1 int WhichPlayer
, WhichKey
;
7 TargetData
= MainBitmapData
;
10 memset ((char *)TargetData
, 0, WIDTH
* HEIGHT
);
13 Blit (35, 32, 0, 80, 203, 29);
20 //Display the number of players
24 Blit (96, 100, 64, 108, 48, 15);
27 Blit (160, 100, WhichPlayer
* 8, 168, 8, 15);
30 Blit (60, 132, 64, 123 + WhichKey
* 15, 152, 15);
38 //Display instructions
43 ChosenKeys
[WhichPlayer
* 5 + WhichKey
] = Key
;
53 if (WhichPlayer
== 3) {