1 //========================================================================
5 //========================================================================
11 #ifdef USE_GCC_PRAGMAS
12 #pragma implementation
18 #include "SplashMath.h"
19 #include "SplashGlyphBitmap.h"
20 #include "SplashPath.h"
21 #include "SplashT1FontEngine.h"
22 #include "SplashT1FontFile.h"
23 #include "SplashT1Font.h"
25 //------------------------------------------------------------------------
27 static Guchar bitReverse
[256] = {
28 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
29 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
30 0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
31 0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
32 0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
33 0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
34 0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
35 0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
36 0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
37 0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
38 0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
39 0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
40 0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
41 0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
42 0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
43 0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
44 0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
45 0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
46 0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
47 0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
48 0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
49 0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
50 0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
51 0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
52 0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
53 0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
54 0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
55 0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
56 0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
57 0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
58 0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
59 0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff
62 //------------------------------------------------------------------------
64 //------------------------------------------------------------------------
66 SplashT1Font::SplashT1Font(SplashT1FontFile
*fontFileA
, SplashCoord
*matA
,
67 SplashCoord
*textMatA
):
68 SplashFont(fontFileA
, matA
, textMatA
, fontFileA
->engine
->aa
)
72 SplashCoord bbx0
, bby0
, bbx1
, bby1
;
75 t1libID
= T1_CopyFont(fontFileA
->t1libID
);
79 size
= (float)splashSqrt(mat
[2]*mat
[2] + mat
[3]*mat
[3]);
81 // transform the four corners of the font bounding box -- the min
82 // and max values form the bounding box of the transformed font
83 bbox
= T1_GetFontBBox(t1libID
);
84 bbx0
= 0.001 * bbox
.llx
;
85 bby0
= 0.001 * bbox
.lly
;
86 bbx1
= 0.001 * bbox
.urx
;
87 bby1
= 0.001 * bbox
.ury
;
88 // some fonts are completely broken, so we fake it (with values
89 // large enough that most glyphs should fit)
90 if (bbx0
== 0 && bby0
== 0 && bbx1
== 0 && bby1
== 0) {
94 x
= (int)(mat
[0] * bbx0
+ mat
[2] * bby0
);
96 y
= (int)(mat
[1] * bbx0
+ mat
[3] * bby0
);
98 x
= (int)(mat
[0] * bbx0
+ mat
[2] * bby1
);
101 } else if (x
> xMax
) {
104 y
= (int)(mat
[1] * bbx0
+ mat
[3] * bby1
);
107 } else if (y
> yMax
) {
110 x
= (int)(mat
[0] * bbx1
+ mat
[2] * bby0
);
113 } else if (x
> xMax
) {
116 y
= (int)(mat
[1] * bbx1
+ mat
[3] * bby0
);
119 } else if (y
> yMax
) {
122 x
= (int)(mat
[0] * bbx1
+ mat
[2] * bby1
);
125 } else if (x
> xMax
) {
128 y
= (int)(mat
[1] * bbx1
+ mat
[3] * bby1
);
131 } else if (y
> yMax
) {
134 // This is a kludge: some buggy PDF generators embed fonts with
135 // zero bounding boxes.
142 yMax
= (int)(1.2 * size
);
144 // Another kludge: an unusually large xMin or yMin coordinate is
152 // Another kludge: t1lib doesn't correctly handle fonts with
153 // real (non-integer) bounding box coordinates.
