# Correct the needed linklibs in curl-config also.
[AROS-Contrib.git] / Games / Doom / info.c
blob98179ac5b67a0037edbffa39f71a722ab3b4ab23
1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
3 //
4 // $Id$
5 //
6 // Copyright (C) 1993-1996 by id Software, Inc.
7 //
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
15 // for more details.
17 // $Log$
18 // Revision 1.1 2000/02/29 18:21:04 stegerg
19 // Doom port based on ADoomPPC. Read README.AROS!
22 // DESCRIPTION:
23 // Thing frame/state LUT,
24 // generated by multigen utilitiy.
25 // This one is the original DOOM version, preserved.
27 //-----------------------------------------------------------------------------
29 static const char
30 rcsid[] = "$Id$";
32 // Data.
33 #include "doomdef.h"
34 #include "sounds.h"
35 #include "m_fixed.h"
37 #ifdef __GNUG__
38 #pragma implementation "info.h"
39 #endif
40 #include "info.h"
42 #include "p_mobj.h"
44 char *sprnames[NUMSPRITES+1] = {
45 "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
46 "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
47 "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
48 "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
49 "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
50 "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
51 "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
52 "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
53 "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
54 "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
55 "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
56 "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
57 "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
58 "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",NULL
62 // Doesn't work with g++, needs actionf_p1
63 void A_Light0();
64 void A_WeaponReady();
65 void A_Lower();
66 void A_Raise();
67 void A_Punch();
68 void A_ReFire();
69 void A_FirePistol();
70 void A_Light1();
71 void A_FireShotgun();
72 void A_Light2();
73 void A_FireShotgun2();
74 void A_CheckReload();
75 void A_OpenShotgun2();
76 void A_LoadShotgun2();
77 void A_CloseShotgun2();
78 void A_FireCGun();
79 void A_GunFlash();
80 void A_FireMissile();
81 void A_Saw();
82 void A_FirePlasma();
83 void A_BFGsound();
84 void A_FireBFG();
85 void A_BFGSpray();
86 void A_Explode();
87 void A_Pain();
88 void A_PlayerScream();
89 void A_Fall();
90 void A_XScream();
91 void A_Look();
92 void A_Chase();
93 void A_FaceTarget();
94 void A_PosAttack();
95 void A_Scream();
96 void A_SPosAttack();
97 void A_VileChase();
98 void A_VileStart();
99 void A_VileTarget();
100 void A_VileAttack();
101 void A_StartFire();
102 void A_Fire();
103 void A_FireCrackle();
104 void A_Tracer();
105 void A_SkelWhoosh();
106 void A_SkelFist();
107 void A_SkelMissile();
108 void A_FatRaise();
109 void A_FatAttack1();
110 void A_FatAttack2();
111 void A_FatAttack3();
112 void A_BossDeath();
113 void A_CPosAttack();
114 void A_CPosRefire();
115 void A_TroopAttack();
116 void A_SargAttack();
117 void A_HeadAttack();
118 void A_BruisAttack();
119 void A_SkullAttack();
120 void A_Metal();
121 void A_SpidRefire();
122 void A_BabyMetal();
123 void A_BspiAttack();
124 void A_Hoof();
125 void A_CyberAttack();
126 void A_PainAttack();
127 void A_PainDie();
128 void A_KeenDie();
129 void A_BrainPain();
130 void A_BrainScream();
131 void A_BrainDie();
132 void A_BrainAwake();
133 void A_BrainSpit();
134 void A_SpawnSound();
135 void A_SpawnFly();
136 void A_BrainExplode();
139 FAR state_t states[NUMSTATES] = {
140 {SPR_TROO,0,-1,{NULL},S_NULL,0,0}, // S_NULL
141 {SPR_SHTG,4,0,{A_Light0},S_NULL,0,0}, // S_LIGHTDONE
142 {SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0}, // S_PUNCH
143 {SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
144 {SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0}, // S_PUNCHUP
145 {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0}, // S_PUNCH1
146 {SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0}, // S_PUNCH2
147 {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0}, // S_PUNCH3
148 {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0}, // S_PUNCH4
149 {SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0}, // S_PUNCH5
150 {SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},// S_PISTOL
151 {SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0}, // S_PISTOLDOWN
152 {SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0}, // S_PISTOLUP
153 {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0}, // S_PISTOL1
154 {SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},// S_PISTOL2
155 {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0}, // S_PISTOL3
156 {SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0}, // S_PISTOL4
157 {SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0}, // S_PISTOLFLASH
158 {SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0}, // S_SGUN
159 {SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0}, // S_SGUNDOWN
160 {SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0}, // S_SGUNUP
161 {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0}, // S_SGUN1
162 {SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0}, // S_SGUN2
163 {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0}, // S_SGUN3
164 {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0}, // S_SGUN4
165 {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0}, // S_SGUN5
166 {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0}, // S_SGUN6
167 {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0}, // S_SGUN7
168 {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0}, // S_SGUN8
169 {SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0}, // S_SGUN9
170 {SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0}, // S_SGUNFLASH1
171 {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0}, // S_SGUNFLASH2
172 {SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0}, // S_DSGUN
173 {SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0}, // S_DSGUNDOWN
174 {SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0}, // S_DSGUNUP
175 {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0}, // S_DSGUN1
176 {SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0}, // S_DSGUN2
177 {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0}, // S_DSGUN3
178 {SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0}, // S_DSGUN4
179 {SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0}, // S_DSGUN5
180 {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0}, // S_DSGUN6
181 {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0}, // S_DSGUN7
182 {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0}, // S_DSGUN8
183 {SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0}, // S_DSGUN9
184 {SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0}, // S_DSGUN10
185 {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0}, // S_DSNR1
186 {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0}, // S_DSNR2
187 {SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1
188 {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
189 {SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0}, // S_CHAIN
190 {SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0}, // S_CHAINDOWN
191 {SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0}, // S_CHAINUP
192 {SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0}, // S_CHAIN1
193 {SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0}, // S_CHAIN2
194 {SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0}, // S_CHAIN3
195 {SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0}, // S_CHAINFLASH1
196 {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0}, // S_CHAINFLASH2
197 {SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0}, // S_MISSILE
198 {SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0}, // S_MISSILEDOWN
199 {SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0}, // S_MISSILEUP
200 {SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0}, // S_MISSILE1
201 {SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0}, // S_MISSILE2
202 {SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0}, // S_MISSILE3
203 {SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1
204 {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2
205 {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
206 {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
207 {SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0}, // S_SAW
208 {SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0}, // S_SAWB
209 {SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0}, // S_SAWDOWN
210 {SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0}, // S_SAWUP
211 {SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0}, // S_SAW1
212 {SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0}, // S_SAW2
213 {SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0}, // S_SAW3
214 {SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0}, // S_PLASMA
215 {SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0}, // S_PLASMADOWN
216 {SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0}, // S_PLASMAUP
217 {SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0}, // S_PLASMA1
218 {SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0}, // S_PLASMA2
219 {SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH1
220 {SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0}, // S_PLASMAFLASH2
221 {SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0}, // S_BFG
222 {SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0}, // S_BFGDOWN
223 {SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0}, // S_BFGUP
224 {SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0}, // S_BFG1
225 {SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0}, // S_BFG2
226 {SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0}, // S_BFG3
227 {SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0}, // S_BFG4
228 {SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0}, // S_BFGFLASH1
229 {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0}, // S_BFGFLASH2
230 {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0}, // S_BLOOD1
231 {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0}, // S_BLOOD2
232 {SPR_BLUD,0,8,{NULL},S_NULL,0,0}, // S_BLOOD3
233 {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0}, // S_PUFF1
234 {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0}, // S_PUFF2
235 {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0}, // S_PUFF3
236 {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_PUFF4
237 {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0}, // S_TBALL1
238 {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0}, // S_TBALL2
239 {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0}, // S_TBALLX1
240 {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0}, // S_TBALLX2
241 {SPR_BAL1,32772,6,{NULL},S_NULL,0,0}, // S_TBALLX3
242 {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0}, // S_RBALL1
243 {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0}, // S_RBALL2
244 {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0}, // S_RBALLX1
245 {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0}, // S_RBALLX2
246 {SPR_BAL2,32772,6,{NULL},S_NULL,0,0}, // S_RBALLX3
247 {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0}, // S_PLASBALL
248 {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0}, // S_PLASBALL2
249 {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0}, // S_PLASEXP
250 {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0}, // S_PLASEXP2
251 {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0}, // S_PLASEXP3
252 {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0}, // S_PLASEXP4
253 {SPR_PLSE,32772,4,{NULL},S_NULL,0,0}, // S_PLASEXP5
254 {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0}, // S_ROCKET
255 {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0}, // S_BFGSHOT
256 {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0}, // S_BFGSHOT2
257 {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0}, // S_BFGLAND
258 {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0}, // S_BFGLAND2
259 {SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0}, // S_BFGLAND3
260 {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0}, // S_BFGLAND4
261 {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0}, // S_BFGLAND5
262 {SPR_BFE1,32773,8,{NULL},S_NULL,0,0}, // S_BFGLAND6
263 {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0}, // S_BFGEXP
264 {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0}, // S_BFGEXP2
265 {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0}, // S_BFGEXP3
266 {SPR_BFE2,32771,8,{NULL},S_NULL,0,0}, // S_BFGEXP4
267 {SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0}, // S_EXPLODE1
268 {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0}, // S_EXPLODE2
269 {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_EXPLODE3
270 {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0}, // S_TFOG
271 {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0}, // S_TFOG01
272 {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0}, // S_TFOG02
273 {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0}, // S_TFOG2
274 {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0}, // S_TFOG3
275 {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0}, // S_TFOG4
276 {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0}, // S_TFOG5
277 {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0}, // S_TFOG6
278 {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0}, // S_TFOG7
279 {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0}, // S_TFOG8
280 {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0}, // S_TFOG9
281 {SPR_TFOG,32777,6,{NULL},S_NULL,0,0}, // S_TFOG10
282 {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0}, // S_IFOG
283 {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0}, // S_IFOG01
284 {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0}, // S_IFOG02
285 {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0}, // S_IFOG2
286 {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0}, // S_IFOG3
287 {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0}, // S_IFOG4
288 {SPR_IFOG,32772,6,{NULL},S_NULL,0,0}, // S_IFOG5
289 {SPR_PLAY,0,-1,{NULL},S_NULL,0,0}, // S_PLAY
290 {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
291 {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
292 {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
293 {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
294 {SPR_PLAY,4,12,{NULL},S_PLAY,0,0}, // S_PLAY_ATK1
295 {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0}, // S_PLAY_ATK2
296 {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN
297 {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0}, // S_PLAY_PAIN2
298 {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0}, // S_PLAY_DIE1
299 {SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0}, // S_PLAY_DIE2
300 {SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0}, // S_PLAY_DIE3
301 {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0}, // S_PLAY_DIE4
302 {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0}, // S_PLAY_DIE5
303 {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0}, // S_PLAY_DIE6
304 {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_PLAY_DIE7
305 {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1
306 {SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2
307 {SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3
308 {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4
309 {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5
310 {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6
311 {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7
312 {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8
313 {SPR_PLAY,22,-1,{NULL},S_NULL,0,0}, // S_PLAY_XDIE9
314 {SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0}, // S_POSS_STND
315 {SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0}, // S_POSS_STND2
316 {SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0}, // S_POSS_RUN1
317 {SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0}, // S_POSS_RUN2
318 {SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0}, // S_POSS_RUN3
319 {SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0}, // S_POSS_RUN4
320 {SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0}, // S_POSS_RUN5
321 {SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0}, // S_POSS_RUN6
322 {SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0}, // S_POSS_RUN7
323 {SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0}, // S_POSS_RUN8
324 {SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0}, // S_POSS_ATK1
325 {SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0}, // S_POSS_ATK2
326 {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0}, // S_POSS_ATK3
327 {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0}, // S_POSS_PAIN
328 {SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0}, // S_POSS_PAIN2
329 {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0}, // S_POSS_DIE1
330 {SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0}, // S_POSS_DIE2
331 {SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0}, // S_POSS_DIE3
332 {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0}, // S_POSS_DIE4
333 {SPR_POSS,11,-1,{NULL},S_NULL,0,0}, // S_POSS_DIE5
334 {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0}, // S_POSS_XDIE1
335 {SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0}, // S_POSS_XDIE2
336 {SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0}, // S_POSS_XDIE3
337 {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0}, // S_POSS_XDIE4
338 {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0}, // S_POSS_XDIE5
339 {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0}, // S_POSS_XDIE6
340 {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0}, // S_POSS_XDIE7
341 {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0}, // S_POSS_XDIE8
342 {SPR_POSS,20,-1,{NULL},S_NULL,0,0}, // S_POSS_XDIE9
343 {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0}, // S_POSS_RAISE1
344 {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0}, // S_POSS_RAISE2
345 {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0}, // S_POSS_RAISE3
346 {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0}, // S_POSS_RAISE4
347 {SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0}, // S_SPOS_STND
348 {SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0}, // S_SPOS_STND2
349 {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0}, // S_SPOS_RUN1
350 {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0}, // S_SPOS_RUN2
351 {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0}, // S_SPOS_RUN3
352 {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0}, // S_SPOS_RUN4
353 {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0}, // S_SPOS_RUN5
354 {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0}, // S_SPOS_RUN6
355 {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0}, // S_SPOS_RUN7
356 {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0}, // S_SPOS_RUN8
357 {SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0}, // S_SPOS_ATK1
358 {SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0}, // S_SPOS_ATK2
359 {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_ATK3
360 {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN
361 {SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2
362 {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0}, // S_SPOS_DIE1
363 {SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0}, // S_SPOS_DIE2
