Fix for the problem that SDL applications exited
[AROS-Contrib.git] / Games / Quake / sv_main.c
blobdeda690c2ad07380e6f7901067a82dcae4f9704a
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
22 #include "quakedef.h"
24 server_t sv;
25 server_static_t svs;
27 char localmodels[MAX_MODELS][5]; // inline model names for precache
29 //============================================================================
32 ===============
33 SV_Init
34 ===============
36 void SV_Init (void)
38 int i;
39 extern cvar_t sv_maxvelocity;
40 extern cvar_t sv_gravity;
41 extern cvar_t sv_nostep;
42 extern cvar_t sv_friction;
43 extern cvar_t sv_edgefriction;
44 extern cvar_t sv_stopspeed;
45 extern cvar_t sv_maxspeed;
46 extern cvar_t sv_accelerate;
47 extern cvar_t sv_idealpitchscale;
48 extern cvar_t sv_aim;
50 Cvar_RegisterVariable (&sv_maxvelocity);
51 Cvar_RegisterVariable (&sv_gravity);
52 Cvar_RegisterVariable (&sv_friction);
53 Cvar_RegisterVariable (&sv_edgefriction);
54 Cvar_RegisterVariable (&sv_stopspeed);
55 Cvar_RegisterVariable (&sv_maxspeed);
56 Cvar_RegisterVariable (&sv_accelerate);
57 Cvar_RegisterVariable (&sv_idealpitchscale);
58 Cvar_RegisterVariable (&sv_aim);
59 Cvar_RegisterVariable (&sv_nostep);
61 for (i=0 ; i<MAX_MODELS ; i++)
62 sprintf (localmodels[i], "*%i", i);
66 =============================================================================
68 EVENT MESSAGES
70 =============================================================================
73 /*
74 ==================
75 SV_StartParticle
77 Make sure the event gets sent to all clients
78 ==================
80 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
82 int i, v;
84 if (sv.datagram.cursize > MAX_DATAGRAM-16)
85 return;
86 MSG_WriteByte (&sv.datagram, svc_particle);
87 MSG_WriteCoord (&sv.datagram, org[0]);
88 MSG_WriteCoord (&sv.datagram, org[1]);
89 MSG_WriteCoord (&sv.datagram, org[2]);
90 for (i=0 ; i<3 ; i++)
92 v = dir[i]*16;
93 if (v > 127)
94 v = 127;
95 else if (v < -128)
96 v = -128;
97 MSG_WriteChar (&sv.datagram, v);
99 MSG_WriteByte (&sv.datagram, count);
100 MSG_WriteByte (&sv.datagram, color);
104 ==================
105 SV_StartSound
107 Each entity can have eight independant sound sources, like voice,
108 weapon, feet, etc.
110 Channel 0 is an auto-allocate channel, the others override anything
111 allready running on that entity/channel pair.
113 An attenuation of 0 will play full volume everywhere in the level.
114 Larger attenuations will drop off. (max 4 attenuation)
116 ==================
118 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
119 float attenuation)
121 int sound_num;
122 int field_mask;
123 int i;
124 int ent;
126 if (volume < 0 || volume > 255)
127 Sys_Error ("SV_StartSound: volume = %i", volume);
129 if (attenuation < 0 || attenuation > 4)
130 Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
132 if (channel < 0 || channel > 7)
133 Sys_Error ("SV_StartSound: channel = %i", channel);
135 if (sv.datagram.cursize > MAX_DATAGRAM-16)
136 return;
138 // find precache number for sound
139 for (sound_num=1 ; sound_num<MAX_SOUNDS
140 && sv.sound_precache[sound_num] ; sound_num++)
141 if (!strcmp(sample, sv.sound_precache[sound_num]))
142 break;
144 if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
146 Con_Printf ("SV_StartSound: %s not precacheed\n", sample);
147 return;
150 ent = NUM_FOR_EDICT(entity);
152 channel = (ent<<3) | channel;
154 field_mask = 0;
155 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
156 field_mask |= SND_VOLUME;
157 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
158 field_mask |= SND_ATTENUATION;
160 // directed messages go only to the entity the are targeted on
161 MSG_WriteByte (&sv.datagram, svc_sound);
162 MSG_WriteByte (&sv.datagram, field_mask);
163 if (field_mask & SND_VOLUME)
164 MSG_WriteByte (&sv.datagram, volume);
165 if (field_mask & SND_ATTENUATION)
166 MSG_WriteByte (&sv.datagram, attenuation*64);
167 MSG_WriteShort (&sv.datagram, channel);
168 MSG_WriteByte (&sv.datagram, sound_num);
169 for (i=0 ; i<3 ; i++)
170 MSG_WriteCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
174 ==============================================================================
176 CLIENT SPAWNING
178 ==============================================================================
