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10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
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16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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22 * DEALINGS IN THE SOFTWARE.
25 #include "glsl_symbol_table.h"
27 class symbol_table_entry
{
29 /* Callers of this ralloc-based new need not call delete. It's
30 * easier to just ralloc_free 'ctx' (or any of its ancestors). */
31 static void* operator new(size_t size
, void *ctx
)
33 void *entry
= ralloc_size(ctx
, size
);
34 assert(entry
!= NULL
);
38 /* If the user *does* call delete, that's OK, we will just ralloc_free. */
39 static void operator delete(void *entry
)
44 symbol_table_entry(ir_variable
*v
) : v(v
), f(0), t(0) {}
45 symbol_table_entry(ir_function
*f
) : v(0), f(f
), t(0) {}
46 symbol_table_entry(const glsl_type
*t
) : v(0), f(0), t(t
) {}
53 glsl_symbol_table::glsl_symbol_table()
55 this->language_version
= 120;
56 this->table
= _mesa_symbol_table_ctor();
57 this->mem_ctx
= ralloc_context(NULL
);
60 glsl_symbol_table::~glsl_symbol_table()
62 _mesa_symbol_table_dtor(table
);
66 void glsl_symbol_table::push_scope()
68 _mesa_symbol_table_push_scope(table
);
71 void glsl_symbol_table::pop_scope()
73 _mesa_symbol_table_pop_scope(table
);
76 bool glsl_symbol_table::name_declared_this_scope(const char *name
)
78 return _mesa_symbol_table_symbol_scope(table
, -1, name
) == 0;
81 bool glsl_symbol_table::add_variable(ir_variable
*v
)
83 if (this->language_version
== 110) {
84 /* In 1.10, functions and variables have separate namespaces. */
85 symbol_table_entry
*existing
= get_entry(v
->name
);
86 if (name_declared_this_scope(v
->name
)) {
87 /* If there's already an existing function (not a constructor!) in
88 * the current scope, just update the existing entry to include 'v'.
90 if (existing
->v
== NULL
&& existing
->t
== NULL
) {
95 /* If not declared at this scope, add a new entry. But if an existing
96 * entry includes a function, propagate that to this block - otherwise
97 * the new variable declaration would shadow the function.
99 symbol_table_entry
*entry
= new(mem_ctx
) symbol_table_entry(v
);
100 if (existing
!= NULL
)
101 entry
->f
= existing
->f
;
102 int added
= _mesa_symbol_table_add_symbol(table
, -1, v
->name
, entry
);
111 symbol_table_entry
*entry
= new(mem_ctx
) symbol_table_entry(v
);
112 return _mesa_symbol_table_add_symbol(table
, -1, v
->name
, entry
) == 0;
115 bool glsl_symbol_table::add_type(const char *name
, const glsl_type
*t
)
117 symbol_table_entry
*entry
= new(mem_ctx
) symbol_table_entry(t
);
118 return _mesa_symbol_table_add_symbol(table
, -1, name
, entry
) == 0;
121 bool glsl_symbol_table::add_function(ir_function
*f
)
123 if (this->language_version
== 110 && name_declared_this_scope(f
->name
)) {
124 /* In 1.10, functions and variables have separate namespaces. */
125 symbol_table_entry
*existing
= get_entry(f
->name
);
126 if ((existing
->f
== NULL
) && (existing
->t
== NULL
)) {
131 symbol_table_entry
*entry
= new(mem_ctx
) symbol_table_entry(f
);
132 return _mesa_symbol_table_add_symbol(table
, -1, f
->name
, entry
) == 0;
135 void glsl_symbol_table::add_global_function(ir_function
*f
)
137 symbol_table_entry
*entry
= new(mem_ctx
) symbol_table_entry(f
);
138 int added
= _mesa_symbol_table_add_global_symbol(table
, -1, f
->name
, entry
);
143 ir_variable
*glsl_symbol_table::get_variable(const char *name
)
145 symbol_table_entry
*entry
= get_entry(name
);
146 return entry
!= NULL
? entry
->v
: NULL
;
149 const glsl_type
*glsl_symbol_table::get_type(const char *name
)
151 symbol_table_entry
*entry
= get_entry(name
);
152 return entry
!= NULL
? entry
->t
: NULL
;
155 ir_function
*glsl_symbol_table::get_function(const char *name
)
157 symbol_table_entry
*entry
= get_entry(name
);
158 return entry
!= NULL
? entry
->f
: NULL
;
161 symbol_table_entry
*glsl_symbol_table::get_entry(const char *name
)
163 return (symbol_table_entry
*)
164 _mesa_symbol_table_find_symbol(table
, -1, name
);