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[AROS.git] / compiler / stdc / math / s_fmaf.c
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1 /*-
2 * Copyright (c) 2005 David Schultz <das@FreeBSD.ORG>
3 * All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
14 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
15 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
17 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
18 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
19 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
20 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
21 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
22 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
23 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
24 * SUCH DAMAGE.
27 __FBSDID("$FreeBSD: src/lib/msun/src/s_fmaf.c,v 1.1 2005/01/22 09:53:18 das Exp $");
30 * Fused multiply-add: Compute x * y + z with a single rounding error.
32 * A double has more than twice as much precision than a float, so
33 * direct double-precision arithmetic suffices.
35 * XXX We are relying on the compiler to convert from double to float
36 * using the current rounding mode and with the appropriate
37 * side-effects. But on at least one platform (gcc 3.4.2/sparc64),
38 * this appears to be too much to ask for. The precision
39 * reduction should be done manually.
41 float
42 fmaf(float x, float y, float z)
45 return ((double)x * y + z);