && IntuitionBase->ActiveWindow->WScreen == IntuitionBase->FirstScreen) win = NULL;
354 if (win) ActivateWindow(win);
356 #endif
357 return;
359 parent = parent->NextScreen;
362 DEBUG_CLOSESCREEN(dprintf("CloseScreen: UnLockIBase\n"));
363 UnlockIBase(lock);
364 DEBUG_CLOSESCREEN(dprintf("CloseScreen: UnLockIBase done\n"));
366 return;