1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
6 // Copyright (C) 1993-1996 by id Software, Inc.
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
18 // Revision 1.1 2000/02/29 18:21:04 stegerg
19 // Doom port based on ADoomPPC. Read README.AROS!
23 // Thing frame/state LUT,
24 // generated by multigen utilitiy.
25 // This one is the original DOOM version, preserved.
27 //-----------------------------------------------------------------------------
38 #pragma implementation "info.h"
44 char *sprnames
[NUMSPRITES
+1] = {
45 "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
46 "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
47 "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
48 "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
49 "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
50 "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
51 "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
52 "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
53 "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
54 "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
55 "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
56 "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
57 "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
58 "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",NULL
62 // Doesn't work with g++, needs actionf_p1
73 void A_FireShotgun2();
75 void A_OpenShotgun2();
76 void A_LoadShotgun2();
77 void A_CloseShotgun2();
88 void A_PlayerScream();
103 void A_FireCrackle();
107 void A_SkelMissile();
115 void A_TroopAttack();
118 void A_BruisAttack();
119 void A_SkullAttack();
125 void A_CyberAttack();
130 void A_BrainScream();
136 void A_BrainExplode();
139 FAR state_t states
[NUMSTATES
] = {
140 {SPR_TROO
,0,-1,{NULL
},S_NULL
,0,0}, // S_NULL
141 {SPR_SHTG
,4,0,{A_Light0
},S_NULL
,0,0}, // S_LIGHTDONE
142 {SPR_PUNG
,0,1,{A_WeaponReady
},S_PUNCH
,0,0}, // S_PUNCH
143 {SPR_PUNG
,0,1,{A_Lower
},S_PUNCHDOWN
,0,0}, // S_PUNCHDOWN
144 {SPR_PUNG
,0,1,{A_Raise
},S_PUNCHUP
,0,0}, // S_PUNCHUP
145 {SPR_PUNG
,1,4,{NULL
},S_PUNCH2
,0,0}, // S_PUNCH1
146 {SPR_PUNG
,2,4,{A_Punch
},S_PUNCH3
,0,0}, // S_PUNCH2
147 {SPR_PUNG
,3,5,{NULL
},S_PUNCH4
,0,0}, // S_PUNCH3
148 {SPR_PUNG
,2,4,{NULL
},S_PUNCH5
,0,0}, // S_PUNCH4
149 {SPR_PUNG
,1,5,{A_ReFire
},S_PUNCH
,0,0}, // S_PUNCH5
150 {SPR_PISG
,0,1,{A_WeaponReady
},S_PISTOL
,0,0},// S_PISTOL
151 {SPR_PISG
,0,1,{A_Lower
},S_PISTOLDOWN
,0,0}, // S_PISTOLDOWN
152 {SPR_PISG
,0,1,{A_Raise
},S_PISTOLUP
,0,0}, // S_PISTOLUP
153 {SPR_PISG
,0,4,{NULL
},S_PISTOL2
,0,0}, // S_PISTOL1
154 {SPR_PISG
,1,6,{A_FirePistol
},S_PISTOL3
,0,0},// S_PISTOL2
155 {SPR_PISG
,2,4,{NULL
},S_PISTOL4
,0,0}, // S_PISTOL3
156 {SPR_PISG
,1,5,{A_ReFire
},S_PISTOL
,0,0}, // S_PISTOL4
157 {SPR_PISF
,32768,7,{A_Light1
},S_LIGHTDONE
,0,0}, // S_PISTOLFLASH
158 {SPR_SHTG
,0,1,{A_WeaponReady
},S_SGUN
,0,0}, // S_SGUN
159 {SPR_SHTG
,0,1,{A_Lower
},S_SGUNDOWN
,0,0}, // S_SGUNDOWN
160 {SPR_SHTG
,0,1,{A_Raise
},S_SGUNUP
,0,0}, // S_SGUNUP
161 {SPR_SHTG
,0,3,{NULL
},S_SGUN2
,0,0}, // S_SGUN1
162 {SPR_SHTG
,0,7,{A_FireShotgun
},S_SGUN3
,0,0}, // S_SGUN2
163 {SPR_SHTG
,1,5,{NULL
},S_SGUN4
,0,0}, // S_SGUN3
164 {SPR_SHTG
,2,5,{NULL
},S_SGUN5
,0,0}, // S_SGUN4
165 {SPR_SHTG
,3,4,{NULL
},S_SGUN6
,0,0}, // S_SGUN5
166 {SPR_SHTG
,2,5,{NULL
},S_SGUN7
,0,0}, // S_SGUN6
167 {SPR_SHTG
,1,5,{NULL
},S_SGUN8
,0,0}, // S_SGUN7
168 {SPR_SHTG
,0,3,{NULL
},S_SGUN9
,0,0}, // S_SGUN8
169 {SPR_SHTG
,0,7,{A_ReFire
},S_SGUN
,0,0}, // S_SGUN9
170 {SPR_SHTF
,32768,4,{A_Light1
},S_SGUNFLASH2
,0,0}, // S_SGUNFLASH1
171 {SPR_SHTF
,32769,3,{A_Light2
},S_LIGHTDONE
,0,0}, // S_SGUNFLASH2
172 {SPR_SHT2
,0,1,{A_WeaponReady
},S_DSGUN
,0,0}, // S_DSGUN
173 {SPR_SHT2
,0,1,{A_Lower
},S_DSGUNDOWN
,0,0}, // S_DSGUNDOWN
174 {SPR_SHT2
,0,1,{A_Raise
},S_DSGUNUP
,0,0}, // S_DSGUNUP
175 {SPR_SHT2
,0,3,{NULL
},S_DSGUN2
,0,0}, // S_DSGUN1
176 {SPR_SHT2
,0,7,{A_FireShotgun2
},S_DSGUN3
,0,0}, // S_DSGUN2
177 {SPR_SHT2
,1,7,{NULL
},S_DSGUN4
,0,0}, // S_DSGUN3
178 {SPR_SHT2
,2,7,{A_CheckReload
},S_DSGUN5
,0,0}, // S_DSGUN4
179 {SPR_SHT2
,3,7,{A_OpenShotgun2
},S_DSGUN6
,0,0}, // S_DSGUN5
180 {SPR_SHT2
,4,7,{NULL
},S_DSGUN7
,0,0}, // S_DSGUN6
181 {SPR_SHT2
,5,7,{A_LoadShotgun2
},S_DSGUN8
,0,0}, // S_DSGUN7
182 {SPR_SHT2
,6,6,{NULL
},S_DSGUN9
,0,0}, // S_DSGUN8
183 {SPR_SHT2
,7,6,{A_CloseShotgun2
},S_DSGUN10
,0,0}, // S_DSGUN9
184 {SPR_SHT2
,0,5,{A_ReFire
},S_DSGUN
,0,0}, // S_DSGUN10
185 {SPR_SHT2
,1,7,{NULL
},S_DSNR2
,0,0}, // S_DSNR1
186 {SPR_SHT2
,0,3,{NULL
},S_DSGUNDOWN
,0,0}, // S_DSNR2
187 {SPR_SHT2
,32776,5,{A_Light1
},S_DSGUNFLASH2
,0,0}, // S_DSGUNFLASH1
188 {SPR_SHT2
,32777,4,{A_Light2
},S_LIGHTDONE
,0,0}, // S_DSGUNFLASH2
189 {SPR_CHGG
,0,1,{A_WeaponReady
},S_CHAIN
,0,0}, // S_CHAIN
190 {SPR_CHGG
,0,1,{A_Lower
},S_CHAINDOWN
,0,0}, // S_CHAINDOWN
191 {SPR_CHGG
,0,1,{A_Raise
},S_CHAINUP
,0,0}, // S_CHAINUP
192 {SPR_CHGG
,0,4,{A_FireCGun
},S_CHAIN2
,0,0}, // S_CHAIN1
193 {SPR_CHGG
,1,4,{A_FireCGun
},S_CHAIN3
,0,0}, // S_CHAIN2
194 {SPR_CHGG
,1,0,{A_ReFire
},S_CHAIN
,0,0}, // S_CHAIN3
195 {SPR_CHGF
,32768,5,{A_Light1
},S_LIGHTDONE
,0,0}, // S_CHAINFLASH1
196 {SPR_CHGF
,32769,5,{A_Light2
},S_LIGHTDONE
,0,0}, // S_CHAINFLASH2
197 {SPR_MISG
,0,1,{A_WeaponReady
},S_MISSILE
,0,0}, // S_MISSILE
198 {SPR_MISG
,0,1,{A_Lower
},S_MISSILEDOWN
,0,0}, // S_MISSILEDOWN
199 {SPR_MISG
,0,1,{A_Raise
},S_MISSILEUP
,0,0}, // S_MISSILEUP
200 {SPR_MISG
,1,8,{A_GunFlash
},S_MISSILE2
,0,0}, // S_MISSILE1
201 {SPR_MISG
,1,12,{A_FireMissile
},S_MISSILE3
,0,0}, // S_MISSILE2
202 {SPR_MISG
,1,0,{A_ReFire
},S_MISSILE
,0,0}, // S_MISSILE3
203 {SPR_MISF
,32768,3,{A_Light1
},S_MISSILEFLASH2
,0,0}, // S_MISSILEFLASH1
204 {SPR_MISF
,32769,4,{NULL
},S_MISSILEFLASH3
,0,0}, // S_MISSILEFLASH2
205 {SPR_MISF
,32770,4,{A_Light2
},S_MISSILEFLASH4
,0,0}, // S_MISSILEFLASH3
206 {SPR_MISF
,32771,4,{A_Light2
},S_LIGHTDONE
,0,0}, // S_MISSILEFLASH4
207 {SPR_SAWG
,2,4,{A_WeaponReady
},S_SAWB
,0,0}, // S_SAW
208 {SPR_SAWG
,3,4,{A_WeaponReady
},S_SAW
,0,0}, // S_SAWB
209 {SPR_SAWG
,2,1,{A_Lower
},S_SAWDOWN
,0,0}, // S_SAWDOWN
210 {SPR_SAWG
,2,1,{A_Raise
},S_SAWUP
,0,0}, // S_SAWUP
211 {SPR_SAWG
,0,4,{A_Saw
},S_SAW2
,0,0}, // S_SAW1
212 {SPR_SAWG
,1,4,{A_Saw
},S_SAW3
,0,0}, // S_SAW2
213 {SPR_SAWG
,1,0,{A_ReFire
},S_SAW
,0,0}, // S_SAW3
214 {SPR_PLSG
,0,1,{A_WeaponReady
},S_PLASMA
,0,0}, // S_PLASMA
215 {SPR_PLSG
,0,1,{A_Lower
},S_PLASMADOWN
,0,0}, // S_PLASMADOWN
216 {SPR_PLSG
,0,1,{A_Raise
},S_PLASMAUP
,0,0}, // S_PLASMAUP
217 {SPR_PLSG
,0,3,{A_FirePlasma
},S_PLASMA2
,0,0}, // S_PLASMA1
218 {SPR_PLSG
,1,20,{A_ReFire
},S_PLASMA
,0,0}, // S_PLASMA2
219 {SPR_PLSF
,32768,4,{A_Light1
},S_LIGHTDONE
,0,0}, // S_PLASMAFLASH1
220 {SPR_PLSF
,32769,4,{A_Light1
},S_LIGHTDONE
,0,0}, // S_PLASMAFLASH2
221 {SPR_BFGG
,0,1,{A_WeaponReady
},S_BFG
,0,0}, // S_BFG
222 {SPR_BFGG
,0,1,{A_Lower
},S_BFGDOWN
,0,0}, // S_BFGDOWN
223 {SPR_BFGG
,0,1,{A_Raise
},S_BFGUP
,0,0}, // S_BFGUP
224 {SPR_BFGG
,0,20,{A_BFGsound
},S_BFG2
,0,0}, // S_BFG1
225 {SPR_BFGG
,1,10,{A_GunFlash
},S_BFG3
,0,0}, // S_BFG2
226 {SPR_BFGG
,1,10,{A_FireBFG
},S_BFG4
,0,0}, // S_BFG3
227 {SPR_BFGG
,1,20,{A_ReFire
},S_BFG
,0,0}, // S_BFG4
228 {SPR_BFGF
,32768,11,{A_Light1
},S_BFGFLASH2
,0,0}, // S_BFGFLASH1
229 {SPR_BFGF
,32769,6,{A_Light2
},S_LIGHTDONE
,0,0}, // S_BFGFLASH2
230 {SPR_BLUD
,2,8,{NULL
},S_BLOOD2
,0,0}, // S_BLOOD1
231 {SPR_BLUD
,1,8,{NULL
},S_BLOOD3
,0,0}, // S_BLOOD2
232 {SPR_BLUD
,0,8,{NULL
},S_NULL
,0,0}, // S_BLOOD3
233 {SPR_PUFF
,32768,4,{NULL
},S_PUFF2
,0,0}, // S_PUFF1
234 {SPR_PUFF
,1,4,{NULL
},S_PUFF3
,0,0}, // S_PUFF2
235 {SPR_PUFF
,2,4,{NULL
},S_PUFF4
,0,0}, // S_PUFF3
236 {SPR_PUFF
,3,4,{NULL
},S_NULL
,0,0}, // S_PUFF4
237 {SPR_BAL1
,32768,4,{NULL
},S_TBALL2
,0,0}, // S_TBALL1
238 {SPR_BAL1
,32769,4,{NULL
},S_TBALL1
,0,0}, // S_TBALL2
239 {SPR_BAL1
,32770,6,{NULL
},S_TBALLX2
,0,0}, // S_TBALLX1
240 {SPR_BAL1
,32771,6,{NULL
},S_TBALLX3
,0,0}, // S_TBALLX2
241 {SPR_BAL1
,32772,6,{NULL
},S_NULL
,0,0}, // S_TBALLX3
242 {SPR_BAL2
,32768,4,{NULL
},S_RBALL2
,0,0}, // S_RBALL1
243 {SPR_BAL2
,32769,4,{NULL
},S_RBALL1
,0,0}, // S_RBALL2
244 {SPR_BAL2
,32770,6,{NULL
},S_RBALLX2
,0,0}, // S_RBALLX1
245 {SPR_BAL2
,32771,6,{NULL
},S_RBALLX3
,0,0}, // S_RBALLX2
246 {SPR_BAL2
,32772,6,{NULL
},S_NULL
,0,0}, // S_RBALLX3
247 {SPR_PLSS
,32768,6,{NULL
},S_PLASBALL2
,0,0}, // S_PLASBALL
248 {SPR_PLSS
,32769,6,{NULL
},S_PLASBALL
,0,0}, // S_PLASBALL2
249 {SPR_PLSE
,32768,4,{NULL
},S_PLASEXP2
,0,0}, // S_PLASEXP
250 {SPR_PLSE
,32769,4,{NULL
},S_PLASEXP3
,0,0}, // S_PLASEXP2
251 {SPR_PLSE
,32770,4,{NULL
},S_PLASEXP4
,0,0}, // S_PLASEXP3
252 {SPR_PLSE
,32771,4,{NULL
},S_PLASEXP5
,0,0}, // S_PLASEXP4
253 {SPR_PLSE
,32772,4,{NULL
},S_NULL
,0,0}, // S_PLASEXP5
254 {SPR_MISL
,32768,1,{NULL
},S_ROCKET
,0,0}, // S_ROCKET
255 {SPR_BFS1
,32768,4,{NULL
},S_BFGSHOT2
,0,0}, // S_BFGSHOT
256 {SPR_BFS1
,32769,4,{NULL
},S_BFGSHOT
,0,0}, // S_BFGSHOT2
257 {SPR_BFE1
,32768,8,{NULL
},S_BFGLAND2
,0,0}, // S_BFGLAND
258 {SPR_BFE1
,32769,8,{NULL
},S_BFGLAND3
,0,0}, // S_BFGLAND2
259 {SPR_BFE1
,32770,8,{A_BFGSpray
},S_BFGLAND4
,0,0}, // S_BFGLAND3
260 {SPR_BFE1
,32771,8,{NULL
},S_BFGLAND5
,0,0}, // S_BFGLAND4
261 {SPR_BFE1
,32772,8,{NULL
},S_BFGLAND6
,0,0}, // S_BFGLAND5
262 {SPR_BFE1
,32773,8,{NULL
},S_NULL
,0,0}, // S_BFGLAND6
263 {SPR_BFE2
,32768,8,{NULL
},S_BFGEXP2
,0,0}, // S_BFGEXP
264 {SPR_BFE2
,32769,8,{NULL
},S_BFGEXP3
,0,0}, // S_BFGEXP2
265 {SPR_BFE2
,32770,8,{NULL
},S_BFGEXP4
,0,0}, // S_BFGEXP3
266 {SPR_BFE2
,32771,8,{NULL
},S_NULL
,0,0}, // S_BFGEXP4
267 {SPR_MISL
,32769,8,{A_Explode
},S_EXPLODE2
,0,0}, // S_EXPLODE1
268 {SPR_MISL
,32770,6,{NULL
},S_EXPLODE3
,0,0}, // S_EXPLODE2
269 {SPR_MISL
,32771,4,{NULL
},S_NULL
,0,0}, // S_EXPLODE3
270 {SPR_TFOG
,32768,6,{NULL
},S_TFOG01
,0,0}, // S_TFOG
271 {SPR_TFOG
,32769,6,{NULL
},S_TFOG02
,0,0}, // S_TFOG01
272 {SPR_TFOG
,32768,6,{NULL
},S_TFOG2
,0,0}, // S_TFOG02
273 {SPR_TFOG
,32769,6,{NULL
},S_TFOG3
,0,0}, // S_TFOG2
274 {SPR_TFOG
,32770,6,{NULL
},S_TFOG4
,0,0}, // S_TFOG3
275 {SPR_TFOG
,32771,6,{NULL
},S_TFOG5
,0,0}, // S_TFOG4
276 {SPR_TFOG
,32772,6,{NULL
},S_TFOG6
,0,0}, // S_TFOG5
277 {SPR_TFOG
,32773,6,{NULL
},S_TFOG7
,0,0}, // S_TFOG6
278 {SPR_TFOG
,32774,6,{NULL
},S_TFOG8
,0,0}, // S_TFOG7
279 {SPR_TFOG
,32775,6,{NULL
},S_TFOG9
,0,0}, // S_TFOG8
280 {SPR_TFOG
,32776,6,{NULL
},S_TFOG10
,0,0}, // S_TFOG9
281 {SPR_TFOG
,32777,6,{NULL
},S_NULL
,0,0}, // S_TFOG10
282 {SPR_IFOG
,32768,6,{NULL
},S_IFOG01
,0,0}, // S_IFOG
283 {SPR_IFOG
,32769,6,{NULL
},S_IFOG02
,0,0}, // S_IFOG01
284 {SPR_IFOG
,32768,6,{NULL
},S_IFOG2
,0,0}, // S_IFOG02
285 {SPR_IFOG
,32769,6,{NULL
},S_IFOG3
,0,0}, // S_IFOG2
286 {SPR_IFOG
,32770,6,{NULL
},S_IFOG4
,0,0}, // S_IFOG3
287 {SPR_IFOG
,32771,6,{NULL
},S_IFOG5
,0,0}, // S_IFOG4
288 {SPR_IFOG
,32772,6,{NULL
},S_NULL
,0,0}, // S_IFOG5
289 {SPR_PLAY
,0,-1,{NULL
},S_NULL
,0,0}, // S_PLAY
290 {SPR_PLAY
,0,4,{NULL
},S_PLAY_RUN2
,0,0}, // S_PLAY_RUN1
291 {SPR_PLAY
,1,4,{NULL
},S_PLAY_RUN3
,0,0}, // S_PLAY_RUN2
292 {SPR_PLAY
,2,4,{NULL
},S_PLAY_RUN4
,0,0}, // S_PLAY_RUN3
293 {SPR_PLAY
,3,4,{NULL
},S_PLAY_RUN1
,0,0}, // S_PLAY_RUN4
294 {SPR_PLAY
,4,12,{NULL
},S_PLAY
,0,0}, // S_PLAY_ATK1
295 {SPR_PLAY
,32773,6,{NULL
},S_PLAY_ATK1
,0,0}, // S_PLAY_ATK2
296 {SPR_PLAY
,6,4,{NULL
},S_PLAY_PAIN2
,0,0}, // S_PLAY_PAIN
297 {SPR_PLAY
,6,4,{A_Pain
},S_PLAY
,0,0}, // S_PLAY_PAIN2
298 {SPR_PLAY
,7,10,{NULL
},S_PLAY_DIE2
,0,0}, // S_PLAY_DIE1
299 {SPR_PLAY
,8,10,{A_PlayerScream
},S_PLAY_DIE3
,0,0}, // S_PLAY_DIE2
300 {SPR_PLAY
,9,10,{A_Fall
},S_PLAY_DIE4
,0,0}, // S_PLAY_DIE3
301 {SPR_PLAY
,10,10,{NULL
},S_PLAY_DIE5
,0,0}, // S_PLAY_DIE4
302 {SPR_PLAY
,11,10,{NULL
},S_PLAY_DIE6
,0,0}, // S_PLAY_DIE5
303 {SPR_PLAY
,12,10,{NULL
},S_PLAY_DIE7
,0,0}, // S_PLAY_DIE6
304 {SPR_PLAY
,13,-1,{NULL
},S_NULL
,0,0}, // S_PLAY_DIE7
305 {SPR_PLAY
,14,5,{NULL
},S_PLAY_XDIE2
,0,0}, // S_PLAY_XDIE1
306 {SPR_PLAY
,15,5,{A_XScream
},S_PLAY_XDIE3
,0,0}, // S_PLAY_XDIE2
307 {SPR_PLAY
,16,5,{A_Fall
},S_PLAY_XDIE4
,0,0}, // S_PLAY_XDIE3
308 {SPR_PLAY
,17,5,{NULL
},S_PLAY_XDIE5
,0,0}, // S_PLAY_XDIE4
309 {SPR_PLAY
,18,5,{NULL
},S_PLAY_XDIE6
,0,0}, // S_PLAY_XDIE5
310 {SPR_PLAY
,19,5,{NULL
},S_PLAY_XDIE7
,0,0}, // S_PLAY_XDIE6
311 {SPR_PLAY
,20,5,{NULL
},S_PLAY_XDIE8
,0,0}, // S_PLAY_XDIE7
312 {SPR_PLAY
,21,5,{NULL
},S_PLAY_XDIE9
,0,0}, // S_PLAY_XDIE8
313 {SPR_PLAY
,22,-1,{NULL
},S_NULL
,0,0}, // S_PLAY_XDIE9
314 {SPR_POSS
,0,10,{A_Look
},S_POSS_STND2
,0,0}, // S_POSS_STND
315 {SPR_POSS
,1,10,{A_Look
},S_POSS_STND
,0,0}, // S_POSS_STND2
316 {SPR_POSS
,0,4,{A_Chase
},S_POSS_RUN2
,0,0}, // S_POSS_RUN1
317 {SPR_POSS
,0,4,{A_Chase
},S_POSS_RUN3
,0,0}, // S_POSS_RUN2
318 {SPR_POSS
,1,4,{A_Chase
},S_POSS_RUN4
,0,0}, // S_POSS_RUN3
319 {SPR_POSS
,1,4,{A_Chase
},S_POSS_RUN5
,0,0}, // S_POSS_RUN4
320 {SPR_POSS
,2,4,{A_Chase
},S_POSS_RUN6
,0,0}, // S_POSS_RUN5
321 {SPR_POSS
,2,4,{A_Chase
},S_POSS_RUN7
,0,0}, // S_POSS_RUN6
322 {SPR_POSS
,3,4,{A_Chase
},S_POSS_RUN8
,0,0}, // S_POSS_RUN7
323 {SPR_POSS
,3,4,{A_Chase
},S_POSS_RUN1
,0,0}, // S_POSS_RUN8
324 {SPR_POSS
,4,10,{A_FaceTarget
},S_POSS_ATK2
,0,0}, // S_POSS_ATK1
325 {SPR_POSS
,5,8,{A_PosAttack
},S_POSS_ATK3
,0,0}, // S_POSS_ATK2
326 {SPR_POSS
,4,8,{NULL
},S_POSS_RUN1
,0,0}, // S_POSS_ATK3
327 {SPR_POSS
,6,3,{NULL
},S_POSS_PAIN2
,0,0}, // S_POSS_PAIN
328 {SPR_POSS
,6,3,{A_Pain
},S_POSS_RUN1
,0,0}, // S_POSS_PAIN2
329 {SPR_POSS
,7,5,{NULL
},S_POSS_DIE2
,0,0}, // S_POSS_DIE1
330 {SPR_POSS
,8,5,{A_Scream
},S_POSS_DIE3
,0,0}, // S_POSS_DIE2
331 {SPR_POSS
,9,5,{A_Fall
},S_POSS_DIE4
,0,0}, // S_POSS_DIE3
332 {SPR_POSS
,10,5,{NULL
},S_POSS_DIE5
,0,0}, // S_POSS_DIE4
333 {SPR_POSS
,11,-1,{NULL
},S_NULL
,0,0}, // S_POSS_DIE5
334 {SPR_POSS
,12,5,{NULL
},S_POSS_XDIE2
,0,0}, // S_POSS_XDIE1
335 {SPR_POSS
,13,5,{A_XScream
},S_POSS_XDIE3
,0,0}, // S_POSS_XDIE2
336 {SPR_POSS
,14,5,{A_Fall
},S_POSS_XDIE4
,0,0}, // S_POSS_XDIE3
337 {SPR_POSS
,15,5,{NULL
},S_POSS_XDIE5
,0,0}, // S_POSS_XDIE4
338 {SPR_POSS
,16,5,{NULL
},S_POSS_XDIE6
,0,0}, // S_POSS_XDIE5
339 {SPR_POSS
,17,5,{NULL
},S_POSS_XDIE7
,0,0}, // S_POSS_XDIE6
340 {SPR_POSS
,18,5,{NULL
},S_POSS_XDIE8
,0,0}, // S_POSS_XDIE7
341 {SPR_POSS
,19,5,{NULL
},S_POSS_XDIE9
,0,0}, // S_POSS_XDIE8
342 {SPR_POSS
,20,-1,{NULL
},S_NULL
,0,0}, // S_POSS_XDIE9
343 {SPR_POSS
,10,5,{NULL
},S_POSS_RAISE2
,0,0}, // S_POSS_RAISE1
344 {SPR_POSS
,9,5,{NULL
},S_POSS_RAISE3
,0,0}, // S_POSS_RAISE2
345 {SPR_POSS
,8,5,{NULL
},S_POSS_RAISE4
,0,0}, // S_POSS_RAISE3
346 {SPR_POSS
,7,5,{NULL
},S_POSS_RUN1
,0,0}, // S_POSS_RAISE4
347 {SPR_SPOS
,0,10,{A_Look
},S_SPOS_STND2
,0,0}, // S_SPOS_STND
348 {SPR_SPOS
,1,10,{A_Look
},S_SPOS_STND
,0,0}, // S_SPOS_STND2
349 {SPR_SPOS
,0,3,{A_Chase
},S_SPOS_RUN2
,0,0}, // S_SPOS_RUN1
350 {SPR_SPOS
,0,3,{A_Chase
},S_SPOS_RUN3
,0,0}, // S_SPOS_RUN2
351 {SPR_SPOS
,1,3,{A_Chase
},S_SPOS_RUN4
,0,0}, // S_SPOS_RUN3
352 {SPR_SPOS
,1,3,{A_Chase
},S_SPOS_RUN5
,0,0}, // S_SPOS_RUN4
353 {SPR_SPOS
,2,3,{A_Chase
},S_SPOS_RUN6
,0,0}, // S_SPOS_RUN5
354 {SPR_SPOS
,2,3,{A_Chase
},S_SPOS_RUN7
,0,0}, // S_SPOS_RUN6
355 {SPR_SPOS
,3,3,{A_Chase
},S_SPOS_RUN8
,0,0}, // S_SPOS_RUN7
356 {SPR_SPOS
,3,3,{A_Chase
},S_SPOS_RUN1
,0,0}, // S_SPOS_RUN8
357 {SPR_SPOS
,4,10,{A_FaceTarget
},S_SPOS_ATK2
,0,0}, // S_SPOS_ATK1
358 {SPR_SPOS
,32773,10,{A_SPosAttack
},S_SPOS_ATK3
,0,0}, // S_SPOS_ATK2
359 {SPR_SPOS
,4,10,{NULL
},S_SPOS_RUN1
,0,0}, // S_SPOS_ATK3
360 {SPR_SPOS
,6,3,{NULL
},S_SPOS_PAIN2
,0,0}, // S_SPOS_PAIN
361 {SPR_SPOS
,6,3,{A_Pain
},S_SPOS_RUN1
,0,0}, // S_SPOS_PAIN2
362 {SPR_SPOS
,7,5,{NULL
},S_SPOS_DIE2
,0,0}, // S_SPOS_DIE1
363 {SPR_SPOS
,8,5,{A_Scream
},S_SPOS_DIE3
,0,0}, // S_SPOS_DIE2
364 {SPR_SPOS
,9,5,{A_Fall
},S_SPOS_DIE4
,0,0}, // S_SPOS_DIE3
365 {SPR_SPOS
,10,5,{NULL
},S_SPOS_DIE5
,0,0}, // S_SPOS_DIE4
366 {SPR_SPOS
,11,-1,{NULL
},S_NULL
,0,0}, // S_SPOS_DIE5
367 {SPR_SPOS
,12,5,{NULL
},S_SPOS_XDIE2
,0,0}, // S_SPOS_XDIE1
368 {SPR_SPOS
,13,5,{A_XScream
},S_SPOS_XDIE3
,0,0}, // S_SPOS_XDIE2
369 {SPR_SPOS
