2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl.input.c -- builds an intended movement command to send to the server
22 // Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
28 ===============================================================================
32 Continuous button event tracking is complicated by the fact that two different
33 input sources (say, mouse button 1 and the control key) can both press the
34 same button, but the button should only be released when both of the
35 pressing key have been released.
37 When a key event issues a button command (+forward, +attack, etc), it appends
38 its key number as a parameter to the command so it can be matched up with
41 state bit 0 is the current state of the key
42 state bit 1 is edge triggered on the up to down transition
43 state bit 2 is edge triggered on the down to up transition
45 ===============================================================================
49 kbutton_t in_mlook
, in_klook
;
50 kbutton_t in_left
, in_right
, in_forward
, in_back
;
51 kbutton_t in_lookup
, in_lookdown
, in_moveleft
, in_moveright
;
52 kbutton_t in_strafe
, in_speed
, in_use
, in_jump
, in_attack
;
53 kbutton_t in_up
, in_down
;
58 void KeyDown (kbutton_t
*b
)
67 k
= -1; // typed manually at the console for continuous down
69 if (k
== b
->down
[0] || k
== b
->down
[1])
70 return; // repeating key
78 Con_Printf ("Three keys down for a button!\n");
84 b
->state
|= 1 + 2; // down + impulse down
87 void KeyUp (kbutton_t
*b
)
96 { // typed manually at the console, assume for unsticking, so clear all
97 b
->down
[0] = b
->down
[1] = 0;
98 b
->state
= 4; // impulse up
104 else if (b
->down
[1] == k
)
107 return; // key up without coresponding down (menu pass through)
108 if (b
->down
[0] || b
->down
[1])
109 return; // some other key is still holding it down
112 return; // still up (this should not happen)
113 b
->state
&= ~1; // now up
114 b
->state
|= 4; // impulse up
117 void IN_KLookDown (void) {KeyDown(&in_klook
);}
118 void IN_KLookUp (void) {KeyUp(&in_klook
);}
119 void IN_MLookDown (void) {KeyDown(&in_mlook
);}
120 void IN_MLookUp (void) {
122 if ( !(in_mlook
.state
&1) && lookspring
.value
)
125 void IN_UpDown(void) {KeyDown(&in_up
);}
126 void IN_UpUp(void) {KeyUp(&in_up
);}
127 void IN_DownDown(void) {KeyDown(&in_down
);}
128 void IN_DownUp(void) {KeyUp(&in_down
);}
129 void IN_LeftDown(void) {KeyDown(&in_left
);}
130 void IN_LeftUp(void) {KeyUp(&in_left
);}
131 void IN_RightDown(void) {KeyDown(&in_right
);}
132 void IN_RightUp(void) {KeyUp(&in_right
);}
133 void IN_ForwardDown(void) {KeyDown(&in_forward
);}
134 void IN_ForwardUp(void) {KeyUp(&in_forward
);}
135 void IN_BackDown(void) {KeyDown(&in_back
);}
136 void IN_BackUp(void) {KeyUp(&in_back
);}
137 void IN_LookupDown(void) {KeyDown(&in_lookup
);}
138 void IN_LookupUp(void) {KeyUp(&in_lookup
);}
139 void IN_LookdownDown(void) {KeyDown(&in_lookdown
);}
140 void IN_LookdownUp(void) {KeyUp(&in_lookdown
);}
141 void IN_MoveleftDown(void) {KeyDown(&in_moveleft
);}
142 void IN_MoveleftUp(void) {KeyUp(&in_moveleft
);}
143 void IN_MoverightDown(void) {KeyDown(&in_moveright
);}
144 void IN_MoverightUp(void) {KeyUp(&in_moveright
);}
146 void IN_SpeedDown(void) {KeyDown(&in_speed
);}
147 void IN_SpeedUp(void) {KeyUp(&in_speed
