2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // net.h -- quake's interface to the networking layer
25 unsigned char sa_data
[14];
29 #define NET_NAMELEN 64
31 #define NET_MAXMESSAGE 8192
32 #define NET_HEADERSIZE (2 * sizeof(unsigned int))
33 #define NET_DATAGRAMSIZE (MAX_DATAGRAM + NET_HEADERSIZE)
36 #define NETFLAG_LENGTH_MASK 0x0000ffff
37 #define NETFLAG_DATA 0x00010000
38 #define NETFLAG_ACK 0x00020000
39 #define NETFLAG_NAK 0x00040000
40 #define NETFLAG_EOM 0x00080000
41 #define NETFLAG_UNRELIABLE 0x00100000
42 #define NETFLAG_CTL 0x80000000
45 #define NET_PROTOCOL_VERSION 3
47 // This is the network info/connection protocol. It is used to find Quake
48 // servers, get info about them, and connect to them. Once connected, the
49 // Quake game protocol (documented elsewhere) is used.
53 // game_name is currently always "QUAKE", but is there so this same protocol
54 // can be used for future games as well; can you say Quake2?
57 // string game_name "QUAKE"
58 // byte net_protocol_version NET_PROTOCOL_VERSION
61 // string game_name "QUAKE"
62 // byte net_protocol_version NET_PROTOCOL_VERSION
79 // string server_address
82 // byte current_players
84 // byte protocol_version NET_PROTOCOL_VERSION
99 // There are two address forms used above. The short form is just a
100 // port number. The address that goes along with the port is defined as
101 // "whatever address you receive this reponse from". This lets us use
102 // the host OS to solve the problem of multiple host addresses (possibly
103 // with no routing between them); the host will use the right address
104 // when we reply to the inbound connection request. The long from is
105 // a full address and port in a string. It is used for returning the
106 // address of a server that is not running locally.
108 #define CCREQ_CONNECT 0x01
109 #define CCREQ_SERVER_INFO 0x02
110 #define CCREQ_PLAYER_INFO 0x03
111 #define CCREQ_RULE_INFO 0x04
113 #define CCREP_ACCEPT 0x81
114 #define CCREP_REJECT 0x82
115 #define CCREP_SERVER_INFO 0x83
116 #define CCREP_PLAYER_INFO 0x84
117 #define CCREP_RULE_INFO 0x85
119 typedef struct qsocket_s
121 struct qsocket_s
*next
;
123 double lastMessageTime
;
126 qboolean disconnected
;
135 unsigned int ackSequence
;
136 unsigned int sendSequence
;
137 unsigned int unreliableSendSequence
;
138 int sendMessageLength
;
139 byte sendMessage
[NET_MAXMESSAGE
];
141 unsigned int receiveSequence
;
142 unsigned int unreliableReceiveSequence
;
143 int receiveMessageLength
;
144 byte receiveMessage
[NET_MAXMESSAGE
];
146 struct qsockaddr addr
;
147 char address
[NET_NAMELEN
];
151 extern qsocket_t
*net_activeSockets
;
152 extern qsocket_t
*net_freeSockets
;
153 extern int net_numsockets
;
158 qboolean initialized
;
161 void (*Shutdown
) (void);
162 void (*Listen
) (qboolean state
);
163 int (*OpenSocket
) (int port
);
164 int (*CloseSocket
) (int socket
);
165 int (*Connect
) (int socket
, struct qsockaddr
*addr
);
166 int (*CheckNewConnections
) (void);
167 int (*Read
) (int socket
, byte
*buf
, int len
, struct qsockaddr
*addr
);
168 int (*Write
) (int socket
, byte
*buf
, int len
, struct qsockaddr
*addr
);
169 int (*Broadcast
) (int socket
, byte
*buf
, int len
);
170 char * (*AddrToString
) (struct qsockaddr
*addr
);
171 int (*StringToAddr
) (char *string
, struct qsockaddr
*addr
);
172 int (*GetSocketAddr
) (int socket
, struct qsockaddr
*addr
);
173 int (*GetNameFromAddr
) (struct qsockaddr
*addr
, char *name
);
174 int (*GetAddrFromName
) (char *name
, struct qsockaddr
*addr
);
175 int (*AddrCompare
) (struct qsockaddr
*addr1
, struct qsockaddr
*addr2
);
176 int (*GetSocketPort
) (struct qsockaddr
*addr
);
177 int (*SetSocketPort
) (struct qsockaddr
*addr
, int port
);
180 #define MAX_NET_DRIVERS 8
181 extern int net_numlandrivers
;
182 extern net_landriver_t net_landrivers
[MAX_NET_DRIVERS
];
187 qboolean initialized
;
189 void (*Listen
) (qboolean state
);
190 void (*SearchForHosts
) (qboolean xmit
);
191 qsocket_t
*(*Connect
) (char *host
);
192 qsocket_t
*(*CheckNewConnections
) (void);
193 int (*QGetMessage
) (qsocket_t
*sock
);
194 int (*QSendMessage
) (qsocket_t
*sock
