Use intern GENMF function.
[AROS.git] / compiler / posixc / random.c
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1 /*
2 * Copyright (c) 1983 Regents of the University of California.
3 * All rights reserved.
5 * Redistribution and use in source and binary forms are permitted
6 * provided that: (1) source distributions retain this entire copyright
7 * notice and comment, and (2) distributions including binaries display
8 * the following acknowledgement: ``This product includes software
9 * developed by the University of California, Berkeley and its contributors''
10 * in the documentation or other materials provided with the distribution
11 * and in all advertising materials mentioning features or use of this
12 * software. Neither the name of the University nor the names of its
13 * contributors may be used to endorse or promote products derived
14 * from this software without specific prior written permission.
15 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
16 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
17 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
20 #include <proto/exec.h>
21 #include <aros/symbolsets.h>
23 #include <string.h>
24 #include <stdlib.h>
26 #include "__posixc_intbase.h"
29 * random.c:
30 * An improved random number generation package. In addition to the standard
31 * rand()/srand() like interface, this package also has a special state info
32 * interface. The initstate() routine is called with a seed, an array of
33 * bytes, and a count of how many bytes are being passed in; this array is then
34 * initialized to contain information for random number generation with that
35 * much state information. Good sizes for the amount of state information are
36 * 32, 64, 128, and 256 bytes. The state can be switched by calling the
37 * setstate() routine with the same array as was initiallized with initstate().
38 * By default, the package runs with 128 bytes of state information and
39 * generates far better random numbers than a linear congruential generator.
40 * If the amount of state information is less than 32 bytes, a simple linear
41 * congruential R.N.G. is used.
42 * Internally, the state information is treated as an array of longs; the
43 * zeroeth element of the array is the type of R.N.G. being used (small
44 * integer); the remainder of the array is the state information for the
45 * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
46 * state information, which will allow a degree seven polynomial. (Note: the
47 * zeroeth word of state information also has some other information stored
48 * in it -- see setstate() for details).
49 * The random number generation technique is a linear feedback shift register
50 * approach, employing trinomials (since there are fewer terms to sum up that
51 * way). In this approach, the least significant bit of all the numbers in
52 * the state table will act as a linear feedback shift register, and will have
53 * period 2^deg - 1 (where deg is the degree of the polynomial being used,
54 * assuming that the polynomial is irreducible and primitive). The higher
55 * order bits will have longer periods, since their values are also influenced
56 * by pseudo-random carries out of the lower bits. The total period of the
57 * generator is approximately deg*(2**deg - 1); thus doubling the amount of
58 * state information has a vast influence on the period of the generator.
59 * Note: the deg*(2**deg - 1) is an approximation only good for large deg,
60 * when the period of the shift register is the dominant factor. With deg
61 * equal to seven, the period is actually much longer than the 7*(2**7 - 1)
62 * predicted by this formula.
66 * For each of the currently supported random number generators, we have a
67 * break value on the amount of state information (you need at least this
68 * many bytes of state info to support this random number generator), a degree
69 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
70 * the separation between the two lower order coefficients of the trinomial.
73 #define TYPE_0 0 /* linear congruential */
74 #define BREAK_0 8
75 #define DEG_0 0
76 #define SEP_0 0
78 #define TYPE_1 1 /* x**7 + x**3 + 1 */
79 #define BREAK_1 32
80 #define DEG_1 7
81 #define SEP_1 3
83 #define TYPE_2 2 /* x**15 + x + 1 */
84 #define BREAK_2 64
85 #define DEG_2 15
86 #define SEP_2 1
88 #define TYPE_3 3 /* x**31 + x**3 + 1 */
89 #define BREAK_3 128
90 #define DEG_3 31
91 #define SEP_3 3
93 #define TYPE_4 4 /* x**63 + x + 1 */
94 #define BREAK_4 256
95 #define DEG_4 63
96 #define SEP_4 1
99 * Array versions of the above information to make code run faster -- relies
100 * on fact that TYPE_i == i.
103 #define MAX_TYPES 5 /* max number of types above */
105 static int const _degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2,
106 DEG_3, DEG_4 };
108 static int const _seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2,
109 SEP_3, SEP_4 };
114 * Initially, everything is set up as if from :
115 * initstate( 1, &randtbl, 128 );
116 * Note that this initialization takes advantage of the fact that srandom()
117 * advances the front and rear pointers 10*rand_deg times, and hence the
118 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
119 * element of the state information, which contains info about the current
120 * position of the rear pointer is just
121 * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3.
