4 a breakout-style arcade game for Linux
21 LBreakout runs in X and uses SDL (any version though >= 1.1.4
22 is recommended), SDL_mixer (optional for sound) and SDL_net
23 (optional for networking on non-Unices). These libraries
24 can be found at http://libsdl.org. The graphical stuff requires PNG
25 which is usually included in a distro. If not check out
26 http://www.libpng.org/pub/png/libpng.html.
31 Enter your favorite shell and type in the following stuff (in the
32 directory you extracted the LBreakout source)
33 > ./configure [--disable-audio] [--disable-install] [--enable-warp]
34 [--with-docdir=DOCDIR] [--disable-network]
35 [--enable-sdl-net] [--localstatedir=HIDIR]
36 --disable-audio: no sound
37 --disable-install: no installation; play from source directory
38 --enable-warp: nescessary for non-Unices to use relative
39 mouse motion for inverting or modify mouse
41 --with-docdir: install documentation to $DOCDIR/lbreakout2
43 --disable-network: compile LBreakout2 without any network
45 --enable-sdl-net: use SDL_net for networking (required if
46 platform is not Unix-like)
47 --localstatedir: install global highscores to this directory
48 REPLACES --with-highscore-path TO COMPLY
49 WITH AUTOCONF; THE DEFAULT LOCATION NOW
50 DEPENDS ON YOUR DISTRIBUTION: PREVIOUSLY
51 IT WAS /var/lib/games. USE
52 --localstatedir=/var/lib/games FOR EXISTING
56 > make install (if install wasn't disabled)
57 > exit (become user again)
58 > lbreakout2 (run client/non-network game)
60 Note: Swearing is disabled in version >= 2.6. To enable it you have to
61 edit ~/.lgames/lbreakout2.conf manually and set the hidden option badspeech
62 to 1. If you cannot find the option start and quit LBreakout2 once.
66 There might be an easier way to get things to work but at least
67 the following worked for me. Simplifications are welcome.
69 1) Get MinGW, Msys, MsysDTK from http://mingw.sf.net
70 The following uses michael as the Msys home directory, naturally
71 you'll have to substitute your windows user name for this.
72 2) Get SDL, SDL_mixer, SDL_net from http://libsdl.org as tar.gz's
73 and put them to c:\msys\1.0\home\michael (or whereever you
75 3) Get libpng and zlib from http://libpng.org and put them to the
76 same directory as above.
77 4) Same with the latest and greatest LBreakout2 package, which you
78 already have, I assume. :)
79 5) Start Msys and enter the commands
80 tar -xzf *.tar.gz (extract the above archives)
81 cd SDL-1.2.7; (your version might differ, of course)
82 configure; make; make install;
84 [do the same with SDL_net, SDL_mixer, zlib]
85 ln -s libpng-1.2.5 libpng (your version might differ, of course)
86 ln -s zlib-1.1.3 zlib (your version might differ, of course)
88 cp scripts/makefile.gcc Makefile; make
89 cp png.h pngconf.h /usr/local/include
90 cp libpng.a /usr/local/lib (manual install as the linux makefile
94 export LDFLAGS="-L/usr/local/lib"
95 export CFLAGS="-I/usr/local/include"
96 echo '' > depcomp (why this is required is again a mystery to me)
97 configure --disable-install --enable-sdl-net
98 win32_mancomp (this is a hack required for unknown reasons here.
99 make works but it just states the gcc commands but does
100 not execute them, in this little script they work however,
101 dunno why... a fix for this would be most welcome. if you
102 change any configure or install settings the hardcoded
103 compile command in win32_mancomp will probably not work so
104 you should check it for such a case)
106 6) Get the dll's of SDL, SDL_mixer, SDL_net, libpng, zlib and put
107 them to c:\msys\1.0\home\michael\lbreakout2-2.5\win32dlls as well
108 as msvcrt.dll (freely available from Microsoft)
109 7) run win32_preparchive (this will copy all required files to
110 the directory lbreakout2)
111 8) copy c:\msys\1.0\home\michael\lbreakout2-2.5\lbreakout2 to
112 c:\games or whereever you want to and run the game from there.
113 NOTE: The server does not open any display and in windows a message
114 overwrites all old messages in stdout.txt. Also the command line options
115 do not work, at least it seems so. All I managed was to run the server
116 without any options but at least I could connect to it successfully.
118 Lee Read added some scripting to create a standalone installer. This
119 scripting is broken right now, but hopefully fixed soon.
