Fix for the problem that SDL applications exited
[AROS-Contrib.git] / Games / lbreakout2 / client / help.c
blobb0ca21346f08db6cb28ae4f293f854dcf78ef120
1 /***************************************************************************
2 help.c - description
3 -------------------
4 begin : Sat Dec 15 2001
5 copyright : (C) 2001 by Michael Speck
6 email : kulkanie@gmx.net
7 ***************************************************************************/
9 /***************************************************************************
10 * *
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the GNU General Public License as published by *
13 * the Free Software Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
15 * *
16 ***************************************************************************/
18 #include "lbreakout.h"
19 #include "config.h"
20 #include "event.h"
22 StkFont *help_caption_font = 0;
23 StkFont *help_font = 0;
24 SDL_Surface *help_bkgnd = 0;
25 int side_count = 4;
27 extern SDL_Surface *stk_display;
28 extern SDL_Surface *extra_pic;
29 extern SDL_Surface *brick_pic;
30 extern int stk_quit_request;
31 extern Config config;
34 ====================================================================
35 Locals
36 ====================================================================
40 ====================================================================
41 Draw title.
42 ====================================================================
44 void draw_title( )
46 help_caption_font->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_TOP;
47 stk_font_write( help_caption_font,
48 stk_display, stk_display->w / 2, 20, STK_OPAQUE, _("Quick Help") );
51 ====================================================================
52 Add footnote.
53 ====================================================================
55 void draw_footnote( int side )
57 char buf[256];
58 help_font->align = STK_FONT_ALIGN_RIGHT | STK_FONT_ALIGN_BOTTOM;
59 sprintf( buf, "%i / %i", side, side_count );
60 stk_font_write( help_font, stk_display,
61 stk_display->w - 2, stk_display->h - 2, STK_OPAQUE, buf );
62 help_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_BOTTOM;
63 sprintf( buf, _("<ESCAPE>: Quit <LEFT BUTTON>: Next Page <RIGHT BUTTON>: Previous Page") );
64 stk_font_write( help_font,
65 stk_display, 2, stk_display->h - 2, STK_OPAQUE, buf );
69 ====================================================================
70 Draw bonus info
71 ====================================================================
73 void draw_bonus_info( int x, int y, int id, char *text )
75 stk_surface_blit(
76 extra_pic, id * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT,
77 stk_display, x, y );
78 help_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_CENTER_Y;
79 stk_font_write( help_font, stk_display,
80 x + BRICK_WIDTH + 10, y + BRICK_HEIGHT / 2, STK_OPAQUE, text );
84 ====================================================================
85 Draw brick info
86 ====================================================================
88 void draw_brick_info( int x, int y, int id, char *text )
90 stk_surface_blit(
91 brick_pic, id * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT,
92 stk_display, x, y );
93 help_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_CENTER_Y;
94 stk_font_write( help_font, stk_display,
95 x + BRICK_WIDTH + 10, y + BRICK_HEIGHT / 2, STK_OPAQUE, text );
99 ====================================================================
100 Draw bonus info screen.
101 ====================================================================
103 void draw_bonus_screen()
105 int bonus_x = 20, bonus_y = 80, bonus_w = 200, bonus_h = 30;
106 int malus_x = 20, malus_y = 330, malus_w = 200, malus_h = 30;
108 stk_surface_blit( help_bkgnd, 0,0,-1,-1, stk_display, 0,0 );
109 draw_title();
111 /* bonuses */
112 help_caption_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP;
113 stk_font_write( help_caption_font,
114 stk_display, bonus_x, bonus_y - 30, STK_OPAQUE, _("Bonuses:") );
115 draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 0, 8, _("Expand paddle") );
116 draw_bonus_info( bonus_x + bonus_w * 1, bonus_y + bonus_h * 0, 9, _("Extra life") );
117 draw_bonus_info( bonus_x + bonus_w * 2, bonus_y + bonus_h * 0, 10, _("Sticky paddle") );
118 draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 1, 15, _("Plasma weapon") );
119 draw_bonus_info( bonus_x + bonus_w * 1, bonus_y + bonus_h * 1, 2, _("200 - 10,000 points extra score") );
120 draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 2, 12, _("Extra ball") );