124 static long const _randtbl[ DEG_3 + 1 ] = { TYPE_3,
125 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
126 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
127 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
128 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
129 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
130 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
131 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
132 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 };
135 * fptr and rptr are two pointers into the state info, a front and a rear
136 * pointer. These two pointers are always rand_sep places aparts, as they cycle
137 * cyclically through the state information. (Yes, this does mean we could get
138 * away with just one pointer, but the code for random() is more efficient this
139 * way). The pointers are left positioned as they would be from the call
140 * initstate( 1, randtbl, 128 )
141 * (The position of the rear pointer, rptr, is really 0 (as explained above
142 * in the initialization of randtbl) because the state table pointer is set
143 * to point to randtbl[1] (as explained below).
148 * The following things are the pointer to the state information table,
149 * the type of the current generator, the degree of the current polynomial
150 * being used, and the separation between the two pointers.
151 * Note that for efficiency of random(), we remember the first location of
152 * the state information, not the zeroeth. Hence it is valid to access
153 * state[-1], which is used to store the type of the R.N.G.
154 * Also, we remember the last location, since this is more efficient than
155 * indexing every time to find the address of the last element to see if
156 * the front and rear pointers have wrapped.
159 struct random_state {
160 int degrees[ MAX_TYPES ];
161 int seps[ MAX_TYPES ];
162 long randtbl[ DEG_3 + 1 ];
163 long *fptr;
164 long *rptr;
165 long *state;
166 int rand_type;
167 int rand_deg;
168 int rand_sep;
169 long *end_ptr;
172 static void init_random_state(struct random_state *rs)
174 memcpy(rs->degrees, _degrees, sizeof(_degrees));
175 memcpy(rs->seps, _seps, sizeof(_seps));
176 memcpy(rs->randtbl, _randtbl, sizeof(_randtbl));
177 rs->fptr = &rs->randtbl[ SEP_3 + 1 ];
178 rs->rptr = &rs->randtbl[ 1 ];
179 rs->state = &rs->randtbl[ 1 ];
180 rs->rand_type = TYPE_3;
181 rs->rand_deg = DEG_3;
182 rs->rand_sep = SEP_3;
183 rs->end_ptr = &rs->randtbl[ DEG_3 + 1 ];
186 static struct random_state *get_random_state(void)
188 struct PosixCIntBase *PosixCIntBase = (struct PosixCIntBase *)__aros_getbase_PosixCBase();
189 struct random_state *rs;
191 if (PosixCIntBase->rs)
192 return PosixCIntBase->rs;
194 if ((rs = malloc(sizeof(*rs))))
196 init_random_state(rs);
198 PosixCIntBase->rs = rs;
199 return rs;
202 return NULL;
205 static void free_random_state(struct PosixCIntBase *PosixCIntBase)
207 if (PosixCIntBase->rs) {
208 FreeMem(PosixCIntBase->rs, sizeof(struct random_state));
209 PosixCIntBase->rs = NULL;
213 ADD2CLOSELIB(free_random_state, 0)
217 * srandom:
218 * Initialize the random number generator based on the given seed. If the
219 * type is the trivial no-state-information type, just remember the seed.
220 * Otherwise, initializes state[] based on the given "seed" via a linear
221 * congruential generator. Then, the pointers are set to known locations
222 * that are exactly rand_sep places apart. Lastly, it cycles the state
223 * information a given number of times to get rid of any initial dependencies
224 * introduced by the L.C.R.N.G.
225 * Note that the initialization of randtbl[] for default usage relies on
226 * values produced by this routine.
229 #ifdef srandom
230 #error ciaooo
231 #endif
233 void srandom(unsigned x)
235 register int i;
236 long random();
237 struct random_state *rs;
239 if (!(rs = get_random_state()))
240 return;
242 if( rs->rand_type == TYPE_0 ) {
243 rs->state[ 0 ] = x;
245 else {
246 rs->state[ 0 ] = x;
247 for( i = 1; i < rs->rand_deg; i++ ) {
248 rs->state[i] = 1103515245*rs->state[i - 1] + 12345;
250 rs->fptr = &rs->state[ rs->rand_sep ];
251 rs->rptr = &rs->state[ 0 ];
252 for( i = 0; i < 10*rs->rand_deg; i++ ) random();
259 * initstate:
260 * Initialize the state information in the given array of n bytes for
261 * future random number generation. Based on the number of bytes we
262 * are given, and the break values for the different R.N.G.'s, we choose
263 * the best (largest) one we can and set things up for it. srandom() is
264 * then called to initialize the state information.
265 * Note that on return from srandom(), we set state[-1] to be the type
266 * multiplexed with the current value of the rear pointer; this is so
267 * successive calls to initstate() won't lose this information and will
268 * be able to restart with setstate().
269 * Note: the first thing we do is save the current state, if any, just like
270 * setstate() so that it doesn't matter when initstate is called.
271 * Returns a pointer to the old state.
