2 Copyright © 1995-2014, The AROS Development Team. All rights reserved.
3 Copyright © 2001-2003, The MorphOS Development Team. All Rights Reserved.
7 #include <proto/layers.h>
8 #include <proto/graphics.h>
9 #include "intuition_intern.h"
10 #include "inputhandler_actions.h"
11 #include "inputhandler_support.h"
14 # include "renderwindowframe.h"
17 /*****************************************************************************
20 #include <proto/intuition.h>
22 AROS_LH1(void, BeginRefresh
,
25 AROS_LHA(struct Window
*, window
, A0
),
28 struct IntuitionBase
*, IntuitionBase
, 59, Intuition
)
31 Initializes optimized refreshing. It restricts redrawing to areas which
32 need refreshing after a window has been moved or has changed size.
35 window - window which needs refreshing
40 Only simple graphics.library functions are allowed between
41 BeginRefresh() and EndRefresh().
43 BeginRefresh()/EndRefresh() should always be called when an
44 IDCMP_REFRESHWINDOW message happens.
47 Somewhere in your window's event handling loop:
49 case IDCMP_REFRESHWINDOW:
50 BeginRefresh(mywindow);
51 EndRefresh(mywindow, TRUE);
61 *****************************************************************************/
65 struct LayersBase
*LayersBase
= GetPrivIBase(IntuitionBase
)->LayersBase
;
68 ULONG mode
= NO_DOUBLEBUFFER
;
71 #ifdef BEGINUPDATEGADGETREFRESH
72 BOOL gadgetrefresh
= FALSE
;
75 DEBUG_REFRESH(dprintf("BeginRefresh: Window 0x%lx\n", window
));
79 //jDc: makes sure we've got 1 refresing window at a time
80 LockLayerInfo(&window
->WScreen
->LayerInfo
);
82 /* Find out whether it's a GimmeZeroZero window with an extra layer to lock */
84 LockLayer(0, BLAYER(window
));
86 /* jDc: in actual implementation border layer is created as the 1st one. this means it's added to
87 ** screens layer semaphore list at the end (layers use AddTail), so here we also need to lock it
88 ** as 1st one, otherwise we run into a deadlock with LockLayers() !!!
91 LockLayer(0, WLAYER(window
));
94 /* jDc: in current opaque implementation the damaged regions are added to
95 ** window's internal damage list and matched against actual damage here
98 if (IW(window
)->specialflags
& SPFLAG_WANTBUFFER
) mode
= DOUBLEBUFFER
;
101 /* I don't think I ever have to update the BorderRPort's layer */
102 if (!BeginUpdate(WLAYER(window
)))
104 EndUpdate(WLAYER(window
), FALSE
);
106 //dprintf("%s :BeginUpdate returned FALSE!->Aborting BeginUpdate()\n",__FUNCTION__);
110 /* jDc: because with opaque move window borders/gadgets are not refreshed to
111 ** speed things up we do this here - this reduces cpu time spent in inputhandler
114 /* let the user know that we're currently doing a refresh */
115 AROS_ATOMIC_OR(window
->Flags
, WFLG_WINDOWREFRESH
);