121 draw_bonus_info( bonus_x + bonus_w * 1, bonus_y + bonus_h * 2, 11, _("Energy balls (penetrate bricks)") );
122 draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 3, 13, _("Bonus floor") );
123 draw_bonus_info( bonus_x + bonus_w * 1, bonus_y + bonus_h * 3, 18, _("Deccelerate balls to minimum speed") );
124 draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 4, 6, _("1,000 points extra score from bricks with no bonus") );
125 draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 5, 19, _("Instantly collect all bonuses and destroy all penalties") );
126 draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 6, 25, _("Explosive balls") );
127 draw_bonus_info( bonus_x + bonus_w * 1, bonus_y + bonus_h * 6, 26, _("Paddle attracts bonuses") );
129 /* penalties */
130 stk_font_write( help_caption_font, stk_display,
131 malus_x, malus_y - 30, STK_OPAQUE, _("Penalties:") );
132 draw_bonus_info( malus_x + malus_w * 0, malus_y + malus_h * 0, 7, _("Shrink paddle") );
133 draw_bonus_info( malus_x + malus_w * 0, malus_y + malus_h * 3, 17, _("Accelerate balls") );
134 draw_bonus_info( malus_x + malus_w * 0, malus_y + malus_h * 1, 14, _("Freeze paddle") );
135 draw_bonus_info( malus_x + malus_w * 1, malus_y + malus_h * 1, 21, _("Random ball reflection at bricks") );
136 draw_bonus_info( malus_x + malus_w * 0, malus_y + malus_h * 2, 20, _("Darkness") );
137 draw_bonus_info( malus_x + malus_w * 1, malus_y + malus_h * 2, 27, _("Paddle attracts penalties") );
138 draw_bonus_info( malus_x + malus_w * 1, malus_y + malus_h * 0, 22, _("Paddle disappears when not moving") );
139 draw_bonus_info( malus_x + malus_w * 1, malus_y + malus_h * 3, 28, /* xgettext:no-c-format */ _("40% chance that a ball doesn't damage brick") );
141 draw_footnote( 1 );
143 stk_display_update( STK_UPDATE_ALL );
146 ====================================================================
147 Draw hint
148 ====================================================================
150 void draw_hint( int x, int y, char *text )
152 stk_font_write( help_font, stk_display,
153 x, y, STK_OPAQUE, text );
156 ====================================================================
157 Draw hints
158 ====================================================================
160 void draw_hints_screen()
162 int hint_x = 20, hint_y = 80, hint_h = 20;
164 stk_surface_blit( help_bkgnd, 0,0,-1,-1, stk_display, 0,0 );
165 draw_title();
167 help_caption_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP;
168 stk_font_write( help_caption_font, stk_display,
169 hint_x, hint_y - 40, STK_OPAQUE, _("Hints:") );
171 draw_hint( hint_x, hint_y + hint_h * 0, _("<<'In Game'-Keys>>") );
172 draw_hint( hint_x, hint_y + hint_h * 1, _(" p Pause game. (and enter chatroom in network game)") );
173 draw_hint( hint_x, hint_y + hint_h * 2, _(" s Enable/Disable sound.") );
174 draw_hint( hint_x, hint_y + hint_h * 3, _(" a Change animation level (off/low/high).") );
175 draw_hint( hint_x, hint_y + hint_h * 4, _(" f Switch fullscreen/windowed mode.") );
176 draw_hint( hint_x, hint_y + hint_h * 5, _(" NOTE: Changing resolution takes a while so this is done best") );
177 draw_hint( hint_x, hint_y + hint_h * 6, _(" when game's paused.") );
178 draw_hint( hint_x, hint_y + hint_h * 7, _(" r Restart level.") );
179 draw_hint( hint_x, hint_y + hint_h * 8, _(" d Disintegrate single bricks. (AddOn's only)") );
180 draw_hint( hint_x, hint_y + hint_h * 9, _(" w Warp to next level after enough bricks where cleared. (AddOn's only)") );
181 draw_hint( hint_x, hint_y + hint_h * 10, _(" Shift Shows highest score of set instead of your score as long as you") );
182 draw_hint( hint_x, hint_y + hint_h * 11, _(" hold it down.") );
183 draw_hint( hint_x, hint_y + hint_h * 12, _(" Tab Take a screenshot.") );
184 draw_hint( hint_x, hint_y + hint_h * 13, _(" Esc Quit game.") );
186 draw_hint( hint_x, hint_y + hint_h * 15, _("Pressing the left or right mouse button will fire attached balls either") );
187 draw_hint( hint_x, hint_y + hint_h * 16, _("to the left or right direction if 'Ball Fire Angle' in 'Advanced Options'") );
188 draw_hint( hint_x, hint_y + hint_h * 17, _("is not set to 'Random'.") );
190 draw_footnote( 3 );
192 stk_display_update( STK_UPDATE_ALL );
195 ====================================================================
196 Draw ingame hints
197 ====================================================================
199 void draw_ingame_hints_screen()
201 int brick_x = 20, brick_y = 210, brick_h = 30;
202 int extra_x = 20, extra_y = 80, extra_h = 30;
