2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
10 ** http://oss.sgi.com/projects/FreeB
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
39 #include "glimports.h"
40 #include "glrenderer.h"
43 : NurbsTessellator(curveEvaluator
, surfaceEvaluator
)
46 defineMap(GL_MAP2_NORMAL
, 0, 3);
47 defineMap(GL_MAP1_NORMAL
, 0, 3);
48 defineMap(GL_MAP2_TEXTURE_COORD_1
, 0, 1);
49 defineMap(GL_MAP1_TEXTURE_COORD_1
, 0, 1);
50 defineMap(GL_MAP2_TEXTURE_COORD_2
, 0, 2);
51 defineMap(GL_MAP1_TEXTURE_COORD_2
, 0, 2);
52 defineMap(GL_MAP2_TEXTURE_COORD_3
, 0, 3);
53 defineMap(GL_MAP1_TEXTURE_COORD_3
, 0, 3);
54 defineMap(GL_MAP2_TEXTURE_COORD_4
, 1, 4);
55 defineMap(GL_MAP1_TEXTURE_COORD_4
, 1, 4);
56 defineMap(GL_MAP2_VERTEX_4
, 1, 4);
57 defineMap(GL_MAP1_VERTEX_4
, 1, 4);
58 defineMap(GL_MAP2_VERTEX_3
, 0, 3);
59 defineMap(GL_MAP1_VERTEX_3
, 0, 3);
60 defineMap(GL_MAP2_COLOR_4
, 0, 4);
61 defineMap(GL_MAP1_COLOR_4
, 0, 4);
62 defineMap(GL_MAP2_INDEX
, 0, 1);
63 defineMap(GL_MAP1_INDEX
, 0, 1);
65 setnurbsproperty(GL_MAP1_VERTEX_3
, N_SAMPLINGMETHOD
, (float) N_PATHLENGTH
);
66 setnurbsproperty(GL_MAP1_VERTEX_4
, N_SAMPLINGMETHOD
, (float) N_PATHLENGTH
);
67 setnurbsproperty(GL_MAP2_VERTEX_3
, N_SAMPLINGMETHOD
, (float) N_PATHLENGTH
);
68 setnurbsproperty(GL_MAP2_VERTEX_4
, N_SAMPLINGMETHOD
, (float) N_PATHLENGTH
);
70 setnurbsproperty(GL_MAP1_VERTEX_3
, N_PIXEL_TOLERANCE
, (float) 50.0);
71 setnurbsproperty(GL_MAP1_VERTEX_4
, N_PIXEL_TOLERANCE
, (float) 50.0);
72 setnurbsproperty(GL_MAP2_VERTEX_3
, N_PIXEL_TOLERANCE
, (float) 50.0);
73 setnurbsproperty(GL_MAP2_VERTEX_4
, N_PIXEL_TOLERANCE
, (float) 50.0);
75 setnurbsproperty(GL_MAP1_VERTEX_3
, N_ERROR_TOLERANCE
, (float) 0.50);
76 setnurbsproperty(GL_MAP1_VERTEX_4
, N_ERROR_TOLERANCE
, (float) 0.50);
77 setnurbsproperty(GL_MAP2_VERTEX_3
, N_ERROR_TOLERANCE
, (float) 0.50);
78 setnurbsproperty(GL_MAP2_VERTEX_4
, N_ERROR_TOLERANCE
, (float) 0.50);
80 setnurbsproperty(GL_MAP1_VERTEX_3
, N_S_STEPS
, (float) 100.0);
81 setnurbsproperty(GL_MAP1_VERTEX_4
, N_S_STEPS
, (float) 100.0);
82 setnurbsproperty(GL_MAP2_VERTEX_3
, N_S_STEPS
, (float) 100.0);
83 setnurbsproperty(GL_MAP2_VERTEX_4
, N_S_STEPS
, (float) 100.0);
85 //added for optimizing untrimmed case
86 set_domain_distance_u_rate(100.0);
88 setnurbsproperty(GL_MAP1_VERTEX_3
, N_T_STEPS
, (float) 100.0);
89 setnurbsproperty(GL_MAP1_VERTEX_4
, N_T_STEPS
, (float) 100.0);
90 setnurbsproperty(GL_MAP2_VERTEX_3
, N_T_STEPS
, (float) 100.0);
91 setnurbsproperty(GL_MAP2_VERTEX_4
, N_T_STEPS
, (float) 100.0);
93 //added for optimizing untrimmed case
94 set_domain_distance_v_rate(100.0);
95 set_is_domain_distance_sampling(0); //since the default is path_length