364 {SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0}, // S_SPOS_DIE3
365 {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0}, // S_SPOS_DIE4
366 {SPR_SPOS,11,-1,{NULL},S_NULL,0,0}, // S_SPOS_DIE5
367 {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1
368 {SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2
369 {SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3
370 {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4
371 {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5
372 {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6
373 {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7
374 {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8
375 {SPR_SPOS,20,-1,{NULL},S_NULL,0,0}, // S_SPOS_XDIE9
376 {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1
377 {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2
378 {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3
379 {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4
380 {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5
381 {SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0}, // S_VILE_STND
382 {SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0}, // S_VILE_STND2
383 {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0}, // S_VILE_RUN1
384 {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0}, // S_VILE_RUN2
385 {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0}, // S_VILE_RUN3
386 {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0}, // S_VILE_RUN4
387 {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0}, // S_VILE_RUN5
388 {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0}, // S_VILE_RUN6
389 {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0}, // S_VILE_RUN7
390 {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0}, // S_VILE_RUN8
391 {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0}, // S_VILE_RUN9
392 {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0}, // S_VILE_RUN10
393 {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0}, // S_VILE_RUN11
394 {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0}, // S_VILE_RUN12
395 {SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0}, // S_VILE_ATK1
396 {SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0}, // S_VILE_ATK2
397 {SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0}, // S_VILE_ATK3
398 {SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0}, // S_VILE_ATK4
399 {SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0}, // S_VILE_ATK5
400 {SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0}, // S_VILE_ATK6
401 {SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0}, // S_VILE_ATK7
402 {SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0}, // S_VILE_ATK8
403 {SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0}, // S_VILE_ATK9
404 {SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0}, // S_VILE_ATK10
405 {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0}, // S_VILE_ATK11
406 {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0}, // S_VILE_HEAL1
407 {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0}, // S_VILE_HEAL2
408 {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0}, // S_VILE_HEAL3
409 {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0}, // S_VILE_PAIN
410 {SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0}, // S_VILE_PAIN2
411 {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0}, // S_VILE_DIE1
412 {SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0}, // S_VILE_DIE2
413 {SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0}, // S_VILE_DIE3
414 {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0}, // S_VILE_DIE4
415 {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0}, // S_VILE_DIE5
416 {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0}, // S_VILE_DIE6
417 {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0}, // S_VILE_DIE7
418 {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0}, // S_VILE_DIE8
419 {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0}, // S_VILE_DIE9
420 {SPR_VILE,25,-1,{NULL},S_NULL,0,0}, // S_VILE_DIE10
421 {SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0}, // S_FIRE1
422 {SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0}, // S_FIRE2
423 {SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0}, // S_FIRE3
424 {SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0}, // S_FIRE4
425 {SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0}, // S_FIRE5
426 {SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0}, // S_FIRE6
427 {SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0}, // S_FIRE7
428 {SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0}, // S_FIRE8
429 {SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0}, // S_FIRE9
430 {SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0}, // S_FIRE10
431 {SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0}, // S_FIRE11
432 {SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0}, // S_FIRE12
433 {SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0}, // S_FIRE13
434 {SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0}, // S_FIRE14
435 {SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0}, // S_FIRE15
436 {SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0}, // S_FIRE16
437 {SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0}, // S_FIRE17
438 {SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0}, // S_FIRE18
439 {SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0}, // S_FIRE19
440 {SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0}, // S_FIRE20
441 {SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0}, // S_FIRE21
442 {SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0}, // S_FIRE22
443 {SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0}, // S_FIRE23
444 {SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0}, // S_FIRE24
445 {SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0}, // S_FIRE25
446 {SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0}, // S_FIRE26
447 {SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0}, // S_FIRE27
448 {SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0}, // S_FIRE28
449 {SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0}, // S_FIRE29
450 {SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0}, // S_FIRE30
451 {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0}, // S_SMOKE1
452 {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0}, // S_SMOKE2
453 {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0}, // S_SMOKE3
454 {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0}, // S_SMOKE4
455 {SPR_PUFF,3,4,{NULL},S_NULL,0,0}, // S_SMOKE5
456 {SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0}, // S_TRACER
457 {SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0}, // S_TRACER2
458 {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0}, // S_TRACEEXP1
459 {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0}, // S_TRACEEXP2
460 {SPR_FBXP,32770,4,{NULL},S_NULL,0,0}, // S_TRACEEXP3
461 {SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0}, // S_SKEL_STND
462 {SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0}, // S_SKEL_STND2
463 {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0}, // S_SKEL_RUN1
464 {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0}, // S_SKEL_RUN2
465 {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0}, // S_SKEL_RUN3
466 {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0}, // S_SKEL_RUN4
467 {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0}, // S_SKEL_RUN5
468 {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0}, // S_SKEL_RUN6
469 {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0}, // S_SKEL_RUN7
470 {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0}, // S_SKEL_RUN8
471 {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0}, // S_SKEL_RUN9
472 {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0}, // S_SKEL_RUN10
473 {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0}, // S_SKEL_RUN11
474 {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0}, // S_SKEL_RUN12
475 {SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0}, // S_SKEL_FIST1
476 {SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0}, // S_SKEL_FIST2
477 {SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0}, // S_SKEL_FIST3
478 {SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0}, // S_SKEL_FIST4
479 {SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0}, // S_SKEL_MISS1
480 {SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0}, // S_SKEL_MISS2
481 {SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0}, // S_SKEL_MISS3
482 {SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0}, // S_SKEL_MISS4
483 {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN
484 {SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2
485 {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0}, // S_SKEL_DIE1
486 {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0}, // S_SKEL_DIE2
487 {SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0}, // S_SKEL_DIE3
488 {SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0}, // S_SKEL_DIE4
489 {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0}, // S_SKEL_DIE5
490 {SPR_SKEL,16,-1,{NULL},S_NULL,0,0}, // S_SKEL_DIE6
491 {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1
492 {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2
493 {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3
494 {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4
495 {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5
496 {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6
497 {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0}, // S_FATSHOT1
498 {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0}, // S_FATSHOT2
499 {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0}, // S_FATSHOTX1
500 {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0}, // S_FATSHOTX2
501 {SPR_MISL,32771,4,{NULL},S_NULL,0,0}, // S_FATSHOTX3
502 {SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0}, // S_FATT_STND
503 {SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0}, // S_FATT_STND2
504 {SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0}, // S_FATT_RUN1
505 {SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0}, // S_FATT_RUN2
506 {SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0}, // S_FATT_RUN3
507 {SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0}, // S_FATT_RUN4
508 {SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0}, // S_FATT_RUN5
509 {SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0}, // S_FATT_RUN6
510 {SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0}, // S_FATT_RUN7
511 {SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0}, // S_FATT_RUN8
512 {SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0}, // S_FATT_RUN9
513 {SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0}, // S_FATT_RUN10
514 {SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0}, // S_FATT_RUN11
515 {SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0}, // S_FATT_RUN12
516 {SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0}, // S_FATT_ATK1
517 {SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0}, // S_FATT_ATK2
518 {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0}, // S_FATT_ATK3
519 {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0}, // S_FATT_ATK4
520 {SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0}, // S_FATT_ATK5
521 {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0}, // S_FATT_ATK6
522 {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0}, // S_FATT_ATK7
523 {SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0}, // S_FATT_ATK8
524 {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0}, // S_FATT_ATK9
525 {SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0}, // S_FATT_ATK10
526 {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0}, // S_FATT_PAIN
527 {SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0}, // S_FATT_PAIN2
528 {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0}, // S_FATT_DIE1
529 {SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0}, // S_FATT_DIE2
530 {SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0}, // S_FATT_DIE3
531 {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0}, // S_FATT_DIE4
532 {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0}, // S_FATT_DIE5
533 {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0}, // S_FATT_DIE6
534 {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0}, // S_FATT_DIE7
535 {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0}, // S_FATT_DIE8
536 {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0}, // S_FATT_DIE9
537 {SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0}, // S_FATT_DIE10
538 {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0}, // S_FATT_RAISE1
539 {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0}, // S_FATT_RAISE2
540 {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0}, // S_FATT_RAISE3
541 {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0}, // S_FATT_RAISE4
542 {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0}, // S_FATT_RAISE5
543 {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0}, // S_FATT_RAISE6
544 {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0}, // S_FATT_RAISE7
545 {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0}, // S_FATT_RAISE8
546 {SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0}, // S_CPOS_STND
547 {SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0}, // S_CPOS_STND2
548 {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0}, // S_CPOS_RUN1
549 {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0}, // S_CPOS_RUN2
550 {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0}, // S_CPOS_RUN3
551 {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0}, // S_CPOS_RUN4
552 {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0}, // S_CPOS_RUN5
553 {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0}, // S_CPOS_RUN6
554 {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0}, // S_CPOS_RUN7
555 {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0}, // S_CPOS_RUN8
556 {SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0}, // S_CPOS_ATK1
557 {SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0}, // S_CPOS_ATK2
558 {SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0}, // S_CPOS_ATK3
559 {SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0}, // S_CPOS_ATK4
560 {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN
561 {SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2
562 {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0}, // S_CPOS_DIE1
563 {SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0}, // S_CPOS_DIE2
564 {SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0}, // S_CPOS_DIE3
565 {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0}, // S_CPOS_DIE4
566 {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0}, // S_CPOS_DIE5
567 {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0}, // S_CPOS_DIE6
568 {SPR_CPOS,13,-1,{NULL},S_NULL,0,0}, // S_CPOS_DIE7
569 {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1
570 {SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2
571 {SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3
572 {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4
573 {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5
574 {SPR_CPOS,19,-1,{NULL},S_NULL,0,0}, // S_CPOS_XDIE6
575 {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1
576 {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2
577 {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3
578 {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4
579 {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5
580 {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6
581 {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7
582 {SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0}, // S_TROO_STND
583 {SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0}, // S_TROO_STND2
584 {SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0}, // S_TROO_RUN1
585 {SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0}, // S_TROO_RUN2
586 {SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0}, // S_TROO_RUN3
587 {SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0}, // S_TROO_RUN4
588 {SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0}, // S_TROO_RUN5
589 {SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0}, // S_TROO_RUN6
590 {SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0}, // S_TROO_RUN7
591 {SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0}, // S_TROO_RUN8
592 {SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0}, // S_TROO_ATK1
593 {SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0}, // S_TROO_ATK2
594 {SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0}, // S_TROO_ATK3
595 {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0}, // S_TROO_PAIN
596 {SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0}, // S_TROO_PAIN2
597 {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0}, // S_TROO_DIE1
598 {SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0}, // S_TROO_DIE2
599 {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0}, // S_TROO_DIE3
600 {SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0}, // S_TROO_DIE4
601 {SPR_TROO,12,-1,{NULL},S_NULL,0,0}, // S_TROO_DIE5
602 {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0}, // S_TROO_XDIE1
603 {SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0}, // S_TROO_XDIE2
604 {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0}, // S_TROO_XDIE3
605 {SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0}, // S_TROO_XDIE4
606 {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0}, // S_TROO_XDIE5
607 {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0}, // S_TROO_XDIE6
608 {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0}, // S_TROO_XDIE7
609 {SPR_TROO,20,-1,{NULL},S_NULL,0,0}, // S_TROO_XDIE8
610 {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0}, // S_TROO_RAISE1
611 {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0}, // S_TROO_RAISE2
612 {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0}, // S_TROO_RAISE3
613 {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0}, // S_TROO_RAISE4
614 {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0}, // S_TROO_RAISE5
615 {SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0}, // S_SARG_STND
616 {SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0}, // S_SARG_STND2
617 {SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0}, // S_SARG_RUN1
618 {SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0}, // S_SARG_RUN2
619 {SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0}, // S_SARG_RUN3
620 {SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0}, // S_SARG_RUN4
621 {SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0}, // S_SARG_RUN5
622 {SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0}, // S_SARG_RUN6
623 {SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0}, // S_SARG_RUN7
624 {SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0}, // S_SARG_RUN8
625 {SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0}, // S_SARG_ATK1
626 {SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0}, // S_SARG_ATK2
627 {SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0}, // S_SARG_ATK3
628 {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0}, // S_SARG_PAIN
629 {SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0}, // S_SARG_PAIN2
630 {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0}, // S_SARG_DIE1