204 stk_surface_blit( help_bkgnd, 0,0,-1,-1, stk_display, 0,0 );
205 draw_title();
207 help_caption_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP;
208 stk_font_write( help_caption_font, stk_display,
209 extra_x, extra_y - 30, STK_OPAQUE, _("Neutral Power-Ups:") );
211 draw_bonus_info( extra_x, extra_y + extra_h * 0, 16, _("Any of the listed bonuses/penalties.") );
212 draw_bonus_info( extra_x, extra_y + extra_h * 1, 23, _("Resets all active bonuses and penalties.") );
213 draw_bonus_info( extra_x, extra_y + extra_h * 2, 24, _("Adds 7 seconds to all active bonuses/penalties.") );
215 help_caption_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP;
216 stk_font_write( help_caption_font, stk_display,
217 brick_x, brick_y - 30, STK_OPAQUE, _("Special Bricks:") );
219 draw_brick_info( brick_x, brick_y + brick_h * 0, 0, _("Indestructible.") );
220 draw_brick_info( brick_x, brick_y + brick_h * 1, 1, _("May only be destroyed by energy ball else it's indestructible.") );
221 draw_brick_info( brick_x, brick_y + brick_h * 2, 2, _("As above and balls are reflected randomly at this brick.") );
222 draw_brick_info( brick_x, brick_y + brick_h * 3, 5, _("Needs three hits to be destroyed.") );
223 draw_brick_info( brick_x, brick_y + brick_h * 4, 9, _("As above and regenerates durability every 4 seconds.") );
224 draw_brick_info( brick_x, brick_y + brick_h * 5, 18, _("Explodes and destroys all nearby bricks.") );
225 draw_brick_info( brick_x, brick_y + brick_h * 6, 19, _("Creates up to 8 bricks on destruction.") );
227 draw_footnote( 2 );
229 stk_display_update( STK_UPDATE_ALL );
232 ====================================================================
233 Draw trouble shooting
234 ====================================================================
236 void draw_trouble( int x, int y, char *text )
238 draw_hint( x, y, text );
240 void draw_trouble_screen()
242 int trouble_x = 20, trouble_y = 90, trouble_h = 20;
243 int manual_x = 20, manual_y = 310, manual_h = 20;
244 stk_surface_blit( help_bkgnd, 0,0,-1,-1, stk_display, 0,0 );
245 draw_title();
247 help_caption_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP;
248 stk_font_write( help_caption_font, stk_display,
249 trouble_x, trouble_y - 40, STK_OPAQUE, _("Troubleshooting:") );
251 draw_trouble( trouble_x, trouble_y + trouble_h * 0, _("* In fullscreen mode the window keeps it size just adding a black frame?") );
252 draw_trouble( trouble_x, trouble_y + trouble_h * 1, _(" - Maybe you do not have 640x480 as resolution available? Check your") );
253 draw_trouble( trouble_x, trouble_y + trouble_h * 2, _(" X configuration.") );
254 draw_trouble( trouble_x, trouble_y + trouble_h * 3, _("* Sounds seem to be out of sync and are played with some delay?") );
255 draw_trouble( trouble_x, trouble_y + trouble_h * 4, _(" - Set SDL_AUDIODRIVER to dma (export SDL_AUDIODRIVER=dma). If this results") );
256 draw_trouble( trouble_x, trouble_y + trouble_h * 5, _(" in a lot of errors killing artsd (or esd) may help.") );
257 draw_trouble( trouble_x, trouble_y + trouble_h * 6, _("* LBreakout2 gets mute while playing when switching on/off sounds?") );
258 draw_trouble( trouble_x, trouble_y + trouble_h * 7, _(" - SDL_mixer seems to mute active channels. You shouldn't enable/disable") );
259 draw_trouble( trouble_x, trouble_y + trouble_h * 8, _(" sounds to often as you'll propably loose all channels then.") );
261 help_caption_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP;
262 stk_font_write( help_caption_font, stk_display,
263 manual_x, manual_y - 40, STK_OPAQUE , _("Manual:"));
264 draw_trouble( manual_x, manual_y + manual_h * 0, _("This is just a quick help with the most important facts about LBreakout2.") );
265 draw_trouble( manual_x, manual_y + manual_h * 1, _("If you want more and better information check out the manual installed to") );
266 draw_trouble( manual_x, manual_y + manual_h * 2, _("/usr/doc/lbreakout2 or the online version at http://lgames.sf.net.") );
267 draw_trouble( manual_x, manual_y + manual_h * 3, _("And if you have questions (not answered by the manual) or you found a bug") );
268 draw_trouble( manual_x, manual_y + manual_h * 4, _("or you just want to drop a general note about LBreakout2 just mail to:") );
269 draw_trouble( manual_x, manual_y + manual_h * 5, _(" kulkanie@gmx.net") );
270 draw_trouble( manual_x, manual_y + manual_h * 6, _(" Enjoy the game!") );
271 draw_trouble( manual_x, manual_y + manual_h * 6 + 10, _(" Michael Speck") );
273 draw_footnote( 4 );
275 stk_display_update( STK_UPDATE_ALL );
