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[AROS.git] / rom / intuition / addglist.c
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1 /*
2 Copyright © 1995-2013, The AROS Development Team. All rights reserved.
3 Copyright © 2001-2003, The MorphOS Development Team. All Rights Reserved.
4 $Id$
5 */
7 #include <proto/layers.h>
8 #include "intuition_intern.h"
10 /*****************************************************************************
12 NAME */
13 #include <intuition/intuition.h>
14 #include <proto/intuition.h>
15 #include "boopsigadgets.h"
17 #undef DEBUG
18 #define DEBUG 0
19 # include <aros/debug.h>
21 AROS_LH5(UWORD, AddGList,
23 /* SYNOPSIS */
24 AROS_LHA(struct Window *, window, A0),
25 AROS_LHA(struct Gadget *, gadget, A1),
26 AROS_LHA(ULONG , position, D0),
27 AROS_LHA(LONG , numGad, D1),
28 AROS_LHA(struct Requester *, requester, A2),
30 /* LOCATION */
31 struct IntuitionBase *, IntuitionBase, 73, Intuition)
33 /* FUNCTION
34 Add some gadgets to a window.
36 INPUTS
37 window - Add gadgets to this window
38 gadget - This is the list of gadgets to add
39 position - Where to insert the gadgets in the list of gadgets
40 already in the window. Use 0 to insert the gadgets
41 before all others in the window or ~0 to append them.
42 numGad - How many gadgets of the list should be added.
43 Use -1 to add all gadgets in the list.
44 requester - Pointer to the requester structure if the window is
45 a requester.
47 RESULT
48 The actual position where the gadgets were inserted.
50 NOTES
51 The gadgets will just be added. To make them visible, you must
52 refresh the window or the gadgets.
54 EXAMPLE
56 BUGS
58 SEE ALSO
59 RefreshGadgets(), RefreshGList()
61 INTERNALS
63 *****************************************************************************/
65 AROS_LIBFUNC_INIT
67 struct Gadget *pred;
68 struct Gadget *last;
69 UWORD count, count2;
71 EXTENDUWORD(position);
72 EXTENDWORD(numGad);
74 DEBUG_ADDGLIST(dprintf("AddGList: Window 0x%lx Gadget 0x%lx Pos %ld Num %ld Req 0x%lx\n",
75 window, gadget, position, numGad, requester));
77 if (!gadget || !numGad || !window)
78 return (UWORD)-1;
80 D(bug("AddGList()\n"));
82 if (requester && gadget->GadgetType & GTYP_REQGADGET)
84 for (last=gadget, count2 = numGad; last && count2--; last=last->NextGadget)
86 DEBUG_ADDGLIST(dprintf("AddGList: Gadget 0x%lx Flags 0x%lx Type 0x%lx Activation 0x%lx %d,%d %d×%d ID 0x%x\n",
87 last, last->Flags, last->GadgetType, last->Activation,
88 last->LeftEdge, last->TopEdge, last->Width, last->Height,
89 last->GadgetID));
90 last->GadgetType |= GTYP_REQGADGET;
92 pred = (struct Gadget *)&requester->ReqGadget;
94 else
96 for (last=gadget, count2 = numGad; last && count2--; last=last->NextGadget)
98 DEBUG_ADDGLIST(dprintf("AddGList: Gadget 0x%lx Flags 0x%lx Type 0x%lx Activation 0x%lx %d,%d %d×%d ID 0x%lx\n",
99 last, last->Flags, last->GadgetType, last->Activation,
100 last->LeftEdge, last->TopEdge, last->Width, last->Height,
101 last->GadgetID));
102 last->GadgetType &= ~GTYP_REQGADGET;
105 pred = (struct Gadget *)&window->FirstGadget;
106 requester = NULL;
109 /* Send all GA_RelSpecial BOOPSI gadgets in the list the GM_LAYOUT msg */
110 if (!requester || requester->ReqLayer)
112 DEBUG_ADDGLIST(dprintf("AddGList: send layout message\n"));
113 DoGMLayout(gadget, window, requester, numGad, TRUE, IntuitionBase);
114 DEBUG_ADDGLIST(dprintf("AddGList: send layout message done ...\n"));
117 /* gadget list must NOT be modified while gadget accesses are possible */
118 #ifdef USEGADGETLOCK
119 LOCKGADGET(IntuitionBase)
120 #else
121 LOCKWINDOWLAYERS(window);
122 #endif
124 count = 0;
125 while (position && pred->NextGadget)
127 position --;
128 pred = pred->NextGadget;
129 count ++;
130 D(bug("count=%d\n", count));
132 D(bug("Finished iterating window list\n"));
134 count2 = numGad;
135 for (last=gadget; last->NextGadget && --count2; last=last->NextGadget);
137 D(bug("Finished finding end of supplied glist\n"));
138 last->NextGadget = pred->NextGadget;
139 pred->NextGadget = gadget;
141 DEBUG_ADDGLIST(dprintf("AddGList: Pos %ld\n", count));
143 if (!requester || requester->ReqLayer)
145 #if 1
146 /* Refresh REL gadgets first. Wizard.library (die, die, die!) seems to rely on that. */
147 int_refreshglist(gadget, window, requester, numGad, REFRESHGAD_REL, 0, IntuitionBase);
148 int_refreshglist(gadget, window, requester, numGad, 0, REFRESHGAD_REL, IntuitionBase);
149 #else
150 RefreshGList(gadget, window, requester, numGad);
151 #endif
154 #ifdef USEGADGETLOCK
155 UNLOCKGADGET(IntuitionBase)
156 #else
157 UNLOCKWINDOWLAYERS(window);
158 #endif
160 ReturnInt ("AddGList", UWORD, count);
161 AROS_LIBFUNC_EXIT
162 } /* AddGList */