, sizebuf_t
*data
);
195 int (*SendUnreliableMessage
) (qsocket_t
*sock
, sizebuf_t
*data
);
196 qboolean (*CanSendMessage
) (qsocket_t
*sock
);
197 qboolean (*CanSendUnreliableMessage
) (qsocket_t
*sock
);
198 void (*Close
) (qsocket_t
*sock
);
199 void (*Shutdown
) (void);
203 extern int net_numdrivers
;
204 extern net_driver_t net_drivers
[MAX_NET_DRIVERS
];
206 extern int DEFAULTnet_hostport
;
207 extern int net_hostport
;
209 extern int net_driverlevel
;
210 extern cvar_t hostname
;
211 extern char playername
[];
212 extern int playercolor
;
214 extern int messagesSent
;
215 extern int messagesReceived
;
216 extern int unreliableMessagesSent
;
217 extern int unreliableMessagesReceived
;
219 qsocket_t
*NET_NewQSocket (void);
220 void NET_FreeQSocket(qsocket_t
*);
221 double SetNetTime(void);
224 #define HOSTCACHESIZE 8
235 struct qsockaddr addr
;
238 extern int hostCacheCount
;
239 extern hostcache_t hostcache
[HOSTCACHESIZE
];
241 #if !defined(_WIN32 ) && !defined (__linux__) && !defined (__sun__)
243 extern unsigned long htonl (unsigned long hostlong
);
246 extern unsigned short htons (unsigned short hostshort
);
249 extern unsigned long ntohl (unsigned long netlong
);
252 extern unsigned short ntohs (unsigned short netshort
);
257 qboolean
IsID(struct qsockaddr
*addr
);
260 //============================================================================
262 // public network functions
264 //============================================================================
266 extern double net_time
;
267 extern sizebuf_t net_message
;
268 extern int net_activeconnections
;
270 void NET_Init (void);
271 void NET_Shutdown (void);
273 struct qsocket_s
*NET_CheckNewConnections (void);
274 // returns a new connection number if there is one pending, else -1
276 struct qsocket_s
*NET_Connect (char *host
);
277 // called by client to connect to a host. Returns -1 if not able to
279 qboolean
NET_CanSendMessage (qsocket_t
*sock
);
280 // Returns true or false if the given qsocket can currently accept a
281 // message to be transmitted.
283 int NET_GetMessage (struct qsocket_s
*sock
);
284 // returns data in net_message sizebuf
285 // returns 0 if no data is waiting
286 // returns 1 if a message was received
287 // returns 2 if an unreliable message was received
288 // returns -1 if the connection died
290 int NET_SendMessage (struct qsocket_s
*sock
, sizebuf_t
*data
);
291 int NET_SendUnreliableMessage (struct qsocket_s
*sock
, sizebuf_t
*data
);
292 // returns 0 if the message connot be delivered reliably, but the connection
293 // is still considered valid
294 // returns 1 if the message was sent properly
295 // returns -1 if the connection died
297 int NET_SendToAll(sizebuf_t
*data
, int blocktime
);
298 // This is a reliable *blocking* send to all attached clients.
301 void NET_Close (struct qsocket_s
*sock
);
302 // if a dead connection is returned by a get or send function, this function
303 // should be called when it is convenient
305 // Server calls when a client is kicked off for a game related misbehavior
306 // like an illegal protocal conversation. Client calls when disconnecting
308 // A netcon_t number will not be reused until this function is called for it
313 typedef struct _PollProcedure
315 struct _PollProcedure
*next
;
321 void SchedulePollProcedure(PollProcedure
*pp
, double timeOffset
);
323 extern qboolean serialAvailable
;
324 extern qboolean ipxAvailable
;
325 extern qboolean tcpipAvailable
;
326 extern char my_ipx_address
[NET_NAMELEN
];
327 extern char my_tcpip_address
[NET_NAMELEN
];
328 extern void (*GetComPortConfig
) (int portNumber
, int *port
, int *irq
, int *baud
, qboolean
*useModem
);
329 extern void (*SetComPortConfig
) (int portNumber
, int port
, int irq
, int baud
, qboolean useModem
);
330 extern void (*GetModemConfig
) (int portNumber
, char *dialType
, char *clear
, char *init
, char *hangup
);
331 extern void (*SetModemConfig
) (int portNumber
, char *dialType
, char *clear
, char *init
, char *hangup
);
333 extern qboolean slistInProgress
;
334 extern qboolean slistSilent
;
335 extern qboolean slistLocal
;
337 void NET_Slist_f (void);