631 {SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0}, // S_SARG_DIE2
632 {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0}, // S_SARG_DIE3
633 {SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0}, // S_SARG_DIE4
634 {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0}, // S_SARG_DIE5
635 {SPR_SARG,13,-1,{NULL},S_NULL,0,0}, // S_SARG_DIE6
636 {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0}, // S_SARG_RAISE1
637 {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0}, // S_SARG_RAISE2
638 {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0}, // S_SARG_RAISE3
639 {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0}, // S_SARG_RAISE4
640 {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0}, // S_SARG_RAISE5
641 {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0}, // S_SARG_RAISE6
642 {SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0}, // S_HEAD_STND
643 {SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0}, // S_HEAD_RUN1
644 {SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0}, // S_HEAD_ATK1
645 {SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0}, // S_HEAD_ATK2
646 {SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0}, // S_HEAD_ATK3
647 {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN
648 {SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2
649 {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3
650 {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0}, // S_HEAD_DIE1
651 {SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0}, // S_HEAD_DIE2
652 {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0}, // S_HEAD_DIE3
653 {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0}, // S_HEAD_DIE4
654 {SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0}, // S_HEAD_DIE5
655 {SPR_HEAD,11,-1,{NULL},S_NULL,0,0}, // S_HEAD_DIE6
656 {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1
657 {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2
658 {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3
659 {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4
660 {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5
661 {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6
662 {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0}, // S_BRBALL1
663 {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0}, // S_BRBALL2
664 {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0}, // S_BRBALLX1
665 {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0}, // S_BRBALLX2
666 {SPR_BAL7,32772,6,{NULL},S_NULL,0,0}, // S_BRBALLX3
667 {SPR_BOSS,0,10,{A_Look},S_BOSS_STND2,0,0}, // S_BOSS_STND
668 {SPR_BOSS,1,10,{A_Look},S_BOSS_STND,0,0}, // S_BOSS_STND2
669 {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN2,0,0}, // S_BOSS_RUN1
670 {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN3,0,0}, // S_BOSS_RUN2
671 {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN4,0,0}, // S_BOSS_RUN3
672 {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN5,0,0}, // S_BOSS_RUN4
673 {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN6,0,0}, // S_BOSS_RUN5
674 {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN7,0,0}, // S_BOSS_RUN6
675 {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN8,0,0}, // S_BOSS_RUN7
676 {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN1,0,0}, // S_BOSS_RUN8
677 {SPR_BOSS,4,8,{A_FaceTarget},S_BOSS_ATK2,0,0}, // S_BOSS_ATK1
678 {SPR_BOSS,5,8,{A_FaceTarget},S_BOSS_ATK3,0,0}, // S_BOSS_ATK2
679 {SPR_BOSS,6,8,{A_BruisAttack},S_BOSS_RUN1,0,0}, // S_BOSS_ATK3
680 {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN
681 {SPR_BOSS,7,2,{A_Pain},S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2
682 {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0}, // S_BOSS_DIE1
683 {SPR_BOSS,9,8,{A_Scream},S_BOSS_DIE3,0,0}, // S_BOSS_DIE2
684 {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0}, // S_BOSS_DIE3
685 {SPR_BOSS,11,8,{A_Fall},S_BOSS_DIE5,0,0}, // S_BOSS_DIE4
686 {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0}, // S_BOSS_DIE5
687 {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0}, // S_BOSS_DIE6
688 {SPR_BOSS,14,-1,{A_BossDeath},S_NULL,0,0}, // S_BOSS_DIE7
689 {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1
690 {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2
691 {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3
692 {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4
693 {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5
694 {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6
695 {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7
696 {SPR_BOS2,0,10,{A_Look},S_BOS2_STND2,0,0}, // S_BOS2_STND
697 {SPR_BOS2,1,10,{A_Look},S_BOS2_STND,0,0}, // S_BOS2_STND2
698 {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN2,0,0}, // S_BOS2_RUN1
699 {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN3,0,0}, // S_BOS2_RUN2
700 {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN4,0,0}, // S_BOS2_RUN3
701 {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN5,0,0}, // S_BOS2_RUN4
702 {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN6,0,0}, // S_BOS2_RUN5
703 {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN7,0,0}, // S_BOS2_RUN6
704 {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN8,0,0}, // S_BOS2_RUN7
705 {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN1,0,0}, // S_BOS2_RUN8
706 {SPR_BOS2,4,8,{A_FaceTarget},S_BOS2_ATK2,0,0}, // S_BOS2_ATK1
707 {SPR_BOS2,5,8,{A_FaceTarget},S_BOS2_ATK3,0,0}, // S_BOS2_ATK2
708 {SPR_BOS2,6,8,{A_BruisAttack},S_BOS2_RUN1,0,0}, // S_BOS2_ATK3
709 {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN
710 {SPR_BOS2,7,2,{A_Pain},S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2
711 {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0}, // S_BOS2_DIE1
712 {SPR_BOS2,9,8,{A_Scream},S_BOS2_DIE3,0,0}, // S_BOS2_DIE2
713 {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0}, // S_BOS2_DIE3
714 {SPR_BOS2,11,8,{A_Fall},S_BOS2_DIE5,0,0}, // S_BOS2_DIE4
715 {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0}, // S_BOS2_DIE5
716 {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0}, // S_BOS2_DIE6
717 {SPR_BOS2,14,-1,{NULL},S_NULL,0,0}, // S_BOS2_DIE7
718 {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1
719 {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2
720 {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3
721 {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4
722 {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5
723 {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6
724 {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7
725 {SPR_SKUL,32768,10,{A_Look},S_SKULL_STND2,0,0}, // S_SKULL_STND
726 {SPR_SKUL,32769,10,{A_Look},S_SKULL_STND,0,0}, // S_SKULL_STND2
727 {SPR_SKUL,32768,6,{A_Chase},S_SKULL_RUN2,0,0}, // S_SKULL_RUN1
728 {SPR_SKUL,32769,6,{A_Chase},S_SKULL_RUN1,0,0}, // S_SKULL_RUN2
729 {SPR_SKUL,32770,10,{A_FaceTarget},S_SKULL_ATK2,0,0}, // S_SKULL_ATK1
730 {SPR_SKUL,32771,4,{A_SkullAttack},S_SKULL_ATK3,0,0}, // S_SKULL_ATK2
731 {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0}, // S_SKULL_ATK3
732 {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0}, // S_SKULL_ATK4
733 {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN
734 {SPR_SKUL,32772,3,{A_Pain},S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2
735 {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0}, // S_SKULL_DIE1
736 {SPR_SKUL,32774,6,{A_Scream},S_SKULL_DIE3,0,0}, // S_SKULL_DIE2
737 {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0}, // S_SKULL_DIE3
738 {SPR_SKUL,32776,6,{A_Fall},S_SKULL_DIE5,0,0}, // S_SKULL_DIE4
739 {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0}, // S_SKULL_DIE5
740 {SPR_SKUL,10,6,{NULL},S_NULL,0,0}, // S_SKULL_DIE6
741 {SPR_SPID,0,10,{A_Look},S_SPID_STND2,0,0}, // S_SPID_STND
742 {SPR_SPID,1,10,{A_Look},S_SPID_STND,0,0}, // S_SPID_STND2
743 {SPR_SPID,0,3,{A_Metal},S_SPID_RUN2,0,0}, // S_SPID_RUN1
744 {SPR_SPID,0,3,{A_Chase},S_SPID_RUN3,0,0}, // S_SPID_RUN2
745 {SPR_SPID,1,3,{A_Chase},S_SPID_RUN4,0,0}, // S_SPID_RUN3
746 {SPR_SPID,1,3,{A_Chase},S_SPID_RUN5,0,0}, // S_SPID_RUN4
747 {SPR_SPID,2,3,{A_Metal},S_SPID_RUN6,0,0}, // S_SPID_RUN5
748 {SPR_SPID,2,3,{A_Chase},S_SPID_RUN7,0,0}, // S_SPID_RUN6
749 {SPR_SPID,3,3,{A_Chase},S_SPID_RUN8,0,0}, // S_SPID_RUN7
750 {SPR_SPID,3,3,{A_Chase},S_SPID_RUN9,0,0}, // S_SPID_RUN8
751 {SPR_SPID,4,3,{A_Metal},S_SPID_RUN10,0,0}, // S_SPID_RUN9
752 {SPR_SPID,4,3,{A_Chase},S_SPID_RUN11,0,0}, // S_SPID_RUN10
753 {SPR_SPID,5,3,{A_Chase},S_SPID_RUN12,0,0}, // S_SPID_RUN11
754 {SPR_SPID,5,3,{A_Chase},S_SPID_RUN1,0,0}, // S_SPID_RUN12
755 {SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0}, // S_SPID_ATK1
756 {SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0}, // S_SPID_ATK2
757 {SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0}, // S_SPID_ATK3
758 {SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0}, // S_SPID_ATK4
759 {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0}, // S_SPID_PAIN
760 {SPR_SPID,8,3,{A_Pain},S_SPID_RUN1,0,0}, // S_SPID_PAIN2
761 {SPR_SPID,9,20,{A_Scream},S_SPID_DIE2,0,0}, // S_SPID_DIE1
762 {SPR_SPID,10,10,{A_Fall},S_SPID_DIE3,0,0}, // S_SPID_DIE2
763 {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0}, // S_SPID_DIE3
764 {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0}, // S_SPID_DIE4
765 {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0}, // S_SPID_DIE5
766 {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0}, // S_SPID_DIE6
767 {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0}, // S_SPID_DIE7
768 {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0}, // S_SPID_DIE8
769 {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0}, // S_SPID_DIE9
770 {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0}, // S_SPID_DIE10
771 {SPR_SPID,18,-1,{A_BossDeath},S_NULL,0,0}, // S_SPID_DIE11
772 {SPR_BSPI,0,10,{A_Look},S_BSPI_STND2,0,0}, // S_BSPI_STND
773 {SPR_BSPI,1,10,{A_Look},S_BSPI_STND,0,0}, // S_BSPI_STND2
774 {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT
775 {SPR_BSPI,0,3,{A_BabyMetal},S_BSPI_RUN2,0,0}, // S_BSPI_RUN1
776 {SPR_BSPI,0,3,{A_Chase},S_BSPI_RUN3,0,0}, // S_BSPI_RUN2
777 {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN4,0,0}, // S_BSPI_RUN3
778 {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN5,0,0}, // S_BSPI_RUN4
779 {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN6,0,0}, // S_BSPI_RUN5
780 {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN7,0,0}, // S_BSPI_RUN6
781 {SPR_BSPI,3,3,{A_BabyMetal},S_BSPI_RUN8,0,0}, // S_BSPI_RUN7
782 {SPR_BSPI,3,3,{A_Chase},S_BSPI_RUN9,0,0}, // S_BSPI_RUN8
783 {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN10,0,0}, // S_BSPI_RUN9
784 {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN11,0,0}, // S_BSPI_RUN10
785 {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN12,0,0}, // S_BSPI_RUN11
786 {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN1,0,0}, // S_BSPI_RUN12
787 {SPR_BSPI,32768,20,{A_FaceTarget},S_BSPI_ATK2,0,0}, // S_BSPI_ATK1
788 {SPR_BSPI,32774,4,{A_BspiAttack},S_BSPI_ATK3,0,0}, // S_BSPI_ATK2
789 {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0}, // S_BSPI_ATK3
790 {SPR_BSPI,32775,1,{A_SpidRefire},S_BSPI_ATK2,0,0}, // S_BSPI_ATK4
791 {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN
792 {SPR_BSPI,8,3,{A_Pain},S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2
793 {SPR_BSPI,9,20,{A_Scream},S_BSPI_DIE2,0,0}, // S_BSPI_DIE1
794 {SPR_BSPI,10,7,{A_Fall},S_BSPI_DIE3,0,0}, // S_BSPI_DIE2
795 {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0}, // S_BSPI_DIE3
796 {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0}, // S_BSPI_DIE4
797 {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0}, // S_BSPI_DIE5
798 {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0}, // S_BSPI_DIE6
799 {SPR_BSPI,15,-1,{A_BossDeath},S_NULL,0,0}, // S_BSPI_DIE7
800 {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1
801 {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2
802 {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3
803 {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4
804 {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5
805 {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6
806 {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7
807 {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ
808 {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2
809 {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX
810 {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2
811 {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3
812 {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4
813 {SPR_APBX,32772,5,{NULL},S_NULL,0,0}, // S_ARACH_PLEX5
814 {SPR_CYBR,0,10,{A_Look},S_CYBER_STND2,0,0}, // S_CYBER_STND
815 {SPR_CYBR,1,10,{A_Look},S_CYBER_STND,0,0}, // S_CYBER_STND2
816 {SPR_CYBR,0,3,{A_Hoof},S_CYBER_RUN2,0,0}, // S_CYBER_RUN1
817 {SPR_CYBR,0,3,{A_Chase},S_CYBER_RUN3,0,0}, // S_CYBER_RUN2
818 {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN4,0,0}, // S_CYBER_RUN3
819 {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN5,0,0}, // S_CYBER_RUN4
820 {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN6,0,0}, // S_CYBER_RUN5
821 {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN7,0,0}, // S_CYBER_RUN6
822 {SPR_CYBR,3,3,{A_Metal},S_CYBER_RUN8,0,0}, // S_CYBER_RUN7
823 {SPR_CYBR,3,3,{A_Chase},S_CYBER_RUN1,0,0}, // S_CYBER_RUN8
824 {SPR_CYBR,4,6,{A_FaceTarget},S_CYBER_ATK2,0,0}, // S_CYBER_ATK1
825 {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK3,0,0}, // S_CYBER_ATK2
826 {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK4,0,0}, // S_CYBER_ATK3
827 {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK5,0,0}, // S_CYBER_ATK4
828 {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK6,0,0}, // S_CYBER_ATK5
829 {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_RUN1,0,0}, // S_CYBER_ATK6
830 {SPR_CYBR,6,10,{A_Pain},S_CYBER_RUN1,0,0}, // S_CYBER_PAIN
831 {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0}, // S_CYBER_DIE1
832 {SPR_CYBR,8,10,{A_Scream},S_CYBER_DIE3,0,0}, // S_CYBER_DIE2
833 {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0}, // S_CYBER_DIE3
834 {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0}, // S_CYBER_DIE4
835 {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0}, // S_CYBER_DIE5
836 {SPR_CYBR,12,10,{A_Fall},S_CYBER_DIE7,0,0}, // S_CYBER_DIE6
837 {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0}, // S_CYBER_DIE7
838 {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0}, // S_CYBER_DIE8
839 {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0}, // S_CYBER_DIE9
840 {SPR_CYBR,15,-1,{A_BossDeath},S_NULL,0,0}, // S_CYBER_DIE10
841 {SPR_PAIN,0,10,{A_Look},S_PAIN_STND,0,0}, // S_PAIN_STND
842 {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN2,0,0}, // S_PAIN_RUN1
843 {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN3,0,0}, // S_PAIN_RUN2
844 {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN4,0,0}, // S_PAIN_RUN3
845 {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN5,0,0}, // S_PAIN_RUN4
846 {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN6,0,0}, // S_PAIN_RUN5
847 {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN1,0,0}, // S_PAIN_RUN6
848 {SPR_PAIN,3,5,{A_FaceTarget},S_PAIN_ATK2,0,0}, // S_PAIN_ATK1
849 {SPR_PAIN,4,5,{A_FaceTarget},S_PAIN_ATK3,0,0}, // S_PAIN_ATK2
850 {SPR_PAIN,32773,5,{A_FaceTarget},S_PAIN_ATK4,0,0}, // S_PAIN_ATK3
851 {SPR_PAIN,32773,0,{A_PainAttack},S_PAIN_RUN1,0,0}, // S_PAIN_ATK4
852 {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN
853 {SPR_PAIN,6,6,{A_Pain},S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2
854 {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0}, // S_PAIN_DIE1
855 {SPR_PAIN,32776,8,{A_Scream},S_PAIN_DIE3,0,0}, // S_PAIN_DIE2
856 {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0}, // S_PAIN_DIE3
857 {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0}, // S_PAIN_DIE4
858 {SPR_PAIN,32779,8,{A_PainDie},S_PAIN_DIE6,0,0}, // S_PAIN_DIE5
859 {SPR_PAIN,32780,8,{NULL},S_NULL,0,0}, // S_PAIN_DIE6
860 {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1
861 {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2
862 {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3
863 {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4
864 {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5
865 {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6
866 {SPR_SSWV,0,10,{A_Look},S_SSWV_STND2,0,0}, // S_SSWV_STND
867 {SPR_SSWV,1,10,{A_Look},S_SSWV_STND,0,0}, // S_SSWV_STND2
868 {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN2,0,0}, // S_SSWV_RUN1
869 {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN3,0,0}, // S_SSWV_RUN2
870 {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN4,0,0}, // S_SSWV_RUN3
871 {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN5,0,0}, // S_SSWV_RUN4
872 {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN6,0,0}, // S_SSWV_RUN5
873 {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN7,0,0}, // S_SSWV_RUN6
874 {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN8,0,0}, // S_SSWV_RUN7
875 {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN1,0,0}, // S_SSWV_RUN8
876 {SPR_SSWV,4,10,{A_FaceTarget},S_SSWV_ATK2,0,0}, // S_SSWV_ATK1
877 {SPR_SSWV,5,10,{A_FaceTarget},S_SSWV_ATK3,0,0}, // S_SSWV_ATK2
878 {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK4,0,0}, // S_SSWV_ATK3
879 {SPR_SSWV,5,6,{A_FaceTarget},S_SSWV_ATK5,0,0}, // S_SSWV_ATK4
880 {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK6,0,0}, // S_SSWV_ATK5
881 {SPR_SSWV,5,1,{A_CPosRefire},S_SSWV_ATK2,0,0}, // S_SSWV_ATK6
882 {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN
883 {SPR_SSWV,7,3,{A_Pain},S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2
884 {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0}, // S_SSWV_DIE1
885 {SPR_SSWV,9,5,{A_Scream},S_SSWV_DIE3,0,0}, // S_SSWV_DIE2
886 {SPR_SSWV,10,5,{A_Fall},S_SSWV_DIE4,0,0}, // S_SSWV_DIE3
887 {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0}, // S_SSWV_DIE4
888 {SPR_SSWV,12,-1,{NULL},S_NULL,0,0}, // S_SSWV_DIE5
889 {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1
890 {SPR_SSWV,14,5,{A_XScream},S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2
891 {SPR_SSWV,15,5,{A_Fall},S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3
892 {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4
893 {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5
894 {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6
895 {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7
896 {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8
897 {SPR_SSWV,21,-1,{NULL},S_NULL,0,0}, // S_SSWV_XDIE9
898 {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1
899 {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2
900 {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3
901 {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4
902 {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5
903 {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0}, // S_KEENSTND
904 {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0}, // S_COMMKEEN
905 {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0}, // S_COMMKEEN2
906 {SPR_KEEN,2,6,{A_Scream},S_COMMKEEN4,0,0}, // S_COMMKEEN3
907 {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0}, // S_COMMKEEN4
908 {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0}, // S_COMMKEEN5
909 {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0}, // S_COMMKEEN6
910 {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0}, // S_COMMKEEN7
911 {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0}, // S_COMMKEEN8
912 {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0}, // S_COMMKEEN9
