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[AROS.git] / rom / intuition / addglist.c
blob4b9a33b9833fa788b5413374ca951da267577e46
1 /*
2 Copyright © 1995-2011, The AROS Development Team. All rights reserved.
3 Copyright © 2001-2003, The MorphOS Development Team. All Rights Reserved.
4 $Id$
5 */
7 #include <proto/layers.h>
8 #include "intuition_intern.h"
10 /*****************************************************************************
12 NAME */
13 #include <intuition/intuition.h>
14 #include <proto/intuition.h>
15 #include "boopsigadgets.h"
17 #undef DEBUG
18 #define DEBUG 0
19 # include <aros/debug.h>
21 AROS_LH5(UWORD, AddGList,
23 /* SYNOPSIS */
24 AROS_LHA(struct Window *, window, A0),
25 AROS_LHA(struct Gadget *, gadget, A1),
26 AROS_LHA(ULONG , position, D0),
27 AROS_LHA(LONG , numGad, D1),
28 AROS_LHA(struct Requester *, requester, A2),
30 /* LOCATION */
31 struct IntuitionBase *, IntuitionBase, 73, Intuition)
33 /* FUNCTION
34 Add some gadgets to a window.
36 INPUTS
37 window - Add gadgets to this window
38 gadget - This is the list of gadgets to add
39 position - Where to insert the gadgets in the list of gadgets
40 already in the window. Use 0 to insert the gadgets
41 before all others in the window or ~0 to append them.
42 numGad - How many gadgets of the list should be added.
43 Use -1 to add all gadgets in the list.
44 requester - Pointer to the requester structure if the window is
45 a requester.
47 RESULT
48 The actual position where the gadgets were inserted.
50 NOTES
51 The gadgets will just be added. To make them visible, you must
52 refresh the window or the gadgets.
54 EXAMPLE
56 BUGS
58 SEE ALSO
59 RefreshGadgets(), RefreshGList()
61 INTERNALS
63 HISTORY
65 *****************************************************************************/
67 AROS_LIBFUNC_INIT
69 struct Gadget *pred;
70 struct Gadget *last;
71 UWORD count, count2;
73 EXTENDUWORD(position);
74 EXTENDWORD(numGad);
76 DEBUG_ADDGLIST(dprintf("AddGList: Window 0x%lx Gadget 0x%lx Pos %ld Num %ld Req 0x%lx\n",
77 window, gadget, position, numGad, requester));
79 if (!gadget || !numGad || !window)
80 return (UWORD)-1;
82 D(bug("AddGList()\n"));
84 if (requester && gadget->GadgetType & GTYP_REQGADGET)
86 for (last=gadget, count2 = numGad; last && count2--; last=last->NextGadget)
88 DEBUG_ADDGLIST(dprintf("AddGList: Gadget 0x%lx Flags 0x%lx Type 0x%lx Activation 0x%lx %d,%d %d×%d ID 0x%x\n",
89 last, last->Flags, last->GadgetType, last->Activation,
90 last->LeftEdge, last->TopEdge, last->Width, last->Height,
91 last->GadgetID));
92 last->GadgetType |= GTYP_REQGADGET;
94 pred = (struct Gadget *)&requester->ReqGadget;
96 else
98 for (last=gadget, count2 = numGad; last && count2--; last=last->NextGadget)
100 DEBUG_ADDGLIST(dprintf("AddGList: Gadget 0x%lx Flags 0x%lx Type 0x%lx Activation 0x%lx %d,%d %d×%d ID 0x%lx\n",
101 last, last->Flags, last->GadgetType, last->Activation,
102 last->LeftEdge, last->TopEdge, last->Width, last->Height,
103 last->GadgetID));
104 last->GadgetType &= ~GTYP_REQGADGET;
107 pred = (struct Gadget *)&window->FirstGadget;
108 requester = NULL;
111 /* Send all GA_RelSpecial BOOPSI gadgets in the list the GM_LAYOUT msg */
112 if (!requester || requester->ReqLayer)
114 DEBUG_ADDGLIST(dprintf("AddGList: send layout message\n"));
115 DoGMLayout(gadget, window, requester, numGad, TRUE, IntuitionBase);
116 DEBUG_ADDGLIST(dprintf("AddGList: send layout message done ...\n"));
119 /* gadget list must NOT be modified while gadget accesses are possible */
120 #ifdef USEGADGETLOCK
121 LOCKGADGET(IntuitionBase)
122 #else
123 LOCKWINDOWLAYERS(window);
124 #endif
126 count = 0;
127 while (position && pred->NextGadget)
129 position --;
130 pred = pred->NextGadget;
131 count ++;
132 D(bug("count=%d\n", count));
134 D(bug("Finished iterating window list\n"));
136 count2 = numGad;
137 for (last=gadget; last->NextGadget && --count2; last=last->NextGadget);
139 D(bug("Finished finding end of supplied glist\n"));
140 last->NextGadget = pred->NextGadget;
141 pred->NextGadget = gadget;
143 DEBUG_ADDGLIST(dprintf("AddGList: Pos %ld\n", count));
145 if (!requester || requester->ReqLayer)
147 #if 1
148 /* Refresh REL gadgets first. Wizard.library (die, die, die!) seems to rely on that. */
149 int_refreshglist(gadget, window, requester, numGad, REFRESHGAD_REL, 0, IntuitionBase);
150 int_refreshglist(gadget, window, requester, numGad, 0, REFRESHGAD_REL, IntuitionBase);
151 #else
152 RefreshGList(gadget, window, requester, numGad);
153 #endif
156 #ifdef USEGADGETLOCK
157 UNLOCKGADGET(IntuitionBase)
158 #else
159 UNLOCKWINDOWLAYERS(window);
160 #endif
162 ReturnInt ("AddGList", UWORD, count);
163 AROS_LIBFUNC_EXIT
164 } /* AddGList */