# move iconv's headers and libs out of the main developer directory, so that it isn...
[AROS-Contrib.git] / Games / Doom / d_items.h
blob95dd30e477c39d3a580a4b198010a831e0efd5bc
1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
3 //
4 // $Id$
5 //
6 // Copyright (C) 1993-1996 by id Software, Inc.
7 //
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
15 // for more details.
17 // DESCRIPTION:
18 // Items: key cards, artifacts, weapon, ammunition.
20 //-----------------------------------------------------------------------------
23 #ifndef __D_ITEMS__
24 #define __D_ITEMS__
26 #include "doomdef.h"
28 #ifdef __GNUG__
29 #pragma interface
30 #endif
33 // Weapon info: sprite frames, ammunition use.
34 typedef struct
36 ammotype_t ammo;
37 int upstate;
38 int downstate;
39 int readystate;
40 int atkstate;
41 int flashstate;
43 } weaponinfo_t;
45 extern weaponinfo_t weaponinfo[NUMWEAPONS];
47 #endif
48 //-----------------------------------------------------------------------------
50 // $Log$
51 // Revision 1.1 2000/02/29 18:21:05 stegerg
52 // Doom port based on ADoomPPC. Read README.AROS!
55 //-----------------------------------------------------------------------------