1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
6 // Copyright (C) 1993-1996 by id Software, Inc.
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
18 // Revision 1.1 2000/02/29 18:21:04 stegerg
19 // Doom port based on ADoomPPC. Read README.AROS!
24 //-----------------------------------------------------------------------------
29 // We are referring to sprite numbers.
33 #pragma implementation "d_items.h"
39 // PSPRITE ACTIONS for waepons.
40 // This struct controls the weapon animations.
43 // ammo/amunition type
47 // atkstate, i.e. attack/fire/hit frame
48 // flashstate, muzzle flash
50 weaponinfo_t weaponinfo
[NUMWEAPONS
] =