,14,5,{A_Fall
},S_SPOS_XDIE4
,0,0}, // S_SPOS_XDIE3
370 {SPR_SPOS
,15,5,{NULL
},S_SPOS_XDIE5
,0,0}, // S_SPOS_XDIE4
371 {SPR_SPOS
,16,5,{NULL
},S_SPOS_XDIE6
,0,0}, // S_SPOS_XDIE5
372 {SPR_SPOS
,17,5,{NULL
},S_SPOS_XDIE7
,0,0}, // S_SPOS_XDIE6
373 {SPR_SPOS
,18,5,{NULL
},S_SPOS_XDIE8
,0,0}, // S_SPOS_XDIE7
374 {SPR_SPOS
,19,5,{NULL
},S_SPOS_XDIE9
,0,0}, // S_SPOS_XDIE8
375 {SPR_SPOS
,20,-1,{NULL
},S_NULL
,0,0}, // S_SPOS_XDIE9
376 {SPR_SPOS
,11,5,{NULL
},S_SPOS_RAISE2
,0,0}, // S_SPOS_RAISE1
377 {SPR_SPOS
,10,5,{NULL
},S_SPOS_RAISE3
,0,0}, // S_SPOS_RAISE2
378 {SPR_SPOS
,9,5,{NULL
},S_SPOS_RAISE4
,0,0}, // S_SPOS_RAISE3
379 {SPR_SPOS
,8,5,{NULL
},S_SPOS_RAISE5
,0,0}, // S_SPOS_RAISE4
380 {SPR_SPOS
,7,5,{NULL
},S_SPOS_RUN1
,0,0}, // S_SPOS_RAISE5
381 {SPR_VILE
,0,10,{A_Look
},S_VILE_STND2
,0,0}, // S_VILE_STND
382 {SPR_VILE
,1,10,{A_Look
},S_VILE_STND
,0,0}, // S_VILE_STND2
383 {SPR_VILE
,0,2,{A_VileChase
},S_VILE_RUN2
,0,0}, // S_VILE_RUN1
384 {SPR_VILE
,0,2,{A_VileChase
},S_VILE_RUN3
,0,0}, // S_VILE_RUN2
385 {SPR_VILE
,1,2,{A_VileChase
},S_VILE_RUN4
,0,0}, // S_VILE_RUN3
386 {SPR_VILE
,1,2,{A_VileChase
},S_VILE_RUN5
,0,0}, // S_VILE_RUN4
387 {SPR_VILE
,2,2,{A_VileChase
},S_VILE_RUN6
,0,0}, // S_VILE_RUN5
388 {SPR_VILE
,2,2,{A_VileChase
},S_VILE_RUN7
,0,0}, // S_VILE_RUN6
389 {SPR_VILE
,3,2,{A_VileChase
},S_VILE_RUN8
,0,0}, // S_VILE_RUN7
390 {SPR_VILE
,3,2,{A_VileChase
},S_VILE_RUN9
,0,0}, // S_VILE_RUN8
391 {SPR_VILE
,4,2,{A_VileChase
},S_VILE_RUN10
,0,0}, // S_VILE_RUN9
392 {SPR_VILE
,4,2,{A_VileChase
},S_VILE_RUN11
,0,0}, // S_VILE_RUN10
393 {SPR_VILE
,5,2,{A_VileChase
},S_VILE_RUN12
,0,0}, // S_VILE_RUN11
394 {SPR_VILE
,5,2,{A_VileChase
},S_VILE_RUN1
,0,0}, // S_VILE_RUN12
395 {SPR_VILE
,32774,0,{A_VileStart
},S_VILE_ATK2
,0,0}, // S_VILE_ATK1
396 {SPR_VILE
,32774,10,{A_FaceTarget
},S_VILE_ATK3
,0,0}, // S_VILE_ATK2
397 {SPR_VILE
,32775,8,{A_VileTarget
},S_VILE_ATK4
,0,0}, // S_VILE_ATK3
398 {SPR_VILE
,32776,8,{A_FaceTarget
},S_VILE_ATK5
,0,0}, // S_VILE_ATK4
399 {SPR_VILE
,32777,8,{A_FaceTarget
},S_VILE_ATK6
,0,0}, // S_VILE_ATK5
400 {SPR_VILE
,32778,8,{A_FaceTarget
},S_VILE_ATK7
,0,0}, // S_VILE_ATK6
401 {SPR_VILE
,32779,8,{A_FaceTarget
},S_VILE_ATK8
,0,0}, // S_VILE_ATK7
402 {SPR_VILE
,32780,8,{A_FaceTarget
},S_VILE_ATK9
,0,0}, // S_VILE_ATK8
403 {SPR_VILE
,32781,8,{A_FaceTarget
},S_VILE_ATK10
,0,0}, // S_VILE_ATK9
404 {SPR_VILE
,32782,8,{A_VileAttack
},S_VILE_ATK11
,0,0}, // S_VILE_ATK10
405 {SPR_VILE
,32783,20,{NULL
},S_VILE_RUN1
,0,0}, // S_VILE_ATK11
406 {SPR_VILE
,32794,10,{NULL
},S_VILE_HEAL2
,0,0}, // S_VILE_HEAL1
407 {SPR_VILE
,32795,10,{NULL
},S_VILE_HEAL3
,0,0}, // S_VILE_HEAL2
408 {SPR_VILE
,32796,10,{NULL
},S_VILE_RUN1
,0,0}, // S_VILE_HEAL3
409 {SPR_VILE
,16,5,{NULL
},S_VILE_PAIN2
,0,0}, // S_VILE_PAIN
410 {SPR_VILE
,16,5,{A_Pain
},S_VILE_RUN1
,0,0}, // S_VILE_PAIN2
411 {SPR_VILE
,16,7,{NULL
},S_VILE_DIE2
,0,0}, // S_VILE_DIE1
412 {SPR_VILE
,17,7,{A_Scream
},S_VILE_DIE3
,0,0}, // S_VILE_DIE2
413 {SPR_VILE
,18,7,{A_Fall
},S_VILE_DIE4
,0,0}, // S_VILE_DIE3
414 {SPR_VILE
,19,7,{NULL
},S_VILE_DIE5
,0,0}, // S_VILE_DIE4
415 {SPR_VILE
,20,7,{NULL
},S_VILE_DIE6
,0,0}, // S_VILE_DIE5
416 {SPR_VILE
,21,7,{NULL
},S_VILE_DIE7
,0,0}, // S_VILE_DIE6
417 {SPR_VILE
,22,7,{NULL
},S_VILE_DIE8
,0,0}, // S_VILE_DIE7
418 {SPR_VILE
,23,5,{NULL
},S_VILE_DIE9
,0,0}, // S_VILE_DIE8
419 {SPR_VILE
,24,5,{NULL
},S_VILE_DIE10
,0,0}, // S_VILE_DIE9
420 {SPR_VILE
,25,-1,{NULL
},S_NULL
,0,0}, // S_VILE_DIE10
421 {SPR_FIRE
,32768,2,{A_StartFire
},S_FIRE2
,0,0}, // S_FIRE1
422 {SPR_FIRE
,32769,2,{A_Fire
},S_FIRE3
,0,0}, // S_FIRE2
423 {SPR_FIRE
,32768,2,{A_Fire
},S_FIRE4
,0,0}, // S_FIRE3
424 {SPR_FIRE
,32769,2,{A_Fire
},S_FIRE5
,0,0}, // S_FIRE4
425 {SPR_FIRE
,32770,2,{A_FireCrackle
},S_FIRE6
,0,0}, // S_FIRE5
426 {SPR_FIRE
,32769,2,{A_Fire
},S_FIRE7
,0,0}, // S_FIRE6
427 {SPR_FIRE
,32770,2,{A_Fire
},S_FIRE8
,0,0}, // S_FIRE7
428 {SPR_FIRE
,32769,2,{A_Fire
},S_FIRE9
,0,0}, // S_FIRE8
429 {SPR_FIRE
,32770,2,{A_Fire
},S_FIRE10
,0,0}, // S_FIRE9
430 {SPR_FIRE
,32771,2,{A_Fire
},S_FIRE11
,0,0}, // S_FIRE10
431 {SPR_FIRE
,32770,2,{A_Fire
},S_FIRE12
,0,0}, // S_FIRE11
432 {SPR_FIRE
,32771,2,{A_Fire
},S_FIRE13
,0,0}, // S_FIRE12
433 {SPR_FIRE
,32770,2,{A_Fire
},S_FIRE14
,0,0}, // S_FIRE13
434 {SPR_FIRE
,32771,2,{A_Fire
},S_FIRE15
,0,0}, // S_FIRE14
435 {SPR_FIRE
,32772,2,{A_Fire
},S_FIRE16
,0,0}, // S_FIRE15
436 {SPR_FIRE
,32771,2,{A_Fire
},S_FIRE17
,0,0}, // S_FIRE16
437 {SPR_FIRE
,32772,2,{A_Fire
},S_FIRE18
,0,0}, // S_FIRE17
438 {SPR_FIRE
,32771,2,{A_Fire
},S_FIRE19
,0,0}, // S_FIRE18
439 {SPR_FIRE
,32772,2,{A_FireCrackle
},S_FIRE20
,0,0}, // S_FIRE19
440 {SPR_FIRE
,32773,2,{A_Fire
},S_FIRE21
,0,0}, // S_FIRE20
441 {SPR_FIRE
,32772,2,{A_Fire
},S_FIRE22
,0,0}, // S_FIRE21
442 {SPR_FIRE
,32773,2,{A_Fire
},S_FIRE23
,0,0}, // S_FIRE22
443 {SPR_FIRE
,32772,2,{A_Fire
},S_FIRE24
,0,0}, // S_FIRE23
444 {SPR_FIRE
,32773,2,{A_Fire
},S_FIRE25
,0,0}, // S_FIRE24
445 {SPR_FIRE
,32774,2,{A_Fire
},S_FIRE26
,0,0}, // S_FIRE25
446 {SPR_FIRE
,32775,2,{A_Fire
},S_FIRE27
,0,0}, // S_FIRE26
447 {SPR_FIRE
,32774,2,{A_Fire
},S_FIRE28
,0,0}, // S_FIRE27
448 {SPR_FIRE
,32775,2,{A_Fire
},S_FIRE29
,0,0}, // S_FIRE28
449 {SPR_FIRE
,32774,2,{A_Fire
},S_FIRE30
,0,0}, // S_FIRE29
450 {SPR_FIRE
,32775,2,{A_Fire
},S_NULL
,0,0}, // S_FIRE30
451 {SPR_PUFF
,1,4,{NULL
},S_SMOKE2
,0,0}, // S_SMOKE1
452 {SPR_PUFF
,2,4,{NULL
},S_SMOKE3
,0,0}, // S_SMOKE2
453 {SPR_PUFF
,1,4,{NULL
},S_SMOKE4
,0,0}, // S_SMOKE3
454 {SPR_PUFF
,2,4,{NULL
},S_SMOKE5
,0,0}, // S_SMOKE4
455 {SPR_PUFF
,3,4,{NULL
},S_NULL
,0,0}, // S_SMOKE5
456 {SPR_FATB
,32768,2,{A_Tracer
},S_TRACER2
,0,0}, // S_TRACER
457 {SPR_FATB
,32769,2,{A_Tracer
},S_TRACER
,0,0}, // S_TRACER2
458 {SPR_FBXP
,32768,8,{NULL
},S_TRACEEXP2
,0,0}, // S_TRACEEXP1
459 {SPR_FBXP
,32769,6,{NULL
},S_TRACEEXP3
,0,0}, // S_TRACEEXP2
460 {SPR_FBXP
,32770,4,{NULL
},S_NULL
,0,0}, // S_TRACEEXP3
461 {SPR_SKEL
,0,10,{A_Look
},S_SKEL_STND2
,0,0}, // S_SKEL_STND
462 {SPR_SKEL
,1,10,{A_Look
},S_SKEL_STND
,0,0}, // S_SKEL_STND2
463 {SPR_SKEL
,0,2,{A_Chase
},S_SKEL_RUN2
,0,0}, // S_SKEL_RUN1
464 {SPR_SKEL
,0,2,{A_Chase
},S_SKEL_RUN3
,0,0}, // S_SKEL_RUN2
465 {SPR_SKEL
,1,2,{A_Chase
},S_SKEL_RUN4
,0,0}, // S_SKEL_RUN3
466 {SPR_SKEL
,1,2,{A_Chase
},S_SKEL_RUN5
,0,0}, // S_SKEL_RUN4
467 {SPR_SKEL
,2,2,{A_Chase
},S_SKEL_RUN6
,0,0}, // S_SKEL_RUN5
468 {SPR_SKEL
,2,2,{A_Chase
},S_SKEL_RUN7
,0,0}, // S_SKEL_RUN6
469 {SPR_SKEL
,3,2,{A_Chase
},S_SKEL_RUN8
,0,0}, // S_SKEL_RUN7
470 {SPR_SKEL
,3,2,{A_Chase
},S_SKEL_RUN9
,0,0}, // S_SKEL_RUN8
471 {SPR_SKEL
,4,2,{A_Chase
},S_SKEL_RUN10
,0,0}, // S_SKEL_RUN9
472 {SPR_SKEL
,4,2,{A_Chase
},S_SKEL_RUN11
,0,0}, // S_SKEL_RUN10
473 {SPR_SKEL
,5,2,{A_Chase
},S_SKEL_RUN12
,0,0}, // S_SKEL_RUN11
474 {SPR_SKEL
,5,2,{A_Chase
},S_SKEL_RUN1
,0,0}, // S_SKEL_RUN12
475 {SPR_SKEL
,6,0,{A_FaceTarget
},S_SKEL_FIST2
,0,0}, // S_SKEL_FIST1
476 {SPR_SKEL
,6,6,{A_SkelWhoosh
},S_SKEL_FIST3
,0,0}, // S_SKEL_FIST2
477 {SPR_SKEL
,7,6,{A_FaceTarget
},S_SKEL_FIST4
,0,0}, // S_SKEL_FIST3
478 {SPR_SKEL
,8,6,{A_SkelFist
},S_SKEL_RUN1
,0,0}, // S_SKEL_FIST4
479 {SPR_SKEL
,32777,0,{A_FaceTarget
},S_SKEL_MISS2
,0,0}, // S_SKEL_MISS1
480 {SPR_SKEL
,32777,10,{A_FaceTarget
},S_SKEL_MISS3
,0,0}, // S_SKEL_MISS2
481 {SPR_SKEL
,10,10,{A_SkelMissile
},S_SKEL_MISS4
,0,0}, // S_SKEL_MISS3
482 {SPR_SKEL
,10,10,{A_FaceTarget
},S_SKEL_RUN1
,0,0}, // S_SKEL_MISS4
483 {SPR_SKEL
,11,5,{NULL
},S_SKEL_PAIN2
,0,0}, // S_SKEL_PAIN
484 {SPR_SKEL
,11,5,{A_Pain
},S_SKEL_RUN1
,0,0}, // S_SKEL_PAIN2
485 {SPR_SKEL
,11,7,{NULL
},S_SKEL_DIE2
,0,0}, // S_SKEL_DIE1
486 {SPR_SKEL
,12,7,{NULL
},S_SKEL_DIE3
,0,0}, // S_SKEL_DIE2
487 {SPR_SKEL
,13,7,{A_Scream
},S_SKEL_DIE4
,0,0}, // S_SKEL_DIE3
488 {SPR_SKEL
,14,7,{A_Fall
},S_SKEL_DIE5
,0,0}, // S_SKEL_DIE4
489 {SPR_SKEL
,15,7,{NULL
},S_SKEL_DIE6
,0,0}, // S_SKEL_DIE5
490 {SPR_SKEL
,16,-1,{NULL
},S_NULL
,0,0}, // S_SKEL_DIE6
491 {SPR_SKEL
,16,5,{NULL
},S_SKEL_RAISE2
,0,0}, // S_SKEL_RAISE1
492 {SPR_SKEL
,15,5,{NULL
},S_SKEL_RAISE3
,0,0}, // S_SKEL_RAISE2
493 {SPR_SKEL
,14,5,{NULL
},S_SKEL_RAISE4
,0,0}, // S_SKEL_RAISE3
494 {SPR_SKEL
,13,5,{NULL
},S_SKEL_RAISE5
,0,0}, // S_SKEL_RAISE4
495 {SPR_SKEL
,12,5,{NULL
},S_SKEL_RAISE6
,0,0}, // S_SKEL_RAISE5
496 {SPR_SKEL
,11,5,{NULL
},S_SKEL_RUN1
,0,0}, // S_SKEL_RAISE6
497 {SPR_MANF
,32768,4,{NULL
},S_FATSHOT2
,0,0}, // S_FATSHOT1
498 {SPR_MANF
,32769,4,{NULL
},S_FATSHOT1
,0,0}, // S_FATSHOT2
499 {SPR_MISL
,32769,8,{NULL
},S_FATSHOTX2
,0,0}, // S_FATSHOTX1
500 {SPR_MISL
,32770,6,{NULL
},S_FATSHOTX3
,0,0}, // S_FATSHOTX2
501 {SPR_MISL
,32771,4,{NULL
},S_NULL
,0,0}, // S_FATSHOTX3
502 {SPR_FATT
,0,15,{A_Look
},S_FATT_STND2
,0,0}, // S_FATT_STND
503 {SPR_FATT
,1,15,{A_Look
},S_FATT_STND
,0,0}, // S_FATT_STND2
504 {SPR_FATT
,0,4,{A_Chase
},S_FATT_RUN2
,0,0}, // S_FATT_RUN1
505 {SPR_FATT
,0,4,{A_Chase
},S_FATT_RUN3
,0,0}, // S_FATT_RUN2
506 {SPR_FATT
,1,4,{A_Chase
},S_FATT_RUN4
,0,0}, // S_FATT_RUN3
507 {SPR_FATT
,1,4,{A_Chase
},S_FATT_RUN5
,0,0}, // S_FATT_RUN4
508 {SPR_FATT
,2,4,{A_Chase
},S_FATT_RUN6
,0,0}, // S_FATT_RUN5
509 {SPR_FATT
,2,4,{A_Chase
},S_FATT_RUN7
,0,0}, // S_FATT_RUN6
510 {SPR_FATT
,3,4,{A_Chase
},S_FATT_RUN8
,0,0}, // S_FATT_RUN7
511 {SPR_FATT
,3,4,{A_Chase
},S_FATT_RUN9
,0,0}, // S_FATT_RUN8
512 {SPR_FATT
,4,4,{A_Chase
},S_FATT_RUN10
,0,0}, // S_FATT_RUN9
513 {SPR_FATT
,4,4,{A_Chase
},S_FATT_RUN11
,0,0}, // S_FATT_RUN10
514 {SPR_FATT
,5,4,{A_Chase
},S_FATT_RUN12
,0,0}, // S_FATT_RUN11
515 {SPR_FATT
,5,4,{A_Chase
},S_FATT_RUN1
,0,0}, // S_FATT_RUN12
516 {SPR_FATT
,6,20,{A_FatRaise
},S_FATT_ATK2
,0,0}, // S_FATT_ATK1
517 {SPR_FATT
,32775,10,{A_FatAttack1
},S_FATT_ATK3
,0,0}, // S_FATT_ATK2
518 {SPR_FATT
,8,5,{A_FaceTarget
},S_FATT_ATK4
,0,0}, // S_FATT_ATK3
519 {SPR_FATT
,6,5,{A_FaceTarget
},S_FATT_ATK5
,0,0}, // S_FATT_ATK4
520 {SPR_FATT
,32775,10,{A_FatAttack2
},S_FATT_ATK6
,0,0}, // S_FATT_ATK5
521 {SPR_FATT
,8,5,{A_FaceTarget
},S_FATT_ATK7
,0,0}, // S_FATT_ATK6
522 {SPR_FATT
,6,5,{A_FaceTarget
},S_FATT_ATK8
,0,0}, // S_FATT_ATK7
523 {SPR_FATT
,32775,10,{A_FatAttack3
},S_FATT_ATK9
,0,0}, // S_FATT_ATK8
524 {SPR_FATT
,8,5,{A_FaceTarget
},S_FATT_ATK10
,0,0}, // S_FATT_ATK9
525 {SPR_FATT
,6,5,{A_FaceTarget
},S_FATT_RUN1
,0,0}, // S_FATT_ATK10
526 {SPR_FATT
,9,3,{NULL
},S_FATT_PAIN2
,0,0}, // S_FATT_PAIN
527 {SPR_FATT
,9,3,{A_Pain
},S_FATT_RUN1
,0,0}, // S_FATT_PAIN2
528 {SPR_FATT
,10,6,{NULL
},S_FATT_DIE2
,0,0}, // S_FATT_DIE1
529 {SPR_FATT
,11,6,{A_Scream
},S_FATT_DIE3
,0,0}, // S_FATT_DIE2
530 {SPR_FATT
,12,6,{A_Fall
},S_FATT_DIE4
,0,0}, // S_FATT_DIE3
531 {SPR_FATT
,13,6,{NULL
},S_FATT_DIE5
,0,0}, // S_FATT_DIE4
532 {SPR_FATT
,14,6,{NULL
},S_FATT_DIE6
,0,0}, // S_FATT_DIE5
533 {SPR_FATT
,15,6,{NULL
},S_FATT_DIE7
,0,0}, // S_FATT_DIE6
534 {SPR_FATT
,16,6,{NULL
},S_FATT_DIE8
,0,0}, // S_FATT_DIE7
535 {SPR_FATT
,17,6,{NULL
},S_FATT_DIE9
,0,0}, // S_FATT_DIE8
536 {SPR_FATT
,18,6,{NULL
},S_FATT_DIE10
,0,0}, // S_FATT_DIE9
537 {SPR_FATT
,19,-1,{A_BossDeath
},S_NULL
,0,0}, // S_FATT_DIE10
538 {SPR_FATT
,17,5,{NULL
},S_FATT_RAISE2
,0,0}, // S_FATT_RAISE1
539 {SPR_FATT
,16,5,{NULL
},S_FATT_RAISE3
,0,0}, // S_FATT_RAISE2
540 {SPR_FATT
,15,5,{NULL
},S_FATT_RAISE4
,0,0}, // S_FATT_RAISE3
541 {SPR_FATT
,14,5,{NULL
},S_FATT_RAISE5
,0,0}, // S_FATT_RAISE4
542 {SPR_FATT
,13,5,{NULL
},S_FATT_RAISE6
,0,0}, // S_FATT_RAISE5
543 {SPR_FATT
,12,5,{NULL
},S_FATT_RAISE7
,0,0}, // S_FATT_RAISE6
544 {SPR_FATT
,11,5,{NULL
},S_FATT_RAISE8
,0,0}, // S_FATT_RAISE7
545 {SPR_FATT
,10,5,{NULL
},S_FATT_RUN1
,0,0}, // S_FATT_RAISE8
546 {SPR_CPOS
,0,10,{A_Look
},S_CPOS_STND2
,0,0}, // S_CPOS_STND
547 {SPR_CPOS
,1,10,{A_Look
},S_CPOS_STND
,0,0}, // S_CPOS_STND2
548 {SPR_CPOS
,0,3,{A_Chase
},S_CPOS_RUN2
,0,0}, // S_CPOS_RUN1
549 {SPR_CPOS
,0,3,{A_Chase
},S_CPOS_RUN3
,0,0}, // S_CPOS_RUN2
550 {SPR_CPOS
,1,3,{A_Chase
},S_CPOS_RUN4
,0,0}, // S_CPOS_RUN3
551 {SPR_CPOS
,1,3,{A_Chase
},S_CPOS_RUN5
,0,0}, // S_CPOS_RUN4
552 {SPR_CPOS
,2,3,{A_Chase
},S_CPOS_RUN6
,0,0}, // S_CPOS_RUN5
553 {SPR_CPOS
,2,3,{A_Chase
},S_CPOS_RUN7
,0,0}, // S_CPOS_RUN6
554 {SPR_CPOS
,3,3,{A_Chase
},S_CPOS_RUN8
,0,0}, // S_CPOS_RUN7
555 {SPR_CPOS
,3,3,{A_Chase
},S_CPOS_RUN1
,0,0}, // S_CPOS_RUN8
556 {SPR_CPOS
,4,10,{A_FaceTarget
},S_CPOS_ATK2
,0,0}, // S_CPOS_ATK1
557 {SPR_CPOS
,32773,4,{A_CPosAttack
},S_CPOS_ATK3
,0,0}, // S_CPOS_ATK2
558 {SPR_CPOS
,32772,4,{A_CPosAttack
},S_CPOS_ATK4
,0,0}, // S_CPOS_ATK3
559 {SPR_CPOS
,5,1,{A_CPosRefire
},S_CPOS_ATK2
,0,0}, // S_CPOS_ATK4
560 {SPR_CPOS
,6,3,{NULL
},S_CPOS_PAIN2
,0,0}, // S_CPOS_PAIN
561 {SPR_CPOS
,6,3,{A_Pain
},S_CPOS_RUN1
,0,0}, // S_CPOS_PAIN2
562 {SPR_CPOS
,7,5,{NULL
},S_CPOS_DIE2
,0,0}, // S_CPOS_DIE1
563 {SPR_CPOS
,8,5,{A_Scream
},S_CPOS_DIE3
,0,0}, // S_CPOS_DIE2
564 {SPR_CPOS
,9,5,{A_Fall
},S_CPOS_DIE4
,0,0}, // S_CPOS_DIE3
565 {SPR_CPOS
,10,5,{NULL
},S_CPOS_DIE5
,0,0}, // S_CPOS_DIE4
566 {SPR_CPOS
,11,5,{NULL
},S_CPOS_DIE6
,0,0}, // S_CPOS_DIE5
567 {SPR_CPOS
,12,5,{NULL
},S_CPOS_DIE7
,0,0}, // S_CPOS_DIE6
568 {SPR_CPOS
,13,-1,{NULL
},S_NULL
,0,0}, // S_CPOS_DIE7
569 {SPR_CPOS
,14,5,{NULL
},S_CPOS_XDIE2
,0,0}, // S_CPOS_XDIE1
570 {SPR_CPOS
,15,5,{A_XScream
},S_CPOS_XDIE3
,0,0}, // S_CPOS_XDIE2
571 {SPR_CPOS
,16,5,{A_Fall
},S_CPOS_XDIE4
,0,0}, // S_CPOS_XDIE3
572 {SPR_CPOS
,17,5,{NULL
},S_CPOS_XDIE5
,0,0}, // S_CPOS_XDIE4
573 {SPR_CPOS
,18,5,{NULL
},S_CPOS_XDIE6
,0,0}, // S_CPOS_XDIE5
574 {SPR_CPOS
,19,-1,{NULL
},S_NULL
,0,0}, // S_CPOS_XDIE6
575 {SPR_CPOS
,13,5,{NULL
},S_CPOS_RAISE2
,0,0}, // S_CPOS_RAISE1
576 {SPR_CPOS
,12,5,{NULL
},S_CPOS_RAISE3
,0,0}, // S_CPOS_RAISE2
577 {SPR_CPOS
,11,5,{NULL
},S_CPOS_RAISE4
,0,0}, // S_CPOS_RAISE3
578 {SPR_CPOS
,10,5,{NULL
},S_CPOS_RAISE5
,0,0}, // S_CPOS_RAISE4
579 {SPR_CPOS
,9,5,{NULL
},S_CPOS_RAISE6
,0,0}, // S_CPOS_RAISE5
580 {SPR_CPOS
,8,5,{NULL
},S_CPOS_RAISE7
,0,0}, // S_CPOS_RAISE6
581 {SPR_CPOS
,7,5,{NULL
},S_CPOS_RUN1
,0,0}, // S_CPOS_RAISE7
582 {SPR_TROO
,0,10,{A_Look
},S_TROO_STND2
,0,0}, // S_TROO_STND
583 {SPR_TROO
,1,10,{A_Look
},S_TROO_STND
,0,0}, // S_TROO_STND2
584 {SPR_TROO
,0,3,{A_Chase
},S_TROO_RUN2
,0,0}, // S_TROO_RUN1
585 {SPR_TROO
,0,3,{A_Chase
},S_TROO_RUN3
,0,0}, // S_TROO_RUN2
586 {SPR_TROO
,1,3,{A_Chase
},S_TROO_RUN4
,0,0}, // S_TROO_RUN3
587 {SPR_TROO
,1,3,{A_Chase
},S_TROO_RUN5
,0,0}, // S_TROO_RUN4
588 {SPR_TROO
,2,3,{A_Chase
},S_TROO_RUN6
,0,0}, // S_TROO_RUN5
589 {SPR_TROO
,2,3,{A_Chase
},S_TROO_RUN7
,0,0}, // S_TROO_RUN6
590 {SPR_TROO
,3,3,{A_Chase
},S_TROO_RUN8
,0,0}, // S_TROO_RUN7
591 {SPR_TROO
,3,3,{A_Chase
},S_TROO_RUN1
,0,0}, // S_TROO_RUN8
592 {SPR_TROO
,4,8,{A_FaceTarget
},S_TROO_ATK2
,0,0}, // S_TROO_ATK1
593 {SPR_TROO
,5,8,{A_FaceTarget
},S_TROO_ATK3
,0,0}, // S_TROO_ATK2
594 {SPR_TROO
,6,6,{A_TroopAttack
},S_TROO_RUN1
,0,0}, // S_TROO_ATK3
595 {SPR_TROO
,7,2,{NULL
},S_TROO_PAIN2
,0,0}, // S_TROO_PAIN
596 {SPR_TROO
,7,2,{A_Pain
},S_TROO_RUN1
,0,0}, // S_TROO_PAIN2
597 {SPR_TROO
,8,8,{NULL
},S_TROO_DIE2
,0,0}, // S_TROO_DIE1
598 {SPR_TROO
,9,8,{A_Scream
},S_TROO_DIE3
,0,0}, // S_TROO_DIE2
599 {SPR_TROO
,10,6,{NULL
},S_TROO_DIE4
,0,0}, // S_TROO_DIE3
600 {SPR_TROO
,11,6,{A_Fall
},S_TROO_DIE5
,0,0}, // S_TROO_DIE4
601 {SPR_TROO
,12,-1,{NULL
},S_NULL
,0,0}, // S_TROO_DIE5
602 {SPR_TROO
,13,5,{NULL
},S_TROO_XDIE2
,0,0}, // S_TROO_XDIE1
603 {SPR_TROO
,14,5,{A_XScream
},S_TROO_XDIE3
,0,0}, // S_TROO_XDIE2
604 {SPR_TROO
,15,5,{NULL
},S_TROO_XDIE4
,0,0}, // S_TROO_XDIE3
605 {SPR_TROO
,16,5,{A_Fall
},S_TROO_XDIE5
,0,0}, // S_TROO_XDIE4
606 {SPR_TROO
,17,5,{NULL
},S_TROO_XDIE6
,0,0}, // S_TROO_XDIE5
607 {SPR_TROO
,18,5,{NULL
},S_TROO_XDIE7
,0,0}, // S_TROO_XDIE6
608 {SPR_TROO
,19,5,{NULL
},S_TROO_XDIE8
,0,0}, // S_TROO_XDIE7
609 {SPR_TROO
,20,-1,{NULL
},S_NULL
,0,0}, // S_TROO_XDIE8
610 {SPR_TROO
,12,8,{NULL
},S_TROO_RAISE2
,0,0}, // S_TROO_RAISE1
611 {SPR_TROO
,11,8,{NULL
},S_TROO_RAISE3
,0,0}, // S_TROO_RAISE2
612 {SPR_TROO
,10,6,{NULL
},S_TROO_RAISE4
,0,0}, // S_TROO_RAISE3
613 {SPR_TROO
,9,6,{NULL
},S_TROO_RAISE5
,0,0}, // S_TROO_RAISE4
614 {SPR_TROO
,8,6,{NULL
},S_TROO_RUN1
