2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
28 #include "main/core.h" /* for isblank() on MSVC */
31 glcpp_error (YYLTYPE
*locp
, glcpp_parser_t
*parser
, const char *fmt
, ...)
36 ralloc_asprintf_append(&parser
->info_log
, "%u:%u(%u): "
37 "preprocessor error: ",
42 ralloc_vasprintf_append(&parser
->info_log
, fmt
, ap
);
44 ralloc_strcat(&parser
->info_log
, "\n");
48 glcpp_warning (YYLTYPE
*locp
, glcpp_parser_t
*parser
, const char *fmt
, ...)
52 ralloc_asprintf_append(&parser
->info_log
, "%u:%u(%u): "
53 "preprocessor warning: ",
58 ralloc_vasprintf_append(&parser
->info_log
, fmt
, ap
);
60 ralloc_strcat(&parser
->info_log
, "\n");
63 /* Searches backwards for '^ *#' from a given starting point. */
65 in_directive(const char *shader
, const char *ptr
)
67 assert(ptr
>= shader
);
69 /* Search backwards for '#'. If we find a \n first, it doesn't count */
70 for (; ptr
>= shader
&& *ptr
!= '#'; ptr
--) {
75 /* Found '#'...look for spaces preceded by a newline */
76 for (ptr
--; ptr
>= shader
&& isblank(*ptr
); ptr
--);
77 // FIXME: I don't think the '\n' case can happen
78 if (ptr
< shader
|| *ptr
== '\n')
84 /* Remove any line continuation characters in preprocessing directives.
85 * However, ignore any in GLSL code, as "There is no line continuation
86 * character" (1.30 page 9) in GLSL.
89 remove_line_continuations(glcpp_parser_t
*ctx
, const char *shader
)
91 int in_continued_line
= 0;
92 int extra_newlines
= 0;
93 char *clean
= ralloc_strdup(ctx
, "");
94 const char *search_start
= shader
;
96 while ((newline
= strchr(search_start
, '\n')) != NULL
) {
97 const char *backslash
= NULL
;
99 /* # of characters preceding the newline. */
100 int n
= newline
- shader
;
102 /* Find the preceding '\', if it exists */
103 if (n
>= 1 && newline
[-1] == '\\')
104 backslash
= newline
- 1;
105 else if (n
>= 2 && newline
[-1] == '\r' && newline
[-2] == '\\')
106 backslash
= newline
- 2;
108 /* Double backslashes don't count (the backslash is escaped) */
109 if (backslash
!= NULL
&& backslash
[-1] == '\\') {
113 if (backslash
!= NULL
) {
114 /* We found a line continuation, but do we care? */
115 if (!in_continued_line
) {
116 if (in_directive(shader
, backslash
)) {
117 in_continued_line
= 1;
121 if (in_continued_line
) {
122 /* Copy everything before the \ */
123 ralloc_strncat(&clean
, shader
, backslash
- shader
);
124 shader
= newline
+ 1;
127 } else if (in_continued_line
) {
128 /* Copy everything up to and including the \n */
129 ralloc_strncat(&clean
, shader
, newline
- shader
+ 1);
130 shader
= newline
+ 1;
131 /* Output extra newlines to make line numbers match */
132 for (; extra_newlines
> 0; extra_newlines
--)
133 ralloc_strcat(&clean
, "\n");
134 in_continued_line
= 0;
136 search_start
= newline
+ 1;
138 ralloc_strcat(&clean
, shader
);
143 preprocess(void *ralloc_ctx
, const char **shader
, char **info_log
,
144 const struct gl_extensions
*extensions
, int api
)
147 glcpp_parser_t
*parser
= glcpp_parser_create (extensions
, api
);
148 *shader
= remove_line_continuations(parser
, *shader
);
150 glcpp_lex_set_source_string (parser
, *shader
);
152 glcpp_parser_parse (parser
);
154 if (parser
->skip_stack
)
155 glcpp_error (&parser
->skip_stack
->loc
, parser
, "Unterminated #if\n");
157 ralloc_strcat(info_log
, parser
->info_log
);
159 ralloc_steal(ralloc_ctx
, parser
->output
);
160 *shader
= parser
->output
;
162 errors
= parser
->error
;
163 glcpp_parser_destroy (parser
);