dont try to convert the pixfmt while calculating the "shade"
[AROS.git] / rom / graphics / getextspritea.c
blobf87799bd3f1e0ad3e2c183df890dc7f4759ea216
1 /*
2 Copyright © 1995-2007, The AROS Development Team. All rights reserved.
3 $Id$
5 Desc: Graphics function GetExtSpriteA()
6 Lang: english
7 */
8 #include <aros/debug.h>
9 #include <graphics/sprite.h>
10 #include <utility/tagitem.h>
12 #include "graphics_intern.h"
14 /*****************************************************************************
16 NAME */
17 #include <proto/graphics.h>
19 AROS_LH2(LONG, GetExtSpriteA,
21 /* SYNOPSIS */
22 AROS_LHA(struct ExtSprite *, sprite, A2),
23 AROS_LHA(struct TagItem *, tags, A1),
25 /* LOCATION */
26 struct GfxBase *, GfxBase, 155, Graphics)
28 /* FUNCTION
30 INPUTS
31 sprite - pointer to programmer's ExtSprite (from AllocSpriteData())
32 tags - a standard tag list
34 RESULT
35 Sprite_number - a sprite number or -1 for an error
37 NOTES
39 EXAMPLE
41 BUGS
43 SEE ALSO
45 INTERNALS
46 AROS does not have complete sprite system, instead it has a (hacky)
47 minimal implementation enough to drive mouse pointer as a single
48 sprite #0. This assumes that this sprite is always allocated by the OS
49 itself and can't be used by user applications. So we just return error.
51 HISTORY
54 ******************************************************************************/
56 AROS_LIBFUNC_INIT
58 return -1;
60 AROS_LIBFUNC_EXIT
61 } /* GetExtSpriteA */