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[AROS-Contrib.git] / Games / Doom / r_local.h
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1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
3 //
4 // $Id$
5 //
6 // Copyright (C) 1993-1996 by id Software, Inc.
7 //
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
15 // for more details.
17 // DESCRIPTION:
18 // Refresh (R_*) module, global header.
19 // All the rendering/drawing stuff is here.
21 //-----------------------------------------------------------------------------
23 #ifndef __R_LOCAL__
24 #define __R_LOCAL__
26 // Binary Angles, sine/cosine/atan lookups.
27 #include "tables.h"
29 // Screen size related parameters.
30 #include "doomdef.h"
32 // Include the refresh/render data structs.
33 #include "r_data.h"
38 // Separate header file for each module.
40 #include "r_main.h"
41 #include "r_bsp.h"
42 #include "r_segs.h"
43 #include "r_plane.h"
44 #include "r_data.h"
45 #include "r_things.h"
46 #include "r_draw.h"
48 #endif // __R_LOCAL__
49 //-----------------------------------------------------------------------------
51 // $Log$
52 // Revision 1.1 2000/02/29 18:21:06 stegerg
53 // Doom port based on ADoomPPC. Read README.AROS!
56 //-----------------------------------------------------------------------------