913 {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0}, // S_COMMKEEN10
914 {SPR_KEEN,10,6,{A_KeenDie},S_COMMKEEN12,0,0},// S_COMMKEEN11
915 {SPR_KEEN,11,-1,{NULL},S_NULL,0,0}, // S_COMMKEEN12
916 {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0}, // S_KEENPAIN
917 {SPR_KEEN,12,8,{A_Pain},S_KEENSTND,0,0}, // S_KEENPAIN2
918 {SPR_BBRN,0,-1,{NULL},S_NULL,0,0}, // S_BRAIN
919 {SPR_BBRN,1,36,{A_BrainPain},S_BRAIN,0,0}, // S_BRAIN_PAIN
920 {SPR_BBRN,0,100,{A_BrainScream},S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1
921 {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2
922 {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3
923 {SPR_BBRN,0,-1,{A_BrainDie},S_NULL,0,0}, // S_BRAIN_DIE4
924 {SPR_SSWV,0,10,{A_Look},S_BRAINEYE,0,0}, // S_BRAINEYE
925 {SPR_SSWV,0,181,{A_BrainAwake},S_BRAINEYE1,0,0}, // S_BRAINEYESEE
926 {SPR_SSWV,0,150,{A_BrainSpit},S_BRAINEYE1,0,0}, // S_BRAINEYE1
927 {SPR_BOSF,32768,3,{A_SpawnSound},S_SPAWN2,0,0}, // S_SPAWN1
928 {SPR_BOSF,32769,3,{A_SpawnFly},S_SPAWN3,0,0}, // S_SPAWN2
929 {SPR_BOSF,32770,3,{A_SpawnFly},S_SPAWN4,0,0}, // S_SPAWN3
930 {SPR_BOSF,32771,3,{A_SpawnFly},S_SPAWN1,0,0}, // S_SPAWN4
931 {SPR_FIRE,32768,4,{A_Fire},S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1
932 {SPR_FIRE,32769,4,{A_Fire},S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2
933 {SPR_FIRE,32770,4,{A_Fire},S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3
934 {SPR_FIRE,32771,4,{A_Fire},S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4
935 {SPR_FIRE,32772,4,{A_Fire},S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5
936 {SPR_FIRE,32773,4,{A_Fire},S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6
937 {SPR_FIRE,32774,4,{A_Fire},S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7
938 {SPR_FIRE,32775,4,{A_Fire},S_NULL,0,0}, // S_SPAWNFIRE8
939 {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1
940 {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2
941 {SPR_MISL,32771,10,{A_BrainExplode},S_NULL,0,0}, // S_BRAINEXPLODE3
942 {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0}, // S_ARM1
943 {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0}, // S_ARM1A
944 {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0}, // S_ARM2
945 {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0}, // S_ARM2A
946 {SPR_BAR1,0,6,{NULL},S_BAR2,0,0}, // S_BAR1
947 {SPR_BAR1,1,6,{NULL},S_BAR1,0,0}, // S_BAR2
948 {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0}, // S_BEXP
949 {SPR_BEXP,32769,5,{A_Scream},S_BEXP3,0,0}, // S_BEXP2
950 {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0}, // S_BEXP3
951 {SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0}, // S_BEXP4
952 {SPR_BEXP,32772,10,{NULL},S_NULL,0,0}, // S_BEXP5
953 {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0}, // S_BBAR1
954 {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0}, // S_BBAR2
955 {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0}, // S_BBAR3
956 {SPR_BON1,0,6,{NULL},S_BON1A,0,0}, // S_BON1
957 {SPR_BON1,1,6,{NULL},S_BON1B,0,0}, // S_BON1A
958 {SPR_BON1,2,6,{NULL},S_BON1C,0,0}, // S_BON1B
959 {SPR_BON1,3,6,{NULL},S_BON1D,0,0}, // S_BON1C
960 {SPR_BON1,2,6,{NULL},S_BON1E,0,0}, // S_BON1D
961 {SPR_BON1,1,6,{NULL},S_BON1,0,0}, // S_BON1E
962 {SPR_BON2,0,6,{NULL},S_BON2A,0,0}, // S_BON2
963 {SPR_BON2,1,6,{NULL},S_BON2B,0,0}, // S_BON2A
964 {SPR_BON2,2,6,{NULL},S_BON2C,0,0}, // S_BON2B
965 {SPR_BON2,3,6,{NULL},S_BON2D,0,0}, // S_BON2C
966 {SPR_BON2,2,6,{NULL},S_BON2E,0,0}, // S_BON2D
967 {SPR_BON2,1,6,{NULL},S_BON2,0,0}, // S_BON2E
968 {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0}, // S_BKEY
969 {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0}, // S_BKEY2
970 {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0}, // S_RKEY
971 {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0}, // S_RKEY2
972 {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0}, // S_YKEY
973 {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0}, // S_YKEY2
974 {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0}, // S_BSKULL
975 {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0}, // S_BSKULL2
976 {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0}, // S_RSKULL
977 {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0}, // S_RSKULL2
978 {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0}, // S_YSKULL
979 {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0}, // S_YSKULL2
980 {SPR_STIM,0,-1,{NULL},S_NULL,0,0}, // S_STIM
981 {SPR_MEDI,0,-1,{NULL},S_NULL,0,0}, // S_MEDI
982 {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0}, // S_SOUL
983 {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0}, // S_SOUL2
984 {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0}, // S_SOUL3
985 {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0}, // S_SOUL4
986 {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0}, // S_SOUL5
987 {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0}, // S_SOUL6
988 {SPR_PINV,32768,6,{NULL},S_PINV2,0,0}, // S_PINV
989 {SPR_PINV,32769,6,{NULL},S_PINV3,0,0}, // S_PINV2
990 {SPR_PINV,32770,6,{NULL},S_PINV4,0,0}, // S_PINV3
991 {SPR_PINV,32771,6,{NULL},S_PINV,0,0}, // S_PINV4
992 {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0}, // S_PSTR
993 {SPR_PINS,32768,6,{NULL},S_PINS2,0,0}, // S_PINS
994 {SPR_PINS,32769,6,{NULL},S_PINS3,0,0}, // S_PINS2
995 {SPR_PINS,32770,6,{NULL},S_PINS4,0,0}, // S_PINS3
996 {SPR_PINS,32771,6,{NULL},S_PINS,0,0}, // S_PINS4
997 {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0}, // S_MEGA
998 {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0}, // S_MEGA2
999 {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0}, // S_MEGA3
1000 {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0}, // S_MEGA4
1001 {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0}, // S_SUIT
1002 {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0}, // S_PMAP
1003 {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0}, // S_PMAP2
1004 {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0}, // S_PMAP3
1005 {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0}, // S_PMAP4
1006 {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0}, // S_PMAP5
1007 {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0}, // S_PMAP6
1008 {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0}, // S_PVIS
1009 {SPR_PVIS,1,6,{NULL},S_PVIS,0,0}, // S_PVIS2
1010 {SPR_CLIP,0,-1,{NULL},S_NULL,0,0}, // S_CLIP
1011 {SPR_AMMO,0,-1,{NULL},S_NULL,0,0}, // S_AMMO
1012 {SPR_ROCK,0,-1,{NULL},S_NULL,0,0}, // S_ROCK
1013 {SPR_BROK,0,-1,{NULL},S_NULL,0,0}, // S_BROK
1014 {SPR_CELL,0,-1,{NULL},S_NULL,0,0}, // S_CELL
1015 {SPR_CELP,0,-1,{NULL},S_NULL,0,0}, // S_CELP
1016 {SPR_SHEL,0,-1,{NULL},S_NULL,0,0}, // S_SHEL
1017 {SPR_SBOX,0,-1,{NULL},S_NULL,0,0}, // S_SBOX
1018 {SPR_BPAK,0,-1,{NULL},S_NULL,0,0}, // S_BPAK
1019 {SPR_BFUG,0,-1,{NULL},S_NULL,0,0}, // S_BFUG
1020 {SPR_MGUN,0,-1,{NULL},S_NULL,0,0}, // S_MGUN
1021 {SPR_CSAW,0,-1,{NULL},S_NULL,0,0}, // S_CSAW
1022 {SPR_LAUN,0,-1,{NULL},S_NULL,0,0}, // S_LAUN
1023 {SPR_PLAS,0,-1,{NULL},S_NULL,0,0}, // S_PLAS
1024 {SPR_SHOT,0,-1,{NULL},S_NULL,0,0}, // S_SHOT
1025 {SPR_SGN2,0,-1,{NULL},S_NULL,0,0}, // S_SHOT2
1026 {SPR_COLU,32768,-1,{NULL},S_NULL,0,0}, // S_COLU
1027 {SPR_SMT2,0,-1,{NULL},S_NULL,0,0}, // S_STALAG
1028 {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH
1029 {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2
1030 {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3
1031 {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4
1032 {SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO
1033 {SPR_PLAY,18,-1,{NULL},S_NULL,0,0}, // S_DEADBOTTOM
1034 {SPR_POL2,0,-1,{NULL},S_NULL,0,0}, // S_HEADSONSTICK
1035 {SPR_POL5,0,-1,{NULL},S_NULL,0,0}, // S_GIBS
1036 {SPR_POL4,0,-1,{NULL},S_NULL,0,0}, // S_HEADONASTICK
1037 {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0}, // S_HEADCANDLES
1038 {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0}, // S_HEADCANDLES2
1039 {SPR_POL1,0,-1,{NULL},S_NULL,0,0}, // S_DEADSTICK
1040 {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0}, // S_LIVESTICK
1041 {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0}, // S_LIVESTICK2
1042 {SPR_GOR2,0,-1,{NULL},S_NULL,0,0}, // S_MEAT2
1043 {SPR_GOR3,0,-1,{NULL},S_NULL,0,0}, // S_MEAT3
1044 {SPR_GOR4,0,-1,{NULL},S_NULL,0,0}, // S_MEAT4
1045 {SPR_GOR5,0,-1,{NULL},S_NULL,0,0}, // S_MEAT5
1046 {SPR_SMIT,0,-1,{NULL},S_NULL,0,0}, // S_STALAGTITE
1047 {SPR_COL1,0,-1,{NULL},S_NULL,0,0}, // S_TALLGRNCOL
1048 {SPR_COL2,0,-1,{NULL},S_NULL,0,0}, // S_SHRTGRNCOL
1049 {SPR_COL3,0,-1,{NULL},S_NULL,0,0}, // S_TALLREDCOL
1050 {SPR_COL4,0,-1,{NULL},S_NULL,0,0}, // S_SHRTREDCOL
1051 {SPR_CAND,32768,-1,{NULL},S_NULL,0,0}, // S_CANDLESTIK
1052 {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0}, // S_CANDELABRA
1053 {SPR_COL6,0,-1,{NULL},S_NULL,0,0}, // S_SKULLCOL
1054 {SPR_TRE1,0,-1,{NULL},S_NULL,0,0}, // S_TORCHTREE
1055 {SPR_TRE2,0,-1,{NULL},S_NULL,0,0}, // S_BIGTREE
1056 {SPR_ELEC,0,-1,{NULL},S_NULL,0,0}, // S_TECHPILLAR
1057 {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0}, // S_EVILEYE
1058 {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0}, // S_EVILEYE2
1059 {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0}, // S_EVILEYE3
1060 {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0}, // S_EVILEYE4
1061 {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0}, // S_FLOATSKULL
1062 {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0}, // S_FLOATSKULL2
1063 {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0}, // S_FLOATSKULL3
1064 {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0}, // S_HEARTCOL
1065 {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0}, // S_HEARTCOL2
1066 {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0}, // S_BLUETORCH
1067 {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0}, // S_BLUETORCH2
1068 {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0}, // S_BLUETORCH3
1069 {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0}, // S_BLUETORCH4
1070 {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0}, // S_GREENTORCH
1071 {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0}, // S_GREENTORCH2
1072 {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0}, // S_GREENTORCH3
1073 {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0}, // S_GREENTORCH4
1074 {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0}, // S_REDTORCH
1075 {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0}, // S_REDTORCH2
1076 {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0}, // S_REDTORCH3
1077 {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0}, // S_REDTORCH4
1078 {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT
1079 {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2
1080 {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3
1081 {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4
1082 {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT
1083 {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2
1084 {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3
1085 {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4
1086 {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT
1087 {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2
1088 {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3
1089 {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4
1090 {SPR_HDB1,0,-1,{NULL},S_NULL,0,0}, // S_HANGNOGUTS
1091 {SPR_HDB2,0,-1,{NULL},S_NULL,0,0}, // S_HANGBNOBRAIN
1092 {SPR_HDB3,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKDN
1093 {SPR_HDB4,0,-1,{NULL},S_NULL,0,0}, // S_HANGTSKULL
1094 {SPR_HDB5,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKUP
1095 {SPR_HDB6,0,-1,{NULL},S_NULL,0,0}, // S_HANGTNOBRAIN
1096 {SPR_POB1,0,-1,{NULL},S_NULL,0,0}, // S_COLONGIBS
1097 {SPR_POB2,0,-1,{NULL},S_NULL,0,0}, // S_SMALLPOOL
1098 {SPR_BRS1,0,-1,{NULL},S_NULL,0,0}, // S_BRAINSTEM
1099 {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0}, // S_TECHLAMP
1100 {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0}, // S_TECHLAMP2
1101 {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0}, // S_TECHLAMP3
1102 {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0}, // S_TECHLAMP4
1103 {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0}, // S_TECH2LAMP
1104 {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0}, // S_TECH2LAMP2
1105 {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0}, // S_TECH2LAMP3
1106 {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} // S_TECH2LAMP4
1110 FAR mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
1112 { // MT_PLAYER
1113 -1, // doomednum
1114 S_PLAY, // spawnstate
1115 100, // spawnhealth
1116 S_PLAY_RUN1, // seestate
1117 sfx_None, // seesound
1118 0, // reactiontime
1119 sfx_None, // attacksound
1120 S_PLAY_PAIN, // painstate
1121 255, // painchance
1122 sfx_plpain, // painsound
1123 S_NULL, // meleestate
1124 S_PLAY_ATK1, // missilestate
1125 S_PLAY_DIE1, // deathstate
1126 S_PLAY_XDIE1, // xdeathstate
1127 sfx_pldeth, // deathsound
1128 0, // speed
1129 16*FRACUNIT, // radius
1130 56*FRACUNIT, // height
1131 100, // mass
1132 0, // damage
1133 sfx_None, // activesound
1134 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
1135 S_NULL // raisestate
1138 { // MT_POSSESSED
1139 3004, // doomednum
1140 S_POSS_STND, // spawnstate
1141 20, // spawnhealth
1142 S_POSS_RUN1, // seestate
1143 sfx_posit1, // seesound
1144 8, // reactiontime
1145 sfx_pistol, // attacksound
1146 S_POSS_PAIN, // painstate
1147 200, // painchance
1148 sfx_popain, // painsound
1149 0, // meleestate
1150 S_POSS_ATK1, // missilestate
1151 S_POSS_DIE1, // deathstate
1152 S_POSS_XDIE1, // xdeathstate
1153 sfx_podth1, // deathsound
1154 8, // speed
1155 20*FRACUNIT, // radius
1156 56*FRACUNIT, // height
1157 100, // mass
1158 0, // damage
1159 sfx_posact, // activesound
1160 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1161 S_POSS_RAISE1 // raisestate
1164 { // MT_SHOTGUY
1165 9, // doomednum
1166 S_SPOS_STND, // spawnstate
1167 30, // spawnhealth
1168 S_SPOS_RUN1, // seestate
1169 sfx_posit2, // seesound
1170 8, // reactiontime
1171 0, // attacksound
1172 S_SPOS_PAIN, // painstate
1173 170, // painchance
1174 sfx_popain, // painsound
1175 0, // meleestate
1176 S_SPOS_ATK1, // missilestate
1177 S_SPOS_DIE1, // deathstate
1178 S_SPOS_XDIE1, // xdeathstate
1179 sfx_podth2, // deathsound
1180 8, // speed
1181 20*FRACUNIT, // radius
1182 56*FRACUNIT, // height
1183 100, // mass
1184 0, // damage
1185 sfx_posact, // activesound
1186 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1187 S_SPOS_RAISE1 // raisestate
1190 { // MT_VILE
1191 64, // doomednum
1192 S_VILE_STND, // spawnstate
1193 700, // spawnhealth
1194 S_VILE_RUN1, // seestate
1195 sfx_vilsit, // seesound
1196 8, // reactiontime
1197 0, // attacksound
1198 S_VILE_PAIN, // painstate
1199 10, // painchance
1200 sfx_vipain, // painsound
1201 0, // meleestate
1202 S_VILE_ATK1, // missilestate
1203 S_VILE_DIE1, // deathstate
1204 S_NULL, // xdeathstate
1205 sfx_vildth, // deathsound
1206 15, // speed
1207 20*FRACUNIT, // radius
1208 56*FRACUNIT, // height
1209 500, // mass
1210 0, // damage
1211 sfx_vilact, // activesound
1212 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1213 S_NULL // raisestate
1216 { // MT_FIRE
1217 -1, // doomednum
1218 S_FIRE1, // spawnstate
1219 1000, // spawnhealth
1220 S_NULL, // seestate
1221 sfx_None, // seesound
1222 8, // reactiontime
1223 sfx_None, // attacksound
1224 S_NULL, // painstate
1225 0, // painchance
1226 sfx_None, // painsound
1227 S_NULL, // meleestate
1228 S_NULL, // missilestate
1229 S_NULL, // deathstate
1230 S_NULL, // xdeathstate
1231 sfx_None, // deathsound
1232 0, // speed
1233 20*FRACUNIT, // radius
1234 16*FRACUNIT, // height
1235 100, // mass
1236 0, // damage
1237 sfx_None, // activesound
1238 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
1239 S_NULL // raisestate
1242 { // MT_UNDEAD
1243 66, // doomednum
1244 S_SKEL_STND, // spawnstate
1245 300, // spawnhealth
1246 S_SKEL_RUN1, // seestate
1247 sfx_skesit, // seesound
1248 8, // reactiontime
1249 0, // attacksound
1250 S_SKEL_PAIN, // painstate
1251 100, // painchance
1252 sfx_popain, // painsound
1253 S_SKEL_FIST1, // meleestate
1254 S_SKEL_MISS1, // missilestate
1255 S_SKEL_DIE1, // deathstate
1256 S_NULL, // xdeathstate
1257 sfx_skedth, // deathsound
1258 10, // speed
1259 20*FRACUNIT, // radius
1260 56*FRACUNIT, // height
1261 500, // mass
1262 0, // damage
1263 sfx_skeact, // activesound
1264 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1265 S_SKEL_RAISE1 // raisestate
1268 { // MT_TRACER
1269 -1, // doomednum
1270 S_TRACER, // spawnstate
1271 1000, // spawnhealth
1272 S_NULL, // seestate
1273 sfx_skeatk, // seesound
1274 8, // reactiontime
1275 sfx_None, // attacksound
1276 S_NULL, // painstate
1277 0, // painchance
1278 sfx_None, // painsound
1279 S_NULL, // meleestate
1280 S_NULL, // missilestate
1281 S_TRACEEXP1, // deathstate
1282 S_NULL, // xdeathstate
1283 sfx_barexp, // deathsound
1284 10*FRACUNIT, // speed
1285 11*FRACUNIT, // radius
1286 8*FRACUNIT, // height
1287 100, // mass
1288 10, // damage
1289 sfx_None, // activesound
1290 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1291 S_NULL // raisestate
1294 { // MT_SMOKE
1295 -1, // doomednum
1296 S_SMOKE1, // spawnstate
1297 1000, // spawnhealth
1298 S_NULL, // seestate
1299 sfx_None, // seesound
1300 8, // reactiontime
1301 sfx_None, // attacksound
1302 S_NULL, // painstate
1303 0, // painchance
1304 sfx_None, // painsound
1305 S_NULL, // meleestate
1306 S_NULL, // missilestate
1307 S_NULL, // deathstate
1308 S_NULL, // xdeathstate
1309 sfx_None, // deathsound
1310 0, // speed
1311 20*FRACUNIT, // radius
1312 16*FRACUNIT, // height
1313 100, // mass
1314 0, // damage
1315 sfx_None, // activesound
1316 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
1317 S_NULL // raisestate
1320 { // MT_FATSO
1321 67, // doomednum
1322 S_FATT_STND, // spawnstate
1323 600, // spawnhealth
1324 S_FATT_RUN1, // seestate
1325 sfx_mansit, // seesound
1326 8, // reactiontime
1327 0, // attacksound
1328 S_FATT_PAIN, // painstate
1329 80, // painchance
1330 sfx_mnpain, // painsound
1331 0, // meleestate
1332 S_FATT_ATK1, // missilestate
1333 S_FATT_DIE1, // deathstate
1334 S_NULL, // xdeathstate
1335 sfx_mandth, // deathsound
1336 8, // speed
1337 48*FRACUNIT, // radius
1338 64*FRACUNIT, // height
1339 1000, // mass
1340 0, // damage
1341 sfx_posact, // activesound
1342 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1343 S_FATT_RAISE1 // raisestate
1346 { // MT_FATSHOT
1347 -1, // doomednum
1348 S_FATSHOT1, // spawnstate
1349 1000, // spawnhealth
1350 S_NULL, // seestate
1351 sfx_firsht, // seesound
1352 8, // reactiontime
1353 sfx_None, // attacksound
1354 S_NULL, // painstate
1355 0, // painchance
1356 sfx_None, // painsound
1357 S_NULL, // meleestate
1358 S_NULL, // missilestate
1359 S_FATSHOTX1, // deathstate
1360 S_NULL, // xdeathstate
1361 sfx_firxpl, // deathsound
1362 20*FRACUNIT, // speed
1363 6*FRACUNIT, // radius
1364 8*FRACUNIT, // height
1365 100, // mass
1366 8, // damage
1367 sfx_None, // activesound
1368 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1369 S_NULL // raisestate
1372 { // MT_CHAINGUY
1373 65, // doomednum
1374 S_CPOS_STND, // spawnstate
1375 70, // spawnhealth
1376 S_CPOS_RUN1, // seestate
1377 sfx_posit2, // seesound
1378 8, // reactiontime
1379 0, // attacksound
1380 S_CPOS_PAIN, // painstate
1381 170, // painchance
1382 sfx_popain, // painsound
1383 0, // meleestate
1384 S_CPOS_ATK1, // missilestate
1385 S_CPOS_DIE1, // deathstate
1386 S_CPOS_XDIE1, // xdeathstate
1387 sfx_podth2, // deathsound
1388 8, // speed
1389 20*FRACUNIT, // radius
1390 56*FRACUNIT, // height
1391 100, // mass