279 ====================================================================
280 Publics
281 ====================================================================
285 ====================================================================
286 Load/delete help resources.
287 ====================================================================
289 void help_create()
291 help_font = stk_font_load( SDL_SWSURFACE, "f_small_yellow.png" );
292 SDL_SetColorKey( help_font->surface, SDL_SRCCOLORKEY,
293 stk_surface_get_pixel( help_font->surface, 0,0 ) );
294 help_caption_font = stk_font_load( SDL_SWSURFACE, "f_yellow.png" );
295 SDL_SetColorKey( help_caption_font->surface, SDL_SRCCOLORKEY,
296 stk_surface_get_pixel( help_caption_font->surface, 0,0 ) );
297 /* background -- will be filled when running help */
298 help_bkgnd = stk_surface_create( SDL_SWSURFACE, stk_display->w, stk_display->h );
299 SDL_SetColorKey( help_bkgnd, 0, 0 );
301 void help_delete()
303 stk_font_free( &help_font );
304 stk_font_free( &help_caption_font );
305 stk_surface_free( &help_bkgnd );
309 ====================================================================
310 Run help.
311 ====================================================================
313 static void help_draw_side( int side_id )
315 switch ( side_id ) {
316 case 0: draw_bonus_screen(); break;
317 case 2: draw_hints_screen(); break;
318 case 1: draw_ingame_hints_screen(); break;
319 case 3: draw_trouble_screen(); break;
322 void help_run()
324 int leave = 0;
325 SDL_Event event;
326 int cur_side = 0;
327 SDL_Surface *buffer =
328 stk_surface_create(SDL_SWSURFACE,stk_display->w, stk_display->h);
330 /* buffer screen */
331 stk_surface_blit( stk_display, 0,0,-1,-1, buffer, 0,0 );
332 SDL_SetColorKey(buffer, 0, 0);
334 /* gray screen and use as background */
335 stk_surface_gray( stk_display, 0,0,-1,-1, 1 );
336 stk_surface_blit( stk_display, 0,0,-1,-1, help_bkgnd, 0,0 );
338 draw_bonus_screen();
339 while ( !leave && !stk_quit_request) {
340 SDL_WaitEvent( &event );
341 switch ( event.type ) {
342 case SDL_QUIT: stk_quit_request = 1; break;
343 case SDL_KEYDOWN:
344 switch ( event.key.keysym.sym ) {
345 case SDLK_ESCAPE: leave = 1; break;
346 case SDLK_LEFT:
347 case SDLK_RIGHT:
348 if ( event.key.keysym.sym == SDLK_RIGHT ) {
349 cur_side++;
350 if ( cur_side == side_count ) cur_side = 0;
352 else {
353 cur_side--;
354 if ( cur_side < 0 ) cur_side = side_count - 1;
356 help_draw_side(cur_side);
357 break;
358 case SDLK_f:
359 config.fullscreen = !config.fullscreen;
360 stk_display_apply_fullscreen( config.fullscreen );
361 help_draw_side(cur_side);
362 break;
363 default: break;
365 break;
366 case SDL_MOUSEBUTTONUP:
367 if ( event.button.button == STK_BUTTON_LEFT ) {
368 cur_side++;
369 if ( cur_side == side_count ) cur_side = 0;
371 else {
372 cur_side--;
373 if ( cur_side < 0 ) cur_side = side_count - 1;
375 help_draw_side(cur_side);
376 break;
377 default: break;
381 /* redraw screen */
382 stk_surface_blit( buffer, 0,0,-1,-1, stk_display, 0,0 );
383 stk_display_update( STK_UPDATE_ALL );
384 SDL_FreeSurface( buffer );
386 /* reset the relative position so paddle wont jump */
387 SDL_GetRelativeMouseState(0,0);