182 ================
183 SV_SendServerinfo
185 Sends the first message from the server to a connected client.
186 This will be sent on the initial connection and upon each server load.
187 ================
189 void SV_SendServerinfo (client_t *client)
191 char **s;
192 char message[2048];
194 MSG_WriteByte (&client->message, svc_print);
195 sprintf (message, "%c\nVERSION %4.2f SERVER (%i CRC)", 2, VERSION, pr_crc);
196 MSG_WriteString (&client->message,message);
198 MSG_WriteByte (&client->message, svc_serverinfo);
199 MSG_WriteLong (&client->message, PROTOCOL_VERSION);
200 MSG_WriteByte (&client->message, svs.maxclients);
202 if (!coop.value && deathmatch.value)
203 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
204 else
205 MSG_WriteByte (&client->message, GAME_COOP);
207 sprintf (message, pr_strings+sv.edicts->v.message);
209 MSG_WriteString (&client->message,message);
211 for (s = sv.model_precache+1 ; *s ; s++)
212 MSG_WriteString (&client->message, *s);
213 MSG_WriteByte (&client->message, 0);
215 for (s = sv.sound_precache+1 ; *s ; s++)
216 MSG_WriteString (&client->message, *s);
217 MSG_WriteByte (&client->message, 0);
219 // send music
220 MSG_WriteByte (&client->message, svc_cdtrack);
221 MSG_WriteByte (&client->message, sv.edicts->v.sounds);
222 MSG_WriteByte (&client->message, sv.edicts->v.sounds);
224 // set view
225 MSG_WriteByte (&client->message, svc_setview);
226 MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
228 MSG_WriteByte (&client->message, svc_signonnum);
229 MSG_WriteByte (&client->message, 1);
231 client->sendsignon = true;
232 client->spawned = false; // need prespawn, spawn, etc
236 ================
237 SV_ConnectClient
239 Initializes a client_t for a new net connection. This will only be called
240 once for a player each game, not once for each level change.
241 ================
243 void SV_ConnectClient (int clientnum)
245 edict_t *ent;
246 client_t *client;
247 int edictnum;
248 struct qsocket_s *netconnection;
249 int i;
250 float spawn_parms[NUM_SPAWN_PARMS];
252 client = svs.clients + clientnum;
254 Con_DPrintf ("Client %s connected\n", client->netconnection->address);
256 edictnum = clientnum+1;
258 ent = EDICT_NUM(edictnum);
260 // set up the client_t
261 netconnection = client->netconnection;
263 if (sv.loadgame)
264 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
265 memset (client, 0, sizeof(*client));
266 client->netconnection = netconnection;
268 strcpy (client->name, "unconnected");
269 client->active = true;
270 client->spawned = false;
271 client->edict = ent;
272 client->message.data = client->msgbuf;
273 client->message.maxsize = sizeof(client->msgbuf);
274 client->message.allowoverflow = true; // we can catch it
276 #ifdef IDGODS
277 client->privileged = IsID(&client->netconnection->addr);
278 #else
279 client->privileged = false;
280 #endif
282 if (sv.loadgame)
283 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
284 else
286 // call the progs to get default spawn parms for the new client
287 PR_ExecuteProgram (pr_global_struct->SetNewParms);
288 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
289 client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
292 SV_SendServerinfo (client);
297 ===================
298 SV_CheckForNewClients
300 ===================
302 void SV_CheckForNewClients (void)
304 struct qsocket_s *ret;
305 int i;
308 // check for new connections
310 while (1)
312 ret = NET_CheckNewConnections ();
313 if (!ret)
314 break;
317 // init a new client structure
319 for (i=0 ; i<svs.maxclients ; i++)
320 if (!svs.clients[i].active)
321 break;
322 if (i == svs.maxclients)
323 Sys_Error ("Host_CheckForNewClients: no free clients");
325 svs.clients[i].netconnection = ret;
326 SV_ConnectClient (i);
328 net_activeconnections++;
335 ===============================================================================
337 FRAME UPDATES
339 ===============================================================================
343 ==================
344 SV_ClearDatagram
346 ==================
348 void SV_ClearDatagram (void)
350 SZ_Clear (&sv.datagram);
354 =============================================================================
356 The PVS must include a small area around the client to allow head bobbing
357 or other small motion on the client side. Otherwise, a bob might cause an
358 entity that should be visible to not show up, especially when the bob
359 crosses a waterline.