1392 0, // damage
1393 sfx_posact, // activesound
1394 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1395 S_CPOS_RAISE1 // raisestate
1398 { // MT_TROOP
1399 3001, // doomednum
1400 S_TROO_STND, // spawnstate
1401 60, // spawnhealth
1402 S_TROO_RUN1, // seestate
1403 sfx_bgsit1, // seesound
1404 8, // reactiontime
1405 0, // attacksound
1406 S_TROO_PAIN, // painstate
1407 200, // painchance
1408 sfx_popain, // painsound
1409 S_TROO_ATK1, // meleestate
1410 S_TROO_ATK1, // missilestate
1411 S_TROO_DIE1, // deathstate
1412 S_TROO_XDIE1, // xdeathstate
1413 sfx_bgdth1, // deathsound
1414 8, // speed
1415 20*FRACUNIT, // radius
1416 56*FRACUNIT, // height
1417 100, // mass
1418 0, // damage
1419 sfx_bgact, // activesound
1420 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1421 S_TROO_RAISE1 // raisestate
1424 { // MT_SERGEANT
1425 3002, // doomednum
1426 S_SARG_STND, // spawnstate
1427 150, // spawnhealth
1428 S_SARG_RUN1, // seestate
1429 sfx_sgtsit, // seesound
1430 8, // reactiontime
1431 sfx_sgtatk, // attacksound
1432 S_SARG_PAIN, // painstate
1433 180, // painchance
1434 sfx_dmpain, // painsound
1435 S_SARG_ATK1, // meleestate
1436 0, // missilestate
1437 S_SARG_DIE1, // deathstate
1438 S_NULL, // xdeathstate
1439 sfx_sgtdth, // deathsound
1440 10, // speed
1441 30*FRACUNIT, // radius
1442 56*FRACUNIT, // height
1443 400, // mass
1444 0, // damage
1445 sfx_dmact, // activesound
1446 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1447 S_SARG_RAISE1 // raisestate
1450 { // MT_SHADOWS
1451 58, // doomednum
1452 S_SARG_STND, // spawnstate
1453 150, // spawnhealth
1454 S_SARG_RUN1, // seestate
1455 sfx_sgtsit, // seesound
1456 8, // reactiontime
1457 sfx_sgtatk, // attacksound
1458 S_SARG_PAIN, // painstate
1459 180, // painchance
1460 sfx_dmpain, // painsound
1461 S_SARG_ATK1, // meleestate
1462 0, // missilestate
1463 S_SARG_DIE1, // deathstate
1464 S_NULL, // xdeathstate
1465 sfx_sgtdth, // deathsound
1466 10, // speed
1467 30*FRACUNIT, // radius
1468 56*FRACUNIT, // height
1469 400, // mass
1470 0, // damage
1471 sfx_dmact, // activesound
1472 MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags
1473 S_SARG_RAISE1 // raisestate
1476 { // MT_HEAD
1477 3005, // doomednum
1478 S_HEAD_STND, // spawnstate
1479 400, // spawnhealth
1480 S_HEAD_RUN1, // seestate
1481 sfx_cacsit, // seesound
1482 8, // reactiontime
1483 0, // attacksound
1484 S_HEAD_PAIN, // painstate
1485 128, // painchance
1486 sfx_dmpain, // painsound
1487 0, // meleestate
1488 S_HEAD_ATK1, // missilestate
1489 S_HEAD_DIE1, // deathstate
1490 S_NULL, // xdeathstate
1491 sfx_cacdth, // deathsound
1492 8, // speed
1493 31*FRACUNIT, // radius
1494 56*FRACUNIT, // height
1495 400, // mass
1496 0, // damage
1497 sfx_dmact, // activesound
1498 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
1499 S_HEAD_RAISE1 // raisestate
1502 { // MT_BRUISER
1503 3003, // doomednum
1504 S_BOSS_STND, // spawnstate
1505 1000, // spawnhealth
1506 S_BOSS_RUN1, // seestate
1507 sfx_brssit, // seesound
1508 8, // reactiontime
1509 0, // attacksound
1510 S_BOSS_PAIN, // painstate
1511 50, // painchance
1512 sfx_dmpain, // painsound
1513 S_BOSS_ATK1, // meleestate
1514 S_BOSS_ATK1, // missilestate
1515 S_BOSS_DIE1, // deathstate
1516 S_NULL, // xdeathstate
1517 sfx_brsdth, // deathsound
1518 8, // speed
1519 24*FRACUNIT, // radius
1520 64*FRACUNIT, // height
1521 1000, // mass
1522 0, // damage
1523 sfx_dmact, // activesound
1524 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1525 S_BOSS_RAISE1 // raisestate
1528 { // MT_BRUISERSHOT
1529 -1, // doomednum
1530 S_BRBALL1, // spawnstate
1531 1000, // spawnhealth
1532 S_NULL, // seestate
1533 sfx_firsht, // seesound
1534 8, // reactiontime
1535 sfx_None, // attacksound
1536 S_NULL, // painstate
1537 0, // painchance
1538 sfx_None, // painsound
1539 S_NULL, // meleestate
1540 S_NULL, // missilestate
1541 S_BRBALLX1, // deathstate
1542 S_NULL, // xdeathstate
1543 sfx_firxpl, // deathsound
1544 15*FRACUNIT, // speed
1545 6*FRACUNIT, // radius
1546 8*FRACUNIT, // height
1547 100, // mass
1548 8, // damage
1549 sfx_None, // activesound
1550 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1551 S_NULL // raisestate
1554 { // MT_KNIGHT
1555 69, // doomednum
1556 S_BOS2_STND, // spawnstate
1557 500, // spawnhealth
1558 S_BOS2_RUN1, // seestate
1559 sfx_kntsit, // seesound
1560 8, // reactiontime
1561 0, // attacksound
1562 S_BOS2_PAIN, // painstate
1563 50, // painchance
1564 sfx_dmpain, // painsound
1565 S_BOS2_ATK1, // meleestate
1566 S_BOS2_ATK1, // missilestate
1567 S_BOS2_DIE1, // deathstate
1568 S_NULL, // xdeathstate
1569 sfx_kntdth, // deathsound
1570 8, // speed
1571 24*FRACUNIT, // radius
1572 64*FRACUNIT, // height
1573 1000, // mass
1574 0, // damage
1575 sfx_dmact, // activesound
1576 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1577 S_BOS2_RAISE1 // raisestate
1580 { // MT_SKULL
1581 3006, // doomednum
1582 S_SKULL_STND, // spawnstate
1583 100, // spawnhealth
1584 S_SKULL_RUN1, // seestate
1585 0, // seesound
1586 8, // reactiontime
1587 sfx_sklatk, // attacksound
1588 S_SKULL_PAIN, // painstate
1589 256, // painchance
1590 sfx_dmpain, // painsound
1591 0, // meleestate
1592 S_SKULL_ATK1, // missilestate
1593 S_SKULL_DIE1, // deathstate
1594 S_NULL, // xdeathstate
1595 sfx_firxpl, // deathsound
1596 8, // speed
1597 16*FRACUNIT, // radius
1598 56*FRACUNIT, // height
1599 50, // mass
1600 3, // damage
1601 sfx_dmact, // activesound
1602 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags
1603 S_NULL // raisestate
1606 { // MT_SPIDER
1607 7, // doomednum
1608 S_SPID_STND, // spawnstate
1609 3000, // spawnhealth
1610 S_SPID_RUN1, // seestate
1611 sfx_spisit, // seesound
1612 8, // reactiontime
1613 sfx_shotgn, // attacksound
1614 S_SPID_PAIN, // painstate
1615 40, // painchance
1616 sfx_dmpain, // painsound
1617 0, // meleestate
1618 S_SPID_ATK1, // missilestate
1619 S_SPID_DIE1, // deathstate
1620 S_NULL, // xdeathstate
1621 sfx_spidth, // deathsound
1622 12, // speed
1623 128*FRACUNIT, // radius
1624 100*FRACUNIT, // height
1625 1000, // mass
1626 0, // damage
1627 sfx_dmact, // activesound
1628 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1629 S_NULL // raisestate
1632 { // MT_BABY
1633 68, // doomednum
1634 S_BSPI_STND, // spawnstate
1635 500, // spawnhealth
1636 S_BSPI_SIGHT, // seestate
1637 sfx_bspsit, // seesound
1638 8, // reactiontime
1639 0, // attacksound
1640 S_BSPI_PAIN, // painstate
1641 128, // painchance
1642 sfx_dmpain, // painsound
1643 0, // meleestate
1644 S_BSPI_ATK1, // missilestate
1645 S_BSPI_DIE1, // deathstate
1646 S_NULL, // xdeathstate
1647 sfx_bspdth, // deathsound
1648 12, // speed
1649 64*FRACUNIT, // radius
1650 64*FRACUNIT, // height
1651 600, // mass
1652 0, // damage
1653 sfx_bspact, // activesound
1654 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1655 S_BSPI_RAISE1 // raisestate
1658 { // MT_CYBORG
1659 16, // doomednum
1660 S_CYBER_STND, // spawnstate
1661 4000, // spawnhealth
1662 S_CYBER_RUN1, // seestate
1663 sfx_cybsit, // seesound
1664 8, // reactiontime
1665 0, // attacksound
1666 S_CYBER_PAIN, // painstate
1667 20, // painchance
1668 sfx_dmpain, // painsound
1669 0, // meleestate
1670 S_CYBER_ATK1, // missilestate
1671 S_CYBER_DIE1, // deathstate
1672 S_NULL, // xdeathstate
1673 sfx_cybdth, // deathsound
1674 16, // speed
1675 40*FRACUNIT, // radius
1676 110*FRACUNIT, // height
1677 1000, // mass
1678 0, // damage
1679 sfx_dmact, // activesound
1680 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1681 S_NULL // raisestate
1684 { // MT_PAIN
1685 71, // doomednum
1686 S_PAIN_STND, // spawnstate
1687 400, // spawnhealth
1688 S_PAIN_RUN1, // seestate
1689 sfx_pesit, // seesound
1690 8, // reactiontime
1691 0, // attacksound
1692 S_PAIN_PAIN, // painstate
1693 128, // painchance
1694 sfx_pepain, // painsound
1695 0, // meleestate
1696 S_PAIN_ATK1, // missilestate
1697 S_PAIN_DIE1, // deathstate
1698 S_NULL, // xdeathstate
1699 sfx_pedth, // deathsound
1700 8, // speed
1701 31*FRACUNIT, // radius
1702 56*FRACUNIT, // height
1703 400, // mass
1704 0, // damage
1705 sfx_dmact, // activesound
1706 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
1707 S_PAIN_RAISE1 // raisestate
1710 { // MT_WOLFSS
1711 84, // doomednum
1712 S_SSWV_STND, // spawnstate
1713 50, // spawnhealth
1714 S_SSWV_RUN1, // seestate
1715 sfx_sssit, // seesound
1716 8, // reactiontime
1717 0, // attacksound
1718 S_SSWV_PAIN, // painstate
1719 170, // painchance
1720 sfx_popain, // painsound
1721 0, // meleestate
1722 S_SSWV_ATK1, // missilestate
1723 S_SSWV_DIE1, // deathstate
1724 S_SSWV_XDIE1, // xdeathstate
1725 sfx_ssdth, // deathsound
1726 8, // speed
1727 20*FRACUNIT, // radius
1728 56*FRACUNIT, // height
1729 100, // mass
1730 0, // damage
1731 sfx_posact, // activesound
1732 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1733 S_SSWV_RAISE1 // raisestate
1736 { // MT_KEEN
1737 72, // doomednum
1738 S_KEENSTND, // spawnstate
1739 100, // spawnhealth
1740 S_NULL, // seestate
1741 sfx_None, // seesound
1742 8, // reactiontime
1743 sfx_None, // attacksound
1744 S_KEENPAIN, // painstate
1745 256, // painchance
1746 sfx_keenpn, // painsound
1747 S_NULL, // meleestate
1748 S_NULL, // missilestate
1749 S_COMMKEEN, // deathstate
1750 S_NULL, // xdeathstate
1751 sfx_keendt, // deathsound
1752 0, // speed
1753 16*FRACUNIT, // radius
1754 72*FRACUNIT, // height
1755 10000000, // mass
1756 0, // damage
1757 sfx_None, // activesound
1758 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags
1759 S_NULL // raisestate
1762 { // MT_BOSSBRAIN
1763 88, // doomednum
1764 S_BRAIN, // spawnstate
1765 250, // spawnhealth
1766 S_NULL, // seestate
1767 sfx_None, // seesound
1768 8, // reactiontime
1769 sfx_None, // attacksound
1770 S_BRAIN_PAIN, // painstate
1771 255, // painchance
1772 sfx_bospn, // painsound
1773 S_NULL, // meleestate
1774 S_NULL, // missilestate
1775 S_BRAIN_DIE1, // deathstate
1776 S_NULL, // xdeathstate
1777 sfx_bosdth, // deathsound
1778 0, // speed
1779 16*FRACUNIT, // radius
1780 16*FRACUNIT, // height
1781 10000000, // mass
1782 0, // damage
1783 sfx_None, // activesound
1784 MF_SOLID|MF_SHOOTABLE, // flags
1785 S_NULL // raisestate
1788 { // MT_BOSSSPIT
1789 89, // doomednum
1790 S_BRAINEYE, // spawnstate
1791 1000, // spawnhealth
1792 S_BRAINEYESEE, // seestate
1793 sfx_None, // seesound
1794 8, // reactiontime
1795 sfx_None, // attacksound
1796 S_NULL, // painstate
1797 0, // painchance
1798 sfx_None, // painsound
1799 S_NULL, // meleestate
1800 S_NULL, // missilestate
1801 S_NULL, // deathstate
1802 S_NULL, // xdeathstate
1803 sfx_None, // deathsound
1804 0, // speed
1805 20*FRACUNIT, // radius
1806 32*FRACUNIT, // height
1807 100, // mass
1808 0, // damage
1809 sfx_None, // activesound
1810 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
1811 S_NULL // raisestate
1814 { // MT_BOSSTARGET
1815 87, // doomednum
1816 S_NULL, // spawnstate
1817 1000, // spawnhealth
1818 S_NULL, // seestate
1819 sfx_None, // seesound
1820 8, // reactiontime
1821 sfx_None, // attacksound
1822 S_NULL, // painstate
1823 0, // painchance
1824 sfx_None, // painsound
1825 S_NULL, // meleestate
1826 S_NULL, // missilestate
1827 S_NULL, // deathstate
1828 S_NULL, // xdeathstate
1829 sfx_None, // deathsound
1830 0, // speed
1831 20*FRACUNIT, // radius
1832 32*FRACUNIT, // height
1833 100, // mass
1834 0, // damage
1835 sfx_None, // activesound
1836 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
1837 S_NULL // raisestate
1840 { // MT_SPAWNSHOT
1841 -1, // doomednum
1842 S_SPAWN1, // spawnstate
1843 1000, // spawnhealth
1844 S_NULL, // seestate
1845 sfx_bospit, // seesound
1846 8, // reactiontime
1847 sfx_None, // attacksound
1848 S_NULL, // painstate
1849 0, // painchance
1850 sfx_None, // painsound
1851 S_NULL, // meleestate
1852 S_NULL, // missilestate
1853 S_NULL, // deathstate
1854 S_NULL, // xdeathstate
1855 sfx_firxpl, // deathsound
1856 10*FRACUNIT, // speed
1857 6*FRACUNIT, // radius
1858 32*FRACUNIT, // height
1859 100, // mass
1860 3, // damage
1861 sfx_None, // activesound
1862 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags
1863 S_NULL // raisestate
1866 { // MT_SPAWNFIRE
1867 -1, // doomednum
1868 S_SPAWNFIRE1, // spawnstate
1869 1000, // spawnhealth
1870 S_NULL, // seestate
1871 sfx_None, // seesound
1872 8, // reactiontime
1873 sfx_None, // attacksound
1874 S_NULL, // painstate
1875 0, // painchance
1876 sfx_None, // painsound
1877 S_NULL, // meleestate
1878 S_NULL, // missilestate
1879 S_NULL, // deathstate
1880 S_NULL, // xdeathstate
1881 sfx_None, // deathsound
1882 0, // speed
1883 20*FRACUNIT, // radius
1884 16*FRACUNIT, // height
1885 100, // mass
1886 0, // damage
1887 sfx_None, // activesound
1888 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
1889 S_NULL // raisestate
1892 { // MT_BARREL
1893 2035, // doomednum
1894 S_BAR1, // spawnstate
1895 20, // spawnhealth
1896 S_NULL, // seestate
1897 sfx_None, // seesound
1898 8, // reactiontime
1899 sfx_None, // attacksound
1900 S_NULL, // painstate
1901 0, // painchance
1902 sfx_None, // painsound
1903 S_NULL, // meleestate
1904 S_NULL, // missilestate
1905 S_BEXP, // deathstate
1906 S_NULL, // xdeathstate
1907 sfx_barexp, // deathsound
1908 0, // speed
1909 10*FRACUNIT, // radius
1910 42*FRACUNIT, // height
1911 100, // mass
1912 0, // damage
1913 sfx_None, // activesound
1914 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
1915 S_NULL // raisestate
1918 { // MT_TROOPSHOT
1919 -1, // doomednum
1920 S_TBALL1, // spawnstate
1921 1000, // spawnhealth
1922 S_NULL, // seestate
1923 sfx_firsht, // seesound
1924 8, // reactiontime
1925 sfx_None, // attacksound
1926 S_NULL, // painstate
1927 0, // painchance
1928 sfx_None, // painsound
1929 S_NULL, // meleestate
1930 S_NULL, // missilestate
1931 S_TBALLX1, // deathstate
1932 S_NULL, // xdeathstate
1933 sfx_firxpl, // deathsound
1934 10*FRACUNIT, // speed
1935 6*FRACUNIT, // radius
1936 8*FRACUNIT, // height
1937 100, // mass
1938 3, // damage
1939 sfx_None, // activesound
1940 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1941 S_NULL // raisestate
1944 { // MT_HEADSHOT
1945 -1, // doomednum
1946 S_RBALL1, // spawnstate
1947 1000, // spawnhealth
1948 S_NULL, // seestate
1949 sfx_firsht, // seesound
1950 8, // reactiontime
1951 sfx_None, // attacksound
1952 S_NULL, // painstate
1953 0, // painchance
1954 sfx_None, // painsound
1955 S_NULL, // meleestate
1956 S_NULL, // missilestate
1957 S_RBALLX1, // deathstate
1958 S_NULL, // xdeathstate
1959 sfx_firxpl, // deathsound
1960 10*FRACUNIT, // speed
1961 6*FRACUNIT, // radius
1962 8*FRACUNIT, // height
1963 100, // mass
1964 5, // damage
1965 sfx_None, // activesound
1966 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1967 S_NULL // raisestate
1970 { // MT_ROCKET
1971 -1, // doomednum
1972 S_ROCKET, // spawnstate
1973 1000, // spawnhealth
1974 S_NULL, // seestate
1975 sfx_rlaunc, // seesound
1976 8, // reactiontime
1977 sfx_None, // attacksound
1978 S_NULL, // painstate
1979 0, // painchance
1980 sfx_None, // painsound
1981 S_NULL, // meleestate
1982 S_NULL, // missilestate
1983 S_EXPLODE1, // deathstate
1984 S_NULL, // xdeathstate
1985 sfx_barexp, // deathsound
1986 20*FRACUNIT, // speed
1987 11*FRACUNIT, // radius
1988 8*FRACUNIT, // height
1989 100, // mass
1990 20, // damage
1991 sfx_None, // activesound
1992 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1993 S_NULL // raisestate
1996 { // MT_PLASMA
1997 -1, // doomednum
1998 S_PLASBALL, // spawnstate
1999 1000, // spawnhealth
2000 S_NULL, // seestate
2001 sfx_plasma, // seesound
2002 8, // reactiontime
2003 sfx_None, // attacksound
2004 S_NULL, // painstate
2005 0, // painchance
2006 sfx_None, // painsound
2007 S_NULL, // meleestate
2008 S_NULL, // missilestate
2009 S_PLASEXP, // deathstate
2010 S_NULL, // xdeathstate
2011 sfx_firxpl, // deathsound
2012 25*FRACUNIT, // speed
2013 13*FRACUNIT, // radius
2014 8*FRACUNIT, // height
2015 100, // mass
2016 5, // damage
2017 sfx_None, // activesound
2018 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
2019 S_NULL // raisestate
2022 { // MT_BFG
2023 -1, // doomednum
2024 S_BFGSHOT, // spawnstate
2025 1000, // spawnhealth
2026 S_NULL, // seestate
2027 0, // seesound
2028 8, // reactiontime
2029 sfx_None, // attacksound
2030 S_NULL, // painstate
2031 0, // painchance
2032 sfx_None, // painsound
2033 S_NULL, // meleestate
2034 S_NULL, // missilestate
2035 S_BFGLAND, // deathstate
2036 S_NULL, // xdeathstate
2037 sfx_rxplod, // deathsound
2038 25*FRACUNIT, // speed
2039 13*FRACUNIT, // radius
2040 8*FRACUNIT, // height
2041 100, // mass
2042 100, // damage
2043 sfx_None, // activesound
2044 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
2045 S_NULL // raisestate
2048 { // MT_ARACHPLAZ
2049 -1, // doomednum
2050 S_ARACH_PLAZ, // spawnstate
2051 1000, // spawnhealth
2052 S_NULL, // seestate
2053 sfx_plasma, // seesound
2054 8, // reactiontime
2055 sfx_None, // attacksound
2056 S_NULL, // painstate
2057 0, // painchance
2058 sfx_None, // painsound
2059 S_NULL, // meleestate
2060 S_NULL, // missilestate
2061 S_ARACH_PLEX, // deathstate
2062 S_NULL, // xdeathstate
2063 sfx_firxpl, // deathsound
2064 25*FRACUNIT, // speed
2065 13*FRACUNIT, // radius
2066 8*FRACUNIT, // height
2067 100, // mass
2068 5, // damage
2069 sfx_None, // activesound
2070 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
2071 S_NULL // raisestate
2074 { // MT_PUFF
2075 -1, // doomednum
2076 S_PUFF1, // spawnstate
2077 1000, // spawnhealth
2078 S_NULL, // seestate
2079 sfx_None, // seesound
2080 8, // reactiontime
2081 sfx_None, // attacksound
2082 S_NULL, // painstate
2083 0, // painchance
2084 sfx_None, // painsound
2085 S_NULL, // meleestate
2086 S_NULL, // missilestate
2087 S_NULL, // deathstate
2088 S_NULL, // xdeathstate
2089 sfx_None, // deathsound
2090 0, // speed
2091 20*FRACUNIT, // radius
2092 16*FRACUNIT, // height
2093 100, // mass
2094 0, // damage
2095 sfx_None, // activesound
2096 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
2097 S_NULL // raisestate
2100 { // MT_BLOOD
2101 -1, // doomednum
2102 S_BLOOD1, // spawnstate
2103 1000, // spawnhealth
2104 S_NULL, // seestate
2105 sfx_None, // seesound
2106 8, // reactiontime
2107 sfx_None, // attacksound
2108 S_NULL, // painstate
2109 0, // painchance
2110 sfx_None, // painsound
2111 S_NULL, // meleestate
2112 S_NULL, // missilestate
2113 S_NULL, // deathstate
2114 S_NULL, // xdeathstate
2115 sfx_None, // deathsound
2116 0, // speed
2117 20*FRACUNIT, // radius
2118 16*FRACUNIT, // height
2119 100, // mass
2120 0, // damage
2121 sfx_None, // activesound
2122 MF_NOBLOCKMAP, // flags
2123 S_NULL // raisestate
2126 { // MT_TFOG
2127 -1, // doomednum
2128 S_TFOG, // spawnstate
2129 1000, // spawnhealth
2130 S_NULL, // seestate
2131 sfx_None, // seesound
2132 8, // reactiontime
2133 sfx_None, // attacksound
2134 S_NULL, // painstate
2135 0, // painchance
2136 sfx_None, // painsound
2137 S_NULL, // meleestate
2138 S_NULL, // missilestate
2139 S_NULL, // deathstate
2140 S_NULL, // xdeathstate
2141 sfx_None, // deathsound
2142 0, // speed
2143 20*FRACUNIT, // radius
2144 16*FRACUNIT, // height
2145 100, // mass
2146 0, // damage
2147 sfx_None, // activesound
2148 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
2149 S_NULL // raisestate
2152 { // MT_IFOG
2153 -1, // doomednum
2154 S_IFOG, // spawnstate
2155 1000, // spawnhealth
2156 S_NULL, // seestate
2157 sfx_None, // seesound
2158 8, // reactiontime
2159 sfx_None, // attacksound
2160 S_NULL, // painstate
2161 0, // painchance
2162 sfx_None, // painsound
2163 S_NULL, // meleestate
2164 S_NULL, // missilestate
2165 S_NULL, // deathstate
2166 S_NULL, // xdeathstate
2167 sfx_None, // deathsound
2168 0, // speed
2169 20*FRACUNIT, // radius
2170 16*FRACUNIT, // height
2171 100, // mass
