Indentation cleanup.
[AROS-Contrib.git] / Games / Quake / d_copy.s
blob92e414a1bf50cde2d4dd22df980f3bb96f23e1b0
1 //
2 // d_copy.s
3 // x86 assembly-language screen copying code.
4 //
6 #include "asm_i386.h"
7 #include "quakeasm.h"
8 #include "asm_draw.h"
10 .data
12 LCopyWidth: .long 0
13 LBlockSrcStep: .long 0
14 LBlockDestStep: .long 0
15 LSrcDelta: .long 0
16 LDestDelta: .long 0
18 #define bufptr 4+16
20 // copies 16 rows per plane at a pop; idea is that 16*512 = 8k, and since
21 // no Mode X mode is wider than 360, all the data should fit in the cache for
22 // the passes for the next 3 planes
24 .text
26 .globl C(VGA_UpdatePlanarScreen)
27 C(VGA_UpdatePlanarScreen):
28 pushl %ebp // preserve caller's stack frame
29 pushl %edi
30 pushl %esi // preserve register variables
31 pushl %ebx
33 movl C(VGA_bufferrowbytes),%eax
34 shll $1,%eax
35 movl %eax,LBlockSrcStep
36 movl C(VGA_rowbytes),%eax
37 shll $1,%eax
38 movl %eax,LBlockDestStep
40 movl $0x3C4,%edx
41 movb $2,%al
42 outb %al,%dx // point the SC to the Map Mask
43 incl %edx
45 movl bufptr(%esp),%esi
46 movl C(VGA_pagebase),%edi
47 movl C(VGA_height),%ebp
48 shrl $1,%ebp
50 movl C(VGA_width),%ecx
51 movl C(VGA_bufferrowbytes),%eax
52 subl %ecx,%eax
53 movl %eax,LSrcDelta
54 movl C(VGA_rowbytes),%eax
55 shll $2,%eax
56 subl %ecx,%eax
57 movl %eax,LDestDelta
58 shrl $4,%ecx
59 movl %ecx,LCopyWidth
61 LRowLoop:
62 movb $1,%al
64 LPlaneLoop:
65 outb %al,%dx
66 movb $2,%ah
68 pushl %esi
69 pushl %edi
70 LRowSetLoop:
71 movl LCopyWidth,%ecx
72 LColumnLoop:
73 movb 12(%esi),%bh
74 movb 8(%esi),%bl
75 shll $16,%ebx
76 movb 4(%esi),%bh
77 movb (%esi),%bl
78 movl %ebx,(%edi)
79 addl $16,%esi
80 addl $4,%edi
81 decl %ecx
82 jnz LColumnLoop
84 addl LDestDelta,%edi
85 addl LSrcDelta,%esi
86 decb %ah
87 jnz LRowSetLoop
89 popl %edi
90 popl %esi
91 incl %esi
93 shlb $1,%al
94 cmpb $16,%al
95 jnz LPlaneLoop
97 subl $4,%esi
98 addl LBlockSrcStep,%esi
99 addl LBlockDestStep,%edi
100 decl %ebp
101 jnz LRowLoop
103 popl %ebx // restore register variables
104 popl %esi
105 popl %edi
106 popl %ebp // restore the caller's stack frame
111 #define srcptr 4+16
112 #define destptr 8+16
113 #define width 12+16
114 #define height 16+16
115 #define srcrowbytes 20+16
116 #define destrowbytes 24+16
118 .globl C(VGA_UpdateLinearScreen)
119 C(VGA_UpdateLinearScreen):
120 pushl %ebp // preserve caller's stack frame
121 pushl %edi
122 pushl %esi // preserve register variables
123 pushl %ebx
126 movl srcptr(%esp),%esi
127 movl destptr(%esp),%edi
128 movl width(%esp),%ebx
129 movl srcrowbytes(%esp),%eax
130 subl %ebx,%eax
131 movl destrowbytes(%esp),%edx
132 subl %ebx,%edx
133 shrl $2,%ebx
134 movl height(%esp),%ebp
135 LLRowLoop:
136 movl %ebx,%ecx
137 rep/movsl (%esi),(%edi)
138 addl %eax,%esi
139 addl %edx,%edi
140 decl %ebp
141 jnz LLRowLoop
143 popl %ebx // restore register variables
144 popl %esi
145 popl %edi
146 popl %ebp // restore the caller's stack frame