);}
148 void IN_StrafeDown(void) {KeyDown(&in_strafe
);}
149 void IN_StrafeUp(void) {KeyUp(&in_strafe
);}
151 void IN_AttackDown(void) {KeyDown(&in_attack
);}
152 void IN_AttackUp(void) {KeyUp(&in_attack
);}
154 void IN_UseDown (void) {KeyDown(&in_use
);}
155 void IN_UseUp (void) {KeyUp(&in_use
);}
156 void IN_JumpDown (void) {KeyDown(&in_jump
);}
157 void IN_JumpUp (void) {KeyUp(&in_jump
);}
159 void IN_Impulse (void) {in_impulse
=Q_atoi(Cmd_Argv(1));}
165 Returns 0.25 if a key was pressed and released during the frame,
166 0.5 if it was pressed and held
167 0 if held then released, and
168 1.0 if held for the entire time
171 float CL_KeyState (kbutton_t
*key
)
174 qboolean impulsedown
, impulseup
, down
;
176 impulsedown
= key
->state
& 2;
177 impulseup
= key
->state
& 4;
178 down
= key
->state
& 1;
181 if (impulsedown
&& !impulseup
)
184 val
= 0.5; // pressed and held this frame
186 val
= 0; // I_Error ();
188 if (impulseup
&& !impulsedown
)
191 val
= 0; // I_Error ();
193 val
= 0; // released this frame
195 if (!impulsedown
&& !impulseup
)
198 val
= 1.0; // held the entire frame
200 val
= 0; // up the entire frame
202 if (impulsedown
&& impulseup
)
205 val
= 0.75; // released and re-pressed this frame
207 val
= 0.25; // pressed and released this frame
210 key
->state
&= 1; // clear impulses
218 //==========================================================================
220 cvar_t cl_upspeed
= {"cl_upspeed","200"};
221 cvar_t cl_forwardspeed
= {"cl_forwardspeed","200", true};
222 cvar_t cl_backspeed
= {"cl_backspeed","200", true};
223 cvar_t cl_sidespeed
= {"cl_sidespeed","350"};
225 cvar_t cl_movespeedkey
= {"cl_movespeedkey","2.0"};
227 cvar_t cl_yawspeed
= {"cl_yawspeed","140"};
228 cvar_t cl_pitchspeed
= {"cl_pitchspeed","150"};
230 cvar_t cl_anglespeedkey
= {"cl_anglespeedkey","1.5"};
237 Moves the local angle positions
240 void CL_AdjustAngles (void)
245 if (in_speed
.state
& 1)
246 speed
= host_frametime
* cl_anglespeedkey
.value
;
248 speed
= host_frametime
;
250 if (!(in_strafe
.state
& 1))
252 cl
.viewangles
[YAW
] -= speed
*cl_yawspeed
.value
*CL_KeyState (&in_right
);
253 cl
.viewangles
[YAW
] += speed
*cl_yawspeed
.value
*CL_KeyState (&in_left
);
254 cl
.viewangles
[YAW
] = anglemod(cl
.viewangles
[YAW
]);
256 if (in_klook
.state
& 1)
259 cl
.viewangles
[PITCH
] -= speed
*cl_pitchspeed
.value
* CL_KeyState (&in_forward
);
260 cl
.viewangles
[PITCH
] += speed
*cl_pitchspeed
.value
* CL_KeyState (&in_back
);
263 up
= CL_KeyState (&in_lookup
);
264 down
= CL_KeyState(&in_lookdown
);
266 cl
.viewangles
[PITCH
] -= speed
*cl_pitchspeed
.value
* up
;
267 cl
.viewangles
[PITCH
] += speed
*cl_pitchspeed
.value
* down
;
272 if (cl
.viewangles
[PITCH
] > 80)
273 cl
.viewangles
[PITCH
] = 80;
274 if (cl
.viewangles
[PITCH
] < -70)
275 cl
.viewangles
[PITCH
] = -70;
277 if (cl
.viewangles
[ROLL
] > 50)
278 cl
.viewangles
[ROLL
] = 50;
279 if (cl
.viewangles
[ROLL
] < -50)
280 cl
.viewangles
[ROLL
] = -50;
288 Send the intended movement message to the server
291 void CL_BaseMove (usercmd_t
*cmd
)
293 if (cls
.signon
!= SIGNONS
)
298 Q_memset (cmd
, 0, sizeof(*cmd
));
300 if (in_strafe
.state
& 1)
302 cmd
->sidemove
+= cl_sidespeed
.value
* CL_KeyState (&in_right
);
303 cmd
->sidemove
-= cl_sidespeed
.value