97 //default autoloadmode is true
100 //default callbackFlag is 0
103 errorCallback
= NULL
;
107 GLUnurbs::bgnrender(void)
115 GLUnurbs::endrender(void)
120 GLUnurbs::errorHandler(int i
)
124 gluError
= i
+ (GLU_NURBS_ERROR1
- 1);
125 postError( gluError
);
129 GLUnurbs::loadGLMatrices(void)
134 grabGLMatrix((GLfloat (*)[4]) vmat
);
135 loadCullingMatrix((GLfloat (*)[4]) vmat
);
136 ::glGetIntegerv((GLenum
) GL_VIEWPORT
, (GLint
*) viewport
);
137 loadSamplingMatrix((const GLfloat (*)[4]) vmat
, (const GLint
*) viewport
);
141 GLUnurbs::useGLMatrices(const GLfloat modelMatrix
[16],
142 const GLfloat projMatrix
[16],
143 const GLint viewport
[4])
147 multmatrix4d(vmat
, (const GLfloat (*)[4]) modelMatrix
,
148 (const GLfloat (*)[4]) projMatrix
);
149 loadCullingMatrix((GLfloat (*)[4]) vmat
);
150 loadSamplingMatrix((const GLfloat (*)[4]) vmat
, (const GLint
*) viewport
);
153 /*--------------------------------------------------------------------------
155 *--------------------------------------------------------------------------
159 GLUnurbs::grabGLMatrix(GLfloat vmat
[4][4])
161 GLfloat m1
[4][4], m2
[4][4];
163 ::glGetFloatv((GLenum
) GL_MODELVIEW_MATRIX
, (GLfloat
*) &(m1
[0][0]));
164 ::glGetFloatv((GLenum
) GL_PROJECTION_MATRIX
, (GLfloat
*) &(m2
[0][0]));
165 multmatrix4d((GLfloat (*)[4]) vmat
,
166 (const GLfloat (*)[4]) m1
, (const GLfloat (*)[4]) m2
);
169 //for object space tesselation: view independent
171 GLUnurbs::setSamplingMatrixIdentity( void )
173 INREAL smat
[4][4] = {
179 const long rstride
= sizeof(smat
[0]) / sizeof(smat
[0][0]);
180 const long cstride
= 1;
182 setnurbsproperty(GL_MAP1_VERTEX_3
, N_SAMPLINGMATRIX
, &smat
[0][0], rstride
,
184 setnurbsproperty(GL_MAP1_VERTEX_4
, N_SAMPLINGMATRIX
, &smat
[0][0], rstride
,
186 setnurbsproperty(GL_MAP2_VERTEX_3
, N_SAMPLINGMATRIX
, &smat
[0][0], rstride
,
188 setnurbsproperty(GL_MAP2_VERTEX_4
, N_SAMPLINGMATRIX
, &smat
[0][0], rstride
,
194 GLUnurbs::loadSamplingMatrix(const GLfloat vmat
[4][4],
195 const GLint viewport
[4])
198 /* rescale the mapping to correspond to pixels in x/y */
199 REAL xsize
= 0.5 * (REAL
) (viewport
[2]);
200 REAL ysize
= 0.5 * (REAL
) (viewport
[3]);
203 smat
[0][0] = vmat
[0][0] * xsize
;
204 smat
[1][0] = vmat
[1][0] * xsize
;
205 smat
[2][0] = vmat
[2][0] * xsize
;
206 smat
[3][0] = vmat
[3][0] * xsize
;
208 smat
[0][1] = vmat
[0][1] * ysize
;
209 smat
[1][1] = vmat
[1][1] * ysize
;
210 smat
[2][1] = vmat
[2][1] * ysize
;
211 smat
[3][1] = vmat
[3][1] * ysize
;
218 smat
[0][3] = vmat
[0][3];
219 smat
[1][3] = vmat
[1][3];
220 smat
[2][3] = vmat
[2][3];
221 smat
[3][3] = vmat
[3][3];
223 const long rstride
