# move iconv's headers and libs out of the main developer directory, so that it isn...
[AROS-Contrib.git] / Games / Doom / d_main.h
blob8170fc0cd8dfd8cd2d815c6a2670691b001b6fe6
1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
3 //
4 // $Id$
5 //
6 // Copyright (C) 1993-1996 by id Software, Inc.
7 //
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
15 // for more details.
17 // $Log$
18 // Revision 1.1 2000/02/29 18:21:05 stegerg
19 // Doom port based on ADoomPPC. Read README.AROS!
22 // DESCRIPTION:
23 // System specific interface stuff.
25 //-----------------------------------------------------------------------------
28 #ifndef __D_MAIN__
29 #define __D_MAIN__
31 #include "d_event.h"
33 #ifdef __GNUG__
34 #pragma interface
35 #endif
39 #define MAXWADFILES 20
40 extern char* wadfiles[MAXWADFILES];
42 void D_AddFile (char *file);
47 // D_DoomMain()
48 // Not a globally visible function, just included for source reference,
49 // calls all startup code, parses command line options.
50 // If not overrided by user input, calls N_AdvanceDemo.
52 void D_DoomMain (void);
54 // Called by IO functions when input is detected.
55 void D_PostEvent (event_t* ev);
60 // BASE LEVEL
62 void D_PageTicker (void);
63 void D_PageDrawer (void);
64 void D_AdvanceDemo (void);
65 void D_StartTitle (void);
67 #endif