Simple test for asyncio.library.
[AROS-Contrib.git] / gfx / povray / lighting.h
blobdc06559171e3a758c434af45e7df4094cd0eb62e
1 /****************************************************************************
2 * lighting.h
4 * This module contains all defines, typedefs, and prototypes for LIGHTING.C.
6 * from Persistence of Vision(tm) Ray Tracer
7 * Copyright 1996,1999 Persistence of Vision Team
8 *---------------------------------------------------------------------------
9 * NOTICE: This source code file is provided so that users may experiment
10 * with enhancements to POV-Ray and to port the software to platforms other
11 * than those supported by the POV-Ray Team. There are strict rules under
12 * which you are permitted to use this file. The rules are in the file
13 * named POVLEGAL.DOC which should be distributed with this file.
14 * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
15 * Team Coordinator by email to team-coord@povray.org or visit us on the web at
16 * http://www.povray.org. The latest version of POV-Ray may be found at this site.
18 * This program is based on the popular DKB raytracer version 2.12.
19 * DKBTrace was originally written by David K. Buck.
20 * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
22 *****************************************************************************/
25 #ifndef LIGHTING_H
26 #define LIGHTING_H
28 #include "point.h"
32 /*****************************************************************************
33 * Global preprocessor defines
34 ******************************************************************************/
39 /*****************************************************************************
40 * Global typedefs
41 ******************************************************************************/
46 /*****************************************************************************
47 * Global variables
48 ******************************************************************************/
52 /*****************************************************************************
53 * Global functions
54 ******************************************************************************/
56 void Determine_Apparent_Colour (INTERSECTION *Ray_Intersection, COLOUR Colour, RAY *Ray, DBL Weight);
57 void Initialize_Lighting_Code (void);
58 void Reinitialize_Lighting_Code (int Number_Of_Entries, TEXTURE ***Textures, DBL **Weights);
59 void Deinitialize_Lighting_Code (void);
60 int Test_Shadow (LIGHT_SOURCE *Light, DBL *Depth, RAY *Light_Source_Ray, RAY *Eye_Ray, VECTOR P, COLOUR Colour);
64 #endif