2 #define CGXSHOWHIDESUPPORT
4 #define CGXSYSTEM_BASE_NAME CGXSystemBase
6 #define CGXShowWindow(Window_) \
7 LP1(0x66, ULONG, CGXShowWindow, struct Window *, Window_ , a0, \
8 , CGXSYSTEM_BASE_NAME, IF_CACHEFLUSHALL, NULL, 0, IF_CACHEFLUSHALL, NULL, 0)
9 #define CGXHideWindow(Window_) \
10 LP1(0x60, ULONG, CGXHideWindow, struct Window *, Window_ , a0, \
11 , CGXSYSTEM_BASE_NAME, IF_CACHEFLUSHALL, NULL, 0, IF_CACHEFLUSHALL, NULL, 0)
12 #define IsWindowHidden(Window_) \
13 LP1(0x6C, ULONG, IsWindowHidden, struct Window *, Window_ , a0, \
14 , CGXSYSTEM_BASE_NAME, IF_CACHEFLUSHALL, NULL, 0, IF_CACHEFLUSHALL, NULL, 0)