1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
6 // Copyright (C) 1993-1996 by id Software, Inc.
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
20 //-----------------------------------------------------------------------------
27 // Needs fixed point, and BAM angles.
33 // Needs to include the precompiled
34 // sprite animation tables.
35 // Header generated by multigen utility.
36 // This includes all the data for thing animation,
37 // i.e. the Thing Atrributes table
38 // and the Frame Sequence table.
48 // handles maximum brightness (torches, muzzle flare, light sources)
50 #define FF_FULLBRIGHT 0x8000 // flag in thing->frame
51 #define FF_FRAMEMASK 0x7fff
56 // Overlay psprites are scaled shapes
57 // drawn directly on the view screen,
58 // coordinates are given for a 320*200 view screen.
70 state_t
* state
; // a NULL state means not active
78 //-----------------------------------------------------------------------------
81 // Revision 1.1 2000/02/29 18:21:06 stegerg
82 // Doom port based on ADoomPPC. Read README.AROS!
85 //-----------------------------------------------------------------------------