,0,0}, // S_TROO_RAISE5
615 {SPR_SARG
,0,10,{A_Look
},S_SARG_STND2
,0,0}, // S_SARG_STND
616 {SPR_SARG
,1,10,{A_Look
},S_SARG_STND
,0,0}, // S_SARG_STND2
617 {SPR_SARG
,0,2,{A_Chase
},S_SARG_RUN2
,0,0}, // S_SARG_RUN1
618 {SPR_SARG
,0,2,{A_Chase
},S_SARG_RUN3
,0,0}, // S_SARG_RUN2
619 {SPR_SARG
,1,2,{A_Chase
},S_SARG_RUN4
,0,0}, // S_SARG_RUN3
620 {SPR_SARG
,1,2,{A_Chase
},S_SARG_RUN5
,0,0}, // S_SARG_RUN4
621 {SPR_SARG
,2,2,{A_Chase
},S_SARG_RUN6
,0,0}, // S_SARG_RUN5
622 {SPR_SARG
,2,2,{A_Chase
},S_SARG_RUN7
,0,0}, // S_SARG_RUN6
623 {SPR_SARG
,3,2,{A_Chase
},S_SARG_RUN8
,0,0}, // S_SARG_RUN7
624 {SPR_SARG
,3,2,{A_Chase
},S_SARG_RUN1
,0,0}, // S_SARG_RUN8
625 {SPR_SARG
,4,8,{A_FaceTarget
},S_SARG_ATK2
,0,0}, // S_SARG_ATK1
626 {SPR_SARG
,5,8,{A_FaceTarget
},S_SARG_ATK3
,0,0}, // S_SARG_ATK2
627 {SPR_SARG
,6,8,{A_SargAttack
},S_SARG_RUN1
,0,0}, // S_SARG_ATK3
628 {SPR_SARG
,7,2,{NULL
},S_SARG_PAIN2
,0,0}, // S_SARG_PAIN
629 {SPR_SARG
,7,2,{A_Pain
},S_SARG_RUN1
,0,0}, // S_SARG_PAIN2
630 {SPR_SARG
,8,8,{NULL
},S_SARG_DIE2
,0,0}, // S_SARG_DIE1
631 {SPR_SARG
,9,8,{A_Scream
},S_SARG_DIE3
,0,0}, // S_SARG_DIE2
632 {SPR_SARG
,10,4,{NULL
},S_SARG_DIE4
,0,0}, // S_SARG_DIE3
633 {SPR_SARG
,11,4,{A_Fall
},S_SARG_DIE5
,0,0}, // S_SARG_DIE4
634 {SPR_SARG
,12,4,{NULL
},S_SARG_DIE6
,0,0}, // S_SARG_DIE5
635 {SPR_SARG
,13,-1,{NULL
},S_NULL
,0,0}, // S_SARG_DIE6
636 {SPR_SARG
,13,5,{NULL
},S_SARG_RAISE2
,0,0}, // S_SARG_RAISE1
637 {SPR_SARG
,12,5,{NULL
},S_SARG_RAISE3
,0,0}, // S_SARG_RAISE2
638 {SPR_SARG
,11,5,{NULL
},S_SARG_RAISE4
,0,0}, // S_SARG_RAISE3
639 {SPR_SARG
,10,5,{NULL
},S_SARG_RAISE5
,0,0}, // S_SARG_RAISE4
640 {SPR_SARG
,9,5,{NULL
},S_SARG_RAISE6
,0,0}, // S_SARG_RAISE5
641 {SPR_SARG
,8,5,{NULL
},S_SARG_RUN1
,0,0}, // S_SARG_RAISE6
642 {SPR_HEAD
,0,10,{A_Look
},S_HEAD_STND
,0,0}, // S_HEAD_STND
643 {SPR_HEAD
,0,3,{A_Chase
},S_HEAD_RUN1
,0,0}, // S_HEAD_RUN1
644 {SPR_HEAD
,1,5,{A_FaceTarget
},S_HEAD_ATK2
,0,0}, // S_HEAD_ATK1
645 {SPR_HEAD
,2,5,{A_FaceTarget
},S_HEAD_ATK3
,0,0}, // S_HEAD_ATK2
646 {SPR_HEAD
,32771,5,{A_HeadAttack
},S_HEAD_RUN1
,0,0}, // S_HEAD_ATK3
647 {SPR_HEAD
,4,3,{NULL
},S_HEAD_PAIN2
,0,0}, // S_HEAD_PAIN
648 {SPR_HEAD
,4,3,{A_Pain
},S_HEAD_PAIN3
,0,0}, // S_HEAD_PAIN2
649 {SPR_HEAD
,5,6,{NULL
},S_HEAD_RUN1
,0,0}, // S_HEAD_PAIN3
650 {SPR_HEAD
,6,8,{NULL
},S_HEAD_DIE2
,0,0}, // S_HEAD_DIE1
651 {SPR_HEAD
,7,8,{A_Scream
},S_HEAD_DIE3
,0,0}, // S_HEAD_DIE2
652 {SPR_HEAD
,8,8,{NULL
},S_HEAD_DIE4
,0,0}, // S_HEAD_DIE3
653 {SPR_HEAD
,9,8,{NULL
},S_HEAD_DIE5
,0,0}, // S_HEAD_DIE4
654 {SPR_HEAD
,10,8,{A_Fall
},S_HEAD_DIE6
,0,0}, // S_HEAD_DIE5
655 {SPR_HEAD
,11,-1,{NULL
},S_NULL
,0,0}, // S_HEAD_DIE6
656 {SPR_HEAD
,11,8,{NULL
},S_HEAD_RAISE2
,0,0}, // S_HEAD_RAISE1
657 {SPR_HEAD
,10,8,{NULL
},S_HEAD_RAISE3
,0,0}, // S_HEAD_RAISE2
658 {SPR_HEAD
,9,8,{NULL
},S_HEAD_RAISE4
,0,0}, // S_HEAD_RAISE3
659 {SPR_HEAD
,8,8,{NULL
},S_HEAD_RAISE5
,0,0}, // S_HEAD_RAISE4
660 {SPR_HEAD
,7,8,{NULL
},S_HEAD_RAISE6
,0,0}, // S_HEAD_RAISE5
661 {SPR_HEAD
,6,8,{NULL
},S_HEAD_RUN1
,0,0}, // S_HEAD_RAISE6
662 {SPR_BAL7
,32768,4,{NULL
},S_BRBALL2
,0,0}, // S_BRBALL1
663 {SPR_BAL7
,32769,4,{NULL
},S_BRBALL1
,0,0}, // S_BRBALL2
664 {SPR_BAL7
,32770,6,{NULL
},S_BRBALLX2
,0,0}, // S_BRBALLX1
665 {SPR_BAL7
,32771,6,{NULL
},S_BRBALLX3
,0,0}, // S_BRBALLX2
666 {SPR_BAL7
,32772,6,{NULL
},S_NULL
,0,0}, // S_BRBALLX3
667 {SPR_BOSS
,0,10,{A_Look
},S_BOSS_STND2
,0,0}, // S_BOSS_STND
668 {SPR_BOSS
,1,10,{A_Look
},S_BOSS_STND
,0,0}, // S_BOSS_STND2
669 {SPR_BOSS
,0,3,{A_Chase
},S_BOSS_RUN2
,0,0}, // S_BOSS_RUN1
670 {SPR_BOSS
,0,3,{A_Chase
},S_BOSS_RUN3
,0,0}, // S_BOSS_RUN2
671 {SPR_BOSS
,1,3,{A_Chase
},S_BOSS_RUN4
,0,0}, // S_BOSS_RUN3
672 {SPR_BOSS
,1,3,{A_Chase
},S_BOSS_RUN5
,0,0}, // S_BOSS_RUN4
673 {SPR_BOSS
,2,3,{A_Chase
},S_BOSS_RUN6
,0,0}, // S_BOSS_RUN5
674 {SPR_BOSS
,2,3,{A_Chase
},S_BOSS_RUN7
,0,0}, // S_BOSS_RUN6
675 {SPR_BOSS
,3,3,{A_Chase
},S_BOSS_RUN8
,0,0}, // S_BOSS_RUN7
676 {SPR_BOSS
,3,3,{A_Chase
},S_BOSS_RUN1
,0,0}, // S_BOSS_RUN8
677 {SPR_BOSS
,4,8,{A_FaceTarget
},S_BOSS_ATK2
,0,0}, // S_BOSS_ATK1
678 {SPR_BOSS
,5,8,{A_FaceTarget
},S_BOSS_ATK3
,0,0}, // S_BOSS_ATK2
679 {SPR_BOSS
,6,8,{A_BruisAttack
},S_BOSS_RUN1
,0,0}, // S_BOSS_ATK3
680 {SPR_BOSS
,7,2,{NULL
},S_BOSS_PAIN2
,0,0}, // S_BOSS_PAIN
681 {SPR_BOSS
,7,2,{A_Pain
},S_BOSS_RUN1
,0,0}, // S_BOSS_PAIN2
682 {SPR_BOSS
,8,8,{NULL
},S_BOSS_DIE2
,0,0}, // S_BOSS_DIE1
683 {SPR_BOSS
,9,8,{A_Scream
},S_BOSS_DIE3
,0,0}, // S_BOSS_DIE2
684 {SPR_BOSS
,10,8,{NULL
},S_BOSS_DIE4
,0,0}, // S_BOSS_DIE3
685 {SPR_BOSS
,11,8,{A_Fall
},S_BOSS_DIE5
,0,0}, // S_BOSS_DIE4
686 {SPR_BOSS
,12,8,{NULL
},S_BOSS_DIE6
,0,0}, // S_BOSS_DIE5
687 {SPR_BOSS
,13,8,{NULL
},S_BOSS_DIE7
,0,0}, // S_BOSS_DIE6
688 {SPR_BOSS
,14,-1,{A_BossDeath
},S_NULL
,0,0}, // S_BOSS_DIE7
689 {SPR_BOSS
,14,8,{NULL
},S_BOSS_RAISE2
,0,0}, // S_BOSS_RAISE1
690 {SPR_BOSS
,13,8,{NULL
},S_BOSS_RAISE3
,0,0}, // S_BOSS_RAISE2
691 {SPR_BOSS
,12,8,{NULL
},S_BOSS_RAISE4
,0,0}, // S_BOSS_RAISE3
692 {SPR_BOSS
,11,8,{NULL
},S_BOSS_RAISE5
,0,0}, // S_BOSS_RAISE4
693 {SPR_BOSS
,10,8,{NULL
},S_BOSS_RAISE6
,0,0}, // S_BOSS_RAISE5
694 {SPR_BOSS
,9,8,{NULL
},S_BOSS_RAISE7
,0,0}, // S_BOSS_RAISE6
695 {SPR_BOSS
,8,8,{NULL
},S_BOSS_RUN1
,0,0}, // S_BOSS_RAISE7
696 {SPR_BOS2
,0,10,{A_Look
},S_BOS2_STND2
,0,0}, // S_BOS2_STND
697 {SPR_BOS2
,1,10,{A_Look
},S_BOS2_STND
,0,0}, // S_BOS2_STND2
698 {SPR_BOS2
,0,3,{A_Chase
},S_BOS2_RUN2
,0,0}, // S_BOS2_RUN1
699 {SPR_BOS2
,0,3,{A_Chase
},S_BOS2_RUN3
,0,0}, // S_BOS2_RUN2
700 {SPR_BOS2
,1,3,{A_Chase
},S_BOS2_RUN4
,0,0}, // S_BOS2_RUN3
701 {SPR_BOS2
,1,3,{A_Chase
},S_BOS2_RUN5
,0,0}, // S_BOS2_RUN4
702 {SPR_BOS2
,2,3,{A_Chase
},S_BOS2_RUN6
,0,0}, // S_BOS2_RUN5
703 {SPR_BOS2
,2,3,{A_Chase
},S_BOS2_RUN7
,0,0}, // S_BOS2_RUN6
704 {SPR_BOS2
,3,3,{A_Chase
},S_BOS2_RUN8
,0,0}, // S_BOS2_RUN7
705 {SPR_BOS2
,3,3,{A_Chase
},S_BOS2_RUN1
,0,0}, // S_BOS2_RUN8
706 {SPR_BOS2
,4,8,{A_FaceTarget
},S_BOS2_ATK2
,0,0}, // S_BOS2_ATK1
707 {SPR_BOS2
,5,8,{A_FaceTarget
},S_BOS2_ATK3
,0,0}, // S_BOS2_ATK2
708 {SPR_BOS2
,6,8,{A_BruisAttack
},S_BOS2_RUN1
,0,0}, // S_BOS2_ATK3
709 {SPR_BOS2
,7,2,{NULL
},S_BOS2_PAIN2
,0,0}, // S_BOS2_PAIN
710 {SPR_BOS2
,7,2,{A_Pain
},S_BOS2_RUN1
,0,0}, // S_BOS2_PAIN2
711 {SPR_BOS2
,8,8,{NULL
},S_BOS2_DIE2
,0,0}, // S_BOS2_DIE1
712 {SPR_BOS2
,9,8,{A_Scream
},S_BOS2_DIE3
,0,0}, // S_BOS2_DIE2
713 {SPR_BOS2
,10,8,{NULL
},S_BOS2_DIE4
,0,0}, // S_BOS2_DIE3
714 {SPR_BOS2
,11,8,{A_Fall
},S_BOS2_DIE5
,0,0}, // S_BOS2_DIE4
715 {SPR_BOS2
,12,8,{NULL
},S_BOS2_DIE6
,0,0}, // S_BOS2_DIE5
716 {SPR_BOS2
,13,8,{NULL
},S_BOS2_DIE7
,0,0}, // S_BOS2_DIE6
717 {SPR_BOS2
,14,-1,{NULL
},S_NULL
,0,0}, // S_BOS2_DIE7
718 {SPR_BOS2
,14,8,{NULL
},S_BOS2_RAISE2
,0,0}, // S_BOS2_RAISE1
719 {SPR_BOS2
,13,8,{NULL
},S_BOS2_RAISE3
,0,0}, // S_BOS2_RAISE2
720 {SPR_BOS2
,12,8,{NULL
},S_BOS2_RAISE4
,0,0}, // S_BOS2_RAISE3
721 {SPR_BOS2
,11,8,{NULL
},S_BOS2_RAISE5
,0,0}, // S_BOS2_RAISE4
722 {SPR_BOS2
,10,8,{NULL
},S_BOS2_RAISE6
,0,0}, // S_BOS2_RAISE5
723 {SPR_BOS2
,9,8,{NULL
},S_BOS2_RAISE7
,0,0}, // S_BOS2_RAISE6
724 {SPR_BOS2
,8,8,{NULL
},S_BOS2_RUN1
,0,0}, // S_BOS2_RAISE7
725 {SPR_SKUL
,32768,10,{A_Look
},S_SKULL_STND2
,0,0}, // S_SKULL_STND
726 {SPR_SKUL
,32769,10,{A_Look
},S_SKULL_STND
,0,0}, // S_SKULL_STND2
727 {SPR_SKUL
,32768,6,{A_Chase
},S_SKULL_RUN2
,0,0}, // S_SKULL_RUN1
728 {SPR_SKUL
,32769,6,{A_Chase
},S_SKULL_RUN1
,0,0}, // S_SKULL_RUN2
729 {SPR_SKUL
,32770,10,{A_FaceTarget
},S_SKULL_ATK2
,0,0}, // S_SKULL_ATK1
730 {SPR_SKUL
,32771,4,{A_SkullAttack
},S_SKULL_ATK3
,0,0}, // S_SKULL_ATK2
731 {SPR_SKUL
,32770,4,{NULL
},S_SKULL_ATK4
,0,0}, // S_SKULL_ATK3
732 {SPR_SKUL
,32771,4,{NULL
},S_SKULL_ATK3
,0,0}, // S_SKULL_ATK4
733 {SPR_SKUL
,32772,3,{NULL
},S_SKULL_PAIN2
,0,0}, // S_SKULL_PAIN
734 {SPR_SKUL
,32772,3,{A_Pain
},S_SKULL_RUN1
,0,0}, // S_SKULL_PAIN2
735 {SPR_SKUL
,32773,6,{NULL
},S_SKULL_DIE2
,0,0}, // S_SKULL_DIE1
736 {SPR_SKUL
,32774,6,{A_Scream
},S_SKULL_DIE3
,0,0}, // S_SKULL_DIE2
737 {SPR_SKUL
,32775,6,{NULL
},S_SKULL_DIE4
,0,0}, // S_SKULL_DIE3
738 {SPR_SKUL
,32776,6,{A_Fall
},S_SKULL_DIE5
,0,0}, // S_SKULL_DIE4
739 {SPR_SKUL
,9,6,{NULL
},S_SKULL_DIE6
,0,0}, // S_SKULL_DIE5
740 {SPR_SKUL
,10,6,{NULL
},S_NULL
,0,0}, // S_SKULL_DIE6
741 {SPR_SPID
,0,10,{A_Look
},S_SPID_STND2
,0,0}, // S_SPID_STND
742 {SPR_SPID
,1,10,{A_Look
},S_SPID_STND
,0,0}, // S_SPID_STND2
743 {SPR_SPID
,0,3,{A_Metal
},S_SPID_RUN2
,0,0}, // S_SPID_RUN1
744 {SPR_SPID
,0,3,{A_Chase
},S_SPID_RUN3
,0,0}, // S_SPID_RUN2
745 {SPR_SPID
,1,3,{A_Chase
},S_SPID_RUN4
,0,0}, // S_SPID_RUN3
746 {SPR_SPID
,1,3,{A_Chase
},S_SPID_RUN5
,0,0}, // S_SPID_RUN4
747 {SPR_SPID
,2,3,{A_Metal
},S_SPID_RUN6
,0,0}, // S_SPID_RUN5
748 {SPR_SPID
,2,3,{A_Chase
},S_SPID_RUN7
,0,0}, // S_SPID_RUN6
749 {SPR_SPID
,3,3,{A_Chase
},S_SPID_RUN8
,0,0}, // S_SPID_RUN7
750 {SPR_SPID
,3,3,{A_Chase
},S_SPID_RUN9
,0,0}, // S_SPID_RUN8
751 {SPR_SPID
,4,3,{A_Metal
},S_SPID_RUN10
,0,0}, // S_SPID_RUN9
752 {SPR_SPID
,4,3,{A_Chase
},S_SPID_RUN11
,0,0}, // S_SPID_RUN10
753 {SPR_SPID
,5,3,{A_Chase
},S_SPID_RUN12
,0,0}, // S_SPID_RUN11
754 {SPR_SPID
,5,3,{A_Chase
},S_SPID_RUN1
,0,0}, // S_SPID_RUN12
755 {SPR_SPID
,32768,20,{A_FaceTarget
},S_SPID_ATK2
,0,0}, // S_SPID_ATK1
756 {SPR_SPID
,32774,4,{A_SPosAttack
},S_SPID_ATK3
,0,0}, // S_SPID_ATK2
757 {SPR_SPID
,32775,4,{A_SPosAttack
},S_SPID_ATK4
,0,0}, // S_SPID_ATK3
758 {SPR_SPID
,32775,1,{A_SpidRefire
},S_SPID_ATK2
,0,0}, // S_SPID_ATK4
759 {SPR_SPID
,8,3,{NULL
},S_SPID_PAIN2
,0,0}, // S_SPID_PAIN
760 {SPR_SPID
,8,3,{A_Pain
},S_SPID_RUN1
,0,0}, // S_SPID_PAIN2
761 {SPR_SPID
,9,20,{A_Scream
},S_SPID_DIE2
,0,0}, // S_SPID_DIE1
762 {SPR_SPID
,10,10,{A_Fall
},S_SPID_DIE3
,0,0}, // S_SPID_DIE2
763 {SPR_SPID
,11,10,{NULL
},S_SPID_DIE4
,0,0}, // S_SPID_DIE3
764 {SPR_SPID
,12,10,{NULL
},S_SPID_DIE5
,0,0}, // S_SPID_DIE4
765 {SPR_SPID
,13,10,{NULL
},S_SPID_DIE6
,0,0}, // S_SPID_DIE5
766 {SPR_SPID
,14,10,{NULL
},S_SPID_DIE7
,0,0}, // S_SPID_DIE6
767 {SPR_SPID
,15,10,{NULL
},S_SPID_DIE8
,0,0}, // S_SPID_DIE7
768 {SPR_SPID
,16,10,{NULL
},S_SPID_DIE9
,0,0}, // S_SPID_DIE8
769 {SPR_SPID
,17,10,{NULL
},S_SPID_DIE10
,0,0}, // S_SPID_DIE9
770 {SPR_SPID
,18,30,{NULL
},S_SPID_DIE11
,0,0}, // S_SPID_DIE10
771 {SPR_SPID
,18,-1,{A_BossDeath
},S_NULL
,0,0}, // S_SPID_DIE11
772 {SPR_BSPI
,0,10,{A_Look
},S_BSPI_STND2
,0,0}, // S_BSPI_STND
773 {SPR_BSPI
,1,10,{A_Look
},S_BSPI_STND
,0,0}, // S_BSPI_STND2
774 {SPR_BSPI
,0,20,{NULL
},S_BSPI_RUN1
,0,0}, // S_BSPI_SIGHT
775 {SPR_BSPI
,0,3,{A_BabyMetal
},S_BSPI_RUN2
,0,0}, // S_BSPI_RUN1
776 {SPR_BSPI
,0,3,{A_Chase
},S_BSPI_RUN3
,0,0}, // S_BSPI_RUN2
777 {SPR_BSPI
,1,3,{A_Chase
},S_BSPI_RUN4
,0,0}, // S_BSPI_RUN3
778 {SPR_BSPI
,1,3,{A_Chase
},S_BSPI_RUN5
,0,0}, // S_BSPI_RUN4
779 {SPR_BSPI
,2,3,{A_Chase
},S_BSPI_RUN6
,0,0}, // S_BSPI_RUN5
780 {SPR_BSPI
,2,3,{A_Chase
},S_BSPI_RUN7
,0,0}, // S_BSPI_RUN6
781 {SPR_BSPI
,3,3,{A_BabyMetal
},S_BSPI_RUN8
,0,0}, // S_BSPI_RUN7
782 {SPR_BSPI
,3,3,{A_Chase
},S_BSPI_RUN9
,0,0}, // S_BSPI_RUN8
783 {SPR_BSPI
,4,3,{A_Chase
},S_BSPI_RUN10
,0,0}, // S_BSPI_RUN9
784 {SPR_BSPI
,4,3,{A_Chase
},S_BSPI_RUN11
,0,0}, // S_BSPI_RUN10
785 {SPR_BSPI
,5,3,{A_Chase
},S_BSPI_RUN12
,0,0}, // S_BSPI_RUN11
786 {SPR_BSPI
,5,3,{A_Chase
},S_BSPI_RUN1
,0,0}, // S_BSPI_RUN12
787 {SPR_BSPI
,32768,20,{A_FaceTarget
},S_BSPI_ATK2
,0,0}, // S_BSPI_ATK1
788 {SPR_BSPI
,32774,4,{A_BspiAttack
},S_BSPI_ATK3
,0,0}, // S_BSPI_ATK2
789 {SPR_BSPI
,32775,4,{NULL
},S_BSPI_ATK4
,0,0}, // S_BSPI_ATK3
790 {SPR_BSPI
,32775,1,{A_SpidRefire
},S_BSPI_ATK2
,0,0}, // S_BSPI_ATK4
791 {SPR_BSPI
,8,3,{NULL
},S_BSPI_PAIN2
,0,0}, // S_BSPI_PAIN
792 {SPR_BSPI
,8,3,{A_Pain
},S_BSPI_RUN1
,0,0}, // S_BSPI_PAIN2
793 {SPR_BSPI
,9,20,{A_Scream
},S_BSPI_DIE2
,0,0}, // S_BSPI_DIE1
794 {SPR_BSPI
,10,7,{A_Fall
},S_BSPI_DIE3
,0,0}, // S_BSPI_DIE2
795 {SPR_BSPI
,11,7,{NULL
},S_BSPI_DIE4
,0,0}, // S_BSPI_DIE3
796 {SPR_BSPI
,12,7,{NULL
},S_BSPI_DIE5
,0,0}, // S_BSPI_DIE4
797 {SPR_BSPI
,13,7,{NULL
},S_BSPI_DIE6
,0,0}, // S_BSPI_DIE5
798 {SPR_BSPI
,14,7,{NULL
},S_BSPI_DIE7
,0,0}, // S_BSPI_DIE6
799 {SPR_BSPI
,15,-1,{A_BossDeath
},S_NULL
,0,0}, // S_BSPI_DIE7
800 {SPR_BSPI
,15,5,{NULL
},S_BSPI_RAISE2
,0,0}, // S_BSPI_RAISE1
801 {SPR_BSPI
,14,5,{NULL
},S_BSPI_RAISE3
,0,0}, // S_BSPI_RAISE2
802 {SPR_BSPI
,13,5,{NULL
},S_BSPI_RAISE4
,0,0}, // S_BSPI_RAISE3
803 {SPR_BSPI
,12,5,{NULL
},S_BSPI_RAISE5
,0,0}, // S_BSPI_RAISE4
804 {SPR_BSPI
,11,5,{NULL
},S_BSPI_RAISE6
,0,0}, // S_BSPI_RAISE5
805 {SPR_BSPI
,10,5,{NULL
},S_BSPI_RAISE7
,0,0}, // S_BSPI_RAISE6
806 {SPR_BSPI
,9,5,{NULL
},S_BSPI_RUN1
,0,0}, // S_BSPI_RAISE7
807 {SPR_APLS
,32768,5,{NULL
},S_ARACH_PLAZ2
,0,0}, // S_ARACH_PLAZ
808 {SPR_APLS
,32769,5,{NULL
},S_ARACH_PLAZ
,0,0}, // S_ARACH_PLAZ2
809 {SPR_APBX
,32768,5,{NULL
},S_ARACH_PLEX2
,0,0}, // S_ARACH_PLEX
810 {SPR_APBX
,32769,5,{NULL
},S_ARACH_PLEX3
,0,0}, // S_ARACH_PLEX2
811 {SPR_APBX
,32770,5,{NULL
},S_ARACH_PLEX4
,0,0}, // S_ARACH_PLEX3
812 {SPR_APBX
,32771,5,{NULL
},S_ARACH_PLEX5
,0,0}, // S_ARACH_PLEX4
813 {SPR_APBX
,32772,5,{NULL
},S_NULL
,0,0}, // S_ARACH_PLEX5
814 {SPR_CYBR
,0,10,{A_Look
},S_CYBER_STND2
,0,0}, // S_CYBER_STND
815 {SPR_CYBR
,1,10,{A_Look
},S_CYBER_STND
,0,0}, // S_CYBER_STND2
816 {SPR_CYBR
,0,3,{A_Hoof
},S_CYBER_RUN2
,0,0}, // S_CYBER_RUN1
817 {SPR_CYBR
,0,3,{A_Chase
},S_CYBER_RUN3
,0,0}, // S_CYBER_RUN2
818 {SPR_CYBR
,1,3,{A_Chase
},S_CYBER_RUN4
,0,0}, // S_CYBER_RUN3
819 {SPR_CYBR
,1,3,{A_Chase
},S_CYBER_RUN5
,0,0}, // S_CYBER_RUN4
820 {SPR_CYBR
,2,3,{A_Chase
},S_CYBER_RUN6
,0,0}, // S_CYBER_RUN5
821 {SPR_CYBR
,2,3,{A_Chase
},S_CYBER_RUN7
,0,0}, // S_CYBER_RUN6
822 {SPR_CYBR
,3,3,{A_Metal
},S_CYBER_RUN8
,0,0}, // S_CYBER_RUN7
823 {SPR_CYBR
,3,3,{A_Chase
},S_CYBER_RUN1
,0,0}, // S_CYBER_RUN8
824 {SPR_CYBR
,4,6,{A_FaceTarget
},S_CYBER_ATK2
,0,0}, // S_CYBER_ATK1
825 {SPR_CYBR
,5,12,{A_CyberAttack
},S_CYBER_ATK3
,0,0}, // S_CYBER_ATK2
826 {SPR_CYBR
,4,12,{A_FaceTarget
},S_CYBER_ATK4
,0,0}, // S_CYBER_ATK3
827 {SPR_CYBR
,5,12,{A_CyberAttack
},S_CYBER_ATK5
,0,0}, // S_CYBER_ATK4
828 {SPR_CYBR
,4,12,{A_FaceTarget
},S_CYBER_ATK6
,0,0}, // S_CYBER_ATK5
829 {SPR_CYBR
,5,12,{A_CyberAttack
},S_CYBER_RUN1
,0,0}, // S_CYBER_ATK6
830 {SPR_CYBR
,6,10,{A_Pain
},S_CYBER_RUN1
,0,0}, // S_CYBER_PAIN
831 {SPR_CYBR
,7,10,{NULL
},S_CYBER_DIE2
,0,0}, // S_CYBER_DIE1
832 {SPR_CYBR
,8,10,{A_Scream
},S_CYBER_DIE3
,0,0}, // S_CYBER_DIE2
833 {SPR_CYBR
,9,10,{NULL
},S_CYBER_DIE4
,0,0}, // S_CYBER_DIE3
834 {SPR_CYBR
,10,10,{NULL
},S_CYBER_DIE5
,0,0}, // S_CYBER_DIE4
835 {SPR_CYBR
,11,10,{NULL
},S_CYBER_DIE6
,0,0}, // S_CYBER_DIE5
836 {SPR_CYBR
,12,10,{A_Fall
},S_CYBER_DIE7
,0,0}, // S_CYBER_DIE6
837 {SPR_CYBR
,13,10,{NULL
},S_CYBER_DIE8
,0,0}, // S_CYBER_DIE7
838 {SPR_CYBR
,14,10,{NULL
},S_CYBER_DIE9
,0,0}, // S_CYBER_DIE8
839 {SPR_CYBR
,15,30,{NULL
},S_CYBER_DIE10
,0,0}, // S_CYBER_DIE9
840 {SPR_CYBR
,15,-1,{A_BossDeath
},S_NULL
,0,0}, // S_CYBER_DIE10
841 {SPR_PAIN
,0,10,{A_Look
},S_PAIN_STND
,0,0}, // S_PAIN_STND
842 {SPR_PAIN
,0,3,{A_Chase
},S_PAIN_RUN2
,0,0}, // S_PAIN_RUN1
843 {SPR_PAIN
,0,3,{A_Chase
},S_PAIN_RUN3
,0,0}, // S_PAIN_RUN2
844 {SPR_PAIN
,1,3,{A_Chase
},S_PAIN_RUN4
,0,0}, // S_PAIN_RUN3
845 {SPR_PAIN
,1,3,{A_Chase
},S_PAIN_RUN5
,0,0}, // S_PAIN_RUN4
846 {SPR_PAIN
,2,3,{A_Chase
},S_PAIN_RUN6
,0,0}, // S_PAIN_RUN5
847 {SPR_PAIN
,2,3,{A_Chase
},S_PAIN_RUN1
,0,0}, // S_PAIN_RUN6
848 {SPR_PAIN
,3,5,{A_FaceTarget
},S_PAIN_ATK2
,0,0}, // S_PAIN_ATK1
849 {SPR_PAIN
,4,5,{A_FaceTarget
},S_PAIN_ATK3
,0,0}, // S_PAIN_ATK2
850 {SPR_PAIN
,32773,5,{A_FaceTarget
},S_PAIN_ATK4
,0,0}, // S_PAIN_ATK3
851 {SPR_PAIN
,32773,0,{A_PainAttack
},S_PAIN_RUN1
,0,0}, // S_PAIN_ATK4
852 {SPR_PAIN
,6,6,{NULL
},S_PAIN_PAIN2
,0,0}, // S_PAIN_PAIN
853 {SPR_PAIN
,6,6,{A_Pain
},S_PAIN_RUN1
,0,0}, // S_PAIN_PAIN2
854 {SPR_PAIN
,32775,8,{NULL
},S_PAIN_DIE2
,0,0}, // S_PAIN_DIE1
855 {SPR_PAIN
,32776,8,{A_Scream
},S_PAIN_DIE3
,0,0}, // S_PAIN_DIE2
856 {SPR_PAIN
,32777,8,{NULL
},S_PAIN_DIE4
,0,0}, // S_PAIN_DIE3
857 {SPR_PAIN
,32778,8,{NULL
},S_PAIN_DIE5
