Simple test for asyncio.library.
[AROS-Contrib.git] / gfx / povray / triangle.h
blob1c23ccef505bc1a2d9df995ad7bef9c636003e69
1 /****************************************************************************
2 * triangle.h
4 * This module contains all defines, typedefs, and prototypes for TRIANGLE.C.
6 * from Persistence of Vision(tm) Ray Tracer
7 * Copyright 1996,1999 Persistence of Vision Team
8 *---------------------------------------------------------------------------
9 * NOTICE: This source code file is provided so that users may experiment
10 * with enhancements to POV-Ray and to port the software to platforms other
11 * than those supported by the POV-Ray Team. There are strict rules under
12 * which you are permitted to use this file. The rules are in the file
13 * named POVLEGAL.DOC which should be distributed with this file.
14 * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
15 * Team Coordinator by email to team-coord@povray.org or visit us on the web at
16 * http://www.povray.org. The latest version of POV-Ray may be found at this site.
18 * This program is based on the popular DKB raytracer version 2.12.
19 * DKBTrace was originally written by David K. Buck.
20 * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
22 *****************************************************************************/
25 #ifndef TRIANGLE_H
26 #define TRIANGLE_H
30 /*****************************************************************************
31 * Global preprocessor defines
32 ******************************************************************************/
34 #define TRIANGLE_OBJECT (PATCH_OBJECT)
35 #define SMOOTH_TRIANGLE_OBJECT (PATCH_OBJECT+DOUBLE_ILLUMINATE)
39 /*****************************************************************************
40 * Global typedefs
41 ******************************************************************************/
43 typedef struct Triangle_Struct TRIANGLE;
44 typedef struct Smooth_Triangle_Struct SMOOTH_TRIANGLE;
46 struct Triangle_Struct
48 OBJECT_FIELDS
49 VECTOR Normal_Vector;
50 DBL Distance;
51 unsigned int Dominant_Axis:2;
52 unsigned int vAxis:2; /* used only for smooth triangles */
53 VECTOR P1, P2, P3;
56 struct Smooth_Triangle_Struct
58 OBJECT_FIELDS
59 VECTOR Normal_Vector;
60 DBL Distance;
61 unsigned int Dominant_Axis:2;
62 unsigned int vAxis:2; /* used only for smooth triangles */
63 VECTOR P1, P2, P3;
64 VECTOR N1, N2, N3, Perp;
69 /*****************************************************************************
70 * Global variables
71 ******************************************************************************/
73 extern METHODS Triangle_Methods;
74 extern METHODS Smooth_Triangle_Methods;
78 /*****************************************************************************
79 * Global functions
80 ******************************************************************************/
82 TRIANGLE *Create_Triangle (void);
83 SMOOTH_TRIANGLE *Create_Smooth_Triangle (void);
84 int Compute_Triangle (TRIANGLE *Triangle, int Smooth);
85 void Compute_Triangle_BBox (TRIANGLE *Triangle);
89 #endif