1 @database "MadMatrix.guide"
2 @author "Olivier Croquette"
3 @remark "$VER: MadMatrix Guide 1.2 (18/03/2000)"
14 * If you find any solution *
22 @{" What is it ? " Link "WHAT" }
23 @{" Requirements " Link "REQUI" }
24 @{" Author & legal stuff " Link "AUTHOR" }
25 @{" History " Link "HISTORY" }
29 @node WHAT "What is it ?"
36 MadMatrix is a very simple game. It starts with a matrix NxN filled with
37 numbers from 1 to N*N. Numbers are sorted in their natural order.
38 Now click on 'Shake'. They are no more sorted :).
39 The aim is to resort those numbers as they were before. To do that,
40 you can only make 2x2 little squares of numbers rotate on themselves.
52 The 2x2 top left square has been turned clockwise here.
54 That's all, good luck !
61 Rotate : Space or 'o' ( clockwise )
62 Enter or 'p' ( anticlockwise )
65 *New* It is now possible so specify the starting size on the
68 to start with a 3x3 matrix.
75 @node REQUI "Requirements"
82 - Windows 2000 1.25412 beta
83 - min. Pentium 2 @ 266Mhz, but Pentium 3 @ 550Mhz recommended
84 - min. 32Mo RAM, 128Mo recommended
90 - 30ko of free disk :)
93 I know this kind of application doesn't really need MUI, but since I'm writing
94 a quite big project using MUI for the first time, I try to train on little
104 MadMatrix was written by Olivier Croquette ( France ). You can contact me at :
105 ocroquette@nordnet.fr
107 or you can come and visit my homepage :
108 http://home.nordnet.fr/~vcroquette ( French Version only ).
112 - Freeware for AmigaOS version
113 - Shareware ( 100 US$ ) for Windows version.
116 Compiled with gcc 2.7.2.1
120 @node HISTORY "History"
125 18 Mar. 2000 v1.2 : Little bugs corrected.
126 Starting size specification on command line.
129 13 Mar. 2000 v1.1 : Hits on setup are now fixed.
131 15 Feb. 2000 v1.0 : First Aminet release