,0,0}, // S_PAIN_DIE4
858 {SPR_PAIN
,32779,8,{A_PainDie
},S_PAIN_DIE6
,0,0}, // S_PAIN_DIE5
859 {SPR_PAIN
,32780,8,{NULL
},S_NULL
,0,0}, // S_PAIN_DIE6
860 {SPR_PAIN
,12,8,{NULL
},S_PAIN_RAISE2
,0,0}, // S_PAIN_RAISE1
861 {SPR_PAIN
,11,8,{NULL
},S_PAIN_RAISE3
,0,0}, // S_PAIN_RAISE2
862 {SPR_PAIN
,10,8,{NULL
},S_PAIN_RAISE4
,0,0}, // S_PAIN_RAISE3
863 {SPR_PAIN
,9,8,{NULL
},S_PAIN_RAISE5
,0,0}, // S_PAIN_RAISE4
864 {SPR_PAIN
,8,8,{NULL
},S_PAIN_RAISE6
,0,0}, // S_PAIN_RAISE5
865 {SPR_PAIN
,7,8,{NULL
},S_PAIN_RUN1
,0,0}, // S_PAIN_RAISE6
866 {SPR_SSWV
,0,10,{A_Look
},S_SSWV_STND2
,0,0}, // S_SSWV_STND
867 {SPR_SSWV
,1,10,{A_Look
},S_SSWV_STND
,0,0}, // S_SSWV_STND2
868 {SPR_SSWV
,0,3,{A_Chase
},S_SSWV_RUN2
,0,0}, // S_SSWV_RUN1
869 {SPR_SSWV
,0,3,{A_Chase
},S_SSWV_RUN3
,0,0}, // S_SSWV_RUN2
870 {SPR_SSWV
,1,3,{A_Chase
},S_SSWV_RUN4
,0,0}, // S_SSWV_RUN3
871 {SPR_SSWV
,1,3,{A_Chase
},S_SSWV_RUN5
,0,0}, // S_SSWV_RUN4
872 {SPR_SSWV
,2,3,{A_Chase
},S_SSWV_RUN6
,0,0}, // S_SSWV_RUN5
873 {SPR_SSWV
,2,3,{A_Chase
},S_SSWV_RUN7
,0,0}, // S_SSWV_RUN6
874 {SPR_SSWV
,3,3,{A_Chase
},S_SSWV_RUN8
,0,0}, // S_SSWV_RUN7
875 {SPR_SSWV
,3,3,{A_Chase
},S_SSWV_RUN1
,0,0}, // S_SSWV_RUN8
876 {SPR_SSWV
,4,10,{A_FaceTarget
},S_SSWV_ATK2
,0,0}, // S_SSWV_ATK1
877 {SPR_SSWV
,5,10,{A_FaceTarget
},S_SSWV_ATK3
,0,0}, // S_SSWV_ATK2
878 {SPR_SSWV
,32774,4,{A_CPosAttack
},S_SSWV_ATK4
,0,0}, // S_SSWV_ATK3
879 {SPR_SSWV
,5,6,{A_FaceTarget
},S_SSWV_ATK5
,0,0}, // S_SSWV_ATK4
880 {SPR_SSWV
,32774,4,{A_CPosAttack
},S_SSWV_ATK6
,0,0}, // S_SSWV_ATK5
881 {SPR_SSWV
,5,1,{A_CPosRefire
},S_SSWV_ATK2
,0,0}, // S_SSWV_ATK6
882 {SPR_SSWV
,7,3,{NULL
},S_SSWV_PAIN2
,0,0}, // S_SSWV_PAIN
883 {SPR_SSWV
,7,3,{A_Pain
},S_SSWV_RUN1
,0,0}, // S_SSWV_PAIN2
884 {SPR_SSWV
,8,5,{NULL
},S_SSWV_DIE2
,0,0}, // S_SSWV_DIE1
885 {SPR_SSWV
,9,5,{A_Scream
},S_SSWV_DIE3
,0,0}, // S_SSWV_DIE2
886 {SPR_SSWV
,10,5,{A_Fall
},S_SSWV_DIE4
,0,0}, // S_SSWV_DIE3
887 {SPR_SSWV
,11,5,{NULL
},S_SSWV_DIE5
,0,0}, // S_SSWV_DIE4
888 {SPR_SSWV
,12,-1,{NULL
},S_NULL
,0,0}, // S_SSWV_DIE5
889 {SPR_SSWV
,13,5,{NULL
},S_SSWV_XDIE2
,0,0}, // S_SSWV_XDIE1
890 {SPR_SSWV
,14,5,{A_XScream
},S_SSWV_XDIE3
,0,0}, // S_SSWV_XDIE2
891 {SPR_SSWV
,15,5,{A_Fall
},S_SSWV_XDIE4
,0,0}, // S_SSWV_XDIE3
892 {SPR_SSWV
,16,5,{NULL
},S_SSWV_XDIE5
,0,0}, // S_SSWV_XDIE4
893 {SPR_SSWV
,17,5,{NULL
},S_SSWV_XDIE6
,0,0}, // S_SSWV_XDIE5
894 {SPR_SSWV
,18,5,{NULL
},S_SSWV_XDIE7
,0,0}, // S_SSWV_XDIE6
895 {SPR_SSWV
,19,5,{NULL
},S_SSWV_XDIE8
,0,0}, // S_SSWV_XDIE7
896 {SPR_SSWV
,20,5,{NULL
},S_SSWV_XDIE9
,0,0}, // S_SSWV_XDIE8
897 {SPR_SSWV
,21,-1,{NULL
},S_NULL
,0,0}, // S_SSWV_XDIE9
898 {SPR_SSWV
,12,5,{NULL
},S_SSWV_RAISE2
,0,0}, // S_SSWV_RAISE1
899 {SPR_SSWV
,11,5,{NULL
},S_SSWV_RAISE3
,0,0}, // S_SSWV_RAISE2
900 {SPR_SSWV
,10,5,{NULL
},S_SSWV_RAISE4
,0,0}, // S_SSWV_RAISE3
901 {SPR_SSWV
,9,5,{NULL
},S_SSWV_RAISE5
,0,0}, // S_SSWV_RAISE4
902 {SPR_SSWV
,8,5,{NULL
},S_SSWV_RUN1
,0,0}, // S_SSWV_RAISE5
903 {SPR_KEEN
,0,-1,{NULL
},S_KEENSTND
,0,0}, // S_KEENSTND
904 {SPR_KEEN
,0,6,{NULL
},S_COMMKEEN2
,0,0}, // S_COMMKEEN
905 {SPR_KEEN
,1,6,{NULL
},S_COMMKEEN3
,0,0}, // S_COMMKEEN2
906 {SPR_KEEN
,2,6,{A_Scream
},S_COMMKEEN4
,0,0}, // S_COMMKEEN3
907 {SPR_KEEN
,3,6,{NULL
},S_COMMKEEN5
,0,0}, // S_COMMKEEN4
908 {SPR_KEEN
,4,6,{NULL
},S_COMMKEEN6
,0,0}, // S_COMMKEEN5
909 {SPR_KEEN
,5,6,{NULL
},S_COMMKEEN7
,0,0}, // S_COMMKEEN6
910 {SPR_KEEN
,6,6,{NULL
},S_COMMKEEN8
,0,0}, // S_COMMKEEN7
911 {SPR_KEEN
,7,6,{NULL
},S_COMMKEEN9
,0,0}, // S_COMMKEEN8
912 {SPR_KEEN
,8,6,{NULL
},S_COMMKEEN10
,0,0}, // S_COMMKEEN9
913 {SPR_KEEN
,9,6,{NULL
},S_COMMKEEN11
,0,0}, // S_COMMKEEN10
914 {SPR_KEEN
,10,6,{A_KeenDie
},S_COMMKEEN12
,0,0},// S_COMMKEEN11
915 {SPR_KEEN
,11,-1,{NULL
},S_NULL
,0,0}, // S_COMMKEEN12
916 {SPR_KEEN
,12,4,{NULL
},S_KEENPAIN2
,0,0}, // S_KEENPAIN
917 {SPR_KEEN
,12,8,{A_Pain
},S_KEENSTND
,0,0}, // S_KEENPAIN2
918 {SPR_BBRN
,0,-1,{NULL
},S_NULL
,0,0}, // S_BRAIN
919 {SPR_BBRN
,1,36,{A_BrainPain
},S_BRAIN
,0,0}, // S_BRAIN_PAIN
920 {SPR_BBRN
,0,100,{A_BrainScream
},S_BRAIN_DIE2
,0,0}, // S_BRAIN_DIE1
921 {SPR_BBRN
,0,10,{NULL
},S_BRAIN_DIE3
,0,0}, // S_BRAIN_DIE2
922 {SPR_BBRN
,0,10,{NULL
},S_BRAIN_DIE4
,0,0}, // S_BRAIN_DIE3
923 {SPR_BBRN
,0,-1,{A_BrainDie
},S_NULL
,0,0}, // S_BRAIN_DIE4
924 {SPR_SSWV
,0,10,{A_Look
},S_BRAINEYE
,0,0}, // S_BRAINEYE
925 {SPR_SSWV
,0,181,{A_BrainAwake
},S_BRAINEYE1
,0,0}, // S_BRAINEYESEE
926 {SPR_SSWV
,0,150,{A_BrainSpit
},S_BRAINEYE1
,0,0}, // S_BRAINEYE1
927 {SPR_BOSF
,32768,3,{A_SpawnSound
},S_SPAWN2
,0,0}, // S_SPAWN1
928 {SPR_BOSF
,32769,3,{A_SpawnFly
},S_SPAWN3
,0,0}, // S_SPAWN2
929 {SPR_BOSF
,32770,3,{A_SpawnFly
},S_SPAWN4
,0,0}, // S_SPAWN3
930 {SPR_BOSF
,32771,3,{A_SpawnFly
},S_SPAWN1
,0,0}, // S_SPAWN4
931 {SPR_FIRE
,32768,4,{A_Fire
},S_SPAWNFIRE2
,0,0}, // S_SPAWNFIRE1
932 {SPR_FIRE
,32769,4,{A_Fire
},S_SPAWNFIRE3
,0,0}, // S_SPAWNFIRE2
933 {SPR_FIRE
,32770,4,{A_Fire
},S_SPAWNFIRE4
,0,0}, // S_SPAWNFIRE3
934 {SPR_FIRE
,32771,4,{A_Fire
},S_SPAWNFIRE5
,0,0}, // S_SPAWNFIRE4
935 {SPR_FIRE
,32772,4,{A_Fire
},S_SPAWNFIRE6
,0,0}, // S_SPAWNFIRE5
936 {SPR_FIRE
,32773,4,{A_Fire
},S_SPAWNFIRE7
,0,0}, // S_SPAWNFIRE6
937 {SPR_FIRE
,32774,4,{A_Fire
},S_SPAWNFIRE8
,0,0}, // S_SPAWNFIRE7
938 {SPR_FIRE
,32775,4,{A_Fire
},S_NULL
,0,0}, // S_SPAWNFIRE8
939 {SPR_MISL
,32769,10,{NULL
},S_BRAINEXPLODE2
,0,0}, // S_BRAINEXPLODE1
940 {SPR_MISL
,32770,10,{NULL
},S_BRAINEXPLODE3
,0,0}, // S_BRAINEXPLODE2
941 {SPR_MISL
,32771,10,{A_BrainExplode
},S_NULL
,0,0}, // S_BRAINEXPLODE3
942 {SPR_ARM1
,0,6,{NULL
},S_ARM1A
,0,0}, // S_ARM1
943 {SPR_ARM1
,32769,7,{NULL
},S_ARM1
,0,0}, // S_ARM1A
944 {SPR_ARM2
,0,6,{NULL
},S_ARM2A
,0,0}, // S_ARM2
945 {SPR_ARM2
,32769,6,{NULL
},S_ARM2
,0,0}, // S_ARM2A
946 {SPR_BAR1
,0,6,{NULL
},S_BAR2
,0,0}, // S_BAR1
947 {SPR_BAR1
,1,6,{NULL
},S_BAR1
,0,0}, // S_BAR2
948 {SPR_BEXP
,32768,5,{NULL
},S_BEXP2
,0,0}, // S_BEXP
949 {SPR_BEXP
,32769,5,{A_Scream
},S_BEXP3
,0,0}, // S_BEXP2
950 {SPR_BEXP
,32770,5,{NULL
},S_BEXP4
,0,0}, // S_BEXP3
951 {SPR_BEXP
,32771,10,{A_Explode
},S_BEXP5
,0,0}, // S_BEXP4
952 {SPR_BEXP
,32772,10,{NULL
},S_NULL
,0,0}, // S_BEXP5
953 {SPR_FCAN
,32768,4,{NULL
},S_BBAR2
,0,0}, // S_BBAR1
954 {SPR_FCAN
,32769,4,{NULL
},S_BBAR3
,0,0}, // S_BBAR2
955 {SPR_FCAN
,32770,4,{NULL
},S_BBAR1
,0,0}, // S_BBAR3
956 {SPR_BON1
,0,6,{NULL
},S_BON1A
,0,0}, // S_BON1
957 {SPR_BON1
,1,6,{NULL
},S_BON1B
,0,0}, // S_BON1A
958 {SPR_BON1
,2,6,{NULL
},S_BON1C
,0,0}, // S_BON1B
959 {SPR_BON1
,3,6,{NULL
},S_BON1D
,0,0}, // S_BON1C
960 {SPR_BON1
,2,6,{NULL
},S_BON1E
,0,0}, // S_BON1D
961 {SPR_BON1
,1,6,{NULL
},S_BON1
,0,0}, // S_BON1E
962 {SPR_BON2
,0,6,{NULL
},S_BON2A
,0,0}, // S_BON2
963 {SPR_BON2
,1,6,{NULL
},S_BON2B
,0,0}, // S_BON2A
964 {SPR_BON2
,2,6,{NULL
},S_BON2C
,0,0}, // S_BON2B
965 {SPR_BON2
,3,6,{NULL
},S_BON2D
,0,0}, // S_BON2C
966 {SPR_BON2
,2,6,{NULL
},S_BON2E
,0,0}, // S_BON2D
967 {SPR_BON2
,1,6,{NULL
},S_BON2
,0,0}, // S_BON2E
968 {SPR_BKEY
,0,10,{NULL
},S_BKEY2
,0,0}, // S_BKEY
969 {SPR_BKEY
,32769,10,{NULL
},S_BKEY
,0,0}, // S_BKEY2
970 {SPR_RKEY
,0,10,{NULL
},S_RKEY2
,0,0}, // S_RKEY
971 {SPR_RKEY
,32769,10,{NULL
},S_RKEY
,0,0}, // S_RKEY2
972 {SPR_YKEY
,0,10,{NULL
},S_YKEY2
,0,0}, // S_YKEY
973 {SPR_YKEY
,32769,10,{NULL
},S_YKEY
,0,0}, // S_YKEY2
974 {SPR_BSKU
,0,10,{NULL
},S_BSKULL2
,0,0}, // S_BSKULL
975 {SPR_BSKU
,32769,10,{NULL
},S_BSKULL
,0,0}, // S_BSKULL2
976 {SPR_RSKU
,0,10,{NULL
},S_RSKULL2
,0,0}, // S_RSKULL
977 {SPR_RSKU
,32769,10,{NULL
},S_RSKULL
,0,0}, // S_RSKULL2
978 {SPR_YSKU
,0,10,{NULL
},S_YSKULL2
,0,0}, // S_YSKULL
979 {SPR_YSKU
,32769,10,{NULL
},S_YSKULL
,0,0}, // S_YSKULL2
980 {SPR_STIM
,0,-1,{NULL
},S_NULL
,0,0}, // S_STIM
981 {SPR_MEDI
,0,-1,{NULL
},S_NULL
,0,0}, // S_MEDI
982 {SPR_SOUL
,32768,6,{NULL
},S_SOUL2
,0,0}, // S_SOUL
983 {SPR_SOUL
,32769,6,{NULL
},S_SOUL3
,0,0}, // S_SOUL2
984 {SPR_SOUL
,32770,6,{NULL
},S_SOUL4
,0,0}, // S_SOUL3
985 {SPR_SOUL
,32771,6,{NULL
},S_SOUL5
,0,0}, // S_SOUL4
986 {SPR_SOUL
,32770,6,{NULL
},S_SOUL6
,0,0}, // S_SOUL5
987 {SPR_SOUL
,32769,6,{NULL
},S_SOUL
,0,0}, // S_SOUL6
988 {SPR_PINV
,32768,6,{NULL
},S_PINV2
,0,0}, // S_PINV
989 {SPR_PINV
,32769,6,{NULL
},S_PINV3
,0,0}, // S_PINV2
990 {SPR_PINV
,32770,6,{NULL
},S_PINV4
,0,0}, // S_PINV3
991 {SPR_PINV
,32771,6,{NULL
},S_PINV
,0,0}, // S_PINV4
992 {SPR_PSTR
,32768,-1,{NULL
},S_NULL
,0,0}, // S_PSTR
993 {SPR_PINS
,32768,6,{NULL
},S_PINS2
,0,0}, // S_PINS
994 {SPR_PINS
,32769,6,{NULL
},S_PINS3
,0,0}, // S_PINS2
995 {SPR_PINS
,32770,6,{NULL
},S_PINS4
,0,0}, // S_PINS3
996 {SPR_PINS
,32771,6,{NULL
},S_PINS
,0,0}, // S_PINS4
997 {SPR_MEGA
,32768,6,{NULL
},S_MEGA2
,0,0}, // S_MEGA
998 {SPR_MEGA
,32769,6,{NULL
},S_MEGA3
,0,0}, // S_MEGA2
999 {SPR_MEGA
,32770,6,{NULL
},S_MEGA4
,0,0}, // S_MEGA3
1000 {SPR_MEGA
,32771,6,{NULL
},S_MEGA
,0,0}, // S_MEGA4
1001 {SPR_SUIT
,32768,-1,{NULL
},S_NULL
,0,0}, // S_SUIT
1002 {SPR_PMAP
,32768,6,{NULL
},S_PMAP2
,0,0}, // S_PMAP
1003 {SPR_PMAP
,32769,6,{NULL
},S_PMAP3
,0,0}, // S_PMAP2
1004 {SPR_PMAP
,32770,6,{NULL
},S_PMAP4
,0,0}, // S_PMAP3
1005 {SPR_PMAP
,32771,6,{NULL
},S_PMAP5
,0,0}, // S_PMAP4
1006 {SPR_PMAP
,32770,6,{NULL
},S_PMAP6
,0,0}, // S_PMAP5
1007 {SPR_PMAP
,32769,6,{NULL
},S_PMAP
,0,0}, // S_PMAP6
1008 {SPR_PVIS
,32768,6,{NULL
},S_PVIS2
,0,0}, // S_PVIS
1009 {SPR_PVIS
,1,6,{NULL
},S_PVIS
,0,0}, // S_PVIS2
1010 {SPR_CLIP
,0,-1,{NULL
},S_NULL
,0,0}, // S_CLIP
1011 {SPR_AMMO
,0,-1,{NULL
},S_NULL
,0,0}, // S_AMMO
1012 {SPR_ROCK
,0,-1,{NULL
},S_NULL
,0,0}, // S_ROCK
1013 {SPR_BROK
,0,-1,{NULL
},S_NULL
,0,0}, // S_BROK
1014 {SPR_CELL
,0,-1,{NULL
},S_NULL
,0,0}, // S_CELL
1015 {SPR_CELP
,0,-1,{NULL
},S_NULL
,0,0}, // S_CELP
1016 {SPR_SHEL
,0,-1,{NULL
},S_NULL
,0,0}, // S_SHEL
1017 {SPR_SBOX
,0,-1,{NULL
},S_NULL
,0,0}, // S_SBOX
1018 {SPR_BPAK
,0,-1,{NULL
},S_NULL
,0,0}, // S_BPAK
1019 {SPR_BFUG
,0,-1,{NULL
},S_NULL
,0,0}, // S_BFUG
1020 {SPR_MGUN
,0,-1,{NULL
},S_NULL
,0,0}, // S_MGUN
1021 {SPR_CSAW
,0,-1,{NULL
},S_NULL
,0,0}, // S_CSAW
1022 {SPR_LAUN
,0,-1,{NULL
},S_NULL
,0,0}, // S_LAUN
1023 {SPR_PLAS
,0,-1,{NULL
},S_NULL
,0,0}, // S_PLAS
1024 {SPR_SHOT
,0,-1,{NULL
},S_NULL
,0,0}, // S_SHOT
1025 {SPR_SGN2
,0,-1,{NULL
},S_NULL
,0,0}, // S_SHOT2
1026 {SPR_COLU
,32768,-1,{NULL
},S_NULL
,0,0}, // S_COLU
1027 {SPR_SMT2
,0,-1,{NULL
},S_NULL
,0,0}, // S_STALAG
1028 {SPR_GOR1
,0,10,{NULL
},S_BLOODYTWITCH2
,0,0}, // S_BLOODYTWITCH
1029 {SPR_GOR1
,1,15,{NULL
},S_BLOODYTWITCH3
,0,0}, // S_BLOODYTWITCH2
1030 {SPR_GOR1
,2,8,{NULL
},S_BLOODYTWITCH4
,0,0}, // S_BLOODYTWITCH3
1031 {SPR_GOR1
,1,6,{NULL
},S_BLOODYTWITCH
,0,0}, // S_BLOODYTWITCH4
1032 {SPR_PLAY
,13,-1,{NULL
},S_NULL
,0,0}, // S_DEADTORSO
1033 {SPR_PLAY
,18,-1,{NULL
},S_NULL
,0,0}, // S_DEADBOTTOM
1034 {SPR_POL2
,0,-1,{NULL
},S_NULL
,0,0}, // S_HEADSONSTICK
1035 {SPR_POL5
,0,-1,{NULL
},S_NULL
,0,0}, // S_GIBS
1036 {SPR_POL4
,0,-1,{NULL
},S_NULL
,0,0}, // S_HEADONASTICK
1037 {SPR_POL3
,32768,6,{NULL
},S_HEADCANDLES2
,0,0}, // S_HEADCANDLES
1038 {SPR_POL3
,32769,6,{NULL
},S_HEADCANDLES
,0,0}, // S_HEADCANDLES2
1039 {SPR_POL1
,0,-1,{NULL
},S_NULL
,0,0}, // S_DEADSTICK
1040 {SPR_POL6
,0,6,{NULL
},S_LIVESTICK2
,0,0}, // S_LIVESTICK
1041 {SPR_POL6
,1,8,{NULL
},S_LIVESTICK
,0,0}, // S_LIVESTICK2
1042 {SPR_GOR2
,0,-1,{NULL
},S_NULL
,0,0}, // S_MEAT2
1043 {SPR_GOR3
,0,-1,{NULL
},S_NULL
,0,0}, // S_MEAT3
1044 {SPR_GOR4
,0,-1,{NULL
},S_NULL
,0,0}, // S_MEAT4
1045 {SPR_GOR5
,0,-1,{NULL
},S_NULL
,0,0}, // S_MEAT5
1046 {SPR_SMIT
,0,-1,{NULL
},S_NULL
,0,0}, // S_STALAGTITE
1047 {SPR_COL1
,0,-1,{NULL
},S_NULL
,0,0}, // S_TALLGRNCOL
1048 {SPR_COL2
,0,-1,{NULL
},S_NULL
,0,0}, // S_SHRTGRNCOL
1049 {SPR_COL3
,0,-1,{NULL
},S_NULL
,0,0}, // S_TALLREDCOL
1050 {SPR_COL4
,0,-1,{NULL
},S_NULL
,0,0}, // S_SHRTREDCOL
1051 {SPR_CAND
,32768,-1,{NULL
},S_NULL
,0,0}, // S_CANDLESTIK
1052 {SPR_CBRA
,32768,-1,{NULL
},S_NULL
,0,0}, // S_CANDELABRA
1053 {SPR_COL6
,0,-1,{NULL
},S_NULL
,0,0}, // S_SKULLCOL
1054 {SPR_TRE1
,0,-1,{NULL
},S_NULL
,0,0}, // S_TORCHTREE
1055 {SPR_TRE2
,0,-1,{NULL
},S_NULL
,0,0}, // S_BIGTREE
1056 {SPR_ELEC
,0,-1,{NULL
},S_NULL
,0,0}, // S_TECHPILLAR
1057 {SPR_CEYE
,32768,6,{NULL
},S_EVILEYE2
,0,0}, // S_EVILEYE
1058 {SPR_CEYE
,32769,6,{NULL
},S_EVILEYE3
,0,0}, // S_EVILEYE2
1059 {SPR_CEYE
,32770,6,{NULL
},S_EVILEYE4
,0,0}, // S_EVILEYE3
1060 {SPR_CEYE
,32769,6,{NULL
},S_EVILEYE
,0,0}, // S_EVILEYE4
1061 {SPR_FSKU
,32768,6,{NULL
},S_FLOATSKULL2
,0,0}, // S_FLOATSKULL
1062 {SPR_FSKU
,32769,6,{NULL
},S_FLOATSKULL3
,0,0}, // S_FLOATSKULL2
1063 {SPR_FSKU
,32770,6,{NULL
},S_FLOATSKULL
,0,0}, // S_FLOATSKULL3
1064 {SPR_COL5
,0,14,{NULL
},S_HEARTCOL2
,0,0}, // S_HEARTCOL
1065 {SPR_COL5
,1,14,{NULL
},S_HEARTCOL
,0,0}, // S_HEARTCOL2
1066 {SPR_TBLU
,32768,4,{NULL
},S_BLUETORCH2
,0,0}, // S_BLUETORCH
1067 {SPR_TBLU
,32769,4,{NULL
},S_BLUETORCH3
,0,0}, // S_BLUETORCH2
1068 {SPR_TBLU
,32770,4,{NULL
},S_BLUETORCH4
,0,0}, // S_BLUETORCH3
1069 {SPR_TBLU
,32771,4,{NULL
},S_BLUETORCH
,0,0}, // S_BLUETORCH4
1070 {SPR_TGRN
,32768,4,{NULL
},S_GREENTORCH2
,0,0}, // S_GREENTORCH
1071 {SPR_TGRN
,32769,4,{NULL
},S_GREENTORCH3
,0,0}, // S_GREENTORCH2
1072 {SPR_TGRN
,32770,4,{NULL
},S_GREENTORCH4
,0,0}, // S_GREENTORCH3
1073 {SPR_TGRN
,32771,4,{NULL
},S_GREENTORCH
,0,0}, // S_GREENTORCH4
1074 {SPR_TRED
,32768,4,{NULL
},S_REDTORCH2
,0,0}, // S_REDTORCH
1075 {SPR_TRED
,32769,4,{NULL
},S_REDTORCH3
,0,0}, // S_REDTORCH2
1076 {SPR_TRED
,32770,4,{NULL
},S_REDTORCH4
,0,0}, // S_REDTORCH3
1077 {SPR_TRED
,32771,4,{NULL
},S_REDTORCH
,0,0}, // S_REDTORCH4
1078 {SPR_SMBT
,32768,4,{NULL
},S_BTORCHSHRT2
,0,0}, // S_BTORCHSHRT
1079 {SPR_SMBT
,32769,4,{NULL
},S_BTORCHSHRT3
,0,0}, // S_BTORCHSHRT2
1080 {SPR_SMBT
,32770,4,{NULL
},S_BTORCHSHRT4
,0,0}, // S_BTORCHSHRT3
1081 {SPR_SMBT
,32771,4,{NULL
},S_BTORCHSHRT
,0,0}, // S_BTORCHSHRT4
1082 {SPR_SMGT
,32768,4,{NULL
},S_GTORCHSHRT2
,0,0}, // S_GTORCHSHRT
1083 {SPR_SMGT
,32769,4,{NULL
},S_GTORCHSHRT3
,0,0}, // S_GTORCHSHRT2
1084 {SPR_SMGT
,32770,4,{NULL
},S_GTORCHSHRT4
,0,0}, // S_GTORCHSHRT3
1085 {SPR_SMGT
,32771,4,{NULL
},S_GTORCHSHRT
,0,0}, // S_GTORCHSHRT4
1086 {SPR_SMRT
,32768,4,{NULL
},S_RTORCHSHRT2
,0,0}, // S_RTORCHSHRT
1087 {SPR_SMRT
,32769,4,{NULL
},S_RTORCHSHRT3
,0,0}, // S_RTORCHSHRT2
1088 {SPR_SMRT
,32770,4,{NULL
},S_RTORCHSHRT4
,0,0}, // S_RTORCHSHRT3
1089 {SPR_SMRT
,32771,4,{NULL
},S_RTORCHSHRT
,0,0}, // S_RTORCHSHRT4
1090 {SPR_HDB1
,0,-1,{NULL
},S_NULL
,0,0}, // S_HANGNOGUTS
1091 {SPR_HDB2
,0,-1,{NULL
},S_NULL
,0,0}, // S_HANGBNOBRAIN
1092 {SPR_HDB3
,0,-1,{NULL
},S_NULL
,0,0}, // S_HANGTLOOKDN
1093 {SPR_HDB4
,0,-1,{NULL
},S_NULL
,0,0}, // S_HANGTSKULL
1094 {SPR_HDB5
,0,-1,{NULL
},S_NULL
,0,0}, // S_HANGTLOOKUP
1095 {SPR_HDB6
,0,-1,{NULL
},S_NULL
,0,0}, // S_HANGTNOBRAIN
1096 {SPR_POB1
,0,-1,{NULL
},S_NULL
,0,0}, // S_COLONGIBS
1097 {SPR_POB2
,0,-1,{NULL
},S_NULL
,0,0}, // S_SMALLPOOL
1098 {SPR_BRS1
,0,-1,{NULL
},S_NULL
,0,0}, // S_BRAINSTEM
1099 {SPR_TLMP
,32768,4,{NULL
},S_TECHLAMP2
,0,0}, // S_TECHLAMP
1100 {SPR_TLMP
,32769,4,{NULL
},S_TECHLAMP3
,0,0}, // S_TECHLAMP2
1101 {SPR_TLMP
,32770,4,{NULL
},S_TECHLAMP4
,0,0}, // S_TECHLAMP3
1102 {SPR_TLMP
,32771,4,{NULL
},S_TECHLAMP
,0,0}, // S_TECHLAMP4
1103 {SPR_TLP2
,32768,4,{NULL
},S_TECH2LAMP2
,0,0}, // S_TECH2LAMP
1104 {SPR_TLP2
,32769,4,{NULL
},S_TECH2LAMP3
,0,0}, // S_TECH2LAMP2
1105 {SPR_TLP2
,32770,4,{NULL
},S_TECH2LAMP4
,0,0}, // S_TECH2LAMP3
1106 {SPR_TLP2
,32771,4,{NULL
},S_TECH2LAMP
,0,0} // S_TECH2LAMP4
1110 FAR mobjinfo_t mobjinfo
[NUMMOBJTYPES
] = {
1114 S_PLAY
, // spawnstate
1116 S_PLAY_RUN1
, // seestate
1117 sfx_None
, // seesound
1119 sfx_None
, // attacksound
1120 S_PLAY_PAIN
, // painstate
1122 sfx_plpain
, // painsound
1123 S_NULL
, // meleestate
1124 S_PLAY_ATK1
, // missilestate
1125 S_PLAY_DIE1
, // deathstate
1126 S_PLAY_XDIE1
, // xdeathstate
1127 sfx_pldeth
, // deathsound
1129 16*FRACUNIT
, // radius
1130 56*FRACUNIT
, // height
1133 sfx_None
, // activesound
1134 MF_SOLID
|MF_SHOOTABLE
|MF_DROPOFF
|MF_PICKUP
|MF_NOTDMATCH
, // flags
1135 S_NULL
// raisestate
1140 S_POSS_STND