2172 0, // damage
2173 sfx_None, // activesound
2174 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
2175 S_NULL // raisestate
2178 { // MT_TELEPORTMAN
2179 14, // doomednum
2180 S_NULL, // spawnstate
2181 1000, // spawnhealth
2182 S_NULL, // seestate
2183 sfx_None, // seesound
2184 8, // reactiontime
2185 sfx_None, // attacksound
2186 S_NULL, // painstate
2187 0, // painchance
2188 sfx_None, // painsound
2189 S_NULL, // meleestate
2190 S_NULL, // missilestate
2191 S_NULL, // deathstate
2192 S_NULL, // xdeathstate
2193 sfx_None, // deathsound
2194 0, // speed
2195 20*FRACUNIT, // radius
2196 16*FRACUNIT, // height
2197 100, // mass
2198 0, // damage
2199 sfx_None, // activesound
2200 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
2201 S_NULL // raisestate
2204 { // MT_EXTRABFG
2205 -1, // doomednum
2206 S_BFGEXP, // spawnstate
2207 1000, // spawnhealth
2208 S_NULL, // seestate
2209 sfx_None, // seesound
2210 8, // reactiontime
2211 sfx_None, // attacksound
2212 S_NULL, // painstate
2213 0, // painchance
2214 sfx_None, // painsound
2215 S_NULL, // meleestate
2216 S_NULL, // missilestate
2217 S_NULL, // deathstate
2218 S_NULL, // xdeathstate
2219 sfx_None, // deathsound
2220 0, // speed
2221 20*FRACUNIT, // radius
2222 16*FRACUNIT, // height
2223 100, // mass
2224 0, // damage
2225 sfx_None, // activesound
2226 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
2227 S_NULL // raisestate
2230 { // MT_MISC0
2231 2018, // doomednum
2232 S_ARM1, // spawnstate
2233 1000, // spawnhealth
2234 S_NULL, // seestate
2235 sfx_None, // seesound
2236 8, // reactiontime
2237 sfx_None, // attacksound
2238 S_NULL, // painstate
2239 0, // painchance
2240 sfx_None, // painsound
2241 S_NULL, // meleestate
2242 S_NULL, // missilestate
2243 S_NULL, // deathstate
2244 S_NULL, // xdeathstate
2245 sfx_None, // deathsound
2246 0, // speed
2247 20*FRACUNIT, // radius
2248 16*FRACUNIT, // height
2249 100, // mass
2250 0, // damage
2251 sfx_None, // activesound
2252 MF_SPECIAL, // flags
2253 S_NULL // raisestate
2256 { // MT_MISC1
2257 2019, // doomednum
2258 S_ARM2, // spawnstate
2259 1000, // spawnhealth
2260 S_NULL, // seestate
2261 sfx_None, // seesound
2262 8, // reactiontime
2263 sfx_None, // attacksound
2264 S_NULL, // painstate
2265 0, // painchance
2266 sfx_None, // painsound
2267 S_NULL, // meleestate
2268 S_NULL, // missilestate
2269 S_NULL, // deathstate
2270 S_NULL, // xdeathstate
2271 sfx_None, // deathsound
2272 0, // speed
2273 20*FRACUNIT, // radius
2274 16*FRACUNIT, // height
2275 100, // mass
2276 0, // damage
2277 sfx_None, // activesound
2278 MF_SPECIAL, // flags
2279 S_NULL // raisestate
2282 { // MT_MISC2
2283 2014, // doomednum
2284 S_BON1, // spawnstate
2285 1000, // spawnhealth
2286 S_NULL, // seestate
2287 sfx_None, // seesound
2288 8, // reactiontime
2289 sfx_None, // attacksound
2290 S_NULL, // painstate
2291 0, // painchance
2292 sfx_None, // painsound
2293 S_NULL, // meleestate
2294 S_NULL, // missilestate
2295 S_NULL, // deathstate
2296 S_NULL, // xdeathstate
2297 sfx_None, // deathsound
2298 0, // speed
2299 20*FRACUNIT, // radius
2300 16*FRACUNIT, // height
2301 100, // mass
2302 0, // damage
2303 sfx_None, // activesound
2304 MF_SPECIAL|MF_COUNTITEM, // flags
2305 S_NULL // raisestate
2308 { // MT_MISC3
2309 2015, // doomednum
2310 S_BON2, // spawnstate
2311 1000, // spawnhealth
2312 S_NULL, // seestate
2313 sfx_None, // seesound
2314 8, // reactiontime
2315 sfx_None, // attacksound
2316 S_NULL, // painstate
2317 0, // painchance
2318 sfx_None, // painsound
2319 S_NULL, // meleestate
2320 S_NULL, // missilestate
2321 S_NULL, // deathstate
2322 S_NULL, // xdeathstate
2323 sfx_None, // deathsound
2324 0, // speed
2325 20*FRACUNIT, // radius
2326 16*FRACUNIT, // height
2327 100, // mass
2328 0, // damage
2329 sfx_None, // activesound
2330 MF_SPECIAL|MF_COUNTITEM, // flags
2331 S_NULL // raisestate
2334 { // MT_MISC4
2335 5, // doomednum
2336 S_BKEY, // spawnstate
2337 1000, // spawnhealth
2338 S_NULL, // seestate
2339 sfx_None, // seesound
2340 8, // reactiontime
2341 sfx_None, // attacksound
2342 S_NULL, // painstate
2343 0, // painchance
2344 sfx_None, // painsound
2345 S_NULL, // meleestate
2346 S_NULL, // missilestate
2347 S_NULL, // deathstate
2348 S_NULL, // xdeathstate
2349 sfx_None, // deathsound
2350 0, // speed
2351 20*FRACUNIT, // radius
2352 16*FRACUNIT, // height
2353 100, // mass
2354 0, // damage
2355 sfx_None, // activesound
2356 MF_SPECIAL|MF_NOTDMATCH, // flags
2357 S_NULL // raisestate
2360 { // MT_MISC5
2361 13, // doomednum
2362 S_RKEY, // spawnstate
2363 1000, // spawnhealth
2364 S_NULL, // seestate
2365 sfx_None, // seesound
2366 8, // reactiontime
2367 sfx_None, // attacksound
2368 S_NULL, // painstate
2369 0, // painchance
2370 sfx_None, // painsound
2371 S_NULL, // meleestate
2372 S_NULL, // missilestate
2373 S_NULL, // deathstate
2374 S_NULL, // xdeathstate
2375 sfx_None, // deathsound
2376 0, // speed
2377 20*FRACUNIT, // radius
2378 16*FRACUNIT, // height
2379 100, // mass
2380 0, // damage
2381 sfx_None, // activesound
2382 MF_SPECIAL|MF_NOTDMATCH, // flags
2383 S_NULL // raisestate
2386 { // MT_MISC6
2387 6, // doomednum
2388 S_YKEY, // spawnstate
2389 1000, // spawnhealth
2390 S_NULL, // seestate
2391 sfx_None, // seesound
2392 8, // reactiontime
2393 sfx_None, // attacksound
2394 S_NULL, // painstate
2395 0, // painchance
2396 sfx_None, // painsound
2397 S_NULL, // meleestate
2398 S_NULL, // missilestate
2399 S_NULL, // deathstate
2400 S_NULL, // xdeathstate
2401 sfx_None, // deathsound
2402 0, // speed
2403 20*FRACUNIT, // radius
2404 16*FRACUNIT, // height
2405 100, // mass
2406 0, // damage
2407 sfx_None, // activesound
2408 MF_SPECIAL|MF_NOTDMATCH, // flags
2409 S_NULL // raisestate
2412 { // MT_MISC7
2413 39, // doomednum
2414 S_YSKULL, // spawnstate
2415 1000, // spawnhealth
2416 S_NULL, // seestate
2417 sfx_None, // seesound
2418 8, // reactiontime
2419 sfx_None, // attacksound
2420 S_NULL, // painstate
2421 0, // painchance
2422 sfx_None, // painsound
2423 S_NULL, // meleestate
2424 S_NULL, // missilestate
2425 S_NULL, // deathstate
2426 S_NULL, // xdeathstate
2427 sfx_None, // deathsound
2428 0, // speed
2429 20*FRACUNIT, // radius
2430 16*FRACUNIT, // height
2431 100, // mass
2432 0, // damage
2433 sfx_None, // activesound
2434 MF_SPECIAL|MF_NOTDMATCH, // flags
2435 S_NULL // raisestate
2438 { // MT_MISC8
2439 38, // doomednum
2440 S_RSKULL, // spawnstate
2441 1000, // spawnhealth
2442 S_NULL, // seestate
2443 sfx_None, // seesound
2444 8, // reactiontime
2445 sfx_None, // attacksound
2446 S_NULL, // painstate
2447 0, // painchance
2448 sfx_None, // painsound
2449 S_NULL, // meleestate
2450 S_NULL, // missilestate
2451 S_NULL, // deathstate
2452 S_NULL, // xdeathstate
2453 sfx_None, // deathsound
2454 0, // speed
2455 20*FRACUNIT, // radius
2456 16*FRACUNIT, // height
2457 100, // mass
2458 0, // damage
2459 sfx_None, // activesound
2460 MF_SPECIAL|MF_NOTDMATCH, // flags
2461 S_NULL // raisestate
2464 { // MT_MISC9
2465 40, // doomednum
2466 S_BSKULL, // spawnstate
2467 1000, // spawnhealth
2468 S_NULL, // seestate
2469 sfx_None, // seesound
2470 8, // reactiontime
2471 sfx_None, // attacksound
2472 S_NULL, // painstate
2473 0, // painchance
2474 sfx_None, // painsound
2475 S_NULL, // meleestate
2476 S_NULL, // missilestate
2477 S_NULL, // deathstate
2478 S_NULL, // xdeathstate
2479 sfx_None, // deathsound
2480 0, // speed
2481 20*FRACUNIT, // radius
2482 16*FRACUNIT, // height
2483 100, // mass
2484 0, // damage
2485 sfx_None, // activesound
2486 MF_SPECIAL|MF_NOTDMATCH, // flags
2487 S_NULL // raisestate
2490 { // MT_MISC10
2491 2011, // doomednum
2492 S_STIM, // spawnstate
2493 1000, // spawnhealth
2494 S_NULL, // seestate
2495 sfx_None, // seesound
2496 8, // reactiontime
2497 sfx_None, // attacksound
2498 S_NULL, // painstate
2499 0, // painchance
2500 sfx_None, // painsound
2501 S_NULL, // meleestate
2502 S_NULL, // missilestate
2503 S_NULL, // deathstate
2504 S_NULL, // xdeathstate
2505 sfx_None, // deathsound
2506 0, // speed
2507 20*FRACUNIT, // radius
2508 16*FRACUNIT, // height
2509 100, // mass
2510 0, // damage
2511 sfx_None, // activesound
2512 MF_SPECIAL, // flags
2513 S_NULL // raisestate
2516 { // MT_MISC11
2517 2012, // doomednum
2518 S_MEDI, // spawnstate
2519 1000, // spawnhealth
2520 S_NULL, // seestate
2521 sfx_None, // seesound
2522 8, // reactiontime
2523 sfx_None, // attacksound
2524 S_NULL, // painstate
2525 0, // painchance
2526 sfx_None, // painsound
2527 S_NULL, // meleestate
2528 S_NULL, // missilestate
2529 S_NULL, // deathstate
2530 S_NULL, // xdeathstate
2531 sfx_None, // deathsound
2532 0, // speed
2533 20*FRACUNIT, // radius
2534 16*FRACUNIT, // height
2535 100, // mass
2536 0, // damage
2537 sfx_None, // activesound
2538 MF_SPECIAL, // flags
2539 S_NULL // raisestate
2542 { // MT_MISC12
2543 2013, // doomednum
2544 S_SOUL, // spawnstate
2545 1000, // spawnhealth
2546 S_NULL, // seestate
2547 sfx_None, // seesound
2548 8, // reactiontime
2549 sfx_None, // attacksound
2550 S_NULL, // painstate
2551 0, // painchance
2552 sfx_None, // painsound
2553 S_NULL, // meleestate
2554 S_NULL, // missilestate
2555 S_NULL, // deathstate
2556 S_NULL, // xdeathstate
2557 sfx_None, // deathsound
2558 0, // speed
2559 20*FRACUNIT, // radius
2560 16*FRACUNIT, // height
2561 100, // mass
2562 0, // damage
2563 sfx_None, // activesound
2564 MF_SPECIAL|MF_COUNTITEM, // flags
2565 S_NULL // raisestate
2568 { // MT_INV
2569 2022, // doomednum
2570 S_PINV, // spawnstate
2571 1000, // spawnhealth
2572 S_NULL, // seestate
2573 sfx_None, // seesound
2574 8, // reactiontime
2575 sfx_None, // attacksound
2576 S_NULL, // painstate
2577 0, // painchance
2578 sfx_None, // painsound
2579 S_NULL, // meleestate
2580 S_NULL, // missilestate
2581 S_NULL, // deathstate
2582 S_NULL, // xdeathstate
2583 sfx_None, // deathsound
2584 0, // speed
2585 20*FRACUNIT, // radius
2586 16*FRACUNIT, // height
2587 100, // mass
2588 0, // damage
2589 sfx_None, // activesound
2590 MF_SPECIAL|MF_COUNTITEM, // flags
2591 S_NULL // raisestate
2594 { // MT_MISC13
2595 2023, // doomednum
2596 S_PSTR, // spawnstate
2597 1000, // spawnhealth
2598 S_NULL, // seestate
2599 sfx_None, // seesound
2600 8, // reactiontime
2601 sfx_None, // attacksound
2602 S_NULL, // painstate
2603 0, // painchance
2604 sfx_None, // painsound
2605 S_NULL, // meleestate
2606 S_NULL, // missilestate
2607 S_NULL, // deathstate
2608 S_NULL, // xdeathstate
2609 sfx_None, // deathsound
2610 0, // speed
2611 20*FRACUNIT, // radius
2612 16*FRACUNIT, // height
2613 100, // mass
2614 0, // damage
2615 sfx_None, // activesound
2616 MF_SPECIAL|MF_COUNTITEM, // flags
2617 S_NULL // raisestate
2620 { // MT_INS
2621 2024, // doomednum
2622 S_PINS, // spawnstate
2623 1000, // spawnhealth
2624 S_NULL, // seestate
2625 sfx_None, // seesound
2626 8, // reactiontime
2627 sfx_None, // attacksound
2628 S_NULL, // painstate
2629 0, // painchance
2630 sfx_None, // painsound
2631 S_NULL, // meleestate
2632 S_NULL, // missilestate
2633 S_NULL, // deathstate
2634 S_NULL, // xdeathstate
2635 sfx_None, // deathsound
2636 0, // speed
2637 20*FRACUNIT, // radius
2638 16*FRACUNIT, // height
2639 100, // mass
2640 0, // damage
2641 sfx_None, // activesound
2642 MF_SPECIAL|MF_COUNTITEM, // flags
2643 S_NULL // raisestate
2646 { // MT_MISC14
2647 2025, // doomednum
2648 S_SUIT, // spawnstate
2649 1000, // spawnhealth
2650 S_NULL, // seestate
2651 sfx_None, // seesound
2652 8, // reactiontime
2653 sfx_None, // attacksound
2654 S_NULL, // painstate
2655 0, // painchance
2656 sfx_None, // painsound
2657 S_NULL, // meleestate
2658 S_NULL, // missilestate
2659 S_NULL, // deathstate
2660 S_NULL, // xdeathstate
2661 sfx_None, // deathsound
2662 0, // speed
2663 20*FRACUNIT, // radius
2664 16*FRACUNIT, // height
2665 100, // mass
2666 0, // damage
2667 sfx_None, // activesound
2668 MF_SPECIAL, // flags
2669 S_NULL // raisestate
2672 { // MT_MISC15
2673 2026, // doomednum
2674 S_PMAP, // spawnstate
2675 1000, // spawnhealth
2676 S_NULL, // seestate
2677 sfx_None, // seesound
2678 8, // reactiontime
2679 sfx_None, // attacksound
2680 S_NULL, // painstate
2681 0, // painchance
2682 sfx_None, // painsound
2683 S_NULL, // meleestate
2684 S_NULL, // missilestate
2685 S_NULL, // deathstate
2686 S_NULL, // xdeathstate
2687 sfx_None, // deathsound
2688 0, // speed
2689 20*FRACUNIT, // radius
2690 16*FRACUNIT, // height
2691 100, // mass
2692 0, // damage
2693 sfx_None, // activesound
2694 MF_SPECIAL|MF_COUNTITEM, // flags
2695 S_NULL // raisestate
2698 { // MT_MISC16
2699 2045, // doomednum
2700 S_PVIS, // spawnstate
2701 1000, // spawnhealth
2702 S_NULL, // seestate
2703 sfx_None, // seesound
2704 8, // reactiontime
2705 sfx_None, // attacksound
2706 S_NULL, // painstate
2707 0, // painchance
2708 sfx_None, // painsound
2709 S_NULL, // meleestate
2710 S_NULL, // missilestate
2711 S_NULL, // deathstate
2712 S_NULL, // xdeathstate
2713 sfx_None, // deathsound
2714 0, // speed
2715 20*FRACUNIT, // radius
2716 16*FRACUNIT, // height
2717 100, // mass
2718 0, // damage
2719 sfx_None, // activesound
2720 MF_SPECIAL|MF_COUNTITEM, // flags
2721 S_NULL // raisestate
2724 { // MT_MEGA
2725 83, // doomednum
2726 S_MEGA, // spawnstate
2727 1000, // spawnhealth
2728 S_NULL, // seestate
2729 sfx_None, // seesound
2730 8, // reactiontime
2731 sfx_None, // attacksound
2732 S_NULL, // painstate
2733 0, // painchance
2734 sfx_None, // painsound
2735 S_NULL, // meleestate
2736 S_NULL, // missilestate
2737 S_NULL, // deathstate
2738 S_NULL, // xdeathstate
2739 sfx_None, // deathsound
2740 0, // speed
2741 20*FRACUNIT, // radius
2742 16*FRACUNIT, // height
2743 100, // mass
2744 0, // damage
2745 sfx_None, // activesound
2746 MF_SPECIAL|MF_COUNTITEM, // flags
2747 S_NULL // raisestate
2750 { // MT_CLIP
2751 2007, // doomednum
2752 S_CLIP, // spawnstate
2753 1000, // spawnhealth
2754 S_NULL, // seestate
2755 sfx_None, // seesound
2756 8, // reactiontime
2757 sfx_None, // attacksound
2758 S_NULL, // painstate
2759 0, // painchance
2760 sfx_None, // painsound
2761 S_NULL, // meleestate
2762 S_NULL, // missilestate
2763 S_NULL, // deathstate
2764 S_NULL, // xdeathstate
2765 sfx_None, // deathsound
2766 0, // speed
2767 20*FRACUNIT, // radius
2768 16*FRACUNIT, // height
2769 100, // mass
2770 0, // damage
2771 sfx_None, // activesound
2772 MF_SPECIAL, // flags
2773 S_NULL // raisestate
2776 { // MT_MISC17
2777 2048, // doomednum
2778 S_AMMO, // spawnstate
2779 1000, // spawnhealth
2780 S_NULL, // seestate
2781 sfx_None, // seesound
2782 8, // reactiontime
2783 sfx_None, // attacksound
2784 S_NULL, // painstate
2785 0, // painchance
2786 sfx_None, // painsound
2787 S_NULL, // meleestate
2788 S_NULL, // missilestate
2789 S_NULL, // deathstate
2790 S_NULL, // xdeathstate
2791 sfx_None, // deathsound
2792 0, // speed
2793 20*FRACUNIT, // radius
2794 16*FRACUNIT, // height
2795 100, // mass
2796 0, // damage
2797 sfx_None, // activesound
2798 MF_SPECIAL, // flags
2799 S_NULL // raisestate
2802 { // MT_MISC18
2803 2010, // doomednum
2804 S_ROCK, // spawnstate
2805 1000, // spawnhealth
2806 S_NULL, // seestate
2807 sfx_None, // seesound
2808 8, // reactiontime
2809 sfx_None, // attacksound
2810 S_NULL, // painstate
2811 0, // painchance
2812 sfx_None, // painsound
2813 S_NULL, // meleestate
2814 S_NULL, // missilestate
2815 S_NULL, // deathstate
2816 S_NULL, // xdeathstate
2817 sfx_None, // deathsound
2818 0, // speed
2819 20*FRACUNIT, // radius
2820 16*FRACUNIT, // height
2821 100, // mass
2822 0, // damage
2823 sfx_None, // activesound
2824 MF_SPECIAL, // flags
2825 S_NULL // raisestate
2828 { // MT_MISC19
2829 2046, // doomednum
2830 S_BROK, // spawnstate
2831 1000, // spawnhealth
2832 S_NULL, // seestate
2833 sfx_None, // seesound
2834 8, // reactiontime
2835 sfx_None, // attacksound
2836 S_NULL, // painstate
2837 0, // painchance
2838 sfx_None, // painsound
2839 S_NULL, // meleestate
2840 S_NULL, // missilestate
2841 S_NULL, // deathstate
2842 S_NULL, // xdeathstate
2843 sfx_None, // deathsound
2844 0, // speed
2845 20*FRACUNIT, // radius
2846 16*FRACUNIT, // height
2847 100, // mass
2848 0, // damage
2849 sfx_None, // activesound
2850 MF_SPECIAL, // flags
2851 S_NULL // raisestate
2854 { // MT_MISC20
2855 2047, // doomednum
2856 S_CELL, // spawnstate
2857 1000, // spawnhealth
2858 S_NULL, // seestate
2859 sfx_None, // seesound
2860 8, // reactiontime
2861 sfx_None, // attacksound
2862 S_NULL, // painstate
2863 0, // painchance
2864 sfx_None, // painsound
2865 S_NULL, // meleestate
2866 S_NULL, // missilestate
2867 S_NULL, // deathstate
2868 S_NULL, // xdeathstate
2869 sfx_None, // deathsound
2870 0, // speed
2871 20*FRACUNIT, // radius
2872 16*FRACUNIT, // height
2873 100, // mass
2874 0, // damage
2875 sfx_None, // activesound
2876 MF_SPECIAL, // flags
2877 S_NULL // raisestate
2880 { // MT_MISC21
2881 17, // doomednum
2882 S_CELP, // spawnstate
2883 1000, // spawnhealth
2884 S_NULL, // seestate
2885 sfx_None, // seesound
2886 8, // reactiontime
2887 sfx_None, // attacksound
2888 S_NULL, // painstate
2889 0, // painchance
2890 sfx_None, // painsound
2891 S_NULL, // meleestate
2892 S_NULL, // missilestate
2893 S_NULL, // deathstate
2894 S_NULL, // xdeathstate
2895 sfx_None, // deathsound
2896 0, // speed
2897 20*FRACUNIT, // radius
2898 16*FRACUNIT, // height
2899 100, // mass
2900 0, // damage
2901 sfx_None, // activesound
2902 MF_SPECIAL, // flags
2903 S_NULL // raisestate
2906 { // MT_MISC22
2907 2008, // doomednum
2908 S_SHEL, // spawnstate
2909 1000, // spawnhealth
2910 S_NULL, // seestate
2911 sfx_None, // seesound
2912 8, // reactiontime
2913 sfx_None, // attacksound
2914 S_NULL, // painstate
2915 0, // painchance
2916 sfx_None, // painsound
2917 S_NULL, // meleestate
2918 S_NULL, // missilestate
2919 S_NULL, // deathstate
2920 S_NULL, // xdeathstate
2921 sfx_None, // deathsound
2922 0, // speed
2923 20*FRACUNIT, // radius
2924 16*FRACUNIT, // height
2925 100, // mass
2926 0, // damage
2927 sfx_None, // activesound
2928 MF_SPECIAL, // flags
2929 S_NULL // raisestate
2932 { // MT_MISC23
2933 2049, // doomednum
2934 S_SBOX, // spawnstate
2935 1000, // spawnhealth
2936 S_NULL, // seestate
2937 sfx_None, // seesound
2938 8, // reactiontime
2939 sfx_None, // attacksound
2940 S_NULL, // painstate
2941 0, // painchance
2942 sfx_None, // painsound
2943 S_NULL, // meleestate
2944 S_NULL, // missilestate
2945 S_NULL, // deathstate
2946 S_NULL, // xdeathstate
2947 sfx_None, // deathsound
2948 0, // speed
2949 20*FRACUNIT, // radius
2950 16*FRACUNIT, // height
2951 100, // mass
2952 0, // damage
2953 sfx_None, // activesound
2954 MF_SPECIAL, // flags
2955 S_NULL // raisestate
2958 { // MT_MISC24
2959 8, // doomednum
2960 S_BPAK, // spawnstate
2961 1000, // spawnhealth
2962 S_NULL, // seestate
2963 sfx_None, // seesound
2964 8, // reactiontime
2965 sfx_None, // attacksound
2966 S_NULL, // painstate
2967 0, // painchance
2968 sfx_None, // painsound
2969 S_NULL, // meleestate
2970 S_NULL, // missilestate
2971 S_NULL, // deathstate
2972 S_NULL, // xdeathstate
2973 sfx_None, // deathsound
2974 0, // speed
2975 20*FRACUNIT, // radius
2976 16*FRACUNIT, // height
2977 100, // mass
2978 0, // damage
2979 sfx_None, // activesound
2980 MF_SPECIAL, // flags
2981 S_NULL // raisestate
2984 { // MT_MISC25
2985 2006, // doomednum
2986 S_BFUG, // spawnstate
2987 1000, // spawnhealth
2988 S_NULL, // seestate
2989 sfx_None, // seesound
2990 8, // reactiontime
2991 sfx_None, // attacksound
2992 S_NULL, // painstate
2993 0, // painchance
2994 sfx_None, // painsound
2995 S_NULL, // meleestate
2996 S_NULL, // missilestate
2997 S_NULL, // deathstate
2998 S_NULL, // xdeathstate
2999 sfx_None, // deathsound
3000 0, // speed
3001 20*FRACUNIT, // radius
3002 16*FRACUNIT, // height
3003 100, // mass
3004 0, // damage
3005 sfx_None, // activesound
