fix remapping behavior. Remapping is only necessary if we are rendering on the workbe...
[AROS-Contrib.git] / Games / Quake / world.h
blobcddb94fca0e3b945d1678675741a9f9095d7a759
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // world.h
22 typedef struct
24 vec3_t normal;
25 float dist;
26 } plane_t;
28 typedef struct
30 qboolean allsolid; // if true, plane is not valid
31 qboolean startsolid; // if true, the initial point was in a solid area
32 qboolean inopen, inwater;
33 float fraction; // time completed, 1.0 = didn't hit anything
34 vec3_t endpos; // final position
35 plane_t plane; // surface normal at impact
36 edict_t *ent; // entity the surface is on
37 } trace_t;
40 #define MOVE_NORMAL 0
41 #define MOVE_NOMONSTERS 1
42 #define MOVE_MISSILE 2
45 void SV_ClearWorld (void);
46 // called after the world model has been loaded, before linking any entities
48 void SV_UnlinkEdict (edict_t *ent);
49 // call before removing an entity, and before trying to move one,
50 // so it doesn't clip against itself
51 // flags ent->v.modified
53 void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
54 // Needs to be called any time an entity changes origin, mins, maxs, or solid
55 // flags ent->v.modified
56 // sets ent->v.absmin and ent->v.absmax
57 // if touchtriggers, calls prog functions for the intersected triggers
59 int SV_PointContents (vec3_t p);
60 int SV_TruePointContents (vec3_t p);
61 // returns the CONTENTS_* value from the world at the given point.
62 // does not check any entities at all
63 // the non-true version remaps the water current contents to content_water
65 edict_t *SV_TestEntityPosition (edict_t *ent);
67 trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict);
68 // mins and maxs are reletive
70 // if the entire move stays in a solid volume, trace.allsolid will be set
72 // if the starting point is in a solid, it will be allowed to move out
73 // to an open area
75 // nomonsters is used for line of sight or edge testing, where mosnters
76 // shouldn't be considered solid objects
78 // passedict is explicitly excluded from clipping checks (normally NULL)