, // spawnstate
1142 S_POSS_RUN1
, // seestate
1143 sfx_posit1
, // seesound
1145 sfx_pistol
, // attacksound
1146 S_POSS_PAIN
, // painstate
1148 sfx_popain
, // painsound
1150 S_POSS_ATK1
, // missilestate
1151 S_POSS_DIE1
, // deathstate
1152 S_POSS_XDIE1
, // xdeathstate
1153 sfx_podth1
, // deathsound
1155 20*FRACUNIT
, // radius
1156 56*FRACUNIT
, // height
1159 sfx_posact
, // activesound
1160 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1161 S_POSS_RAISE1
// raisestate
1166 S_SPOS_STND
, // spawnstate
1168 S_SPOS_RUN1
, // seestate
1169 sfx_posit2
, // seesound
1172 S_SPOS_PAIN
, // painstate
1174 sfx_popain
, // painsound
1176 S_SPOS_ATK1
, // missilestate
1177 S_SPOS_DIE1
, // deathstate
1178 S_SPOS_XDIE1
, // xdeathstate
1179 sfx_podth2
, // deathsound
1181 20*FRACUNIT
, // radius
1182 56*FRACUNIT
, // height
1185 sfx_posact
, // activesound
1186 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1187 S_SPOS_RAISE1
// raisestate
1192 S_VILE_STND
, // spawnstate
1194 S_VILE_RUN1
, // seestate
1195 sfx_vilsit
, // seesound
1198 S_VILE_PAIN
, // painstate
1200 sfx_vipain
, // painsound
1202 S_VILE_ATK1
, // missilestate
1203 S_VILE_DIE1
, // deathstate
1204 S_NULL
, // xdeathstate
1205 sfx_vildth
, // deathsound
1207 20*FRACUNIT
, // radius
1208 56*FRACUNIT
, // height
1211 sfx_vilact
, // activesound
1212 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1213 S_NULL
// raisestate
1218 S_FIRE1
, // spawnstate
1219 1000, // spawnhealth
1221 sfx_None
, // seesound
1223 sfx_None
, // attacksound
1224 S_NULL
, // painstate
1226 sfx_None
, // painsound
1227 S_NULL
, // meleestate
1228 S_NULL
, // missilestate
1229 S_NULL
, // deathstate
1230 S_NULL
, // xdeathstate
1231 sfx_None
, // deathsound
1233 20*FRACUNIT
, // radius
1234 16*FRACUNIT
, // height
1237 sfx_None
, // activesound
1238 MF_NOBLOCKMAP
|MF_NOGRAVITY
, // flags
1239 S_NULL
// raisestate
1244 S_SKEL_STND
, // spawnstate
1246 S_SKEL_RUN1
, // seestate
1247 sfx_skesit
, // seesound
1250 S_SKEL_PAIN
, // painstate
1252 sfx_popain
, // painsound
1253 S_SKEL_FIST1
, // meleestate
1254 S_SKEL_MISS1
, // missilestate
1255 S_SKEL_DIE1
, // deathstate
1256 S_NULL
, // xdeathstate
1257 sfx_skedth
, // deathsound
1259 20*FRACUNIT
, // radius
1260 56*FRACUNIT
, // height
1263 sfx_skeact
, // activesound
1264 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1265 S_SKEL_RAISE1
// raisestate
1270 S_TRACER
, // spawnstate
1271 1000, // spawnhealth
1273 sfx_skeatk
, // seesound
1275 sfx_None
, // attacksound
1276 S_NULL
, // painstate
1278 sfx_None
, // painsound
1279 S_NULL
, // meleestate
1280 S_NULL
, // missilestate
1281 S_TRACEEXP1
, // deathstate
1282 S_NULL
, // xdeathstate
1283 sfx_barexp
, // deathsound
1284 10*FRACUNIT
, // speed
1285 11*FRACUNIT
, // radius
1286 8*FRACUNIT
, // height
1289 sfx_None
, // activesound
1290 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
1291 S_NULL
// raisestate
1296 S_SMOKE1
, // spawnstate
1297 1000, // spawnhealth
1299 sfx_None
, // seesound
1301 sfx_None
, // attacksound
1302 S_NULL
, // painstate
1304 sfx_None
, // painsound
1305 S_NULL
, // meleestate
1306 S_NULL
, // missilestate
1307 S_NULL
, // deathstate
1308 S_NULL
, // xdeathstate
1309 sfx_None
, // deathsound
1311 20*FRACUNIT
, // radius
1312 16*FRACUNIT
, // height
1315 sfx_None
, // activesound
1316 MF_NOBLOCKMAP
|MF_NOGRAVITY
, // flags
1317 S_NULL
// raisestate
1322 S_FATT_STND
, // spawnstate
1324 S_FATT_RUN1
, // seestate
1325 sfx_mansit
, // seesound
1328 S_FATT_PAIN
, // painstate
1330 sfx_mnpain
, // painsound
1332 S_FATT_ATK1
, // missilestate
1333 S_FATT_DIE1
, // deathstate
1334 S_NULL
, // xdeathstate
1335 sfx_mandth
, // deathsound
1337 48*FRACUNIT
, // radius
1338 64*FRACUNIT
, // height
1341 sfx_posact
, // activesound
1342 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1343 S_FATT_RAISE1
// raisestate
1348 S_FATSHOT1
, // spawnstate
1349 1000, // spawnhealth
1351 sfx_firsht
, // seesound
1353 sfx_None
, // attacksound
1354 S_NULL
, // painstate
1356 sfx_None
, // painsound
1357 S_NULL
, // meleestate
1358 S_NULL
, // missilestate
1359 S_FATSHOTX1
, // deathstate
1360 S_NULL
, // xdeathstate
1361 sfx_firxpl
, // deathsound
1362 20*FRACUNIT
, // speed
1363 6*FRACUNIT
, // radius
1364 8*FRACUNIT
, // height
1367 sfx_None
, // activesound
1368 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
1369 S_NULL
// raisestate
1374 S_CPOS_STND
, // spawnstate
1376 S_CPOS_RUN1
, // seestate
1377 sfx_posit2
, // seesound
1380 S_CPOS_PAIN
, // painstate
1382 sfx_popain
, // painsound
1384 S_CPOS_ATK1
, // missilestate
1385 S_CPOS_DIE1
, // deathstate
1386 S_CPOS_XDIE1
, // xdeathstate
1387 sfx_podth2
, // deathsound
1389 20*FRACUNIT
, // radius
1390 56*FRACUNIT
, // height
1393 sfx_posact
, // activesound
1394 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1395 S_CPOS_RAISE1
// raisestate
1400 S_TROO_STND
, // spawnstate
1402 S_TROO_RUN1
, // seestate
1403 sfx_bgsit1
, // seesound
1406 S_TROO_PAIN
, // painstate
1408 sfx_popain
, // painsound
1409 S_TROO_ATK1
, // meleestate
1410 S_TROO_ATK1
, // missilestate
1411 S_TROO_DIE1
, // deathstate
1412 S_TROO_XDIE1
, // xdeathstate
1413 sfx_bgdth1
, // deathsound
1415 20*FRACUNIT
, // radius
1416 56*FRACUNIT
, // height
1419 sfx_bgact
, // activesound
1420 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1421 S_TROO_RAISE1
// raisestate
1426 S_SARG_STND
, // spawnstate
1428 S_SARG_RUN1
, // seestate
1429 sfx_sgtsit
, // seesound
1431 sfx_sgtatk
, // attacksound
1432 S_SARG_PAIN
, // painstate
1434 sfx_dmpain
, // painsound
1435 S_SARG_ATK1
, // meleestate
1437 S_SARG_DIE1
, // deathstate
1438 S_NULL
, // xdeathstate
1439 sfx_sgtdth
, // deathsound
1441 30*FRACUNIT
, // radius
1442 56*FRACUNIT
, // height
1445 sfx_dmact
, // activesound
1446 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1447 S_SARG_RAISE1
// raisestate
1452 S_SARG_STND
, // spawnstate
1454 S_SARG_RUN1
, // seestate
1455 sfx_sgtsit
, // seesound
1457 sfx_sgtatk
, // attacksound
1458 S_SARG_PAIN
, // painstate
1460 sfx_dmpain
, // painsound
1461 S_SARG_ATK1
, // meleestate
1463 S_SARG_DIE1
, // deathstate
1464 S_NULL
, // xdeathstate
1465 sfx_sgtdth
, // deathsound
1467 30*FRACUNIT
, // radius
1468 56*FRACUNIT
, // height
1471 sfx_dmact
, // activesound
1472 MF_SOLID
|MF_SHOOTABLE
|MF_SHADOW
|MF_COUNTKILL
, // flags
1473 S_SARG_RAISE1
// raisestate
1478 S_HEAD_STND
, // spawnstate
1480 S_HEAD_RUN1
, // seestate
1481 sfx_cacsit
, // seesound
1484 S_HEAD_PAIN
, // painstate
1486 sfx_dmpain
, // painsound
1488 S_HEAD_ATK1
, // missilestate
1489 S_HEAD_DIE1
, // deathstate
1490 S_NULL
, // xdeathstate
1491 sfx_cacdth
, // deathsound
1493 31*FRACUNIT
, // radius
1494 56*FRACUNIT
, // height
1497 sfx_dmact
, // activesound
1498 MF_SOLID
|MF_SHOOTABLE
|MF_FLOAT
|MF_NOGRAVITY
|MF_COUNTKILL
, // flags
1499 S_HEAD_RAISE1
// raisestate
1504 S_BOSS_STND
, // spawnstate
1505 1000, // spawnhealth
1506 S_BOSS_RUN1
, // seestate
1507 sfx_brssit
, // seesound
1510 S_BOSS_PAIN
, // painstate
1512 sfx_dmpain
, // painsound
1513 S_BOSS_ATK1
, // meleestate
1514 S_BOSS_ATK1
, // missilestate
1515 S_BOSS_DIE1
, // deathstate
1516 S_NULL
, // xdeathstate
1517 sfx_brsdth
, // deathsound
1519 24*FRACUNIT
, // radius
1520 64*FRACUNIT
, // height
1523 sfx_dmact
, // activesound
1524 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1525 S_BOSS_RAISE1
// raisestate
1530 S_BRBALL1
, // spawnstate
1531 1000, // spawnhealth
1533 sfx_firsht
, // seesound
1535 sfx_None
, // attacksound
1536 S_NULL
, // painstate
1538 sfx_None
, // painsound
1539 S_NULL
, // meleestate
1540 S_NULL
, // missilestate
1541 S_BRBALLX1
, // deathstate
1542 S_NULL
, // xdeathstate
1543 sfx_firxpl
, // deathsound
1544 15*FRACUNIT
, // speed
1545 6*FRACUNIT
, // radius
1546 8*FRACUNIT
, // height
1549 sfx_None
, // activesound
1550 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
1551 S_NULL
// raisestate
1556 S_BOS2_STND
, // spawnstate
1558 S_BOS2_RUN1
, // seestate
1559 sfx_kntsit
, // seesound
1562 S_BOS2_PAIN
, // painstate
1564 sfx_dmpain
, // painsound
1565 S_BOS2_ATK1
, // meleestate
1566 S_BOS2_ATK1
, // missilestate
1567 S_BOS2_DIE1
, // deathstate
1568 S_NULL
, // xdeathstate
1569 sfx_kntdth
, // deathsound
1571 24*FRACUNIT
, // radius
1572 64*FRACUNIT
, // height
1575 sfx_dmact
, // activesound
1576 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1577 S_BOS2_RAISE1
// raisestate
1582 S_SKULL_STND
, // spawnstate
1584 S_SKULL_RUN1
, // seestate
1587 sfx_sklatk
, // attacksound
1588 S_SKULL_PAIN
, // painstate
1590 sfx_dmpain
, // painsound
1592 S_SKULL_ATK1
, // missilestate
1593 S_SKULL_DIE1
, // deathstate
1594 S_NULL
, // xdeathstate
1595 sfx_firxpl
, // deathsound
1597 16*FRACUNIT
, // radius
1598 56*FRACUNIT
, // height
1601 sfx_dmact
, // activesound
1602 MF_SOLID
|MF_SHOOTABLE
|MF_FLOAT
|MF_NOGRAVITY
, // flags
1603 S_NULL
// raisestate
1608 S_SPID_STND
, // spawnstate
1609 3000, // spawnhealth
1610 S_SPID_RUN1
, // seestate
1611 sfx_spisit
, // seesound
1613 sfx_shotgn
, // attacksound
1614 S_SPID_PAIN
, // painstate
1616 sfx_dmpain
, // painsound
1618 S_SPID_ATK1
, // missilestate
1619 S_SPID_DIE1
, // deathstate
1620 S_NULL
, // xdeathstate
1621 sfx_spidth
, // deathsound
1623 128*FRACUNIT
, // radius
1624 100*FRACUNIT
, // height
1627 sfx_dmact
, // activesound
1628 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1629 S_NULL
// raisestate
1634 S_BSPI_STND
, // spawnstate
1636 S_BSPI_SIGHT
, // seestate
1637 sfx_bspsit
, // seesound
1640 S_BSPI_PAIN
, // painstate
1642 sfx_dmpain
, // painsound
1644 S_BSPI_ATK1
, // missilestate
1645 S_BSPI_DIE1
, // deathstate
1646 S_NULL
, // xdeathstate
1647 sfx_bspdth
, // deathsound
1649 64*FRACUNIT
, // radius
1650 64*FRACUNIT
, // height
1653 sfx_bspact
, // activesound
1654 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1655 S_BSPI_RAISE1
// raisestate
1660 S_CYBER_STND
, // spawnstate
1661 4000, // spawnhealth
1662 S_CYBER_RUN1
, // seestate
1663 sfx_cybsit
, // seesound
1666 S_CYBER_PAIN
, // painstate
1668 sfx_dmpain
, // painsound
1670 S_CYBER_ATK1
, // missilestate
1671 S_CYBER_DIE1
, // deathstate
1672 S_NULL
, // xdeathstate
1673 sfx_cybdth
, // deathsound
1675 40*FRACUNIT
, // radius
1676 110*FRACUNIT
, // height
1679 sfx_dmact
, // activesound
1680 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1681 S_NULL
// raisestate
1686 S_PAIN_STND
, // spawnstate
1688 S_PAIN_RUN1
, // seestate
1689 sfx_pesit
, // seesound
1692 S_PAIN_PAIN
, // painstate
1694 sfx_pepain
, // painsound
1696 S_PAIN_ATK1
, // missilestate
1697 S_PAIN_DIE1
, // deathstate
1698 S_NULL
, // xdeathstate
1699 sfx_pedth
, // deathsound
1701 31*FRACUNIT
, // radius
1702 56*FRACUNIT
, // height
1705 sfx_dmact
, // activesound
1706 MF_SOLID
|MF_SHOOTABLE
|MF_FLOAT
|MF_NOGRAVITY
|MF_COUNTKILL
, // flags
1707 S_PAIN_RAISE1
// raisestate
1712 S_SSWV_STND
, // spawnstate
1714 S_SSWV_RUN1
, // seestate
1715 sfx_sssit
, // seesound
1718 S_SSWV_PAIN
, // painstate
1720 sfx_popain
, // painsound
1722 S_SSWV_ATK1
, // missilestate
1723 S_SSWV_DIE1
, // deathstate
1724 S_SSWV_XDIE1
, // xdeathstate
1725 sfx_ssdth
, // deathsound
1727 20*FRACUNIT
, // radius
1728 56*FRACUNIT
, // height
1731 sfx_posact
, // activesound
1732 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1733 S_SSWV_RAISE1
// raisestate
1738 S_KEENSTND
, // spawnstate
1741 sfx_None
, // seesound
1743 sfx_None
, // attacksound
1744 S_KEENPAIN
, // painstate
1746 sfx_keenpn
, // painsound
1747 S_NULL
, // meleestate
1748 S_NULL
, // missilestate
1749 S_COMMKEEN
, // deathstate
1750 S_NULL
, // xdeathstate
1751 sfx_keendt
, // deathsound
1753 16*FRACUNIT
, // radius
1754 72*FRACUNIT
, // height
1757 sfx_None
, // activesound
1758 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1759 S_NULL
// raisestate
1764 S_BRAIN
, // spawnstate
1767 sfx_None
, // seesound
1769 sfx_None
, // attacksound
1770 S_BRAIN_PAIN
, // painstate
1772 sfx_bospn
, // painsound
1773 S_NULL
, // meleestate
1774 S_NULL
, // missilestate
1775 S_BRAIN_DIE1
, // deathstate
1776 S_NULL
, // xdeathstate
1777 sfx_bosdth
, // deathsound
1779 16*FRACUNIT
, // radius
1780 16*FRACUNIT
, // height
1783 sfx_None
, // activesound
1784 MF_SOLID
|MF_SHOOTABLE
, // flags
1785 S_NULL
// raisestate
1790 S_BRAINEYE
, // spawnstate
1791 1000, // spawnhealth
1792 S_BRAINEYESEE
, // seestate
1793 sfx_None
, // seesound
1795 sfx_None
, // attacksound
1796 S_NULL
, // painstate
1798 sfx_None
, // painsound
1799 S_NULL
, // meleestate
1800 S_NULL
, // missilestate
1801 S_NULL
, // deathstate
1802 S_NULL
, // xdeathstate
1803 sfx_None
, // deathsound
1805 20*FRACUNIT
, // radius
1806 32*FRACUNIT
, // height
1809 sfx_None
, // activesound
1810 MF_NOBLOCKMAP
|MF_NOSECTOR
, // flags
1811 S_NULL
// raisestate
1816 S_NULL
, // spawnstate
1817 1000, // spawnhealth
1819 sfx_None
, // seesound
1821 sfx_None
, // attacksound
1822 S_NULL
, // painstate
1824 sfx_None
, // painsound
1825 S_NULL
, // meleestate
1826 S_NULL
, // missilestate
1827 S_NULL
, // deathstate
1828 S_NULL
, // xdeathstate
1829 sfx_None
, // deathsound
1831 20*FRACUNIT
, // radius
1832 32*FRACUNIT
, // height
1835 sfx_None
, // activesound
1836 MF_NOBLOCKMAP
|MF_NOSECTOR
, // flags
1837 S_NULL
// raisestate
1842 S_SPAWN1
, // spawnstate
1843 1000, // spawnhealth
1845 sfx_bospit
, // seesound
1847 sfx_None
, // attacksound
1848 S_NULL
, // painstate
1850 sfx_None
, // painsound
1851 S_NULL
, // meleestate
1852 S_NULL
, // missilestate
1853 S_NULL
, // deathstate
1854 S_NULL
, // xdeathstate
1855 sfx_firxpl
, // deathsound
1856 10*FRACUNIT
, // speed
1857 6*FRACUNIT
, // radius
1858 32*FRACUNIT
, // height
1861 sfx_None
, // activesound
1862 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
|MF_NOCLIP
, // flags
1863 S_NULL
// raisestate
1868 S_SPAWNFIRE1
, // spawnstate
1869 1000, // spawnhealth
1871 sfx_None
, // seesound
1873 sfx_None
, // attacksound
1874 S_NULL
, // painstate
1876 sfx_None
, // painsound
1877 S_NULL
, // meleestate
1878 S_NULL
, // missilestate
1879 S_NULL
, // deathstate
1880 S_NULL
, // xdeathstate
1881 sfx_None
, // deathsound
1883 20*FRACUNIT
, // radius
1884 16*FRACUNIT
, // height
1887 sfx_None
, // activesound
1888 MF_NOBLOCKMAP
|MF_NOGRAVITY
, // flags
1889 S_NULL
// raisestate
1894 S_BAR1
, // spawnstate
1897 sfx_None
, // seesound
1899 sfx_None
, // attacksound
1900 S_NULL
, // painstate
1902 sfx_None
, // painsound
1903 S_NULL
, // meleestate
1904 S_NULL
, // missilestate
1905 S_BEXP
, // deathstate
1906 S_NULL
, // xdeathstate
1907 sfx_barexp
, // deathsound
1909 10*FRACUNIT
, // radius
1910 42*FRACUNIT
, // height
1913 sfx_None
, // activesound
1914 MF_SOLID
|MF_SHOOTABLE
|MF_NOBLOOD
, // flags
1915 S_NULL
// raisestate
1920 S_TBALL1
, // spawnstate
1921 1000, // spawnhealth
1923 sfx_firsht
, // seesound
1925 sfx_None
, // attacksound
1926 S_NULL
, // painstate
1928 sfx_None
, // painsound
1929 S_NULL
, // meleestate
1930 S_NULL
, // missilestate
1931 S_TBALLX1
, // deathstate
1932 S_NULL
, // xdeathstate
1933 sfx_firxpl
, // deathsound
1934 10*FRACUNIT
, // speed
1935 6*FRACUNIT
, // radius
1936 8*FRACUNIT
, // height
1939 sfx_None
, // activesound
1940 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
1941 S_NULL
// raisestate
1946 S_RBALL1
, // spawnstate
1947 1000, // spawnhealth
1949 sfx_firsht
, // seesound
1951 sfx_None
, // attacksound
1952 S_NULL
, // painstate
1954 sfx_None
, // painsound
1955 S_NULL
, // meleestate
1956 S_NULL
, // missilestate
1957 S_RBALLX1
, // deathstate
1958 S_NULL
, // xdeathstate
1959 sfx_firxpl
, // deathsound
1960 10*FRACUNIT
, // speed
1961 6*FRACUNIT
, // radius
1962 8*FRACUNIT
, // height
1965 sfx_None
, // activesound
1966 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
1967 S_NULL
// raisestate
1972 S_ROCKET
, // spawnstate
1973 1000, // spawnhealth
1975 sfx_rlaunc
, // seesound
1977 sfx_None
, // attacksound
1978 S_NULL