361 =============================================================================
364 int fatbytes;
365 byte fatpvs[MAX_MAP_LEAFS/8];
367 void SV_AddToFatPVS (vec3_t org, mnode_t *node)
369 int i;
370 byte *pvs;
371 mplane_t *plane;
372 float d;
374 while (1)
376 // if this is a leaf, accumulate the pvs bits
377 if (node->contents < 0)
379 if (node->contents != CONTENTS_SOLID)
381 pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel);
382 for (i=0 ; i<fatbytes ; i++)
383 fatpvs[i] |= pvs[i];
385 return;
388 plane = node->plane;
389 d = DotProduct (org, plane->normal) - plane->dist;
390 if (d > 8)
391 node = node->children[0];
392 else if (d < -8)
393 node = node->children[1];
394 else
395 { // go down both
396 SV_AddToFatPVS (org, node->children[0]);
397 node = node->children[1];
403 =============
404 SV_FatPVS
406 Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
407 given point.
408 =============
410 byte *SV_FatPVS (vec3_t org)
412 fatbytes = (sv.worldmodel->numleafs+31)>>3;
413 Q_memset (fatpvs, 0, fatbytes);
414 SV_AddToFatPVS (org, sv.worldmodel->nodes);
415 return fatpvs;
418 //=============================================================================
422 =============
423 SV_WriteEntitiesToClient
425 =============
427 void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
429 int e, i;
430 int bits;
431 byte *pvs;
432 vec3_t org;
433 float miss;
434 edict_t *ent;
436 // find the client's PVS
437 VectorAdd (clent->v.origin, clent->v.view_ofs, org);
438 pvs = SV_FatPVS (org);
440 // send over all entities (excpet the client) that touch the pvs
441 ent = NEXT_EDICT(sv.edicts);
442 for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
444 #ifdef QUAKE2
445 // don't send if flagged for NODRAW and there are no lighting effects
446 if (ent->v.effects == EF_NODRAW)
447 continue;
448 #endif
450 // ignore if not touching a PV leaf
451 if (ent != clent) // clent is ALLWAYS sent
453 // ignore ents without visible models
454 if (!ent->v.modelindex || !pr_strings[ent->v.model])
455 continue;
457 for (i=0 ; i < ent->num_leafs ; i++)
458 if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
459 break;
461 if (i == ent->num_leafs)
462 continue; // not visible
465 if (msg->maxsize - msg->cursize < 16)
467 Con_Printf ("packet overflow\n");
468 return;
471 // send an update
472 bits = 0;
474 for (i=0 ; i<3 ; i++)
476 miss = ent->v.origin[i] - ent->baseline.origin[i];
477 if ( miss < -0.1 || miss > 0.1 )
478 bits |= U_ORIGIN1<<i;
481 if ( ent->v.angles[0] != ent->baseline.angles[0] )
482 bits |= U_ANGLE1;
484 if ( ent->v.angles[1] != ent->baseline.angles[1] )
485 bits |= U_ANGLE2;
487 if ( ent->v.angles[2] != ent->baseline.angles[2] )
488 bits |= U_ANGLE3;
490 if (ent->v.movetype == MOVETYPE_STEP)
491 bits |= U_NOLERP; // don't mess up the step animation
493 if (ent->baseline.colormap != ent->v.colormap)
494 bits |= U_COLORMAP;
496 if (ent->baseline.skin != ent->v.skin)
497 bits |= U_SKIN;
499 if (ent->baseline.frame != ent->v.frame)
500 bits |= U_FRAME;
502 if (ent->baseline.effects != ent->v.effects)
503 bits |= U_EFFECTS;
505 if (ent->baseline.modelindex != ent->v.modelindex)
506 bits |= U_MODEL;
508 if (e >= 256)
509 bits |= U_LONGENTITY;
511 if (bits >= 256)
512 bits |= U_MOREBITS;
515 // write the message
517 MSG_WriteByte (msg,bits | U_SIGNAL);
519 if (bits & U_MOREBITS)
520 MSG_WriteByte (msg, bits>>8);
521 if (bits & U_LONGENTITY)
522 MSG_WriteShort (msg,e);
523 else
524 MSG_WriteByte (msg,e);
526 if (bits & U_MODEL)
527 MSG_WriteByte (msg, ent->v.modelindex);
528 if (bits & U_FRAME)
529 MSG_WriteByte (msg, ent->v.frame);
530 if (bits & U_COLORMAP)
531 MSG_WriteByte (msg, ent->v.colormap);
532 if (bits & U_SKIN)
533 MSG_WriteByte (msg, ent->v.skin);
