Indentation cleanup.
[AROS-Contrib.git] / Games / Quake / spritegn.h
blobb192b540e1a1d2daa8afd743a937aae766dff7ce
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 // spritegn.h: header file for sprite generation program
24 // **********************************************************
25 // * This file must be identical in the spritegen directory *
26 // * and in the Quake directory, because it's used to *
27 // * pass data from one to the other via .spr files. *
28 // **********************************************************
30 //-------------------------------------------------------
31 // This program generates .spr sprite package files.
32 // The format of the files is as follows:
34 // dsprite_t file header structure
35 // <repeat dsprite_t.numframes times>
36 // <if spritegroup, repeat dspritegroup_t.numframes times>
37 // dspriteframe_t frame header structure
38 // sprite bitmap
39 // <else (single sprite frame)>
40 // dspriteframe_t frame header structure
41 // sprite bitmap
42 // <endrepeat>
43 //-------------------------------------------------------
45 #ifdef INCLUDELIBS
47 #include <stdlib.h>
48 #include <stdio.h>
49 #include <math.h>
50 #include <string.h>
52 #include "cmdlib.h"
53 #include "scriplib.h"
54 #include "dictlib.h"
55 #include "trilib.h"
56 #include "lbmlib.h"
57 #include "mathlib.h"
59 #endif
61 #define SPRITE_VERSION 1
63 // must match definition in modelgen.h
64 #ifndef SYNCTYPE_T
65 #define SYNCTYPE_T
66 typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
67 #endif
69 // TODO: shorten these?
70 typedef struct {
71 int ident;
72 int version;
73 int type;
74 float boundingradius;
75 int width;
76 int height;
77 int numframes;
78 float beamlength;
79 synctype_t synctype;
80 } dsprite_t;
82 #define SPR_VP_PARALLEL_UPRIGHT 0
83 #define SPR_FACING_UPRIGHT 1
84 #define SPR_VP_PARALLEL 2
85 #define SPR_ORIENTED 3
86 #define SPR_VP_PARALLEL_ORIENTED 4
88 typedef struct {
89 int origin[2];
90 int width;
91 int height;
92 } dspriteframe_t;
94 typedef struct {
95 int numframes;
96 } dspritegroup_t;
98 typedef struct {
99 float interval;
100 } dspriteinterval_t;
102 typedef enum { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t;
104 typedef struct {
105 spriteframetype_t type;
106 } dspriteframetype_t;
108 #define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I')
109 // little-endian "IDSP"