, // painstate
1980 sfx_None
, // painsound
1981 S_NULL
, // meleestate
1982 S_NULL
, // missilestate
1983 S_EXPLODE1
, // deathstate
1984 S_NULL
, // xdeathstate
1985 sfx_barexp
, // deathsound
1986 20*FRACUNIT
, // speed
1987 11*FRACUNIT
, // radius
1988 8*FRACUNIT
, // height
1991 sfx_None
, // activesound
1992 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
1993 S_NULL
// raisestate
1998 S_PLASBALL
, // spawnstate
1999 1000, // spawnhealth
2001 sfx_plasma
, // seesound
2003 sfx_None
, // attacksound
2004 S_NULL
, // painstate
2006 sfx_None
, // painsound
2007 S_NULL
, // meleestate
2008 S_NULL
, // missilestate
2009 S_PLASEXP
, // deathstate
2010 S_NULL
, // xdeathstate
2011 sfx_firxpl
, // deathsound
2012 25*FRACUNIT
, // speed
2013 13*FRACUNIT
, // radius
2014 8*FRACUNIT
, // height
2017 sfx_None
, // activesound
2018 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
2019 S_NULL
// raisestate
2024 S_BFGSHOT
, // spawnstate
2025 1000, // spawnhealth
2029 sfx_None
, // attacksound
2030 S_NULL
, // painstate
2032 sfx_None
, // painsound
2033 S_NULL
, // meleestate
2034 S_NULL
, // missilestate
2035 S_BFGLAND
, // deathstate
2036 S_NULL
, // xdeathstate
2037 sfx_rxplod
, // deathsound
2038 25*FRACUNIT
, // speed
2039 13*FRACUNIT
, // radius
2040 8*FRACUNIT
, // height
2043 sfx_None
, // activesound
2044 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
2045 S_NULL
// raisestate
2050 S_ARACH_PLAZ
, // spawnstate
2051 1000, // spawnhealth
2053 sfx_plasma
, // seesound
2055 sfx_None
, // attacksound
2056 S_NULL
, // painstate
2058 sfx_None
, // painsound
2059 S_NULL
, // meleestate
2060 S_NULL
, // missilestate
2061 S_ARACH_PLEX
, // deathstate
2062 S_NULL
, // xdeathstate
2063 sfx_firxpl
, // deathsound
2064 25*FRACUNIT
, // speed
2065 13*FRACUNIT
, // radius
2066 8*FRACUNIT
, // height
2069 sfx_None
, // activesound
2070 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
2071 S_NULL
// raisestate
2076 S_PUFF1
, // spawnstate
2077 1000, // spawnhealth
2079 sfx_None
, // seesound
2081 sfx_None
, // attacksound
2082 S_NULL
, // painstate
2084 sfx_None
, // painsound
2085 S_NULL
, // meleestate
2086 S_NULL
, // missilestate
2087 S_NULL
, // deathstate
2088 S_NULL
, // xdeathstate
2089 sfx_None
, // deathsound
2091 20*FRACUNIT
, // radius
2092 16*FRACUNIT
, // height
2095 sfx_None
, // activesound
2096 MF_NOBLOCKMAP
|MF_NOGRAVITY
, // flags
2097 S_NULL
// raisestate
2102 S_BLOOD1
, // spawnstate
2103 1000, // spawnhealth
2105 sfx_None
, // seesound
2107 sfx_None
, // attacksound
2108 S_NULL
, // painstate
2110 sfx_None
, // painsound
2111 S_NULL
, // meleestate
2112 S_NULL
, // missilestate
2113 S_NULL
, // deathstate
2114 S_NULL
, // xdeathstate
2115 sfx_None
, // deathsound
2117 20*FRACUNIT
, // radius
2118 16*FRACUNIT
, // height
2121 sfx_None
, // activesound
2122 MF_NOBLOCKMAP
, // flags
2123 S_NULL
// raisestate
2128 S_TFOG
, // spawnstate
2129 1000, // spawnhealth
2131 sfx_None
, // seesound
2133 sfx_None
, // attacksound
2134 S_NULL
, // painstate
2136 sfx_None
, // painsound
2137 S_NULL
, // meleestate
2138 S_NULL
, // missilestate
2139 S_NULL
, // deathstate
2140 S_NULL
, // xdeathstate
2141 sfx_None
, // deathsound
2143 20*FRACUNIT
, // radius
2144 16*FRACUNIT
, // height
2147 sfx_None
, // activesound
2148 MF_NOBLOCKMAP
|MF_NOGRAVITY
, // flags
2149 S_NULL
// raisestate
2154 S_IFOG
, // spawnstate
2155 1000, // spawnhealth
2157 sfx_None
, // seesound
2159 sfx_None
, // attacksound
2160 S_NULL
, // painstate
2162 sfx_None
, // painsound
2163 S_NULL
, // meleestate
2164 S_NULL
, // missilestate
2165 S_NULL
, // deathstate
2166 S_NULL
, // xdeathstate
2167 sfx_None
, // deathsound
2169 20*FRACUNIT
, // radius
2170 16*FRACUNIT
, // height
2173 sfx_None
, // activesound
2174 MF_NOBLOCKMAP
|MF_NOGRAVITY
, // flags
2175 S_NULL
// raisestate
2180 S_NULL
, // spawnstate
2181 1000, // spawnhealth
2183 sfx_None
, // seesound
2185 sfx_None
, // attacksound
2186 S_NULL
, // painstate
2188 sfx_None
, // painsound
2189 S_NULL
, // meleestate
2190 S_NULL
, // missilestate
2191 S_NULL
, // deathstate
2192 S_NULL
, // xdeathstate
2193 sfx_None
, // deathsound
2195 20*FRACUNIT
, // radius
2196 16*FRACUNIT
, // height
2199 sfx_None
, // activesound
2200 MF_NOBLOCKMAP
|MF_NOSECTOR
, // flags
2201 S_NULL
// raisestate
2206 S_BFGEXP
, // spawnstate
2207 1000, // spawnhealth
2209 sfx_None
, // seesound
2211 sfx_None
, // attacksound
2212 S_NULL
, // painstate
2214 sfx_None
, // painsound
2215 S_NULL
, // meleestate
2216 S_NULL
, // missilestate
2217 S_NULL
, // deathstate
2218 S_NULL
, // xdeathstate
2219 sfx_None
, // deathsound
2221 20*FRACUNIT
, // radius
2222 16*FRACUNIT
, // height
2225 sfx_None
, // activesound
2226 MF_NOBLOCKMAP
|MF_NOGRAVITY
, // flags
2227 S_NULL
// raisestate
2232 S_ARM1
, // spawnstate
2233 1000, // spawnhealth
2235 sfx_None
, // seesound
2237 sfx_None
, // attacksound
2238 S_NULL
, // painstate
2240 sfx_None
, // painsound
2241 S_NULL
, // meleestate
2242 S_NULL
, // missilestate
2243 S_NULL
, // deathstate
2244 S_NULL
, // xdeathstate
2245 sfx_None
, // deathsound
2247 20*FRACUNIT
, // radius
2248 16*FRACUNIT
, // height
2251 sfx_None
, // activesound
2252 MF_SPECIAL
, // flags
2253 S_NULL
// raisestate
2258 S_ARM2
, // spawnstate
2259 1000, // spawnhealth
2261 sfx_None
, // seesound
2263 sfx_None
, // attacksound
2264 S_NULL
, // painstate
2266 sfx_None
, // painsound
2267 S_NULL
, // meleestate
2268 S_NULL
, // missilestate
2269 S_NULL
, // deathstate
2270 S_NULL
, // xdeathstate
2271 sfx_None
, // deathsound
2273 20*FRACUNIT
, // radius
2274 16*FRACUNIT
, // height
2277 sfx_None
, // activesound
2278 MF_SPECIAL
, // flags
2279 S_NULL
// raisestate
2284 S_BON1
, // spawnstate
2285 1000, // spawnhealth
2287 sfx_None
, // seesound
2289 sfx_None
, // attacksound
2290 S_NULL
, // painstate
2292 sfx_None
, // painsound
2293 S_NULL
, // meleestate
2294 S_NULL
, // missilestate
2295 S_NULL
, // deathstate
2296 S_NULL
, // xdeathstate
2297 sfx_None
, // deathsound
2299 20*FRACUNIT
, // radius
2300 16*FRACUNIT
, // height
2303 sfx_None
, // activesound
2304 MF_SPECIAL
|MF_COUNTITEM
, // flags
2305 S_NULL
// raisestate
2310 S_BON2
, // spawnstate
2311 1000, // spawnhealth
2313 sfx_None
, // seesound
2315 sfx_None
, // attacksound
2316 S_NULL
, // painstate
2318 sfx_None
, // painsound
2319 S_NULL
, // meleestate
2320 S_NULL
, // missilestate
2321 S_NULL
, // deathstate
2322 S_NULL
, // xdeathstate
2323 sfx_None
, // deathsound
2325 20*FRACUNIT
, // radius
2326 16*FRACUNIT
, // height
2329 sfx_None
, // activesound
2330 MF_SPECIAL
|MF_COUNTITEM
, // flags
2331 S_NULL
// raisestate
2336 S_BKEY
, // spawnstate
2337 1000, // spawnhealth
2339 sfx_None
, // seesound
2341 sfx_None
, // attacksound
2342 S_NULL
, // painstate
2344 sfx_None
, // painsound
2345 S_NULL
, // meleestate
2346 S_NULL
, // missilestate
2347 S_NULL
, // deathstate
2348 S_NULL
, // xdeathstate
2349 sfx_None
, // deathsound
2351 20*FRACUNIT
, // radius
2352 16*FRACUNIT
, // height
2355 sfx_None
, // activesound
2356 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2357 S_NULL
// raisestate
2362 S_RKEY
, // spawnstate
2363 1000, // spawnhealth
2365 sfx_None
, // seesound
2367 sfx_None
, // attacksound
2368 S_NULL
, // painstate
2370 sfx_None
, // painsound
2371 S_NULL
, // meleestate
2372 S_NULL
, // missilestate
2373 S_NULL
, // deathstate
2374 S_NULL
, // xdeathstate
2375 sfx_None
, // deathsound
2377 20*FRACUNIT
, // radius
2378 16*FRACUNIT
, // height
2381 sfx_None
, // activesound
2382 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2383 S_NULL
// raisestate
2388 S_YKEY
, // spawnstate
2389 1000, // spawnhealth
2391 sfx_None
, // seesound
2393 sfx_None
, // attacksound
2394 S_NULL
, // painstate
2396 sfx_None
, // painsound
2397 S_NULL
, // meleestate
2398 S_NULL
, // missilestate
2399 S_NULL
, // deathstate
2400 S_NULL
, // xdeathstate
2401 sfx_None
, // deathsound
2403 20*FRACUNIT
, // radius
2404 16*FRACUNIT
, // height
2407 sfx_None
, // activesound
2408 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2409 S_NULL
// raisestate
2414 S_YSKULL
, // spawnstate
2415 1000, // spawnhealth
2417 sfx_None
, // seesound
2419 sfx_None
, // attacksound
2420 S_NULL
, // painstate
2422 sfx_None
, // painsound
2423 S_NULL
, // meleestate
2424 S_NULL
, // missilestate
2425 S_NULL
, // deathstate
2426 S_NULL
, // xdeathstate
2427 sfx_None
, // deathsound
2429 20*FRACUNIT
, // radius
2430 16*FRACUNIT
, // height
2433 sfx_None
, // activesound
2434 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2435 S_NULL
// raisestate
2440 S_RSKULL
, // spawnstate
2441 1000, // spawnhealth
2443 sfx_None
, // seesound
2445 sfx_None
, // attacksound
2446 S_NULL
, // painstate
2448 sfx_None
, // painsound
2449 S_NULL
, // meleestate
2450 S_NULL
, // missilestate
2451 S_NULL
, // deathstate
2452 S_NULL
, // xdeathstate
2453 sfx_None
, // deathsound
2455 20*FRACUNIT
, // radius
2456 16*FRACUNIT
, // height
2459 sfx_None
, // activesound
2460 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2461 S_NULL
// raisestate
2466 S_BSKULL
, // spawnstate
2467 1000, // spawnhealth
2469 sfx_None
, // seesound
2471 sfx_None
, // attacksound
2472 S_NULL
, // painstate
2474 sfx_None
, // painsound
2475 S_NULL
, // meleestate
2476 S_NULL
, // missilestate
2477 S_NULL
, // deathstate
2478 S_NULL
, // xdeathstate
2479 sfx_None
, // deathsound
2481 20*FRACUNIT
, // radius
2482 16*FRACUNIT
, // height
2485 sfx_None
, // activesound
2486 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2487 S_NULL
// raisestate
2492 S_STIM
, // spawnstate
2493 1000, // spawnhealth
2495 sfx_None
, // seesound
2497 sfx_None
, // attacksound
2498 S_NULL
, // painstate
2500 sfx_None
, // painsound
2501 S_NULL
, // meleestate
2502 S_NULL
, // missilestate
2503 S_NULL
, // deathstate
2504 S_NULL
, // xdeathstate
2505 sfx_None
, // deathsound
2507 20*FRACUNIT
, // radius
2508 16*FRACUNIT
, // height
2511 sfx_None
, // activesound
2512 MF_SPECIAL
, // flags
2513 S_NULL
// raisestate
2518 S_MEDI
, // spawnstate
2519 1000, // spawnhealth
2521 sfx_None
, // seesound
2523 sfx_None
, // attacksound
2524 S_NULL
, // painstate
2526 sfx_None
, // painsound
2527 S_NULL
, // meleestate
2528 S_NULL
, // missilestate
2529 S_NULL
, // deathstate
2530 S_NULL
, // xdeathstate
2531 sfx_None
, // deathsound
2533 20*FRACUNIT
, // radius
2534 16*FRACUNIT
, // height
2537 sfx_None
, // activesound
2538 MF_SPECIAL
, // flags
2539 S_NULL
// raisestate
2544 S_SOUL
, // spawnstate
2545 1000, // spawnhealth
2547 sfx_None
, // seesound
2549 sfx_None
, // attacksound
2550 S_NULL
, // painstate
2552 sfx_None
, // painsound
2553 S_NULL
, // meleestate
2554 S_NULL
, // missilestate
2555 S_NULL
, // deathstate
2556 S_NULL
, // xdeathstate
2557 sfx_None
, // deathsound
2559 20*FRACUNIT
, // radius
2560 16*FRACUNIT
, // height
2563 sfx_None
, // activesound
2564 MF_SPECIAL
|MF_COUNTITEM
, // flags
2565 S_NULL
// raisestate
2570 S_PINV
, // spawnstate
2571 1000, // spawnhealth
2573 sfx_None
, // seesound
2575 sfx_None
, // attacksound
2576 S_NULL
, // painstate
2578 sfx_None
, // painsound
2579 S_NULL
, // meleestate
2580 S_NULL
, // missilestate
2581 S_NULL
, // deathstate
2582 S_NULL
, // xdeathstate
2583 sfx_None
, // deathsound
2585 20*FRACUNIT
, // radius
2586 16*FRACUNIT
, // height
2589 sfx_None
, // activesound
2590 MF_SPECIAL
|MF_COUNTITEM
, // flags
2591 S_NULL
// raisestate
2596 S_PSTR
, // spawnstate
2597 1000, // spawnhealth
2599 sfx_None
, // seesound
2601 sfx_None
, // attacksound
2602 S_NULL
, // painstate
2604 sfx_None
, // painsound
2605 S_NULL
, // meleestate
2606 S_NULL
, // missilestate
2607 S_NULL
, // deathstate
2608 S_NULL
, // xdeathstate
2609 sfx_None
, // deathsound
2611 20*FRACUNIT
, // radius
2612 16*FRACUNIT
, // height
2615 sfx_None
, // activesound
2616 MF_SPECIAL
|MF_COUNTITEM
, // flags
2617 S_NULL
// raisestate
2622 S_PINS
, // spawnstate
2623 1000, // spawnhealth
2625 sfx_None
, // seesound
2627 sfx_None
, // attacksound
2628 S_NULL
, // painstate
2630 sfx_None
, // painsound
2631 S_NULL
, // meleestate
2632 S_NULL
, // missilestate
2633 S_NULL
, // deathstate
2634 S_NULL
, // xdeathstate
2635 sfx_None
, // deathsound
2637 20*FRACUNIT
, // radius
2638 16*FRACUNIT
, // height
2641 sfx_None
, // activesound
2642 MF_SPECIAL
|MF_COUNTITEM
, // flags
2643 S_NULL
// raisestate
2648 S_SUIT
, // spawnstate
2649 1000, // spawnhealth
2651 sfx_None
, // seesound
2653 sfx_None
, // attacksound
2654 S_NULL
, // painstate
2656 sfx_None
, // painsound
2657 S_NULL
, // meleestate
2658 S_NULL
, // missilestate
2659 S_NULL
, // deathstate
2660 S_NULL
, // xdeathstate
2661 sfx_None
, // deathsound
2663 20*FRACUNIT
, // radius
2664 16*FRACUNIT
, // height
2667 sfx_None
, // activesound
2668 MF_SPECIAL
, // flags
2669 S_NULL
// raisestate
2674 S_PMAP
, // spawnstate
2675 1000, // spawnhealth
2677 sfx_None
, // seesound
2679 sfx_None
, // attacksound
2680 S_NULL
, // painstate
2682 sfx_None
, // painsound
2683 S_NULL
, // meleestate
2684 S_NULL
, // missilestate
2685 S_NULL
, // deathstate
2686 S_NULL
, // xdeathstate
2687 sfx_None
, // deathsound
2689 20*FRACUNIT
, // radius
2690 16*FRACUNIT
, // height
2693 sfx_None
, // activesound
2694 MF_SPECIAL
|MF_COUNTITEM
, // flags
2695 S_NULL
// raisestate
2700 S_PVIS
, // spawnstate
2701 1000, // spawnhealth
2703 sfx_None
, // seesound
2705 sfx_None
, // attacksound
2706 S_NULL
, // painstate
2708 sfx_None
, // painsound
2709 S_NULL
, // meleestate
2710 S_NULL
, // missilestate
2711 S_NULL
, // deathstate
2712 S_NULL
, // xdeathstate
2713 sfx_None
, // deathsound
2715 20*FRACUNIT
, // radius
2716 16*FRACUNIT
, // height
2719 sfx_None
, // activesound
2720 MF_SPECIAL
|MF_COUNTITEM
, // flags
2721 S_NULL
// raisestate
2726 S_MEGA
, // spawnstate
2727 1000, // spawnhealth
2729 sfx_None
, // seesound
2731 sfx_None
, // attacksound
2732 S_NULL
, // painstate
2734 sfx_None
, // painsound
2735 S_NULL
, // meleestate
2736 S_NULL
, // missilestate
2737 S_NULL
, // deathstate
2738 S_NULL
, // xdeathstate
2739 sfx_None
, // deathsound
2741 20*FRACUNIT
, // radius
2742 16*FRACUNIT
, // height
2745 sfx_None
, // activesound
2746 MF_SPECIAL
|MF_COUNTITEM
, // flags
2747 S_NULL
// raisestate
2752 S_CLIP
, // spawnstate
2753 1000, // spawnhealth
2755 sfx_None
, // seesound
2757 sfx_None
, // attacksound
2758 S_NULL
, // painstate
2760 sfx_None
, // painsound
2761 S_NULL
, // meleestate
2762 S_NULL
, // missilestate
2763 S_NULL
, // deathstate
2764 S_NULL
, // xdeathstate
2765 sfx_None
, // deathsound
2767 20*FRACUNIT
, // radius
2768 16*FRACUNIT
, // height
2771 sfx_None
, // activesound
2772 MF_SPECIAL
, // flags
2773 S_NULL
// raisestate
2778 S_AMMO
, // spawnstate
2779 1000, // spawnhealth
2781 sfx_None
, // seesound
2783 sfx_None
, // attacksound
2784 S_NULL
, // painstate
2786 sfx_None
, // painsound
2787 S_NULL
, // meleestate
2788 S_NULL
, // missilestate
2789 S_NULL
, // deathstate
2790 S_NULL
, // xdeathstate
2791 sfx_None
, // deathsound
2793 20*FRACUNIT
, // radius
2794 16*FRACUNIT
, // height
2797 sfx_None
, // activesound
2798 MF_SPECIAL
, // flags
2799 S_NULL
// raisestate
2804 S_ROCK
, // spawnstate
2805 1000, // spawnhealth
2807 sfx_None
, // seesound
2809 sfx_None
, // attacksound
2810 S_NULL
, // painstate
2812 sfx_None
, // painsound
2813 S_NULL
, // meleestate
2814 S_NULL
, // missilestate
2815 S_NULL
, // deathstate
2816 S_NULL
, // xdeathstate
2817 sfx_None
, // deathsound
2819 20*FRACUNIT
, // radius
2820 16*FRACUNIT
, // height
2823 sfx_None
, // activesound
2824 MF_SPECIAL
, // flags
2825 S_NULL
// raisestate
2830 S_BROK
, // spawnstate
2831 1000, // spawnhealth
2833 sfx_None
, // seesound
2835 sfx_None
, // attacksound
2836 S_NULL
, // painstate
2838 sfx_None
, // painsound
2839 S_NULL
, // meleestate
2840 S_NULL
, // missilestate
2841 S_NULL
, // deathstate
2842 S_NULL
, // xdeathstate
2843 sfx_None
, // deathsound
2845 20*FRACUNIT