3006 MF_SPECIAL, // flags
3007 S_NULL // raisestate
3010 { // MT_CHAINGUN
3011 2002, // doomednum
3012 S_MGUN, // spawnstate
3013 1000, // spawnhealth
3014 S_NULL, // seestate
3015 sfx_None, // seesound
3016 8, // reactiontime
3017 sfx_None, // attacksound
3018 S_NULL, // painstate
3019 0, // painchance
3020 sfx_None, // painsound
3021 S_NULL, // meleestate
3022 S_NULL, // missilestate
3023 S_NULL, // deathstate
3024 S_NULL, // xdeathstate
3025 sfx_None, // deathsound
3026 0, // speed
3027 20*FRACUNIT, // radius
3028 16*FRACUNIT, // height
3029 100, // mass
3030 0, // damage
3031 sfx_None, // activesound
3032 MF_SPECIAL, // flags
3033 S_NULL // raisestate
3036 { // MT_MISC26
3037 2005, // doomednum
3038 S_CSAW, // spawnstate
3039 1000, // spawnhealth
3040 S_NULL, // seestate
3041 sfx_None, // seesound
3042 8, // reactiontime
3043 sfx_None, // attacksound
3044 S_NULL, // painstate
3045 0, // painchance
3046 sfx_None, // painsound
3047 S_NULL, // meleestate
3048 S_NULL, // missilestate
3049 S_NULL, // deathstate
3050 S_NULL, // xdeathstate
3051 sfx_None, // deathsound
3052 0, // speed
3053 20*FRACUNIT, // radius
3054 16*FRACUNIT, // height
3055 100, // mass
3056 0, // damage
3057 sfx_None, // activesound
3058 MF_SPECIAL, // flags
3059 S_NULL // raisestate
3062 { // MT_MISC27
3063 2003, // doomednum
3064 S_LAUN, // spawnstate
3065 1000, // spawnhealth
3066 S_NULL, // seestate
3067 sfx_None, // seesound
3068 8, // reactiontime
3069 sfx_None, // attacksound
3070 S_NULL, // painstate
3071 0, // painchance
3072 sfx_None, // painsound
3073 S_NULL, // meleestate
3074 S_NULL, // missilestate
3075 S_NULL, // deathstate
3076 S_NULL, // xdeathstate
3077 sfx_None, // deathsound
3078 0, // speed
3079 20*FRACUNIT, // radius
3080 16*FRACUNIT, // height
3081 100, // mass
3082 0, // damage
3083 sfx_None, // activesound
3084 MF_SPECIAL, // flags
3085 S_NULL // raisestate
3088 { // MT_MISC28
3089 2004, // doomednum
3090 S_PLAS, // spawnstate
3091 1000, // spawnhealth
3092 S_NULL, // seestate
3093 sfx_None, // seesound
3094 8, // reactiontime
3095 sfx_None, // attacksound
3096 S_NULL, // painstate
3097 0, // painchance
3098 sfx_None, // painsound
3099 S_NULL, // meleestate
3100 S_NULL, // missilestate
3101 S_NULL, // deathstate
3102 S_NULL, // xdeathstate
3103 sfx_None, // deathsound
3104 0, // speed
3105 20*FRACUNIT, // radius
3106 16*FRACUNIT, // height
3107 100, // mass
3108 0, // damage
3109 sfx_None, // activesound
3110 MF_SPECIAL, // flags
3111 S_NULL // raisestate
3114 { // MT_SHOTGUN
3115 2001, // doomednum
3116 S_SHOT, // spawnstate
3117 1000, // spawnhealth
3118 S_NULL, // seestate
3119 sfx_None, // seesound
3120 8, // reactiontime
3121 sfx_None, // attacksound
3122 S_NULL, // painstate
3123 0, // painchance
3124 sfx_None, // painsound
3125 S_NULL, // meleestate
3126 S_NULL, // missilestate
3127 S_NULL, // deathstate
3128 S_NULL, // xdeathstate
3129 sfx_None, // deathsound
3130 0, // speed
3131 20*FRACUNIT, // radius
3132 16*FRACUNIT, // height
3133 100, // mass
3134 0, // damage
3135 sfx_None, // activesound
3136 MF_SPECIAL, // flags
3137 S_NULL // raisestate
3140 { // MT_SUPERSHOTGUN
3141 82, // doomednum
3142 S_SHOT2, // spawnstate
3143 1000, // spawnhealth
3144 S_NULL, // seestate
3145 sfx_None, // seesound
3146 8, // reactiontime
3147 sfx_None, // attacksound
3148 S_NULL, // painstate
3149 0, // painchance
3150 sfx_None, // painsound
3151 S_NULL, // meleestate
3152 S_NULL, // missilestate
3153 S_NULL, // deathstate
3154 S_NULL, // xdeathstate
3155 sfx_None, // deathsound
3156 0, // speed
3157 20*FRACUNIT, // radius
3158 16*FRACUNIT, // height
3159 100, // mass
3160 0, // damage
3161 sfx_None, // activesound
3162 MF_SPECIAL, // flags
3163 S_NULL // raisestate
3166 { // MT_MISC29
3167 85, // doomednum
3168 S_TECHLAMP, // spawnstate
3169 1000, // spawnhealth
3170 S_NULL, // seestate
3171 sfx_None, // seesound
3172 8, // reactiontime
3173 sfx_None, // attacksound
3174 S_NULL, // painstate
3175 0, // painchance
3176 sfx_None, // painsound
3177 S_NULL, // meleestate
3178 S_NULL, // missilestate
3179 S_NULL, // deathstate
3180 S_NULL, // xdeathstate
3181 sfx_None, // deathsound
3182 0, // speed
3183 16*FRACUNIT, // radius
3184 16*FRACUNIT, // height
3185 100, // mass
3186 0, // damage
3187 sfx_None, // activesound
3188 MF_SOLID, // flags
3189 S_NULL // raisestate
3192 { // MT_MISC30
3193 86, // doomednum
3194 S_TECH2LAMP, // spawnstate
3195 1000, // spawnhealth
3196 S_NULL, // seestate
3197 sfx_None, // seesound
3198 8, // reactiontime
3199 sfx_None, // attacksound
3200 S_NULL, // painstate
3201 0, // painchance
3202 sfx_None, // painsound
3203 S_NULL, // meleestate
3204 S_NULL, // missilestate
3205 S_NULL, // deathstate
3206 S_NULL, // xdeathstate
3207 sfx_None, // deathsound
3208 0, // speed
3209 16*FRACUNIT, // radius
3210 16*FRACUNIT, // height
3211 100, // mass
3212 0, // damage
3213 sfx_None, // activesound
3214 MF_SOLID, // flags
3215 S_NULL // raisestate
3218 { // MT_MISC31
3219 2028, // doomednum
3220 S_COLU, // spawnstate
3221 1000, // spawnhealth
3222 S_NULL, // seestate
3223 sfx_None, // seesound
3224 8, // reactiontime
3225 sfx_None, // attacksound
3226 S_NULL, // painstate
3227 0, // painchance
3228 sfx_None, // painsound
3229 S_NULL, // meleestate
3230 S_NULL, // missilestate
3231 S_NULL, // deathstate
3232 S_NULL, // xdeathstate
3233 sfx_None, // deathsound
3234 0, // speed
3235 16*FRACUNIT, // radius
3236 16*FRACUNIT, // height
3237 100, // mass
3238 0, // damage
3239 sfx_None, // activesound
3240 MF_SOLID, // flags
3241 S_NULL // raisestate
3244 { // MT_MISC32
3245 30, // doomednum
3246 S_TALLGRNCOL, // spawnstate
3247 1000, // spawnhealth
3248 S_NULL, // seestate
3249 sfx_None, // seesound
3250 8, // reactiontime
3251 sfx_None, // attacksound
3252 S_NULL, // painstate
3253 0, // painchance
3254 sfx_None, // painsound
3255 S_NULL, // meleestate
3256 S_NULL, // missilestate
3257 S_NULL, // deathstate
3258 S_NULL, // xdeathstate
3259 sfx_None, // deathsound
3260 0, // speed
3261 16*FRACUNIT, // radius
3262 16*FRACUNIT, // height
3263 100, // mass
3264 0, // damage
3265 sfx_None, // activesound
3266 MF_SOLID, // flags
3267 S_NULL // raisestate
3270 { // MT_MISC33
3271 31, // doomednum
3272 S_SHRTGRNCOL, // spawnstate
3273 1000, // spawnhealth
3274 S_NULL, // seestate
3275 sfx_None, // seesound
3276 8, // reactiontime
3277 sfx_None, // attacksound
3278 S_NULL, // painstate
3279 0, // painchance
3280 sfx_None, // painsound
3281 S_NULL, // meleestate
3282 S_NULL, // missilestate
3283 S_NULL, // deathstate
3284 S_NULL, // xdeathstate
3285 sfx_None, // deathsound
3286 0, // speed
3287 16*FRACUNIT, // radius
3288 16*FRACUNIT, // height
3289 100, // mass
3290 0, // damage
3291 sfx_None, // activesound
3292 MF_SOLID, // flags
3293 S_NULL // raisestate
3296 { // MT_MISC34
3297 32, // doomednum
3298 S_TALLREDCOL, // spawnstate
3299 1000, // spawnhealth
3300 S_NULL, // seestate
3301 sfx_None, // seesound
3302 8, // reactiontime
3303 sfx_None, // attacksound
3304 S_NULL, // painstate
3305 0, // painchance
3306 sfx_None, // painsound
3307 S_NULL, // meleestate
3308 S_NULL, // missilestate
3309 S_NULL, // deathstate
3310 S_NULL, // xdeathstate
3311 sfx_None, // deathsound
3312 0, // speed
3313 16*FRACUNIT, // radius
3314 16*FRACUNIT, // height
3315 100, // mass
3316 0, // damage
3317 sfx_None, // activesound
3318 MF_SOLID, // flags
3319 S_NULL // raisestate
3322 { // MT_MISC35
3323 33, // doomednum
3324 S_SHRTREDCOL, // spawnstate
3325 1000, // spawnhealth
3326 S_NULL, // seestate
3327 sfx_None, // seesound
3328 8, // reactiontime
3329 sfx_None, // attacksound
3330 S_NULL, // painstate
3331 0, // painchance
3332 sfx_None, // painsound
3333 S_NULL, // meleestate
3334 S_NULL, // missilestate
3335 S_NULL, // deathstate
3336 S_NULL, // xdeathstate
3337 sfx_None, // deathsound
3338 0, // speed
3339 16*FRACUNIT, // radius
3340 16*FRACUNIT, // height
3341 100, // mass
3342 0, // damage
3343 sfx_None, // activesound
3344 MF_SOLID, // flags
3345 S_NULL // raisestate
3348 { // MT_MISC36
3349 37, // doomednum
3350 S_SKULLCOL, // spawnstate
3351 1000, // spawnhealth
3352 S_NULL, // seestate
3353 sfx_None, // seesound
3354 8, // reactiontime
3355 sfx_None, // attacksound
3356 S_NULL, // painstate
3357 0, // painchance
3358 sfx_None, // painsound
3359 S_NULL, // meleestate
3360 S_NULL, // missilestate
3361 S_NULL, // deathstate
3362 S_NULL, // xdeathstate
3363 sfx_None, // deathsound
3364 0, // speed
3365 16*FRACUNIT, // radius
3366 16*FRACUNIT, // height
3367 100, // mass
3368 0, // damage
3369 sfx_None, // activesound
3370 MF_SOLID, // flags
3371 S_NULL // raisestate
3374 { // MT_MISC37
3375 36, // doomednum
3376 S_HEARTCOL, // spawnstate
3377 1000, // spawnhealth
3378 S_NULL, // seestate
3379 sfx_None, // seesound
3380 8, // reactiontime
3381 sfx_None, // attacksound
3382 S_NULL, // painstate
3383 0, // painchance
3384 sfx_None, // painsound
3385 S_NULL, // meleestate
3386 S_NULL, // missilestate
3387 S_NULL, // deathstate
3388 S_NULL, // xdeathstate
3389 sfx_None, // deathsound
3390 0, // speed
3391 16*FRACUNIT, // radius
3392 16*FRACUNIT, // height
3393 100, // mass
3394 0, // damage
3395 sfx_None, // activesound
3396 MF_SOLID, // flags
3397 S_NULL // raisestate
3400 { // MT_MISC38
3401 41, // doomednum
3402 S_EVILEYE, // spawnstate
3403 1000, // spawnhealth
3404 S_NULL, // seestate
3405 sfx_None, // seesound
3406 8, // reactiontime
3407 sfx_None, // attacksound
3408 S_NULL, // painstate
3409 0, // painchance
3410 sfx_None, // painsound
3411 S_NULL, // meleestate
3412 S_NULL, // missilestate
3413 S_NULL, // deathstate
3414 S_NULL, // xdeathstate
3415 sfx_None, // deathsound
3416 0, // speed
3417 16*FRACUNIT, // radius
3418 16*FRACUNIT, // height
3419 100, // mass
3420 0, // damage
3421 sfx_None, // activesound
3422 MF_SOLID, // flags
3423 S_NULL // raisestate
3426 { // MT_MISC39
3427 42, // doomednum
3428 S_FLOATSKULL, // spawnstate
3429 1000, // spawnhealth
3430 S_NULL, // seestate
3431 sfx_None, // seesound
3432 8, // reactiontime
3433 sfx_None, // attacksound
3434 S_NULL, // painstate
3435 0, // painchance
3436 sfx_None, // painsound
3437 S_NULL, // meleestate
3438 S_NULL, // missilestate
3439 S_NULL, // deathstate
3440 S_NULL, // xdeathstate
3441 sfx_None, // deathsound
3442 0, // speed
3443 16*FRACUNIT, // radius
3444 16*FRACUNIT, // height
3445 100, // mass
3446 0, // damage
3447 sfx_None, // activesound
3448 MF_SOLID, // flags
3449 S_NULL // raisestate
3452 { // MT_MISC40
3453 43, // doomednum
3454 S_TORCHTREE, // spawnstate
3455 1000, // spawnhealth
3456 S_NULL, // seestate
3457 sfx_None, // seesound
3458 8, // reactiontime
3459 sfx_None, // attacksound
3460 S_NULL, // painstate
3461 0, // painchance
3462 sfx_None, // painsound
3463 S_NULL, // meleestate
3464 S_NULL, // missilestate
3465 S_NULL, // deathstate
3466 S_NULL, // xdeathstate
3467 sfx_None, // deathsound
3468 0, // speed
3469 16*FRACUNIT, // radius
3470 16*FRACUNIT, // height
3471 100, // mass
3472 0, // damage
3473 sfx_None, // activesound
3474 MF_SOLID, // flags
3475 S_NULL // raisestate
3478 { // MT_MISC41
3479 44, // doomednum
3480 S_BLUETORCH, // spawnstate
3481 1000, // spawnhealth
3482 S_NULL, // seestate
3483 sfx_None, // seesound
3484 8, // reactiontime
3485 sfx_None, // attacksound
3486 S_NULL, // painstate
3487 0, // painchance
3488 sfx_None, // painsound
3489 S_NULL, // meleestate
3490 S_NULL, // missilestate
3491 S_NULL, // deathstate
3492 S_NULL, // xdeathstate
3493 sfx_None, // deathsound
3494 0, // speed
3495 16*FRACUNIT, // radius
3496 16*FRACUNIT, // height
3497 100, // mass
3498 0, // damage
3499 sfx_None, // activesound
3500 MF_SOLID, // flags
3501 S_NULL // raisestate
3504 { // MT_MISC42
3505 45, // doomednum
3506 S_GREENTORCH, // spawnstate
3507 1000, // spawnhealth
3508 S_NULL, // seestate
3509 sfx_None, // seesound
3510 8, // reactiontime
3511 sfx_None, // attacksound
3512 S_NULL, // painstate
3513 0, // painchance
3514 sfx_None, // painsound
3515 S_NULL, // meleestate
3516 S_NULL, // missilestate
3517 S_NULL, // deathstate
3518 S_NULL, // xdeathstate
3519 sfx_None, // deathsound
3520 0, // speed
3521 16*FRACUNIT, // radius
3522 16*FRACUNIT, // height
3523 100, // mass
3524 0, // damage
3525 sfx_None, // activesound
3526 MF_SOLID, // flags
3527 S_NULL // raisestate
3530 { // MT_MISC43
3531 46, // doomednum
3532 S_REDTORCH, // spawnstate
3533 1000, // spawnhealth
3534 S_NULL, // seestate
3535 sfx_None, // seesound
3536 8, // reactiontime
3537 sfx_None, // attacksound
3538 S_NULL, // painstate
3539 0, // painchance
3540 sfx_None, // painsound
3541 S_NULL, // meleestate
3542 S_NULL, // missilestate
3543 S_NULL, // deathstate
3544 S_NULL, // xdeathstate
3545 sfx_None, // deathsound
3546 0, // speed
3547 16*FRACUNIT, // radius
3548 16*FRACUNIT, // height
3549 100, // mass
3550 0, // damage
3551 sfx_None, // activesound
3552 MF_SOLID, // flags
3553 S_NULL // raisestate
3556 { // MT_MISC44
3557 55, // doomednum
3558 S_BTORCHSHRT, // spawnstate
3559 1000, // spawnhealth
3560 S_NULL, // seestate
3561 sfx_None, // seesound
3562 8, // reactiontime
3563 sfx_None, // attacksound
3564 S_NULL, // painstate
3565 0, // painchance
3566 sfx_None, // painsound
3567 S_NULL, // meleestate
3568 S_NULL, // missilestate
3569 S_NULL, // deathstate
3570 S_NULL, // xdeathstate
3571 sfx_None, // deathsound
3572 0, // speed
3573 16*FRACUNIT, // radius
3574 16*FRACUNIT, // height
3575 100, // mass
3576 0, // damage
3577 sfx_None, // activesound
3578 MF_SOLID, // flags
3579 S_NULL // raisestate
3582 { // MT_MISC45
3583 56, // doomednum
3584 S_GTORCHSHRT, // spawnstate
3585 1000, // spawnhealth
3586 S_NULL, // seestate
3587 sfx_None, // seesound
3588 8, // reactiontime
3589 sfx_None, // attacksound
3590 S_NULL, // painstate
3591 0, // painchance
3592 sfx_None, // painsound
3593 S_NULL, // meleestate
3594 S_NULL, // missilestate
3595 S_NULL, // deathstate
3596 S_NULL, // xdeathstate
3597 sfx_None, // deathsound
3598 0, // speed
3599 16*FRACUNIT, // radius
3600 16*FRACUNIT, // height
3601 100, // mass
3602 0, // damage
3603 sfx_None, // activesound
3604 MF_SOLID, // flags
3605 S_NULL // raisestate
3608 { // MT_MISC46
3609 57, // doomednum
3610 S_RTORCHSHRT, // spawnstate
3611 1000, // spawnhealth
3612 S_NULL, // seestate
3613 sfx_None, // seesound
3614 8, // reactiontime
3615 sfx_None, // attacksound
3616 S_NULL, // painstate
3617 0, // painchance
3618 sfx_None, // painsound
3619 S_NULL, // meleestate
3620 S_NULL, // missilestate
3621 S_NULL, // deathstate
3622 S_NULL, // xdeathstate
3623 sfx_None, // deathsound
3624 0, // speed
3625 16*FRACUNIT, // radius
3626 16*FRACUNIT, // height
3627 100, // mass
3628 0, // damage
3629 sfx_None, // activesound
3630 MF_SOLID, // flags
3631 S_NULL // raisestate
3634 { // MT_MISC47
3635 47, // doomednum
3636 S_STALAGTITE, // spawnstate
3637 1000, // spawnhealth
3638 S_NULL, // seestate
3639 sfx_None, // seesound
3640 8, // reactiontime
3641 sfx_None, // attacksound
3642 S_NULL, // painstate
3643 0, // painchance
3644 sfx_None, // painsound
3645 S_NULL, // meleestate
3646 S_NULL, // missilestate
3647 S_NULL, // deathstate
3648 S_NULL, // xdeathstate
3649 sfx_None, // deathsound
3650 0, // speed
3651 16*FRACUNIT, // radius
3652 16*FRACUNIT, // height
3653 100, // mass
3654 0, // damage
3655 sfx_None, // activesound
3656 MF_SOLID, // flags
3657 S_NULL // raisestate
3660 { // MT_MISC48
3661 48, // doomednum
3662 S_TECHPILLAR, // spawnstate
3663 1000, // spawnhealth
3664 S_NULL, // seestate
3665 sfx_None, // seesound
3666 8, // reactiontime
3667 sfx_None, // attacksound
3668 S_NULL, // painstate
3669 0, // painchance
3670 sfx_None, // painsound
3671 S_NULL, // meleestate
3672 S_NULL, // missilestate
3673 S_NULL, // deathstate
3674 S_NULL, // xdeathstate
3675 sfx_None, // deathsound
3676 0, // speed
3677 16*FRACUNIT, // radius
3678 16*FRACUNIT, // height
3679 100, // mass
3680 0, // damage
3681 sfx_None, // activesound
3682 MF_SOLID, // flags
3683 S_NULL // raisestate
3686 { // MT_MISC49
3687 34, // doomednum
3688 S_CANDLESTIK, // spawnstate
3689 1000, // spawnhealth
3690 S_NULL, // seestate
3691 sfx_None, // seesound
3692 8, // reactiontime
3693 sfx_None, // attacksound
3694 S_NULL, // painstate
3695 0, // painchance
3696 sfx_None, // painsound
3697 S_NULL, // meleestate
3698 S_NULL, // missilestate
3699 S_NULL, // deathstate
3700 S_NULL, // xdeathstate
3701 sfx_None, // deathsound
3702 0, // speed
3703 20*FRACUNIT, // radius
3704 16*FRACUNIT, // height
3705 100, // mass
3706 0, // damage
3707 sfx_None, // activesound
3708 0, // flags
3709 S_NULL // raisestate
3712 { // MT_MISC50
3713 35, // doomednum
3714 S_CANDELABRA, // spawnstate
3715 1000, // spawnhealth
3716 S_NULL, // seestate
3717 sfx_None, // seesound
3718 8, // reactiontime
3719 sfx_None, // attacksound
3720 S_NULL, // painstate
3721 0, // painchance
3722 sfx_None, // painsound
3723 S_NULL, // meleestate
3724 S_NULL, // missilestate
3725 S_NULL, // deathstate
3726 S_NULL, // xdeathstate
3727 sfx_None, // deathsound
3728 0, // speed
3729 16*FRACUNIT, // radius
3730 16*FRACUNIT, // height
3731 100, // mass
3732 0, // damage
3733 sfx_None, // activesound
3734 MF_SOLID, // flags
3735 S_NULL // raisestate
3738 { // MT_MISC51
3739 49, // doomednum
3740 S_BLOODYTWITCH, // spawnstate
3741 1000, // spawnhealth
3742 S_NULL, // seestate
3743 sfx_None, // seesound
3744 8, // reactiontime
3745 sfx_None, // attacksound
3746 S_NULL, // painstate
3747 0, // painchance
3748 sfx_None, // painsound
3749 S_NULL, // meleestate
3750 S_NULL, // missilestate
3751 S_NULL, // deathstate
3752 S_NULL, // xdeathstate
3753 sfx_None, // deathsound
3754 0, // speed
3755 16*FRACUNIT, // radius
3756 68*FRACUNIT, // height
3757 100, // mass
3758 0, // damage
3759 sfx_None, // activesound
3760 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3761 S_NULL // raisestate
3764 { // MT_MISC52
3765 50, // doomednum
3766 S_MEAT2, // spawnstate
3767 1000, // spawnhealth
3768 S_NULL, // seestate
3769 sfx_None, // seesound
3770 8, // reactiontime
3771 sfx_None, // attacksound
3772 S_NULL, // painstate
3773 0, // painchance
3774 sfx_None, // painsound
3775 S_NULL, // meleestate
3776 S_NULL, // missilestate
3777 S_NULL, // deathstate
3778 S_NULL, // xdeathstate
3779 sfx_None, // deathsound
3780 0, // speed
3781 16*FRACUNIT, // radius
3782 84*FRACUNIT, // height
3783 100, // mass
3784 0, // damage
3785 sfx_None, // activesound
3786 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3787 S_NULL // raisestate
3790 { // MT_MISC53
3791 51, // doomednum
3792 S_MEAT3, // spawnstate
3793 1000, // spawnhealth
3794 S_NULL, // seestate
3795 sfx_None, // seesound
3796 8, // reactiontime
3797 sfx_None, // attacksound
3798 S_NULL, // painstate
3799 0, // painchance
3800 sfx_None, // painsound
3801 S_NULL, // meleestate
3802 S_NULL, // missilestate
3803 S_NULL, // deathstate
3804 S_NULL, // xdeathstate
3805 sfx_None, // deathsound
3806 0, // speed
3807 16*FRACUNIT, // radius
3808 84*FRACUNIT, // height
3809 100, // mass
3810 0, // damage
3811 sfx_None, // activesound
3812 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3813 S_NULL // raisestate
3816 { // MT_MISC54
3817 52, // doomednum
3818 S_MEAT4, // spawnstate
3819 1000, // spawnhealth
3820 S_NULL, // seestate
3821 sfx_None, // seesound
3822 8, // reactiontime
3823 sfx_None, // attacksound
3824 S_NULL, // painstate
3825 0, // painchance
3826 sfx_None, // painsound
3827 S_NULL, // meleestate
3828 S_NULL, // missilestate
3829 S_NULL, // deathstate
3830 S_NULL, // xdeathstate
3831 sfx_None, // deathsound
3832 0, // speed
3833 16*FRACUNIT, // radius
3834 68*FRACUNIT, // height
3835 100, // mass
3836 0, // damage
3837 sfx_None, // activesound
3838 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3839 S_NULL // raisestate
3842 { // MT_MISC55
3843 53, // doomednum
3844 S_MEAT5, // spawnstate