534 if (bits & U_EFFECTS)
535 MSG_WriteByte (msg, ent->v.effects);
536 if (bits & U_ORIGIN1)
537 MSG_WriteCoord (msg, ent->v.origin[0]);
538 if (bits & U_ANGLE1)
539 MSG_WriteAngle(msg, ent->v.angles[0]);
540 if (bits & U_ORIGIN2)
541 MSG_WriteCoord (msg, ent->v.origin[1]);
542 if (bits & U_ANGLE2)
543 MSG_WriteAngle(msg, ent->v.angles[1]);
544 if (bits & U_ORIGIN3)
545 MSG_WriteCoord (msg, ent->v.origin[2]);
546 if (bits & U_ANGLE3)
547 MSG_WriteAngle(msg, ent->v.angles[2]);
552 =============
553 SV_CleanupEnts
555 =============
557 void SV_CleanupEnts (void)
559 int e;
560 edict_t *ent;
562 ent = NEXT_EDICT(sv.edicts);
563 for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
565 ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
571 ==================
572 SV_WriteClientdataToMessage
574 ==================
576 void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
578 int bits;
579 int i;
580 edict_t *other;
581 int items;
582 #ifndef QUAKE2
583 eval_t *val;
584 #endif
587 // send a damage message
589 if (ent->v.dmg_take || ent->v.dmg_save)
591 other = PROG_TO_EDICT(ent->v.dmg_inflictor);
592 MSG_WriteByte (msg, svc_damage);
593 MSG_WriteByte (msg, ent->v.dmg_save);
594 MSG_WriteByte (msg, ent->v.dmg_take);
595 for (i=0 ; i<3 ; i++)
596 MSG_WriteCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
598 ent->v.dmg_take = 0;
599 ent->v.dmg_save = 0;
603 // send the current viewpos offset from the view entity
605 SV_SetIdealPitch (); // how much to look up / down ideally
607 // a fixangle might get lost in a dropped packet. Oh well.
608 if ( ent->v.fixangle )
610 MSG_WriteByte (msg, svc_setangle);
611 for (i=0 ; i < 3 ; i++)
612 MSG_WriteAngle (msg, ent->v.angles[i] );
613 ent->v.fixangle = 0;
616 bits = 0;
618 if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
619 bits |= SU_VIEWHEIGHT;
621 if (ent->v.idealpitch)
622 bits |= SU_IDEALPITCH;
624 // stuff the sigil bits into the high bits of items for sbar, or else
625 // mix in items2
626 #ifdef QUAKE2
627 items = (int)ent->v.items | ((int)ent->v.items2 << 23);
628 #else
629 val = GetEdictFieldValue(ent, "items2");
631 if (val)
632 items = (int)ent->v.items | ((int)val->_float << 23);
633 else
634 items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
635 #endif
637 bits |= SU_ITEMS;
639 if ( (int)ent->v.flags & FL_ONGROUND)
640 bits |= SU_ONGROUND;
642 if ( ent->v.waterlevel >= 2)
643 bits |= SU_INWATER;
645 for (i=0 ; i<3 ; i++)
647 if (ent->v.punchangle[i])
648 bits |= (SU_PUNCH1<<i);
649 if (ent->v.velocity[i])
650 bits |= (SU_VELOCITY1<<i);
653 if (ent->v.weaponframe)
654 bits |= SU_WEAPONFRAME;
656 if (ent->v.armorvalue)
657 bits |= SU_ARMOR;
659 // if (ent->v.weapon)
660 bits |= SU_WEAPON;
662 // send the data
664 MSG_WriteByte (msg, svc_clientdata);
665 MSG_WriteShort (msg, bits);
667 if (bits & SU_VIEWHEIGHT)
668 MSG_WriteChar (msg, ent->v.view_ofs[2]);
670 if (bits & SU_IDEALPITCH)
671 MSG_WriteChar (msg, ent->v.idealpitch);
673 for (i=0 ; i<3 ; i++)
675 if (bits & (SU_PUNCH1<<i))
676 MSG_WriteChar (msg, ent->v.punchangle[i]);
677 if (bits & (SU_VELOCITY1<<i))
678 MSG_WriteChar (msg, ent->v.velocity[i]/16);
681 // [always sent] if (bits & SU_ITEMS)
682 MSG_WriteLong (msg, items);
684 if (bits & SU_WEAPONFRAME)
685 MSG_WriteByte (msg, ent->v.weaponframe);
686 if (bits & SU_ARMOR)
687 MSG_WriteByte (msg, ent->v.armorvalue);
688 if (bits & SU_WEAPON)
689 MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel));
691 MSG_WriteShort (msg, ent->v.health);
692 MSG_WriteByte (msg, ent->v.currentammo);
693 MSG_WriteByte (msg, ent->v.ammo_shells);
694 MSG_WriteByte (msg, ent->v.ammo_nails);
695 MSG_WriteByte (msg, ent->v.ammo_rockets);
696 MSG_WriteByte (msg, ent->v.ammo_cells);
698 if (standard_quake)
