Indentation cleanup.
[AROS-Contrib.git] / Games / Quake / chase.c
blobb4f169b84cfa1a2da53869f541137ff7e6208925
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // chase.c -- chase camera code
22 #include "quakedef.h"
23 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
25 cvar_t chase_back = {"chase_back", "100"};
26 cvar_t chase_up = {"chase_up", "16"};
27 cvar_t chase_right = {"chase_right", "0"};
28 cvar_t chase_active = {"chase_active", "0"};
30 vec3_t chase_pos;
31 vec3_t chase_angles;
33 vec3_t chase_dest;
34 vec3_t chase_dest_angles;
37 void Chase_Init (void)
39 Cvar_RegisterVariable (&chase_back);
40 Cvar_RegisterVariable (&chase_up);
41 Cvar_RegisterVariable (&chase_right);
42 Cvar_RegisterVariable (&chase_active);
45 void Chase_Reset (void)
47 // for respawning and teleporting
48 // start position 12 units behind head
51 void TraceLine (vec3_t start, vec3_t end, vec3_t impact)
53 trace_t trace;
55 memset (&trace, 0, sizeof(trace));
56 SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
58 VectorCopy (trace.endpos, impact);
61 void Chase_Update (void)
63 int i;
64 float dist;
65 vec3_t forward, up, right;
66 vec3_t dest, stop;
69 // if can't see player, reset
70 AngleVectors (cl.viewangles, forward, right, up);
72 // calc exact destination
73 for (i=0 ; i<3 ; i++)
74 chase_dest[i] = r_refdef.vieworg[i]
75 - forward[i]*chase_back.value
76 - right[i]*chase_right.value;
77 chase_dest[2] = r_refdef.vieworg[2] + chase_up.value;
79 // find the spot the player is looking at
80 VectorMA (r_refdef.vieworg, 4096, forward, dest);
81 TraceLine (r_refdef.vieworg, dest, stop);
83 // calculate pitch to look at the same spot from camera
84 VectorSubtract (stop, r_refdef.vieworg, stop);
85 dist = DotProduct (stop, forward);
86 if (dist < 1)
87 dist = 1;
88 r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180;
90 // move towards destination
91 VectorCopy (chase_dest, r_refdef.vieworg);