Indentation cleanup.
[AROS-Contrib.git] / Games / Quake / asm_i386.h
blob03dc2aae8af6310b27e1cbf00990a739f94aab96
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef __ASM_I386__
22 #define __ASM_I386__
24 #ifdef ELF
25 #define C(label) label
26 #else
27 #define C(label) _##label
28 #endif
31 // !!! note that this file must match the corresponding C structures at all
32 // times !!!
35 // plane_t structure
36 // !!! if this is changed, it must be changed in model.h too !!!
37 // !!! if the size of this is changed, the array lookup in SV_HullPointContents
38 // must be changed too !!!
39 #define pl_normal 0
40 #define pl_dist 12
41 #define pl_type 16
42 #define pl_signbits 17
43 #define pl_pad 18
44 #define pl_size 20
46 // hull_t structure
47 // !!! if this is changed, it must be changed in model.h too !!!
48 #define hu_clipnodes 0
49 #define hu_planes 4
50 #define hu_firstclipnode 8
51 #define hu_lastclipnode 12
52 #define hu_clip_mins 16
53 #define hu_clip_maxs 28
54 #define hu_size 40
56 // dnode_t structure
57 // !!! if this is changed, it must be changed in bspfile.h too !!!
58 #define nd_planenum 0
59 #define nd_children 4
60 #define nd_mins 8
61 #define nd_maxs 20
62 #define nd_firstface 32
63 #define nd_numfaces 36
64 #define nd_size 40
66 // sfxcache_t structure
67 // !!! if this is changed, it much be changed in sound.h too !!!
68 #define sfxc_length 0
69 #define sfxc_loopstart 4
70 #define sfxc_speed 8
71 #define sfxc_width 12
72 #define sfxc_stereo 16
73 #define sfxc_data 20
75 // channel_t structure
76 // !!! if this is changed, it much be changed in sound.h too !!!
77 #define ch_sfx 0
78 #define ch_leftvol 4
79 #define ch_rightvol 8
80 #define ch_end 12
81 #define ch_pos 16
82 #define ch_looping 20
83 #define ch_entnum 24
84 #define ch_entchannel 28
85 #define ch_origin 32
86 #define ch_dist_mult 44
87 #define ch_master_vol 48
88 #define ch_size 52
90 // portable_samplepair_t structure
91 // !!! if this is changed, it much be changed in sound.h too !!!
92 #define psp_left 0
93 #define psp_right 4
94 #define psp_size 8
96 #endif