700 MSG_WriteByte (msg, ent->v.weapon);
702 else
704 for(i=0;i<32;i++)
706 if ( ((int)ent->v.weapon) & (1<<i) )
708 MSG_WriteByte (msg, i);
709 break;
716 =======================
717 SV_SendClientDatagram
718 =======================
720 qboolean SV_SendClientDatagram (client_t *client)
722 byte buf[MAX_DATAGRAM];
723 sizebuf_t msg;
725 msg.data = buf;
726 msg.maxsize = sizeof(buf);
727 msg.cursize = 0;
729 MSG_WriteByte (&msg, svc_time);
730 MSG_WriteFloat (&msg, sv.time);
732 // add the client specific data to the datagram
733 SV_WriteClientdataToMessage (client->edict, &msg);
735 SV_WriteEntitiesToClient (client->edict, &msg);
737 // copy the server datagram if there is space
738 if (msg.cursize + sv.datagram.cursize < msg.maxsize)
739 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
741 // send the datagram
742 if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
744 SV_DropClient (true);// if the message couldn't send, kick off
745 return false;
748 return true;
752 =======================
753 SV_UpdateToReliableMessages
754 =======================
756 void SV_UpdateToReliableMessages (void)
758 int i, j;
759 client_t *client;
761 // check for changes to be sent over the reliable streams
762 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
764 if (host_client->old_frags != host_client->edict->v.frags)
766 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
768 if (!client->active)
769 continue;
770 MSG_WriteByte (&client->message, svc_updatefrags);
771 MSG_WriteByte (&client->message, i);
772 MSG_WriteShort (&client->message, host_client->edict->v.frags);
775 host_client->old_frags = host_client->edict->v.frags;
779 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
781 if (!client->active)
782 continue;
783 SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
786 SZ_Clear (&sv.reliable_datagram);
791 =======================
792 SV_SendNop
794 Send a nop message without trashing or sending the accumulated client
795 message buffer
796 =======================
798 void SV_SendNop (client_t *client)
800 sizebuf_t msg;
801 byte buf[4];
803 msg.data = buf;
804 msg.maxsize = sizeof(buf);
805 msg.cursize = 0;
807 MSG_WriteChar (&msg, svc_nop);
809 if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
810 SV_DropClient (true); // if the message couldn't send, kick off
811 client->last_message = realtime;
815 =======================
816 SV_SendClientMessages
817 =======================
819 void SV_SendClientMessages (void)
821 int i;
823 // update frags, names, etc
824 SV_UpdateToReliableMessages ();
826 // build individual updates
827 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
829 if (!host_client->active)
830 continue;
832 if (host_client->spawned)
834 if (!SV_SendClientDatagram (host_client))
835 continue;
837 else
839 // the player isn't totally in the game yet
840 // send small keepalive messages if too much time has passed
841 // send a full message when the next signon stage has been requested
842 // some other message data (name changes, etc) may accumulate
843 // between signon stages
844 if (!host_client->sendsignon)
846 if (realtime - host_client->last_message > 5)
847 SV_SendNop (host_client);
848 continue; // don't send out non-signon messages
852 // check for an overflowed message. Should only happen
853 // on a very fucked up connection that backs up a lot, then
854 // changes level
855 if (host_client->message.overflowed)
857 SV_DropClient (true);
858 host_client->message.overflowed = false;
859 continue;
862 if (host_client->message.cursize || host_client->dropasap)
864 if (!NET_CanSendMessage (host_client->netconnection))
866 // I_Printf ("can't write\n");
867 continue;
870 if (host_client->dropasap)
871 SV_DropClient (false); // went to another level
