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[AROS-Contrib.git] / Games / Doom / p_saveg.h
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1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
3 //
4 // $Id$
5 //
6 // Copyright (C) 1993-1996 by id Software, Inc.
7 //
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
15 // for more details.
17 // DESCRIPTION:
18 // Savegame I/O, archiving, persistence.
20 //-----------------------------------------------------------------------------
23 #ifndef __P_SAVEG__
24 #define __P_SAVEG__
27 #ifdef __GNUG__
28 #pragma interface
29 #endif
32 // Persistent storage/archiving.
33 // These are the load / save game routines.
34 void P_ArchivePlayers (void);
35 void P_UnArchivePlayers (void);
36 void P_ArchiveWorld (void);
37 void P_UnArchiveWorld (void);
38 void P_ArchiveThinkers (void);
39 void P_UnArchiveThinkers (void);
40 void P_ArchiveSpecials (void);
41 void P_UnArchiveSpecials (void);
43 extern byte* save_p;
46 #endif
47 //-----------------------------------------------------------------------------
49 // $Log$
50 // Revision 1.1 2000/02/29 18:21:06 stegerg
51 // Doom port based on ADoomPPC. Read README.AROS!
54 //-----------------------------------------------------------------------------