1 #ifndef XINVADERS3D_GAMETEXT
2 #define XINVADERS3D_GAMETEXT
4 /* XInvaders3d game Text */
7 /* use a null terminator, so code doesn't have to
8 be changed in many places. Don't use \n; assume
9 a line break suitable to the particular platform
10 should be generated after each line. TBB */
11 char *game_about_info
[] =
13 "Thanks for playing XInvaders 3D.",
14 "XInvaders 3D v1.3.6, Copyright 2000 Don Llopis",
15 "XInvaders 3D comes with ABSOLUTELY NO WARRANTY.",
16 "This is free software, and you are welcome to",
17 "redistribute it under certain conditions. See",
18 "file named COPYING for more information.",
19 "Latest version of the game can be found at:",
20 "http://xinvaders3d.sourceforge.net",
21 "Author can be reached at: del23@users.sourceforge.net",
25 char *game_rules_info
[] =
28 "SPACE: Fire Missile",
29 "Left Arrow: move left",
30 "Right Arrow: move right",
32 "Down Arrow: move down",
42 * Not so nice vector-fonts:
43 * perhaps one day, when the universe is kinder to me,
44 * I'll implement a nice vector-font system. But
45 * until the universe lets me go on my trip,
46 * the stuff below stays!
83 static int EXCLAMATION
[33] =
218 static int ZERO
[21] =
244 static int THREE
[17] =
252 static int FOUR
[13] =
260 static int FIVE
[21] =
279 static int SEVEN
[9] =
285 static int EIGHT
[21] =
295 static int NINE
[17] =
304 static int *NUMBER
[10] =
318 static int *XINVADERS3D_LOGO
[] =
320 &X
[0], &I
[0], &N
[0], &V
[0], &A
[0], &D
[0], &E
[0], &R
[0], &S
[0],
321 &THREE
[0], &D
[0], NULL
326 &G
[0], &E
[0], &T
[0], NULL
329 static int *READY
[] =
331 &R
[0], &E
[0], &A
[0], &D
[0], &Y
[0], &EXCLAMATION
[0],
332 &EXCLAMATION
[0], NULL
337 &G
[0], &A
[0], &M
[0], &E
[0], NULL
341 &O
[0], &V
[0], &E
[0], &R
[0], NULL
344 static int *PAUSED
[] =
346 &P
[0], &A
[0], &U
[0], &S
[0], &E
[0], &D
[0], NULL
349 static int *SCORE
[] =
351 &S
[0], &C
[0], &O
[0], &R
[0], &E
[0], NULL
354 static int *HI_SCORE
[] =
356 &H
[0], &I
[0], &S
[0], &C
[0], &O
[0], &R
[0], &E
[0], NULL
359 static int *PRESS
[] =
361 &P
[0], &R
[0], &E
[0], &S
[0], &S
[0], NULL
366 &F
[0], &I
[0], &R
[0], &E
[0], NULL
374 static int *START
[] =
376 &S
[0], &T
[0], &A
[0], &R
[0], &T
[0], NULL