872 else
874 if (NET_SendMessage (host_client->netconnection
875 , &host_client->message) == -1)
876 SV_DropClient (true); // if the message couldn't send, kick off
877 SZ_Clear (&host_client->message);
878 host_client->last_message = realtime;
879 host_client->sendsignon = false;
885 // clear muzzle flashes
886 SV_CleanupEnts ();
891 ==============================================================================
893 SERVER SPAWNING
895 ==============================================================================
899 ================
900 SV_ModelIndex
902 ================
904 int SV_ModelIndex (char *name)
906 int i;
908 if (!name || !name[0])
909 return 0;
911 for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
912 if (!strcmp(sv.model_precache[i], name))
913 return i;
914 if (i==MAX_MODELS || !sv.model_precache[i])
915 Sys_Error ("SV_ModelIndex: model %s not precached", name);
916 return i;
920 ================
921 SV_CreateBaseline
923 ================
925 void SV_CreateBaseline (void)
927 int i;
928 edict_t *svent;
929 int entnum;
931 for (entnum = 0; entnum < sv.num_edicts ; entnum++)
933 // get the current server version
934 svent = EDICT_NUM(entnum);
935 if (svent->free)
936 continue;
937 if (entnum > svs.maxclients && !svent->v.modelindex)
938 continue;
941 // create entity baseline
943 VectorCopy (svent->v.origin, svent->baseline.origin);
944 VectorCopy (svent->v.angles, svent->baseline.angles);
945 svent->baseline.frame = svent->v.frame;
946 svent->baseline.skin = svent->v.skin;
947 if (entnum > 0 && entnum <= svs.maxclients)
949 svent->baseline.colormap = entnum;
950 svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
952 else
954 svent->baseline.colormap = 0;
955 svent->baseline.modelindex =
956 SV_ModelIndex(pr_strings + svent->v.model);
960 // add to the message
962 MSG_WriteByte (&sv.signon,svc_spawnbaseline);
963 MSG_WriteShort (&sv.signon,entnum);
965 MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
966 MSG_WriteByte (&sv.signon, svent->baseline.frame);
967 MSG_WriteByte (&sv.signon, svent->baseline.colormap);
968 MSG_WriteByte (&sv.signon, svent->baseline.skin);
969 for (i=0 ; i<3 ; i++)
971 MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]);
972 MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
979 ================
980 SV_SendReconnect
982 Tell all the clients that the server is changing levels
983 ================
985 void SV_SendReconnect (void)
987 char data[128];
988 sizebuf_t msg;
990 msg.data = data;
991 msg.cursize = 0;
992 msg.maxsize = sizeof(data);
994 MSG_WriteChar (&msg, svc_stufftext);
995 MSG_WriteString (&msg, "reconnect\n");
996 NET_SendToAll (&msg, 5);
998 if (cls.state != ca_dedicated)
999 #ifdef QUAKE2
1000 Cbuf_InsertText ("reconnect\n");
1001 #else
1002 Cmd_ExecuteString ("reconnect\n", src_command);
1003 #endif
1008 ================
1009 SV_SaveSpawnparms
1011 Grabs the current state of each client for saving across the
1012 transition to another level
1013 ================
1015 void SV_SaveSpawnparms (void)
1017 int i, j;
1019 svs.serverflags = pr_global_struct->serverflags;
1021 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1023 if (!host_client->active)
1024 continue;
1026 // call the progs to get default spawn parms for the new client
1027 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1028 PR_ExecuteProgram (pr_global_struct->SetChangeParms);
1029 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1030 host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
1036 ================
1037 SV_SpawnServer
1039 This is called at the start of each level
1040 ================
1042 extern float scr_centertime_off;
1044 #ifdef QUAKE2
1045 void SV_SpawnServer (char *server, char *startspot)
1046 #else