* CL_KeyState (&in_left
);
306 cmd
->sidemove
+= cl_sidespeed
.value
* CL_KeyState (&in_moveright
);
307 cmd
->sidemove
-= cl_sidespeed
.value
* CL_KeyState (&in_moveleft
);
309 cmd
->upmove
+= cl_upspeed
.value
* CL_KeyState (&in_up
);
310 cmd
->upmove
-= cl_upspeed
.value
* CL_KeyState (&in_down
);
312 if (! (in_klook
.state
& 1) )
314 cmd
->forwardmove
+= cl_forwardspeed
.value
* CL_KeyState (&in_forward
);
315 cmd
->forwardmove
-= cl_backspeed
.value
* CL_KeyState (&in_back
);
319 // adjust for speed key
321 if (in_speed
.state
& 1)
323 cmd
->forwardmove
*= cl_movespeedkey
.value
;
324 cmd
->sidemove
*= cl_movespeedkey
.value
;
325 cmd
->upmove
*= cl_movespeedkey
.value
;
329 cmd
->lightlevel
= cl
.light_level
;
340 void CL_SendMove (usercmd_t
*cmd
)
354 // send the movement message
356 MSG_WriteByte (&buf
, clc_move
);
358 MSG_WriteFloat (&buf
, cl
.mtime
[0]); // so server can get ping times
360 for (i
=0 ; i
<3 ; i
++)
361 MSG_WriteAngle (&buf
, cl
.viewangles
[i
]);
363 MSG_WriteShort (&buf
, cmd
->forwardmove
);
364 MSG_WriteShort (&buf
, cmd
->sidemove
);
365 MSG_WriteShort (&buf
, cmd
->upmove
);
372 if ( in_attack
.state
& 3 )
374 in_attack
.state
&= ~2;
376 if (in_jump
.state
& 3)
380 MSG_WriteByte (&buf
, bits
);
382 MSG_WriteByte (&buf
, in_impulse
);
389 MSG_WriteByte (&buf
, cmd
->lightlevel
);
393 // deliver the message
395 if (cls
.demoplayback
)
399 // allways dump the first two message, because it may contain leftover inputs
400 // from the last level
402 if (++cl
.movemessages
<= 2)
405 if (NET_SendUnreliableMessage (cls
.netcon
, &buf
) == -1)
407 Con_Printf ("CL_SendMove: lost server connection\n");
417 void CL_InitInput (void)
419 Cmd_AddCommand ("+moveup",IN_UpDown
);
420 Cmd_AddCommand ("-moveup",IN_UpUp
);
421 Cmd_AddCommand ("+movedown",IN_DownDown
);
422 Cmd_AddCommand ("-movedown",IN_DownUp
);
423 Cmd_AddCommand ("+left",IN_LeftDown
);
424 Cmd_AddCommand ("-left",IN_LeftUp
);
425 Cmd_AddCommand ("+right",IN_RightDown
);
426 Cmd_AddCommand ("-right",IN_RightUp
);
427 Cmd_AddCommand ("+forward",IN_ForwardDown
);
428 Cmd_AddCommand ("-forward",IN_ForwardUp
);
429 Cmd_AddCommand ("+back",IN_BackDown
);
430 Cmd_AddCommand ("-back",IN_BackUp
);
431 Cmd_AddCommand ("+lookup", IN_LookupDown
);
432 Cmd_AddCommand ("-lookup", IN_LookupUp
);
433 Cmd_AddCommand ("+lookdown", IN_LookdownDown
);
434 Cmd_AddCommand ("-lookdown", IN_LookdownUp
);
435 Cmd_AddCommand ("+strafe", IN_StrafeDown
);
436 Cmd_AddCommand ("-strafe", IN_StrafeUp
);
437 Cmd_AddCommand ("+moveleft", IN_MoveleftDown
);
438 Cmd_AddCommand ("-moveleft", IN_MoveleftUp
);
439 Cmd_AddCommand ("+moveright", IN_MoverightDown
);
440 Cmd_AddCommand ("-moveright", IN_MoverightUp
);
441 Cmd_AddCommand ("+speed", IN_SpeedDown
);
442 Cmd_AddCommand ("-speed", IN_SpeedUp
);
443 Cmd_AddCommand ("+attack", IN_AttackDown
);
444 Cmd_AddCommand ("-attack", IN_AttackUp
);
445 Cmd_AddCommand ("+use", IN_UseDown
);
446 Cmd_AddCommand ("-use", IN_UseUp
);
447 Cmd_AddCommand ("+jump", IN_JumpDown
);
448 Cmd_AddCommand ("-jump", IN_JumpUp
);
449 Cmd_AddCommand ("impulse", IN_Impulse
);
450 Cmd_AddCommand ("+klook", IN_KLookDown
);
451 Cmd_AddCommand ("-klook", IN_KLookUp
);
452 Cmd_AddCommand ("+mlook", IN_MLookDown
);
453 Cmd_AddCommand ("-mlook", IN_MLookUp
);