123 On OS/2 GCC creates windowed console apps by default. There are various
124 solutions, see http://www.edm2.com/index.php/SDL#General_tips_and_tricks
125 or run 'emxbind -e -p lbreakout2.exe' after building. - Dave Yeo
130 To run a server start lbreakout2server with any of the following
132 -p <PORT> server port (default 2002)
133 -l <LIMIT> maximum number of users that may connect to the server
135 -i <IDLETIME> a user will be kicked if he didn't communicate with the
136 server for this amount of seconds (default is 1200)
137 -n <MESSAGE> this message is displayed to welcome a user
138 -a <PASSWORD> a user that logs in with this name will become
139 administrator named admin (default is no admin)
140 -b <BOTNUM> number of bots with strength 800 and 1000 (paddle speed
141 in pixels, default is none)
142 After that you'll have to query your IP (e.g. with
143 /sbin/ifconfig) and pass it to your friends as there is no permanent
144 internet server yet. Note, that you shouldn't use localhost as you
145 won't be able to challenge others then.
146 Check the online documentation at http://lgames.sf.net
147 for information on how to play.
148 When updating this README the last time, petersdtp.net:8000 has been
149 the current internet test server.
154 If you have any questions about options, game play or editor
155 please check the documentation and see if you
156 can find an answer there. I will not respond to any eMails concerning
157 questions easily answered by the manual (/usr/doc/lbreakout2).
158 However, if you have any other problems or suggestions or you found a
159 bug please contact me: kulkanie@gmx.net
164 The solution for relative mouse motion (nescessary when inverting or
165 slowing down mouse by motion modifier) works fine for Linux and
166 Win32 but fails for other non-Unices. Current solution is to warp the
167 mouse (by using configure option --enable-warp). Unfortunately, this
168 will handicap events when trying to fire weapon or release balls AND
169 move the paddle at the same time. This means it may happen that a weapon
170 is not fired or doesn't stop fire, balls keep being attached and so
173 Disabling sound while playing seems to result in loosing various
174 sound channels when some sounds were actually mixed.
176 Someone reported that he had problems with PNG (configure script
177 didn't find it) if it was installed to /usr/local/lib.
178 Setting a link in /usr/lib fixes this.
180 If you have SDL_mixer installed but configure tells you that it can't
181 find it, remember that you have to install the development package
184 If you can't compile because LBreakout2' timestamps are slightly in
185 the future run 'touchall' (found in the configure directory).
187 If 'fullscreen' just adds a black frame around the game but does
188 not change the solution make sure that you have 640x480 available
189 as resolution in your Xconfig.
191 If the SDL sound seems to be out of sync first try
192 to modify the audio buffer size in ~/.lgames/lbreakout2.conf.
193 If this fails set SDL_AUDIODRIVER to dma (export SDL_AUDIODRIVER=dma).
198 This game now supports i18n. If you want to add l10n for your native language,
199 please contact me first, to prevent overlapping translations. A thorough
200 documentation can be found at
201 http://www.gnu.org/software/gettext/manual/html_mono/gettext.html
202 Basically, you will have to do the following:
204 2) add your language code (e.g., de for German) to the existing line in
205 LINGUAS merely separated from the other languages by a blank
206 3) run `msginit -o <LL>.po` with <LL> replaced by your language code
207 4) translate the english message IDs in <LL>.po
209 Whenever you change something in your translation you'll have to repeat
210 step 5). I strongly recommend to configure the program with --disable-install
211 while working on a translation. Otherwise you'd have to copy and rename the
212 .gmo file as root every time you want to see your changes. If the source has
213 been compiled without installation, only step 5) and simply running the game
214 is required. (Of course, the enviroment variable LANG must be set to your
216 This should suffice. If not, please read the excellent documentation at
217 gnu.org. The fonts do only contain the basic latin letters. No special letters
218 (like the german umlauts or any accents for example) are supported, so a l10n
219 should not use them. If a string has a single %, meant as a percent sign,
220 you'll have to manually remove the 'format' comment above the id (if any).
225 Some graphics and sounds has been taken and modified from other
226 non-copyrighted resources:
227 Backgrounds: http://www.grsites.com/textures
228 Sounds: "Web Clip Empire 50.000", NovaMedia Verlag, Germany
229 Thanks to all of these guys for there free stuff!
234 LGames URL: http://www.lgames.sf.net
235 e-Mail: kulkanie@gmx.net