= sizeof(smat
[0]) / sizeof(smat
[0][0]);
224 const long cstride
= 1;
226 setnurbsproperty(GL_MAP1_VERTEX_3
, N_SAMPLINGMATRIX
, &smat
[0][0], rstride
,
228 setnurbsproperty(GL_MAP1_VERTEX_4
, N_SAMPLINGMATRIX
, &smat
[0][0], rstride
,
230 setnurbsproperty(GL_MAP2_VERTEX_3
, N_SAMPLINGMATRIX
, &smat
[0][0], rstride
,
232 setnurbsproperty(GL_MAP2_VERTEX_4
, N_SAMPLINGMATRIX
, &smat
[0][0], rstride
,
237 GLUnurbs::loadCullingMatrix(GLfloat vmat
[4][4])
241 cmat
[0][0] = vmat
[0][0];
242 cmat
[0][1] = vmat
[0][1];
243 cmat
[0][2] = vmat
[0][2];
244 cmat
[0][3] = vmat
[0][3];
246 cmat
[1][0] = vmat
[1][0];
247 cmat
[1][1] = vmat
[1][1];
248 cmat
[1][2] = vmat
[1][2];
249 cmat
[1][3] = vmat
[1][3];
251 cmat
[2][0] = vmat
[2][0];
252 cmat
[2][1] = vmat
[2][1];
253 cmat
[2][2] = vmat
[2][2];
254 cmat
[2][3] = vmat
[2][3];
256 cmat
[3][0] = vmat
[3][0];
257 cmat
[3][1] = vmat
[3][1];
258 cmat
[3][2] = vmat
[3][2];
259 cmat
[3][3] = vmat
[3][3];
261 const long rstride
= sizeof(cmat
[0]) / sizeof(cmat
[0][0]);
262 const long cstride
= 1;
264 setnurbsproperty(GL_MAP2_VERTEX_3
, N_CULLINGMATRIX
, &cmat
[0][0], rstride
,
266 setnurbsproperty(GL_MAP2_VERTEX_4
, N_CULLINGMATRIX
, &cmat
[0][0], rstride
,
268 //added for curves by zl
269 setnurbsproperty(GL_MAP1_VERTEX_3
, N_CULLINGMATRIX
, &cmat
[0][0], rstride
,
271 setnurbsproperty(GL_MAP1_VERTEX_4
, N_CULLINGMATRIX
, &cmat
[0][0], rstride
,
275 /*---------------------------------------------------------------------
276 * A = B * MAT ; transform a 4d vector through a 4x4 matrix
277 *---------------------------------------------------------------------
280 GLUnurbs::transform4d(GLfloat A
[4], GLfloat B
[4], GLfloat mat
[4][4])
283 A
[0] = B
[0]*mat
[0][0] + B
[1]*mat
[1][0] + B
[2]*mat
[2][0] + B
[3]*mat
[3][0];
284 A
[1] = B
[0]*mat
[0][1] + B
[1]*mat
[1][1] + B
[2]*mat
[2][1] + B
[3]*mat
[3][1];
285 A
[2] = B
[0]*mat
[0][2] + B
[1]*mat
[1][2] + B
[2]*mat
[2][2] + B
[3]*mat
[3][2];
286 A
[3] = B
[0]*mat
[0][3] + B
[1]*mat
[1][3] + B
[2]*mat
[2][3] + B
[3]*mat
[3][3];
289 /*---------------------------------------------------------------------
290 * new = [left][right] ; multiply two matrices together
291 *---------------------------------------------------------------------
294 GLUnurbs::multmatrix4d (GLfloat n
[4][4], const GLfloat left
[4][4],
295 const GLfloat right
[4][4])
297 transform4d ((GLfloat
*) n
[0],(GLfloat
*) left
[0],(GLfloat (*)[4]) right
);
298 transform4d ((GLfloat
*) n
[1],(GLfloat
*) left
[1],(GLfloat (*)[4]) right
);
299 transform4d ((GLfloat
*) n
[2],(GLfloat
*) left
[2],(GLfloat (*)[4]) right
);
300 transform4d ((GLfloat
*) n
[3],(GLfloat
*) left
[3],(GLfloat (*)[4]) right
);