1 /****************************************************************************
4 * This module contains all defines, typedefs, and prototypes for IMAGE.C.
6 * from Persistence of Vision(tm) Ray Tracer
7 * Copyright 1996,1999 Persistence of Vision Team
8 *---------------------------------------------------------------------------
9 * NOTICE: This source code file is provided so that users may experiment
10 * with enhancements to POV-Ray and to port the software to platforms other
11 * than those supported by the POV-Ray Team. There are strict rules under
12 * which you are permitted to use this file. The rules are in the file
13 * named POVLEGAL.DOC which should be distributed with this file.
14 * If POVLEGAL.DOC is not available or for more info please contact the POV-Ray
15 * Team Coordinator by email to team-coord@povray.org or visit us on the web at
16 * http://www.povray.org. The latest version of POV-Ray may be found at this site.
18 * This program is based on the popular DKB raytracer version 2.12.
19 * DKBTrace was originally written by David K. Buck.
20 * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
22 *****************************************************************************/
30 /*****************************************************************************
31 * Global preprocessor defines
32 ******************************************************************************/
34 /* Image/Bump Map projection types. */
37 #define SPHERICAL_MAP 1
38 #define CYLINDRICAL_MAP 2
39 #define PARABOLIC_MAP 3
40 #define HYPERBOLIC_MAP 4
42 #define PIRIFORM_MAP 6
45 /* Bit map interpolation types. */
47 #define NO_INTERPOLATION 0
48 #define NEAREST_NEIGHBOR 1
50 #define CUBIC_SPLINE 3
51 #define NORMALIZED_DIST 4
55 /*****************************************************************************
57 ******************************************************************************/
62 /*****************************************************************************
64 ******************************************************************************/
69 /*****************************************************************************
71 ******************************************************************************/
73 int image_map (VECTOR EPoint
, PIGMENT
*Pigment
, COLOUR colour
);
74 TEXTURE
*material_map (VECTOR IPoint
, TEXTURE
*Texture
);
75 void bump_map (VECTOR EPoint
, TNORMAL
*Tnormal
, VECTOR normal
);
76 IMAGE
*Copy_Image (IMAGE
*Old
);
77 IMAGE
*Create_Image (void);
78 void Destroy_Image (IMAGE
*Image
);