154 if (xMax
- xMin
> 5000) {
158 if (yMax
- yMin
> 5000) {
160 yMax
= (int)(1.2 * size
);
163 // transform the font
164 matrix
.cxx
= (double)mat
[0] / size
;
165 matrix
.cxy
= (double)mat
[1] / size
;
166 matrix
.cyx
= (double)mat
[2] / size
;
167 matrix
.cyy
= (double)mat
[3] / size
;
168 T1_TransformFont(t1libID
, &matrix
);
171 SplashT1Font::~SplashT1Font() {
172 T1_DeleteFont(t1libID
);
173 if (outlineID
>= 0) {
174 T1_DeleteFont(outlineID
);
178 GBool
SplashT1Font::getGlyph(int c
, int xFrac
, int yFrac
,
179 SplashGlyphBitmap
*bitmap
) {
180 return SplashFont::getGlyph(c
, 0, 0, bitmap
);
183 GBool
SplashT1Font::makeGlyph(int c
, int xFrac
, int yFrac
,
184 SplashGlyphBitmap
*bitmap
) {
189 glyph
= T1_AASetChar(t1libID
, c
, size
, NULL
);
191 glyph
= T1_SetChar(t1libID
, c
, size
, NULL
);
197 bitmap
->x
= -glyph
->metrics
.leftSideBearing
;
198 bitmap
->y
= glyph
->metrics
.ascent
;
199 bitmap
->w
= glyph
->metrics
.rightSideBearing
- glyph
->metrics
.leftSideBearing
;
200 bitmap
->h
= glyph
->metrics
.ascent
- glyph
->metrics
.descent
;
203 bitmap
->data
= (Guchar
*)glyph
->bits
;
204 bitmap
->freeData
= gFalse
;
206 n
= bitmap
->h
* ((bitmap
->w
+ 7) >> 3);
207 bitmap
->data
= (Guchar
*)gmalloc(n
);
208 for (i
= 0; i
< n
; ++i
) {
209 bitmap
->data
[i
] = bitReverse
[glyph
->bits
[i
] & 0xff];
211 bitmap
->freeData
= gTrue
;
217 SplashPath
*SplashT1Font::getGlyphPath(int c
) {
222 T1_BEZIERSEGMENT
*bez
;
223 SplashCoord x
, y
, x1
, y1
;
227 outlineID
= T1_CopyFont(((SplashT1FontFile
*)fontFile
)->t1libID
);
228 outlineSize
= (float)splashSqrt(textMat
[2]*textMat
[2] +
229 textMat
[3]*textMat
[3]);
230 matrix
.cxx
= (double)textMat
[0] / outlineSize
;
231 matrix
.cxy
= (double)textMat
[1] / outlineSize
;
232 matrix
.cyx
= (double)textMat
[2] / outlineSize
;
233 matrix
.cyy
= (double)textMat
[3] / outlineSize
;
234 // t1lib doesn't seem to handle small sizes correctly here, so set
235 // the size to 1000, and scale the resulting coordinates later
236 outlineMul
= (float)(outlineSize
/ 65536000.0);
238 T1_TransformFont(outlineID
, &matrix
);
241 path
= new SplashPath();
242 if ((outline
= T1_GetCharOutline(outlineID
, c
, outlineSize
, NULL
))) {
246 for (seg
= outline
; seg
; seg
= seg
->link
) {
248 case T1_PATHTYPE_MOVE
:
253 x
+= seg
->dest
.x
* outlineMul
;
254 y
+= seg
->dest
.y
* outlineMul
;
257 case T1_PATHTYPE_LINE
:
258 x
+= seg
->dest
.x
* outlineMul
;
259 y
+= seg
->dest
.y
* outlineMul
;
263 case T1_PATHTYPE_BEZIER
:
264 bez
= (T1_BEZIERSEGMENT
*)seg
;
265 x1
= x
+ (SplashCoord
)(bez
->dest
.x
* outlineMul
);
266 y1
= y
+ (SplashCoord
)(bez
->dest
.y
* outlineMul
);
267 path
->curveTo(x
+ (SplashCoord
)(bez
->B
.x
* outlineMul
),
268 -(y
+ (SplashCoord
)(bez
->B
.y
* outlineMul
)),
269 x
+ (SplashCoord
)(bez
->C
.x
* outlineMul
),
270 -(y
+ (SplashCoord
)(bez
->C
.y
* outlineMul
)),
281 T1_FreeOutline(outline
);
287 #endif // HAVE_T1LIB_H