Indentation cleanup.
[AROS-Contrib.git] / Games / Quake / render.h
blobb5f8382c31479735214397f9f989270c469c5f03
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 // refresh.h -- public interface to refresh functions
23 #define MAXCLIPPLANES 11
25 #define TOP_RANGE 16 // soldier uniform colors
26 #define BOTTOM_RANGE 96
28 //=============================================================================
30 typedef struct efrag_s
32 struct mleaf_s *leaf;
33 struct efrag_s *leafnext;
34 struct entity_s *entity;
35 struct efrag_s *entnext;
36 } efrag_t;
39 typedef struct entity_s
41 qboolean forcelink; // model changed
43 int update_type;
45 entity_state_t baseline; // to fill in defaults in updates
47 double msgtime; // time of last update
48 vec3_t msg_origins[2]; // last two updates (0 is newest)
49 vec3_t origin;
50 vec3_t msg_angles[2]; // last two updates (0 is newest)
51 vec3_t angles;
52 struct model_s *model; // NULL = no model
53 struct efrag_s *efrag; // linked list of efrags
54 int frame;
55 float syncbase; // for client-side animations
56 byte *colormap;
57 int effects; // light, particals, etc
58 int skinnum; // for Alias models
59 int visframe; // last frame this entity was
60 // found in an active leaf
62 int dlightframe; // dynamic lighting
63 int dlightbits;
65 // FIXME: could turn these into a union
66 int trivial_accept;
67 struct mnode_s *topnode; // for bmodels, first world node
68 // that splits bmodel, or NULL if
69 // not split
70 } entity_t;
72 // !!! if this is changed, it must be changed in asm_draw.h too !!!
73 typedef struct
75 vrect_t vrect; // subwindow in video for refresh
76 // FIXME: not need vrect next field here?
77 vrect_t aliasvrect; // scaled Alias version
78 int vrectright, vrectbottom; // right & bottom screen coords
79 int aliasvrectright, aliasvrectbottom; // scaled Alias versions
80 float vrectrightedge; // rightmost right edge we care about,
81 // for use in edge list
82 float fvrectx, fvrecty; // for floating-point compares
83 float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping
84 int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20
85 int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20
86 float fvrectright_adj, fvrectbottom_adj;
87 // right and bottom edges, for clamping
88 float fvrectright; // rightmost edge, for Alias clamping
89 float fvrectbottom; // bottommost edge, for Alias clamping
90 float horizontalFieldOfView; // at Z = 1.0, this many X is visible
91 // 2.0 = 90 degrees
92 float xOrigin; // should probably allways be 0.5
93 float yOrigin; // between be around 0.3 to 0.5
95 vec3_t vieworg;
96 vec3_t viewangles;
98 float fov_x, fov_y;
100 int ambientlight;
101 } refdef_t;
105 // refresh
107 extern int reinit_surfcache;
110 extern refdef_t r_refdef;
111 extern vec3_t r_origin, vpn, vright, vup;
113 extern struct texture_s *r_notexture_mip;
116 void R_Init (void);
117 void R_InitTextures (void);
118 void R_InitEfrags (void);
119 void R_RenderView (void); // must set r_refdef first
120 void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect);
121 // called whenever r_refdef or vid change
122 void R_InitSky (struct texture_s *mt); // called at level load
124 void R_AddEfrags (entity_t *ent);
125 void R_RemoveEfrags (entity_t *ent);
127 void R_NewMap (void);
130 void R_ParseParticleEffect (void);
131 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
132 void R_RocketTrail (vec3_t start, vec3_t end, int type);
134 #ifdef QUAKE2
135 void R_DarkFieldParticles (entity_t *ent);
136 #endif
137 void R_EntityParticles (entity_t *ent);
138 void R_BlobExplosion (vec3_t org);
139 void R_ParticleExplosion (vec3_t org);
140 void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength);
141 void R_LavaSplash (vec3_t org);
142 void R_TeleportSplash (vec3_t org);
144 void R_PushDlights (void);
148 // surface cache related
150 extern int reinit_surfcache; // if 1, surface cache is currently empty and
151 extern qboolean r_cache_thrash; // set if thrashing the surface cache
153 int D_SurfaceCacheForRes (int width, int height);
154 void D_FlushCaches (void);
155 void D_DeleteSurfaceCache (void);
156 void D_InitCaches (void *buffer, int size);
157 void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);