, // radius
2846 16*FRACUNIT
, // height
2849 sfx_None
, // activesound
2850 MF_SPECIAL
, // flags
2851 S_NULL
// raisestate
2856 S_CELL
, // spawnstate
2857 1000, // spawnhealth
2859 sfx_None
, // seesound
2861 sfx_None
, // attacksound
2862 S_NULL
, // painstate
2864 sfx_None
, // painsound
2865 S_NULL
, // meleestate
2866 S_NULL
, // missilestate
2867 S_NULL
, // deathstate
2868 S_NULL
, // xdeathstate
2869 sfx_None
, // deathsound
2871 20*FRACUNIT
, // radius
2872 16*FRACUNIT
, // height
2875 sfx_None
, // activesound
2876 MF_SPECIAL
, // flags
2877 S_NULL
// raisestate
2882 S_CELP
, // spawnstate
2883 1000, // spawnhealth
2885 sfx_None
, // seesound
2887 sfx_None
, // attacksound
2888 S_NULL
, // painstate
2890 sfx_None
, // painsound
2891 S_NULL
, // meleestate
2892 S_NULL
, // missilestate
2893 S_NULL
, // deathstate
2894 S_NULL
, // xdeathstate
2895 sfx_None
, // deathsound
2897 20*FRACUNIT
, // radius
2898 16*FRACUNIT
, // height
2901 sfx_None
, // activesound
2902 MF_SPECIAL
, // flags
2903 S_NULL
// raisestate
2908 S_SHEL
, // spawnstate
2909 1000, // spawnhealth
2911 sfx_None
, // seesound
2913 sfx_None
, // attacksound
2914 S_NULL
, // painstate
2916 sfx_None
, // painsound
2917 S_NULL
, // meleestate
2918 S_NULL
, // missilestate
2919 S_NULL
, // deathstate
2920 S_NULL
, // xdeathstate
2921 sfx_None
, // deathsound
2923 20*FRACUNIT
, // radius
2924 16*FRACUNIT
, // height
2927 sfx_None
, // activesound
2928 MF_SPECIAL
, // flags
2929 S_NULL
// raisestate
2934 S_SBOX
, // spawnstate
2935 1000, // spawnhealth
2937 sfx_None
, // seesound
2939 sfx_None
, // attacksound
2940 S_NULL
, // painstate
2942 sfx_None
, // painsound
2943 S_NULL
, // meleestate
2944 S_NULL
, // missilestate
2945 S_NULL
, // deathstate
2946 S_NULL
, // xdeathstate
2947 sfx_None
, // deathsound
2949 20*FRACUNIT
, // radius
2950 16*FRACUNIT
, // height
2953 sfx_None
, // activesound
2954 MF_SPECIAL
, // flags
2955 S_NULL
// raisestate
2960 S_BPAK
, // spawnstate
2961 1000, // spawnhealth
2963 sfx_None
, // seesound
2965 sfx_None
, // attacksound
2966 S_NULL
, // painstate
2968 sfx_None
, // painsound
2969 S_NULL
, // meleestate
2970 S_NULL
, // missilestate
2971 S_NULL
, // deathstate
2972 S_NULL
, // xdeathstate
2973 sfx_None
, // deathsound
2975 20*FRACUNIT
, // radius
2976 16*FRACUNIT
, // height
2979 sfx_None
, // activesound
2980 MF_SPECIAL
, // flags
2981 S_NULL
// raisestate
2986 S_BFUG
, // spawnstate
2987 1000, // spawnhealth
2989 sfx_None
, // seesound
2991 sfx_None
, // attacksound
2992 S_NULL
, // painstate
2994 sfx_None
, // painsound
2995 S_NULL
, // meleestate
2996 S_NULL
, // missilestate
2997 S_NULL
, // deathstate
2998 S_NULL
, // xdeathstate
2999 sfx_None
, // deathsound
3001 20*FRACUNIT
, // radius
3002 16*FRACUNIT
, // height
3005 sfx_None
, // activesound
3006 MF_SPECIAL
, // flags
3007 S_NULL
// raisestate
3012 S_MGUN
, // spawnstate
3013 1000, // spawnhealth
3015 sfx_None
, // seesound
3017 sfx_None
, // attacksound
3018 S_NULL
, // painstate
3020 sfx_None
, // painsound
3021 S_NULL
, // meleestate
3022 S_NULL
, // missilestate
3023 S_NULL
, // deathstate
3024 S_NULL
, // xdeathstate
3025 sfx_None
, // deathsound
3027 20*FRACUNIT
, // radius
3028 16*FRACUNIT
, // height
3031 sfx_None
, // activesound
3032 MF_SPECIAL
, // flags
3033 S_NULL
// raisestate
3038 S_CSAW
, // spawnstate
3039 1000, // spawnhealth
3041 sfx_None
, // seesound
3043 sfx_None
, // attacksound
3044 S_NULL
, // painstate
3046 sfx_None
, // painsound
3047 S_NULL
, // meleestate
3048 S_NULL
, // missilestate
3049 S_NULL
, // deathstate
3050 S_NULL
, // xdeathstate
3051 sfx_None
, // deathsound
3053 20*FRACUNIT
, // radius
3054 16*FRACUNIT
, // height
3057 sfx_None
, // activesound
3058 MF_SPECIAL
, // flags
3059 S_NULL
// raisestate
3064 S_LAUN
, // spawnstate
3065 1000, // spawnhealth
3067 sfx_None
, // seesound
3069 sfx_None
, // attacksound
3070 S_NULL
, // painstate
3072 sfx_None
, // painsound
3073 S_NULL
, // meleestate
3074 S_NULL
, // missilestate
3075 S_NULL
, // deathstate
3076 S_NULL
, // xdeathstate
3077 sfx_None
, // deathsound
3079 20*FRACUNIT
, // radius
3080 16*FRACUNIT
, // height
3083 sfx_None
, // activesound
3084 MF_SPECIAL
, // flags
3085 S_NULL
// raisestate
3090 S_PLAS
, // spawnstate
3091 1000, // spawnhealth
3093 sfx_None
, // seesound
3095 sfx_None
, // attacksound
3096 S_NULL
, // painstate
3098 sfx_None
, // painsound
3099 S_NULL
, // meleestate
3100 S_NULL
, // missilestate
3101 S_NULL
, // deathstate
3102 S_NULL
, // xdeathstate
3103 sfx_None
, // deathsound
3105 20*FRACUNIT
, // radius
3106 16*FRACUNIT
, // height
3109 sfx_None
, // activesound
3110 MF_SPECIAL
, // flags
3111 S_NULL
// raisestate
3116 S_SHOT
, // spawnstate
3117 1000, // spawnhealth
3119 sfx_None
, // seesound
3121 sfx_None
, // attacksound
3122 S_NULL
, // painstate
3124 sfx_None
, // painsound
3125 S_NULL
, // meleestate
3126 S_NULL
, // missilestate
3127 S_NULL
, // deathstate
3128 S_NULL
, // xdeathstate
3129 sfx_None
, // deathsound
3131 20*FRACUNIT
, // radius
3132 16*FRACUNIT
, // height
3135 sfx_None
, // activesound
3136 MF_SPECIAL
, // flags
3137 S_NULL
// raisestate
3140 { // MT_SUPERSHOTGUN
3142 S_SHOT2
, // spawnstate
3143 1000, // spawnhealth
3145 sfx_None
, // seesound
3147 sfx_None
, // attacksound
3148 S_NULL
, // painstate
3150 sfx_None
, // painsound
3151 S_NULL
, // meleestate
3152 S_NULL
, // missilestate
3153 S_NULL
, // deathstate
3154 S_NULL
, // xdeathstate
3155 sfx_None
, // deathsound
3157 20*FRACUNIT
, // radius
3158 16*FRACUNIT
, // height
3161 sfx_None
, // activesound
3162 MF_SPECIAL
, // flags
3163 S_NULL
// raisestate
3168 S_TECHLAMP
, // spawnstate
3169 1000, // spawnhealth
3171 sfx_None
, // seesound
3173 sfx_None
, // attacksound
3174 S_NULL
, // painstate
3176 sfx_None
, // painsound
3177 S_NULL
, // meleestate
3178 S_NULL
, // missilestate
3179 S_NULL
, // deathstate
3180 S_NULL
, // xdeathstate
3181 sfx_None
, // deathsound
3183 16*FRACUNIT
, // radius
3184 16*FRACUNIT
, // height
3187 sfx_None
, // activesound
3189 S_NULL
// raisestate
3194 S_TECH2LAMP
, // spawnstate
3195 1000, // spawnhealth
3197 sfx_None
, // seesound
3199 sfx_None
, // attacksound
3200 S_NULL
, // painstate
3202 sfx_None
, // painsound
3203 S_NULL
, // meleestate
3204 S_NULL
, // missilestate
3205 S_NULL
, // deathstate
3206 S_NULL
, // xdeathstate
3207 sfx_None
, // deathsound
3209 16*FRACUNIT
, // radius
3210 16*FRACUNIT
, // height
3213 sfx_None
, // activesound
3215 S_NULL
// raisestate
3220 S_COLU
, // spawnstate
3221 1000, // spawnhealth
3223 sfx_None
, // seesound
3225 sfx_None
, // attacksound
3226 S_NULL
, // painstate
3228 sfx_None
, // painsound
3229 S_NULL
, // meleestate
3230 S_NULL
, // missilestate
3231 S_NULL
, // deathstate
3232 S_NULL
, // xdeathstate
3233 sfx_None
, // deathsound
3235 16*FRACUNIT
, // radius
3236 16*FRACUNIT
, // height
3239 sfx_None
, // activesound
3241 S_NULL
// raisestate
3246 S_TALLGRNCOL
, // spawnstate
3247 1000, // spawnhealth
3249 sfx_None
, // seesound
3251 sfx_None
, // attacksound
3252 S_NULL
, // painstate
3254 sfx_None
, // painsound
3255 S_NULL
, // meleestate
3256 S_NULL
, // missilestate
3257 S_NULL
, // deathstate
3258 S_NULL
, // xdeathstate
3259 sfx_None
, // deathsound
3261 16*FRACUNIT
, // radius
3262 16*FRACUNIT
, // height
3265 sfx_None
, // activesound
3267 S_NULL
// raisestate
3272 S_SHRTGRNCOL
, // spawnstate
3273 1000, // spawnhealth
3275 sfx_None
, // seesound
3277 sfx_None
, // attacksound
3278 S_NULL
, // painstate
3280 sfx_None
, // painsound
3281 S_NULL
, // meleestate
3282 S_NULL
, // missilestate
3283 S_NULL
, // deathstate
3284 S_NULL
, // xdeathstate
3285 sfx_None
, // deathsound
3287 16*FRACUNIT
, // radius
3288 16*FRACUNIT
, // height
3291 sfx_None
, // activesound
3293 S_NULL
// raisestate
3298 S_TALLREDCOL
, // spawnstate
3299 1000, // spawnhealth
3301 sfx_None
, // seesound
3303 sfx_None
, // attacksound
3304 S_NULL
, // painstate
3306 sfx_None
, // painsound
3307 S_NULL
, // meleestate
3308 S_NULL
, // missilestate
3309 S_NULL
, // deathstate
3310 S_NULL
, // xdeathstate
3311 sfx_None
, // deathsound
3313 16*FRACUNIT
, // radius
3314 16*FRACUNIT
, // height
3317 sfx_None
, // activesound
3319 S_NULL
// raisestate
3324 S_SHRTREDCOL
, // spawnstate
3325 1000, // spawnhealth
3327 sfx_None
, // seesound
3329 sfx_None
, // attacksound
3330 S_NULL
, // painstate
3332 sfx_None
, // painsound
3333 S_NULL
, // meleestate
3334 S_NULL
, // missilestate
3335 S_NULL
, // deathstate
3336 S_NULL
, // xdeathstate
3337 sfx_None
, // deathsound
3339 16*FRACUNIT
, // radius
3340 16*FRACUNIT
, // height
3343 sfx_None
, // activesound
3345 S_NULL
// raisestate
3350 S_SKULLCOL
, // spawnstate
3351 1000, // spawnhealth
3353 sfx_None
, // seesound
3355 sfx_None
, // attacksound
3356 S_NULL
, // painstate
3358 sfx_None
, // painsound
3359 S_NULL
, // meleestate
3360 S_NULL
, // missilestate
3361 S_NULL
, // deathstate
3362 S_NULL
, // xdeathstate
3363 sfx_None
, // deathsound
3365 16*FRACUNIT
, // radius
3366 16*FRACUNIT
, // height
3369 sfx_None
, // activesound
3371 S_NULL
// raisestate
3376 S_HEARTCOL
, // spawnstate
3377 1000, // spawnhealth
3379 sfx_None
, // seesound
3381 sfx_None
, // attacksound
3382 S_NULL
, // painstate
3384 sfx_None
, // painsound
3385 S_NULL
, // meleestate
3386 S_NULL
, // missilestate
3387 S_NULL
, // deathstate
3388 S_NULL
, // xdeathstate
3389 sfx_None
, // deathsound
3391 16*FRACUNIT
, // radius
3392 16*FRACUNIT
, // height
3395 sfx_None
, // activesound
3397 S_NULL
// raisestate
3402 S_EVILEYE
, // spawnstate
3403 1000, // spawnhealth
3405 sfx_None
, // seesound
3407 sfx_None
, // attacksound
3408 S_NULL
, // painstate
3410 sfx_None
, // painsound
3411 S_NULL
, // meleestate
3412 S_NULL
, // missilestate
3413 S_NULL
, // deathstate
3414 S_NULL
, // xdeathstate
3415 sfx_None
, // deathsound
3417 16*FRACUNIT
, // radius
3418 16*FRACUNIT
, // height
3421 sfx_None
, // activesound
3423 S_NULL
// raisestate
3428 S_FLOATSKULL
, // spawnstate
3429 1000, // spawnhealth
3431 sfx_None
, // seesound
3433 sfx_None
, // attacksound
3434 S_NULL
, // painstate
3436 sfx_None
, // painsound
3437 S_NULL
, // meleestate
3438 S_NULL
, // missilestate
3439 S_NULL
, // deathstate
3440 S_NULL
, // xdeathstate
3441 sfx_None
, // deathsound
3443 16*FRACUNIT
, // radius
3444 16*FRACUNIT
, // height
3447 sfx_None
, // activesound
3449 S_NULL
// raisestate
3454 S_TORCHTREE
, // spawnstate
3455 1000, // spawnhealth
3457 sfx_None
, // seesound
3459 sfx_None
, // attacksound
3460 S_NULL
, // painstate
3462 sfx_None
, // painsound
3463 S_NULL
, // meleestate
3464 S_NULL
, // missilestate
3465 S_NULL
, // deathstate
3466 S_NULL
, // xdeathstate
3467 sfx_None
, // deathsound
3469 16*FRACUNIT
, // radius
3470 16*FRACUNIT
, // height
3473 sfx_None
, // activesound
3475 S_NULL
// raisestate
3480 S_BLUETORCH
, // spawnstate
3481 1000, // spawnhealth
3483 sfx_None
, // seesound
3485 sfx_None
, // attacksound
3486 S_NULL
, // painstate
3488 sfx_None
, // painsound
3489 S_NULL
, // meleestate
3490 S_NULL
, // missilestate
3491 S_NULL
, // deathstate
3492 S_NULL
, // xdeathstate
3493 sfx_None
, // deathsound
3495 16*FRACUNIT
, // radius
3496 16*FRACUNIT
, // height
3499 sfx_None
, // activesound
3501 S_NULL
// raisestate
3506 S_GREENTORCH
, // spawnstate
3507 1000, // spawnhealth
3509 sfx_None
, // seesound
3511 sfx_None
, // attacksound
3512 S_NULL
, // painstate
3514 sfx_None
, // painsound
3515 S_NULL
, // meleestate
3516 S_NULL
, // missilestate
3517 S_NULL
, // deathstate
3518 S_NULL
, // xdeathstate
3519 sfx_None
, // deathsound
3521 16*FRACUNIT
, // radius
3522 16*FRACUNIT
, // height
3525 sfx_None
, // activesound
3527 S_NULL
// raisestate
3532 S_REDTORCH
, // spawnstate
3533 1000, // spawnhealth
3535 sfx_None
, // seesound
3537 sfx_None
, // attacksound
3538 S_NULL
, // painstate
3540 sfx_None
, // painsound
3541 S_NULL
, // meleestate
3542 S_NULL
, // missilestate
3543 S_NULL
, // deathstate
3544 S_NULL
, // xdeathstate
3545 sfx_None
, // deathsound
3547 16*FRACUNIT
, // radius
3548 16*FRACUNIT
, // height
3551 sfx_None
, // activesound
3553 S_NULL
// raisestate
3558 S_BTORCHSHRT
, // spawnstate
3559 1000, // spawnhealth
3561 sfx_None
, // seesound
3563 sfx_None
, // attacksound
3564 S_NULL
, // painstate
3566 sfx_None
, // painsound
3567 S_NULL
, // meleestate
3568 S_NULL
, // missilestate
3569 S_NULL
, // deathstate
3570 S_NULL
, // xdeathstate
3571 sfx_None
, // deathsound
3573 16*FRACUNIT
, // radius
3574 16*FRACUNIT
, // height
3577 sfx_None
, // activesound
3579 S_NULL
// raisestate
3584 S_GTORCHSHRT
, // spawnstate
3585 1000, // spawnhealth
3587 sfx_None
, // seesound
3589 sfx_None
, // attacksound
3590 S_NULL
, // painstate
3592 sfx_None
, // painsound
3593 S_NULL
, // meleestate
3594 S_NULL
, // missilestate
3595 S_NULL
, // deathstate
3596 S_NULL
, // xdeathstate
3597 sfx_None
, // deathsound
3599 16*FRACUNIT
, // radius
3600 16*FRACUNIT
, // height
3603 sfx_None
, // activesound
3605 S_NULL
// raisestate
3610 S_RTORCHSHRT
, // spawnstate
3611 1000, // spawnhealth
3613 sfx_None
, // seesound
3615 sfx_None
, // attacksound
3616 S_NULL
, // painstate
3618 sfx_None
, // painsound
3619 S_NULL
, // meleestate
3620 S_NULL
, // missilestate
3621 S_NULL
, // deathstate
3622 S_NULL
, // xdeathstate
3623 sfx_None
, // deathsound
3625 16*FRACUNIT
, // radius
3626 16*FRACUNIT
, // height
3629 sfx_None
, // activesound
3631 S_NULL
// raisestate
3636 S_STALAGTITE
, // spawnstate
3637 1000, // spawnhealth
3639 sfx_None
, // seesound
3641 sfx_None
, // attacksound
3642 S_NULL
, // painstate
3644 sfx_None
, // painsound
3645 S_NULL
, // meleestate
3646 S_NULL
, // missilestate
3647 S_NULL
, // deathstate
3648 S_NULL
, // xdeathstate
3649 sfx_None
, // deathsound
3651 16*FRACUNIT
, // radius
3652 16*FRACUNIT
, // height
3655 sfx_None
, // activesound
3657 S_NULL
// raisestate
3662 S_TECHPILLAR
, // spawnstate
3663 1000, // spawnhealth
3665 sfx_None
, // seesound
3667 sfx_None
, // attacksound
3668 S_NULL
, // painstate
3670 sfx_None
, // painsound
3671 S_NULL
, // meleestate
3672 S_NULL
, // missilestate
3673 S_NULL
, // deathstate
3674 S_NULL
, // xdeathstate
3675 sfx_None
, // deathsound
3677 16*FRACUNIT
, // radius
3678 16*FRACUNIT
, // height
3681 sfx_None
, // activesound
3683 S_NULL
// raisestate
3688 S_CANDLESTIK
, // spawnstate
3689 1000, // spawnhealth
3691 sfx_None
, // seesound
3693 sfx_None
, // attacksound
3694 S_NULL
, // painstate
3696 sfx_None
, // painsound
3697 S_NULL
, // meleestate
3698 S_NULL
, // missilestate
3699 S_NULL
, // deathstate
3700 S_NULL
, // xdeathstate
3701 sfx_None
, // deathsound
3703 20*FRACUNIT
, // radius
3704 16*FRACUNIT
, // height
3707 sfx_None
, // activesound
3709 S_NULL
// raisestate
3714 S_CANDELABRA
, // spawnstate
3715 1000, // spawnhealth
3717 sfx_None
, // seesound
3719 sfx_None
, // attacksound
3720 S_NULL
, // painstate
3722 sfx_None
, // painsound
3723 S_NULL
, // meleestate
3724 S_NULL
, // missilestate
3725 S_NULL
, // deathstate
3726 S_NULL
, // xdeathstate
3727 sfx_None
, // deathsound
3729 16*FRACUNIT
, // radius
3730 16*FRACUNIT
, // height
3733 sfx_None
, // activesound
3735 S_NULL
// raisestate
3740 S_BLOODYTWITCH
, // spawnstate
3741 1000, // spawnhealth
3743 sfx_None
, // seesound
3745 sfx_None
, // attacksound
3746 S_NULL
, // painstate
3748 sfx_None
, // painsound
3749 S_NULL
, // meleestate
3750 S_NULL
, // missilestate
3751 S_NULL
, // deathstate
3752 S_NULL
, // xdeathstate
3753 sfx_None
, // deathsound
3755 16*FRACUNIT
, // radius
3756 68*FRACUNIT
, // height
3759 sfx_None
, // activesound
3760 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3761 S_NULL
// raisestate
3766 S_MEAT2
, // spawnstate
3767 1000, // spawnhealth
3769 sfx_None
, // seesound
3771 sfx_None
, // attacksound
3772 S_NULL
, // painstate
3774 sfx_None
, // painsound
3775 S_NULL
, // meleestate
3776 S_NULL
, // missilestate