1047 void SV_SpawnServer (char *server)
1048 #endif
1050 edict_t *ent;
1051 int i;
1053 // let's not have any servers with no name
1054 if (hostname.string[0] == 0)
1055 Cvar_Set ("hostname", "UNNAMED");
1056 scr_centertime_off = 0;
1058 Con_DPrintf ("SpawnServer: %s\n",server);
1059 svs.changelevel_issued = false; // now safe to issue another
1062 // tell all connected clients that we are going to a new level
1064 if (sv.active)
1066 SV_SendReconnect ();
1070 // make cvars consistant
1072 if (coop.value)
1073 Cvar_SetValue ("deathmatch", 0);
1074 current_skill = (int)(skill.value + 0.5);
1075 if (current_skill < 0)
1076 current_skill = 0;
1077 if (current_skill > 3)
1078 current_skill = 3;
1080 Cvar_SetValue ("skill", (float)current_skill);
1083 // set up the new server
1085 Host_ClearMemory ();
1087 memset (&sv, 0, sizeof(sv));
1089 strcpy (sv.name, server);
1090 #ifdef QUAKE2
1091 if (startspot)
1092 strcpy(sv.startspot, startspot);
1093 #endif
1095 // load progs to get entity field count
1096 PR_LoadProgs ();
1098 // allocate server memory
1099 sv.max_edicts = MAX_EDICTS;
1101 sv.edicts = Hunk_AllocName (sv.max_edicts*pr_edict_size, "edicts");
1103 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1104 sv.datagram.cursize = 0;
1105 sv.datagram.data = sv.datagram_buf;
1107 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1108 sv.reliable_datagram.cursize = 0;
1109 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1111 sv.signon.maxsize = sizeof(sv.signon_buf);
1112 sv.signon.cursize = 0;
1113 sv.signon.data = sv.signon_buf;
1115 // leave slots at start for clients only
1116 sv.num_edicts = svs.maxclients+1;
1117 for (i=0 ; i<svs.maxclients ; i++)
1119 ent = EDICT_NUM(i+1);
1120 svs.clients[i].edict = ent;
1123 sv.state = ss_loading;
1124 sv.paused = false;
1126 sv.time = 1.0;
1128 strcpy (sv.name, server);
1129 sprintf (sv.modelname,"maps/%s.bsp", server);
1130 sv.worldmodel = Mod_ForName (sv.modelname, false);
1131 if (!sv.worldmodel)
1133 Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
1134 sv.active = false;
1135 return;
1137 sv.models[1] = sv.worldmodel;
1140 // clear world interaction links
1142 SV_ClearWorld ();
1144 sv.sound_precache[0] = pr_strings;
1146 sv.model_precache[0] = pr_strings;
1147 sv.model_precache[1] = sv.modelname;
1148 for (i=1 ; i<sv.worldmodel->numsubmodels ; i++)
1150 sv.model_precache[1+i] = localmodels[i];
1151 sv.models[i+1] = Mod_ForName (localmodels[i], false);
1155 // load the rest of the entities
1157 ent = EDICT_NUM(0);
1158 memset (&ent->v, 0, progs->entityfields * 4);
1159 ent->free = false;
1160 ent->v.model = sv.worldmodel->name - pr_strings;
1161 ent->v.modelindex = 1; // world model
1162 ent->v.solid = SOLID_BSP;
1163 ent->v.movetype = MOVETYPE_PUSH;
1165 if (coop.value)
1166 pr_global_struct->coop = coop.value;
1167 else
1168 pr_global_struct->deathmatch = deathmatch.value;
1170 pr_global_struct->mapname = sv.name - pr_strings;
1171 #ifdef QUAKE2
1172 pr_global_struct->startspot = sv.startspot - pr_strings;
1173 #endif
1175 // serverflags are for cross level information (sigils)
1176 pr_global_struct->serverflags = svs.serverflags;
1178 ED_LoadFromFile (sv.worldmodel->entities);
1180 sv.active = true;
1182 // all setup is completed, any further precache statements are errors
1183 sv.state = ss_active;
1185 // run two frames to allow everything to settle
1186 host_frametime = 0.1;
1187 SV_Physics ();
1188 SV_Physics ();
1190 // create a baseline for more efficient communications
1191 SV_CreateBaseline ();
1193 // send serverinfo to all connected clients
1194 for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1195 if (host_client->active)
1196 SV_SendServerinfo (host_client);
1198 Con_DPrintf ("Server spawned.\n");