274 char *
275 initstate( seed, arg_state, n )
277 unsigned seed; /* seed for R. N. G. */
278 char *arg_state; /* pointer to state array */
279 int n; /* # bytes of state info */
281 struct random_state *rs;
282 register char *ostate;
284 if (!(rs = get_random_state()))
285 return NULL;
287 ostate = (char *)( &rs->state[ -1 ] );
289 if( rs->rand_type == TYPE_0 ) rs->state[ -1 ] = rs->rand_type;
290 else rs->state[ -1 ] = MAX_TYPES*(rs->rptr - rs->state) + rs->rand_type;
291 if( n < BREAK_1 ) {
292 if( n < BREAK_0 ) {
293 return 0;
295 rs->rand_type = TYPE_0;
296 rs->rand_deg = DEG_0;
297 rs->rand_sep = SEP_0;
299 else {
300 if( n < BREAK_2 ) {
301 rs->rand_type = TYPE_1;
302 rs->rand_deg = DEG_1;
303 rs->rand_sep = SEP_1;
305 else {
306 if( n < BREAK_3 ) {
307 rs->rand_type = TYPE_2;
308 rs->rand_deg = DEG_2;
309 rs->rand_sep = SEP_2;
311 else {
312 if( n < BREAK_4 ) {
313 rs->rand_type = TYPE_3;
314 rs->rand_deg = DEG_3;
315 rs->rand_sep = SEP_3;
317 else {
318 rs->rand_type = TYPE_4;
319 rs->rand_deg = DEG_4;
320 rs->rand_sep = SEP_4;
325 rs->state = &( ( (long *)arg_state )[1] ); /* first location */
326 rs->end_ptr = &rs->state[ rs->rand_deg ]; /* must set end_ptr before srandom */
327 srandom( seed );
328 if( rs->rand_type == TYPE_0 ) rs->state[ -1 ] = rs->rand_type;
329 else rs->state[ -1 ] = MAX_TYPES*(rs->rptr - rs->state) + rs->rand_type;
330 return( ostate );
336 * setstate:
337 * Restore the state from the given state array.
338 * Note: it is important that we also remember the locations of the pointers
339 * in the current state information, and restore the locations of the pointers
340 * from the old state information. This is done by multiplexing the pointer
341 * location into the zeroeth word of the state information.
342 * Note that due to the order in which things are done, it is OK to call
343 * setstate() with the same state as the current state.
344 * Returns a pointer to the old state information.
347 char *setstate(char *arg_state)
349 struct random_state *rs;
350 register long *new_state;
351 register int type;
352 register int rear;
353 char *ostate;
355 if (!(rs = get_random_state()) || arg_state == NULL)
356 return NULL;
358 new_state = (long *)arg_state;
359 type = new_state[0]%MAX_TYPES;
360 rear = new_state[0]/MAX_TYPES;
361 ostate = (char *)(&rs->state[-1]);
364 if (rs->rand_type == TYPE_0) rs->state[-1] = rs->rand_type;
365 else rs->state[ -1 ] = MAX_TYPES*(rs->rptr - rs->state) + rs->rand_type;
367 switch (type)
369 case TYPE_0:
370 case TYPE_1:
371 case TYPE_2:
372 case TYPE_3:
373 case TYPE_4:
374 rs->rand_type = type;
375 rs->rand_deg = rs->degrees[type];
376 rs->rand_sep = rs->seps[type];
377 break;
379 rs->state = &new_state[1];
380 if (rs->rand_type != TYPE_0)
382 rs->rptr = &rs->state[rear];
383 rs->fptr = &rs->state[(rear + rs->rand_sep)%rs->rand_deg];
385 rs->end_ptr = &rs->state[rs->rand_deg]; /* set end_ptr too */
387 return ostate;
393 * random:
394 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
395 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the
396 * same in all ther other cases due to all the global variables that have been
397 * set up. The basic operation is to add the number at the rear pointer into
398 * the one at the front pointer. Then both pointers are advanced to the next
399 * location cyclically in the table. The value returned is the sum generated,
400 * reduced to 31 bits by throwing away the "least random" low bit.
401 * Note: the code takes advantage of the fact that both the front and
402 * rear pointers can't wrap on the same call by not testing the rear
403 * pointer if the front one has wrapped.
404 * Returns a 31-bit random number.
407 long random()
409 long i;
410 struct random_state *rs;
411 int rand(void);
413 if (!(rs = get_random_state()))
414 return rand();
416 if (rs->rand_type == TYPE_0)
418 i = rs->state[0] = (rs->state[0]*1103515245 + 12345)&0x7fffffff;
420 else
422 *rs->fptr += *rs->rptr;
423 i = (*rs->fptr >> 1)&0x7fffffff; /* chucking least random bit */
424 if (++rs->fptr >= rs->end_ptr)
426 rs->fptr = rs->state;
427 ++rs->rptr;
429 else
431 if (++rs->rptr >= rs->end_ptr) rs->rptr = rs->state;
434 return i;