3777 S_NULL
, // deathstate
3778 S_NULL
, // xdeathstate
3779 sfx_None
, // deathsound
3781 16*FRACUNIT
, // radius
3782 84*FRACUNIT
, // height
3785 sfx_None
, // activesound
3786 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3787 S_NULL
// raisestate
3792 S_MEAT3
, // spawnstate
3793 1000, // spawnhealth
3795 sfx_None
, // seesound
3797 sfx_None
, // attacksound
3798 S_NULL
, // painstate
3800 sfx_None
, // painsound
3801 S_NULL
, // meleestate
3802 S_NULL
, // missilestate
3803 S_NULL
, // deathstate
3804 S_NULL
, // xdeathstate
3805 sfx_None
, // deathsound
3807 16*FRACUNIT
, // radius
3808 84*FRACUNIT
, // height
3811 sfx_None
, // activesound
3812 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3813 S_NULL
// raisestate
3818 S_MEAT4
, // spawnstate
3819 1000, // spawnhealth
3821 sfx_None
, // seesound
3823 sfx_None
, // attacksound
3824 S_NULL
, // painstate
3826 sfx_None
, // painsound
3827 S_NULL
, // meleestate
3828 S_NULL
, // missilestate
3829 S_NULL
, // deathstate
3830 S_NULL
, // xdeathstate
3831 sfx_None
, // deathsound
3833 16*FRACUNIT
, // radius
3834 68*FRACUNIT
, // height
3837 sfx_None
, // activesound
3838 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3839 S_NULL
// raisestate
3844 S_MEAT5
, // spawnstate
3845 1000, // spawnhealth
3847 sfx_None
, // seesound
3849 sfx_None
, // attacksound
3850 S_NULL
, // painstate
3852 sfx_None
, // painsound
3853 S_NULL
, // meleestate
3854 S_NULL
, // missilestate
3855 S_NULL
, // deathstate
3856 S_NULL
, // xdeathstate
3857 sfx_None
, // deathsound
3859 16*FRACUNIT
, // radius
3860 52*FRACUNIT
, // height
3863 sfx_None
, // activesound
3864 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3865 S_NULL
// raisestate
3870 S_MEAT2
, // spawnstate
3871 1000, // spawnhealth
3873 sfx_None
, // seesound
3875 sfx_None
, // attacksound
3876 S_NULL
, // painstate
3878 sfx_None
, // painsound
3879 S_NULL
, // meleestate
3880 S_NULL
, // missilestate
3881 S_NULL
, // deathstate
3882 S_NULL
, // xdeathstate
3883 sfx_None
, // deathsound
3885 20*FRACUNIT
, // radius
3886 84*FRACUNIT
, // height
3889 sfx_None
, // activesound
3890 MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3891 S_NULL
// raisestate
3896 S_MEAT4
, // spawnstate
3897 1000, // spawnhealth
3899 sfx_None
, // seesound
3901 sfx_None
, // attacksound
3902 S_NULL
, // painstate
3904 sfx_None
, // painsound
3905 S_NULL
, // meleestate
3906 S_NULL
, // missilestate
3907 S_NULL
, // deathstate
3908 S_NULL
, // xdeathstate
3909 sfx_None
, // deathsound
3911 20*FRACUNIT
, // radius
3912 68*FRACUNIT
, // height
3915 sfx_None
, // activesound
3916 MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3917 S_NULL
// raisestate
3922 S_MEAT3
, // spawnstate
3923 1000, // spawnhealth
3925 sfx_None
, // seesound
3927 sfx_None
, // attacksound
3928 S_NULL
, // painstate
3930 sfx_None
, // painsound
3931 S_NULL
, // meleestate
3932 S_NULL
, // missilestate
3933 S_NULL
, // deathstate
3934 S_NULL
, // xdeathstate
3935 sfx_None
, // deathsound
3937 20*FRACUNIT
, // radius
3938 52*FRACUNIT
, // height
3941 sfx_None
, // activesound
3942 MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3943 S_NULL
// raisestate
3948 S_MEAT5
, // spawnstate
3949 1000, // spawnhealth
3951 sfx_None
, // seesound
3953 sfx_None
, // attacksound
3954 S_NULL
, // painstate
3956 sfx_None
, // painsound
3957 S_NULL
, // meleestate
3958 S_NULL
, // missilestate
3959 S_NULL
, // deathstate
3960 S_NULL
, // xdeathstate
3961 sfx_None
, // deathsound
3963 20*FRACUNIT
, // radius
3964 52*FRACUNIT
, // height
3967 sfx_None
, // activesound
3968 MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3969 S_NULL
// raisestate
3974 S_BLOODYTWITCH
, // spawnstate
3975 1000, // spawnhealth
3977 sfx_None
, // seesound
3979 sfx_None
, // attacksound
3980 S_NULL
, // painstate
3982 sfx_None
, // painsound
3983 S_NULL
, // meleestate
3984 S_NULL
, // missilestate
3985 S_NULL
, // deathstate
3986 S_NULL
, // xdeathstate
3987 sfx_None
, // deathsound
3989 20*FRACUNIT
, // radius
3990 68*FRACUNIT
, // height
3993 sfx_None
, // activesound
3994 MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3995 S_NULL
// raisestate
4000 S_HEAD_DIE6
, // spawnstate
4001 1000, // spawnhealth
4003 sfx_None
, // seesound
4005 sfx_None
, // attacksound
4006 S_NULL
, // painstate
4008 sfx_None
, // painsound
4009 S_NULL
, // meleestate
4010 S_NULL
, // missilestate
4011 S_NULL
, // deathstate
4012 S_NULL
, // xdeathstate
4013 sfx_None
, // deathsound
4015 20*FRACUNIT
, // radius
4016 16*FRACUNIT
, // height
4019 sfx_None
, // activesound
4021 S_NULL
// raisestate
4026 S_PLAY_DIE7
, // spawnstate
4027 1000, // spawnhealth
4029 sfx_None
, // seesound
4031 sfx_None
, // attacksound
4032 S_NULL
, // painstate
4034 sfx_None
, // painsound
4035 S_NULL
, // meleestate
4036 S_NULL
, // missilestate
4037 S_NULL
, // deathstate
4038 S_NULL
, // xdeathstate
4039 sfx_None
, // deathsound
4041 20*FRACUNIT
, // radius
4042 16*FRACUNIT
, // height
4045 sfx_None
, // activesound
4047 S_NULL
// raisestate
4052 S_POSS_DIE5
, // spawnstate
4053 1000, // spawnhealth
4055 sfx_None
, // seesound
4057 sfx_None
, // attacksound
4058 S_NULL
, // painstate
4060 sfx_None
, // painsound
4061 S_NULL
, // meleestate
4062 S_NULL
, // missilestate
4063 S_NULL
, // deathstate
4064 S_NULL
, // xdeathstate
4065 sfx_None
, // deathsound
4067 20*FRACUNIT
, // radius
4068 16*FRACUNIT
, // height
4071 sfx_None
, // activesound
4073 S_NULL
// raisestate
4078 S_SARG_DIE6
, // spawnstate
4079 1000, // spawnhealth
4081 sfx_None
, // seesound
4083 sfx_None
, // attacksound
4084 S_NULL
, // painstate
4086 sfx_None
, // painsound
4087 S_NULL
, // meleestate
4088 S_NULL
, // missilestate
4089 S_NULL
, // deathstate
4090 S_NULL
, // xdeathstate
4091 sfx_None
, // deathsound
4093 20*FRACUNIT
, // radius
4094 16*FRACUNIT
, // height
4097 sfx_None
, // activesound
4099 S_NULL
// raisestate
4104 S_SKULL_DIE6
, // spawnstate
4105 1000, // spawnhealth
4107 sfx_None
, // seesound
4109 sfx_None
, // attacksound
4110 S_NULL
, // painstate
4112 sfx_None
, // painsound
4113 S_NULL
, // meleestate
4114 S_NULL
, // missilestate
4115 S_NULL
, // deathstate
4116 S_NULL
, // xdeathstate
4117 sfx_None
, // deathsound
4119 20*FRACUNIT
, // radius
4120 16*FRACUNIT
, // height
4123 sfx_None
, // activesound
4125 S_NULL
// raisestate
4130 S_TROO_DIE5
, // spawnstate
4131 1000, // spawnhealth
4133 sfx_None
, // seesound
4135 sfx_None
, // attacksound
4136 S_NULL
, // painstate
4138 sfx_None
, // painsound
4139 S_NULL
, // meleestate
4140 S_NULL
, // missilestate
4141 S_NULL
, // deathstate
4142 S_NULL
, // xdeathstate
4143 sfx_None
, // deathsound
4145 20*FRACUNIT
, // radius
4146 16*FRACUNIT
, // height
4149 sfx_None
, // activesound
4151 S_NULL
// raisestate
4156 S_SPOS_DIE5
, // spawnstate
4157 1000, // spawnhealth
4159 sfx_None
, // seesound
4161 sfx_None
, // attacksound
4162 S_NULL
, // painstate
4164 sfx_None
, // painsound
4165 S_NULL
, // meleestate
4166 S_NULL
, // missilestate
4167 S_NULL
, // deathstate
4168 S_NULL
, // xdeathstate
4169 sfx_None
, // deathsound
4171 20*FRACUNIT
, // radius
4172 16*FRACUNIT
, // height
4175 sfx_None
, // activesound
4177 S_NULL
// raisestate
4182 S_PLAY_XDIE9
, // spawnstate
4183 1000, // spawnhealth
4185 sfx_None
, // seesound
4187 sfx_None
, // attacksound
4188 S_NULL
, // painstate
4190 sfx_None
, // painsound
4191 S_NULL
, // meleestate
4192 S_NULL
, // missilestate
4193 S_NULL
, // deathstate
4194 S_NULL
, // xdeathstate
4195 sfx_None
, // deathsound
4197 20*FRACUNIT
, // radius
4198 16*FRACUNIT
, // height
4201 sfx_None
, // activesound
4203 S_NULL
// raisestate
4208 S_PLAY_XDIE9
, // spawnstate
4209 1000, // spawnhealth
4211 sfx_None
, // seesound
4213 sfx_None
, // attacksound
4214 S_NULL
, // painstate
4216 sfx_None
, // painsound
4217 S_NULL
, // meleestate
4218 S_NULL
, // missilestate
4219 S_NULL
, // deathstate
4220 S_NULL
, // xdeathstate
4221 sfx_None
, // deathsound
4223 20*FRACUNIT
, // radius
4224 16*FRACUNIT
, // height
4227 sfx_None
, // activesound
4229 S_NULL
// raisestate
4234 S_HEADSONSTICK
, // spawnstate
4235 1000, // spawnhealth
4237 sfx_None
, // seesound
4239 sfx_None
, // attacksound
4240 S_NULL
, // painstate
4242 sfx_None
, // painsound
4243 S_NULL
, // meleestate
4244 S_NULL
, // missilestate
4245 S_NULL
, // deathstate
4246 S_NULL
, // xdeathstate
4247 sfx_None
, // deathsound
4249 16*FRACUNIT
, // radius
4250 16*FRACUNIT
, // height
4253 sfx_None
, // activesound
4255 S_NULL
// raisestate
4260 S_GIBS
, // spawnstate
4261 1000, // spawnhealth
4263 sfx_None
, // seesound
4265 sfx_None
, // attacksound
4266 S_NULL
, // painstate
4268 sfx_None
, // painsound
4269 S_NULL
, // meleestate
4270 S_NULL
, // missilestate
4271 S_NULL
, // deathstate
4272 S_NULL
, // xdeathstate
4273 sfx_None
, // deathsound
4275 20*FRACUNIT
, // radius
4276 16*FRACUNIT
, // height
4279 sfx_None
, // activesound
4281 S_NULL
// raisestate
4286 S_HEADONASTICK
, // spawnstate
4287 1000, // spawnhealth
4289 sfx_None
, // seesound
4291 sfx_None
, // attacksound
4292 S_NULL
, // painstate
4294 sfx_None
, // painsound
4295 S_NULL
, // meleestate
4296 S_NULL
, // missilestate
4297 S_NULL
, // deathstate
4298 S_NULL
, // xdeathstate
4299 sfx_None
, // deathsound
4301 16*FRACUNIT
, // radius
4302 16*FRACUNIT
, // height
4305 sfx_None
, // activesound
4307 S_NULL
// raisestate
4312 S_HEADCANDLES
, // spawnstate
4313 1000, // spawnhealth
4315 sfx_None
, // seesound
4317 sfx_None
, // attacksound
4318 S_NULL
, // painstate
4320 sfx_None
, // painsound
4321 S_NULL
, // meleestate
4322 S_NULL
, // missilestate
4323 S_NULL
, // deathstate
4324 S_NULL
, // xdeathstate
4325 sfx_None
, // deathsound
4327 16*FRACUNIT
, // radius
4328 16*FRACUNIT
, // height
4331 sfx_None
, // activesound
4333 S_NULL
// raisestate
4338 S_DEADSTICK
, // spawnstate
4339 1000, // spawnhealth
4341 sfx_None
, // seesound
4343 sfx_None
, // attacksound
4344 S_NULL
, // painstate
4346 sfx_None
, // painsound
4347 S_NULL
, // meleestate
4348 S_NULL
, // missilestate
4349 S_NULL
, // deathstate
4350 S_NULL
, // xdeathstate
4351 sfx_None
, // deathsound
4353 16*FRACUNIT
, // radius
4354 16*FRACUNIT
, // height
4357 sfx_None
, // activesound
4359 S_NULL
// raisestate
4364 S_LIVESTICK
, // spawnstate
4365 1000, // spawnhealth
4367 sfx_None
, // seesound
4369 sfx_None
, // attacksound
4370 S_NULL
, // painstate
4372 sfx_None
, // painsound
4373 S_NULL
, // meleestate
4374 S_NULL
, // missilestate
4375 S_NULL
, // deathstate
4376 S_NULL
, // xdeathstate
4377 sfx_None
, // deathsound
4379 16*FRACUNIT
, // radius
4380 16*FRACUNIT
, // height
4383 sfx_None
, // activesound
4385 S_NULL
// raisestate
4390 S_BIGTREE
, // spawnstate
4391 1000, // spawnhealth
4393 sfx_None
, // seesound
4395 sfx_None
, // attacksound
4396 S_NULL
, // painstate
4398 sfx_None
, // painsound
4399 S_NULL
, // meleestate
4400 S_NULL
, // missilestate
4401 S_NULL
, // deathstate
4402 S_NULL
, // xdeathstate
4403 sfx_None
, // deathsound
4405 32*FRACUNIT
, // radius
4406 16*FRACUNIT
, // height
4409 sfx_None
, // activesound
4411 S_NULL
// raisestate
4416 S_BBAR1
, // spawnstate
4417 1000, // spawnhealth
4419 sfx_None
, // seesound
4421 sfx_None
, // attacksound
4422 S_NULL
, // painstate
4424 sfx_None
, // painsound
4425 S_NULL
, // meleestate
4426 S_NULL
, // missilestate
4427 S_NULL
, // deathstate
4428 S_NULL
, // xdeathstate
4429 sfx_None
, // deathsound
4431 16*FRACUNIT
, // radius
4432 16*FRACUNIT
, // height
4435 sfx_None
, // activesound
4437 S_NULL
// raisestate
4442 S_HANGNOGUTS
, // spawnstate
4443 1000, // spawnhealth
4445 sfx_None
, // seesound
4447 sfx_None
, // attacksound
4448 S_NULL
, // painstate
4450 sfx_None
, // painsound
4451 S_NULL
, // meleestate
4452 S_NULL
, // missilestate
4453 S_NULL
, // deathstate
4454 S_NULL
, // xdeathstate
4455 sfx_None
, // deathsound
4457 16*FRACUNIT
, // radius
4458 88*FRACUNIT
, // height
4461 sfx_None
, // activesound
4462 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4463 S_NULL
// raisestate
4468 S_HANGBNOBRAIN
, // spawnstate
4469 1000, // spawnhealth
4471 sfx_None
, // seesound
4473 sfx_None
, // attacksound
4474 S_NULL
, // painstate
4476 sfx_None
, // painsound
4477 S_NULL
, // meleestate
4478 S_NULL
, // missilestate
4479 S_NULL
, // deathstate
4480 S_NULL
, // xdeathstate
4481 sfx_None
, // deathsound
4483 16*FRACUNIT
, // radius
4484 88*FRACUNIT
, // height
4487 sfx_None
, // activesound
4488 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4489 S_NULL
// raisestate
4494 S_HANGTLOOKDN
, // spawnstate
4495 1000, // spawnhealth
4497 sfx_None
, // seesound
4499 sfx_None
, // attacksound
4500 S_NULL
, // painstate
4502 sfx_None
, // painsound
4503 S_NULL
, // meleestate
4504 S_NULL
, // missilestate
4505 S_NULL
, // deathstate
4506 S_NULL
, // xdeathstate
4507 sfx_None
, // deathsound
4509 16*FRACUNIT
, // radius
4510 64*FRACUNIT
, // height
4513 sfx_None
, // activesound
4514 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4515 S_NULL
// raisestate
4520 S_HANGTSKULL
, // spawnstate
4521 1000, // spawnhealth
4523 sfx_None
, // seesound
4525 sfx_None
, // attacksound
4526 S_NULL
, // painstate
4528 sfx_None
, // painsound
4529 S_NULL
, // meleestate
4530 S_NULL
, // missilestate
4531 S_NULL
, // deathstate
4532 S_NULL
, // xdeathstate
4533 sfx_None
, // deathsound
4535 16*FRACUNIT
, // radius
4536 64*FRACUNIT
, // height
4539 sfx_None
, // activesound
4540 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4541 S_NULL
// raisestate
4546 S_HANGTLOOKUP
, // spawnstate
4547 1000, // spawnhealth
4549 sfx_None
, // seesound
4551 sfx_None
, // attacksound
4552 S_NULL
, // painstate
4554 sfx_None
, // painsound
4555 S_NULL
, // meleestate
4556 S_NULL
, // missilestate
4557 S_NULL
, // deathstate
4558 S_NULL
, // xdeathstate
4559 sfx_None
, // deathsound
4561 16*FRACUNIT
, // radius
4562 64*FRACUNIT
, // height
4565 sfx_None
, // activesound
4566 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4567 S_NULL
// raisestate
4572 S_HANGTNOBRAIN
, // spawnstate
4573 1000, // spawnhealth
4575 sfx_None
, // seesound
4577 sfx_None
, // attacksound
4578 S_NULL
, // painstate
4580 sfx_None
, // painsound
4581 S_NULL
, // meleestate
4582 S_NULL
, // missilestate
4583 S_NULL
, // deathstate
4584 S_NULL
, // xdeathstate
4585 sfx_None
, // deathsound
4587 16*FRACUNIT
, // radius
4588 64*FRACUNIT
, // height
4591 sfx_None
, // activesound
4592 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4593 S_NULL
// raisestate
4598 S_COLONGIBS
, // spawnstate
4599 1000, // spawnhealth
4601 sfx_None
, // seesound
4603 sfx_None
, // attacksound
4604 S_NULL
, // painstate
4606 sfx_None
, // painsound
4607 S_NULL
, // meleestate
4608 S_NULL
, // missilestate
4609 S_NULL
, // deathstate
4610 S_NULL
, // xdeathstate
4611 sfx_None
, // deathsound
4613 20*FRACUNIT
, // radius
4614 16*FRACUNIT
, // height
4617 sfx_None
, // activesound
4618 MF_NOBLOCKMAP
, // flags
4619 S_NULL
// raisestate
4624 S_SMALLPOOL
, // spawnstate
4625 1000, // spawnhealth
4627 sfx_None
, // seesound
4629 sfx_None
, // attacksound
4630 S_NULL
, // painstate
4632 sfx_None
, // painsound
4633 S_NULL
, // meleestate
4634 S_NULL
, // missilestate
4635 S_NULL
, // deathstate
4636 S_NULL
, // xdeathstate
4637 sfx_None
, // deathsound
4639 20*FRACUNIT
, // radius
4640 16*FRACUNIT
, // height
4643 sfx_None
, // activesound
4644 MF_NOBLOCKMAP
, // flags
4645 S_NULL
// raisestate
4650 S_BRAINSTEM
, // spawnstate
4651 1000, // spawnhealth
4653 sfx_None
, // seesound
4655 sfx_None
, // attacksound
4656 S_NULL
, // painstate
4658 sfx_None
, // painsound
4659 S_NULL
, // meleestate
4660 S_NULL
, // missilestate
4661 S_NULL
, // deathstate
4662 S_NULL
, // xdeathstate
4663 sfx_None
, // deathsound
4665 20*FRACUNIT
, // radius
4666 16*FRACUNIT
, // height
4669 sfx_None
, // activesound
4670 MF_NOBLOCKMAP
, // flags
4671 S_NULL
// raisestate