3845 1000, // spawnhealth
3846 S_NULL, // seestate
3847 sfx_None, // seesound
3848 8, // reactiontime
3849 sfx_None, // attacksound
3850 S_NULL, // painstate
3851 0, // painchance
3852 sfx_None, // painsound
3853 S_NULL, // meleestate
3854 S_NULL, // missilestate
3855 S_NULL, // deathstate
3856 S_NULL, // xdeathstate
3857 sfx_None, // deathsound
3858 0, // speed
3859 16*FRACUNIT, // radius
3860 52*FRACUNIT, // height
3861 100, // mass
3862 0, // damage
3863 sfx_None, // activesound
3864 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3865 S_NULL // raisestate
3868 { // MT_MISC56
3869 59, // doomednum
3870 S_MEAT2, // spawnstate
3871 1000, // spawnhealth
3872 S_NULL, // seestate
3873 sfx_None, // seesound
3874 8, // reactiontime
3875 sfx_None, // attacksound
3876 S_NULL, // painstate
3877 0, // painchance
3878 sfx_None, // painsound
3879 S_NULL, // meleestate
3880 S_NULL, // missilestate
3881 S_NULL, // deathstate
3882 S_NULL, // xdeathstate
3883 sfx_None, // deathsound
3884 0, // speed
3885 20*FRACUNIT, // radius
3886 84*FRACUNIT, // height
3887 100, // mass
3888 0, // damage
3889 sfx_None, // activesound
3890 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3891 S_NULL // raisestate
3894 { // MT_MISC57
3895 60, // doomednum
3896 S_MEAT4, // spawnstate
3897 1000, // spawnhealth
3898 S_NULL, // seestate
3899 sfx_None, // seesound
3900 8, // reactiontime
3901 sfx_None, // attacksound
3902 S_NULL, // painstate
3903 0, // painchance
3904 sfx_None, // painsound
3905 S_NULL, // meleestate
3906 S_NULL, // missilestate
3907 S_NULL, // deathstate
3908 S_NULL, // xdeathstate
3909 sfx_None, // deathsound
3910 0, // speed
3911 20*FRACUNIT, // radius
3912 68*FRACUNIT, // height
3913 100, // mass
3914 0, // damage
3915 sfx_None, // activesound
3916 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3917 S_NULL // raisestate
3920 { // MT_MISC58
3921 61, // doomednum
3922 S_MEAT3, // spawnstate
3923 1000, // spawnhealth
3924 S_NULL, // seestate
3925 sfx_None, // seesound
3926 8, // reactiontime
3927 sfx_None, // attacksound
3928 S_NULL, // painstate
3929 0, // painchance
3930 sfx_None, // painsound
3931 S_NULL, // meleestate
3932 S_NULL, // missilestate
3933 S_NULL, // deathstate
3934 S_NULL, // xdeathstate
3935 sfx_None, // deathsound
3936 0, // speed
3937 20*FRACUNIT, // radius
3938 52*FRACUNIT, // height
3939 100, // mass
3940 0, // damage
3941 sfx_None, // activesound
3942 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3943 S_NULL // raisestate
3946 { // MT_MISC59
3947 62, // doomednum
3948 S_MEAT5, // spawnstate
3949 1000, // spawnhealth
3950 S_NULL, // seestate
3951 sfx_None, // seesound
3952 8, // reactiontime
3953 sfx_None, // attacksound
3954 S_NULL, // painstate
3955 0, // painchance
3956 sfx_None, // painsound
3957 S_NULL, // meleestate
3958 S_NULL, // missilestate
3959 S_NULL, // deathstate
3960 S_NULL, // xdeathstate
3961 sfx_None, // deathsound
3962 0, // speed
3963 20*FRACUNIT, // radius
3964 52*FRACUNIT, // height
3965 100, // mass
3966 0, // damage
3967 sfx_None, // activesound
3968 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3969 S_NULL // raisestate
3972 { // MT_MISC60
3973 63, // doomednum
3974 S_BLOODYTWITCH, // spawnstate
3975 1000, // spawnhealth
3976 S_NULL, // seestate
3977 sfx_None, // seesound
3978 8, // reactiontime
3979 sfx_None, // attacksound
3980 S_NULL, // painstate
3981 0, // painchance
3982 sfx_None, // painsound
3983 S_NULL, // meleestate
3984 S_NULL, // missilestate
3985 S_NULL, // deathstate
3986 S_NULL, // xdeathstate
3987 sfx_None, // deathsound
3988 0, // speed
3989 20*FRACUNIT, // radius
3990 68*FRACUNIT, // height
3991 100, // mass
3992 0, // damage
3993 sfx_None, // activesound
3994 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3995 S_NULL // raisestate
3998 { // MT_MISC61
3999 22, // doomednum
4000 S_HEAD_DIE6, // spawnstate
4001 1000, // spawnhealth
4002 S_NULL, // seestate
4003 sfx_None, // seesound
4004 8, // reactiontime
4005 sfx_None, // attacksound
4006 S_NULL, // painstate
4007 0, // painchance
4008 sfx_None, // painsound
4009 S_NULL, // meleestate
4010 S_NULL, // missilestate
4011 S_NULL, // deathstate
4012 S_NULL, // xdeathstate
4013 sfx_None, // deathsound
4014 0, // speed
4015 20*FRACUNIT, // radius
4016 16*FRACUNIT, // height
4017 100, // mass
4018 0, // damage
4019 sfx_None, // activesound
4020 0, // flags
4021 S_NULL // raisestate
4024 { // MT_MISC62
4025 15, // doomednum
4026 S_PLAY_DIE7, // spawnstate
4027 1000, // spawnhealth
4028 S_NULL, // seestate
4029 sfx_None, // seesound
4030 8, // reactiontime
4031 sfx_None, // attacksound
4032 S_NULL, // painstate
4033 0, // painchance
4034 sfx_None, // painsound
4035 S_NULL, // meleestate
4036 S_NULL, // missilestate
4037 S_NULL, // deathstate
4038 S_NULL, // xdeathstate
4039 sfx_None, // deathsound
4040 0, // speed
4041 20*FRACUNIT, // radius
4042 16*FRACUNIT, // height
4043 100, // mass
4044 0, // damage
4045 sfx_None, // activesound
4046 0, // flags
4047 S_NULL // raisestate
4050 { // MT_MISC63
4051 18, // doomednum
4052 S_POSS_DIE5, // spawnstate
4053 1000, // spawnhealth
4054 S_NULL, // seestate
4055 sfx_None, // seesound
4056 8, // reactiontime
4057 sfx_None, // attacksound
4058 S_NULL, // painstate
4059 0, // painchance
4060 sfx_None, // painsound
4061 S_NULL, // meleestate
4062 S_NULL, // missilestate
4063 S_NULL, // deathstate
4064 S_NULL, // xdeathstate
4065 sfx_None, // deathsound
4066 0, // speed
4067 20*FRACUNIT, // radius
4068 16*FRACUNIT, // height
4069 100, // mass
4070 0, // damage
4071 sfx_None, // activesound
4072 0, // flags
4073 S_NULL // raisestate
4076 { // MT_MISC64
4077 21, // doomednum
4078 S_SARG_DIE6, // spawnstate
4079 1000, // spawnhealth
4080 S_NULL, // seestate
4081 sfx_None, // seesound
4082 8, // reactiontime
4083 sfx_None, // attacksound
4084 S_NULL, // painstate
4085 0, // painchance
4086 sfx_None, // painsound
4087 S_NULL, // meleestate
4088 S_NULL, // missilestate
4089 S_NULL, // deathstate
4090 S_NULL, // xdeathstate
4091 sfx_None, // deathsound
4092 0, // speed
4093 20*FRACUNIT, // radius
4094 16*FRACUNIT, // height
4095 100, // mass
4096 0, // damage
4097 sfx_None, // activesound
4098 0, // flags
4099 S_NULL // raisestate
4102 { // MT_MISC65
4103 23, // doomednum
4104 S_SKULL_DIE6, // spawnstate
4105 1000, // spawnhealth
4106 S_NULL, // seestate
4107 sfx_None, // seesound
4108 8, // reactiontime
4109 sfx_None, // attacksound
4110 S_NULL, // painstate
4111 0, // painchance
4112 sfx_None, // painsound
4113 S_NULL, // meleestate
4114 S_NULL, // missilestate
4115 S_NULL, // deathstate
4116 S_NULL, // xdeathstate
4117 sfx_None, // deathsound
4118 0, // speed
4119 20*FRACUNIT, // radius
4120 16*FRACUNIT, // height
4121 100, // mass
4122 0, // damage
4123 sfx_None, // activesound
4124 0, // flags
4125 S_NULL // raisestate
4128 { // MT_MISC66
4129 20, // doomednum
4130 S_TROO_DIE5, // spawnstate
4131 1000, // spawnhealth
4132 S_NULL, // seestate
4133 sfx_None, // seesound
4134 8, // reactiontime
4135 sfx_None, // attacksound
4136 S_NULL, // painstate
4137 0, // painchance
4138 sfx_None, // painsound
4139 S_NULL, // meleestate
4140 S_NULL, // missilestate
4141 S_NULL, // deathstate
4142 S_NULL, // xdeathstate
4143 sfx_None, // deathsound
4144 0, // speed
4145 20*FRACUNIT, // radius
4146 16*FRACUNIT, // height
4147 100, // mass
4148 0, // damage
4149 sfx_None, // activesound
4150 0, // flags
4151 S_NULL // raisestate
4154 { // MT_MISC67
4155 19, // doomednum
4156 S_SPOS_DIE5, // spawnstate
4157 1000, // spawnhealth
4158 S_NULL, // seestate
4159 sfx_None, // seesound
4160 8, // reactiontime
4161 sfx_None, // attacksound
4162 S_NULL, // painstate
4163 0, // painchance
4164 sfx_None, // painsound
4165 S_NULL, // meleestate
4166 S_NULL, // missilestate
4167 S_NULL, // deathstate
4168 S_NULL, // xdeathstate
4169 sfx_None, // deathsound
4170 0, // speed
4171 20*FRACUNIT, // radius
4172 16*FRACUNIT, // height
4173 100, // mass
4174 0, // damage
4175 sfx_None, // activesound
4176 0, // flags
4177 S_NULL // raisestate
4180 { // MT_MISC68
4181 10, // doomednum
4182 S_PLAY_XDIE9, // spawnstate
4183 1000, // spawnhealth
4184 S_NULL, // seestate
4185 sfx_None, // seesound
4186 8, // reactiontime
4187 sfx_None, // attacksound
4188 S_NULL, // painstate
4189 0, // painchance
4190 sfx_None, // painsound
4191 S_NULL, // meleestate
4192 S_NULL, // missilestate
4193 S_NULL, // deathstate
4194 S_NULL, // xdeathstate
4195 sfx_None, // deathsound
4196 0, // speed
4197 20*FRACUNIT, // radius
4198 16*FRACUNIT, // height
4199 100, // mass
4200 0, // damage
4201 sfx_None, // activesound
4202 0, // flags
4203 S_NULL // raisestate
4206 { // MT_MISC69
4207 12, // doomednum
4208 S_PLAY_XDIE9, // spawnstate
4209 1000, // spawnhealth
4210 S_NULL, // seestate
4211 sfx_None, // seesound
4212 8, // reactiontime
4213 sfx_None, // attacksound
4214 S_NULL, // painstate
4215 0, // painchance
4216 sfx_None, // painsound
4217 S_NULL, // meleestate
4218 S_NULL, // missilestate
4219 S_NULL, // deathstate
4220 S_NULL, // xdeathstate
4221 sfx_None, // deathsound
4222 0, // speed
4223 20*FRACUNIT, // radius
4224 16*FRACUNIT, // height
4225 100, // mass
4226 0, // damage
4227 sfx_None, // activesound
4228 0, // flags
4229 S_NULL // raisestate
4232 { // MT_MISC70
4233 28, // doomednum
4234 S_HEADSONSTICK, // spawnstate
4235 1000, // spawnhealth
4236 S_NULL, // seestate
4237 sfx_None, // seesound
4238 8, // reactiontime
4239 sfx_None, // attacksound
4240 S_NULL, // painstate
4241 0, // painchance
4242 sfx_None, // painsound
4243 S_NULL, // meleestate
4244 S_NULL, // missilestate
4245 S_NULL, // deathstate
4246 S_NULL, // xdeathstate
4247 sfx_None, // deathsound
4248 0, // speed
4249 16*FRACUNIT, // radius
4250 16*FRACUNIT, // height
4251 100, // mass
4252 0, // damage
4253 sfx_None, // activesound
4254 MF_SOLID, // flags
4255 S_NULL // raisestate
4258 { // MT_MISC71
4259 24, // doomednum
4260 S_GIBS, // spawnstate
4261 1000, // spawnhealth
4262 S_NULL, // seestate
4263 sfx_None, // seesound
4264 8, // reactiontime
4265 sfx_None, // attacksound
4266 S_NULL, // painstate
4267 0, // painchance
4268 sfx_None, // painsound
4269 S_NULL, // meleestate
4270 S_NULL, // missilestate
4271 S_NULL, // deathstate
4272 S_NULL, // xdeathstate
4273 sfx_None, // deathsound
4274 0, // speed
4275 20*FRACUNIT, // radius
4276 16*FRACUNIT, // height
4277 100, // mass
4278 0, // damage
4279 sfx_None, // activesound
4280 0, // flags
4281 S_NULL // raisestate
4284 { // MT_MISC72
4285 27, // doomednum
4286 S_HEADONASTICK, // spawnstate
4287 1000, // spawnhealth
4288 S_NULL, // seestate
4289 sfx_None, // seesound
4290 8, // reactiontime
4291 sfx_None, // attacksound
4292 S_NULL, // painstate
4293 0, // painchance
4294 sfx_None, // painsound
4295 S_NULL, // meleestate
4296 S_NULL, // missilestate
4297 S_NULL, // deathstate
4298 S_NULL, // xdeathstate
4299 sfx_None, // deathsound
4300 0, // speed
4301 16*FRACUNIT, // radius
4302 16*FRACUNIT, // height
4303 100, // mass
4304 0, // damage
4305 sfx_None, // activesound
4306 MF_SOLID, // flags
4307 S_NULL // raisestate
4310 { // MT_MISC73
4311 29, // doomednum
4312 S_HEADCANDLES, // spawnstate
4313 1000, // spawnhealth
4314 S_NULL, // seestate
4315 sfx_None, // seesound
4316 8, // reactiontime
4317 sfx_None, // attacksound
4318 S_NULL, // painstate
4319 0, // painchance
4320 sfx_None, // painsound
4321 S_NULL, // meleestate
4322 S_NULL, // missilestate
4323 S_NULL, // deathstate
4324 S_NULL, // xdeathstate
4325 sfx_None, // deathsound
4326 0, // speed
4327 16*FRACUNIT, // radius
4328 16*FRACUNIT, // height
4329 100, // mass
4330 0, // damage
4331 sfx_None, // activesound
4332 MF_SOLID, // flags
4333 S_NULL // raisestate
4336 { // MT_MISC74
4337 25, // doomednum
4338 S_DEADSTICK, // spawnstate
4339 1000, // spawnhealth
4340 S_NULL, // seestate
4341 sfx_None, // seesound
4342 8, // reactiontime
4343 sfx_None, // attacksound
4344 S_NULL, // painstate
4345 0, // painchance
4346 sfx_None, // painsound
4347 S_NULL, // meleestate
4348 S_NULL, // missilestate
4349 S_NULL, // deathstate
4350 S_NULL, // xdeathstate
4351 sfx_None, // deathsound
4352 0, // speed
4353 16*FRACUNIT, // radius
4354 16*FRACUNIT, // height
4355 100, // mass
4356 0, // damage
4357 sfx_None, // activesound
4358 MF_SOLID, // flags
4359 S_NULL // raisestate
4362 { // MT_MISC75
4363 26, // doomednum
4364 S_LIVESTICK, // spawnstate
4365 1000, // spawnhealth
4366 S_NULL, // seestate
4367 sfx_None, // seesound
4368 8, // reactiontime
4369 sfx_None, // attacksound
4370 S_NULL, // painstate
4371 0, // painchance
4372 sfx_None, // painsound
4373 S_NULL, // meleestate
4374 S_NULL, // missilestate
4375 S_NULL, // deathstate
4376 S_NULL, // xdeathstate
4377 sfx_None, // deathsound
4378 0, // speed
4379 16*FRACUNIT, // radius
4380 16*FRACUNIT, // height
4381 100, // mass
4382 0, // damage
4383 sfx_None, // activesound
4384 MF_SOLID, // flags
4385 S_NULL // raisestate
4388 { // MT_MISC76
4389 54, // doomednum
4390 S_BIGTREE, // spawnstate
4391 1000, // spawnhealth
4392 S_NULL, // seestate
4393 sfx_None, // seesound
4394 8, // reactiontime
4395 sfx_None, // attacksound
4396 S_NULL, // painstate
4397 0, // painchance
4398 sfx_None, // painsound
4399 S_NULL, // meleestate
4400 S_NULL, // missilestate
4401 S_NULL, // deathstate
4402 S_NULL, // xdeathstate
4403 sfx_None, // deathsound
4404 0, // speed
4405 32*FRACUNIT, // radius
4406 16*FRACUNIT, // height
4407 100, // mass
4408 0, // damage
4409 sfx_None, // activesound
4410 MF_SOLID, // flags
4411 S_NULL // raisestate
4414 { // MT_MISC77
4415 70, // doomednum
4416 S_BBAR1, // spawnstate
4417 1000, // spawnhealth
4418 S_NULL, // seestate
4419 sfx_None, // seesound
4420 8, // reactiontime
4421 sfx_None, // attacksound
4422 S_NULL, // painstate
4423 0, // painchance
4424 sfx_None, // painsound
4425 S_NULL, // meleestate
4426 S_NULL, // missilestate
4427 S_NULL, // deathstate
4428 S_NULL, // xdeathstate
4429 sfx_None, // deathsound
4430 0, // speed
4431 16*FRACUNIT, // radius
4432 16*FRACUNIT, // height
4433 100, // mass
4434 0, // damage
4435 sfx_None, // activesound
4436 MF_SOLID, // flags
4437 S_NULL // raisestate
4440 { // MT_MISC78
4441 73, // doomednum
4442 S_HANGNOGUTS, // spawnstate
4443 1000, // spawnhealth
4444 S_NULL, // seestate
4445 sfx_None, // seesound
4446 8, // reactiontime
4447 sfx_None, // attacksound
4448 S_NULL, // painstate
4449 0, // painchance
4450 sfx_None, // painsound
4451 S_NULL, // meleestate
4452 S_NULL, // missilestate
4453 S_NULL, // deathstate
4454 S_NULL, // xdeathstate
4455 sfx_None, // deathsound
4456 0, // speed
4457 16*FRACUNIT, // radius
4458 88*FRACUNIT, // height
4459 100, // mass
4460 0, // damage
4461 sfx_None, // activesound
4462 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4463 S_NULL // raisestate
4466 { // MT_MISC79
4467 74, // doomednum
4468 S_HANGBNOBRAIN, // spawnstate
4469 1000, // spawnhealth
4470 S_NULL, // seestate
4471 sfx_None, // seesound
4472 8, // reactiontime
4473 sfx_None, // attacksound
4474 S_NULL, // painstate
4475 0, // painchance
4476 sfx_None, // painsound
4477 S_NULL, // meleestate
4478 S_NULL, // missilestate
4479 S_NULL, // deathstate
4480 S_NULL, // xdeathstate
4481 sfx_None, // deathsound
4482 0, // speed
4483 16*FRACUNIT, // radius
4484 88*FRACUNIT, // height
4485 100, // mass
4486 0, // damage
4487 sfx_None, // activesound
4488 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4489 S_NULL // raisestate
4492 { // MT_MISC80
4493 75, // doomednum
4494 S_HANGTLOOKDN, // spawnstate
4495 1000, // spawnhealth
4496 S_NULL, // seestate
4497 sfx_None, // seesound
4498 8, // reactiontime
4499 sfx_None, // attacksound
4500 S_NULL, // painstate
4501 0, // painchance
4502 sfx_None, // painsound
4503 S_NULL, // meleestate
4504 S_NULL, // missilestate
4505 S_NULL, // deathstate
4506 S_NULL, // xdeathstate
4507 sfx_None, // deathsound
4508 0, // speed
4509 16*FRACUNIT, // radius
4510 64*FRACUNIT, // height
4511 100, // mass
4512 0, // damage
4513 sfx_None, // activesound
4514 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4515 S_NULL // raisestate
4518 { // MT_MISC81
4519 76, // doomednum
4520 S_HANGTSKULL, // spawnstate
4521 1000, // spawnhealth
4522 S_NULL, // seestate
4523 sfx_None, // seesound
4524 8, // reactiontime
4525 sfx_None, // attacksound
4526 S_NULL, // painstate
4527 0, // painchance
4528 sfx_None, // painsound
4529 S_NULL, // meleestate
4530 S_NULL, // missilestate
4531 S_NULL, // deathstate
4532 S_NULL, // xdeathstate
4533 sfx_None, // deathsound
4534 0, // speed
4535 16*FRACUNIT, // radius
4536 64*FRACUNIT, // height
4537 100, // mass
4538 0, // damage
4539 sfx_None, // activesound
4540 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4541 S_NULL // raisestate
4544 { // MT_MISC82
4545 77, // doomednum
4546 S_HANGTLOOKUP, // spawnstate
4547 1000, // spawnhealth
4548 S_NULL, // seestate
4549 sfx_None, // seesound
4550 8, // reactiontime
4551 sfx_None, // attacksound
4552 S_NULL, // painstate
4553 0, // painchance
4554 sfx_None, // painsound
4555 S_NULL, // meleestate
4556 S_NULL, // missilestate
4557 S_NULL, // deathstate
4558 S_NULL, // xdeathstate
4559 sfx_None, // deathsound
4560 0, // speed
4561 16*FRACUNIT, // radius
4562 64*FRACUNIT, // height
4563 100, // mass
4564 0, // damage
4565 sfx_None, // activesound
4566 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4567 S_NULL // raisestate
4570 { // MT_MISC83
4571 78, // doomednum
4572 S_HANGTNOBRAIN, // spawnstate
4573 1000, // spawnhealth
4574 S_NULL, // seestate
4575 sfx_None, // seesound
4576 8, // reactiontime
4577 sfx_None, // attacksound
4578 S_NULL, // painstate
4579 0, // painchance
4580 sfx_None, // painsound
4581 S_NULL, // meleestate
4582 S_NULL, // missilestate
4583 S_NULL, // deathstate
4584 S_NULL, // xdeathstate
4585 sfx_None, // deathsound
4586 0, // speed
4587 16*FRACUNIT, // radius
4588 64*FRACUNIT, // height
4589 100, // mass
4590 0, // damage
4591 sfx_None, // activesound
4592 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4593 S_NULL // raisestate
4596 { // MT_MISC84
4597 79, // doomednum
4598 S_COLONGIBS, // spawnstate
4599 1000, // spawnhealth
4600 S_NULL, // seestate
4601 sfx_None, // seesound
4602 8, // reactiontime
4603 sfx_None, // attacksound
4604 S_NULL, // painstate
4605 0, // painchance
4606 sfx_None, // painsound
4607 S_NULL, // meleestate
4608 S_NULL, // missilestate
4609 S_NULL, // deathstate
4610 S_NULL, // xdeathstate
4611 sfx_None, // deathsound
4612 0, // speed
4613 20*FRACUNIT, // radius
4614 16*FRACUNIT, // height
4615 100, // mass
4616 0, // damage
4617 sfx_None, // activesound
4618 MF_NOBLOCKMAP, // flags
4619 S_NULL // raisestate
4622 { // MT_MISC85
4623 80, // doomednum
4624 S_SMALLPOOL, // spawnstate
4625 1000, // spawnhealth
4626 S_NULL, // seestate
4627 sfx_None, // seesound
4628 8, // reactiontime
4629 sfx_None, // attacksound
4630 S_NULL, // painstate
4631 0, // painchance
4632 sfx_None, // painsound
4633 S_NULL, // meleestate
4634 S_NULL, // missilestate
4635 S_NULL, // deathstate
4636 S_NULL, // xdeathstate
4637 sfx_None, // deathsound
4638 0, // speed
4639 20*FRACUNIT, // radius
4640 16*FRACUNIT, // height
4641 100, // mass
4642 0, // damage
4643 sfx_None, // activesound
4644 MF_NOBLOCKMAP, // flags
4645 S_NULL // raisestate
4648 { // MT_MISC86
4649 81, // doomednum
4650 S_BRAINSTEM, // spawnstate
4651 1000, // spawnhealth
4652 S_NULL, // seestate
4653 sfx_None, // seesound
4654 8, // reactiontime
4655 sfx_None, // attacksound
4656 S_NULL, // painstate
4657 0, // painchance
4658 sfx_None, // painsound
4659 S_NULL, // meleestate
4660 S_NULL, // missilestate
4661 S_NULL, // deathstate
4662 S_NULL, // xdeathstate
4663 sfx_None, // deathsound
4664 0, // speed
4665 20*FRACUNIT, // radius
4666 16*FRACUNIT, // height
4667 100, // mass
4668 0, // damage
4669 sfx_None, // activesound
4670 MF_NOBLOCKMAP, // flags
4671 S_NULL // raisestate