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1 /*
2 ** 2003 September 6
3 **
4 ** The author disclaims copyright to this source code. In place of
5 ** a legal notice, here is a blessing:
6 **
7 ** May you do good and not evil.
8 ** May you find forgiveness for yourself and forgive others.
9 ** May you share freely, never taking more than you give.
11 *************************************************************************
12 ** This is the header file for information that is private to the
13 ** VDBE. This information used to all be at the top of the single
14 ** source code file "vdbe.c". When that file became too big (over
15 ** 6000 lines long) it was split up into several smaller files and
16 ** this header information was factored out.
20 ** intToKey() and keyToInt() used to transform the rowid. But with
21 ** the latest versions of the design they are no-ops.
23 #define keyToInt(X) (X)
24 #define intToKey(X) (X)
27 ** The makefile scans the vdbe.c source file and creates the following
28 ** array of string constants which are the names of all VDBE opcodes. This
29 ** array is defined in a separate source code file named opcode.c which is
30 ** automatically generated by the makefile.
32 extern char *sqlite3OpcodeNames[];
35 ** SQL is translated into a sequence of instructions to be
36 ** executed by a virtual machine. Each instruction is an instance
37 ** of the following structure.
39 typedef struct VdbeOp Op;
42 ** Boolean values
44 typedef unsigned char Bool;
47 ** A cursor is a pointer into a single BTree within a database file.
48 ** The cursor can seek to a BTree entry with a particular key, or
49 ** loop over all entries of the Btree. You can also insert new BTree
50 ** entries or retrieve the key or data from the entry that the cursor
51 ** is currently pointing to.
52 **
53 ** Every cursor that the virtual machine has open is represented by an
54 ** instance of the following structure.
56 ** If the Cursor.isTriggerRow flag is set it means that this cursor is
57 ** really a single row that represents the NEW or OLD pseudo-table of
58 ** a row trigger. The data for the row is stored in Cursor.pData and
59 ** the rowid is in Cursor.iKey.
61 struct Cursor {
62 BtCursor *pCursor; /* The cursor structure of the backend */
63 i64 lastRowid; /* Last rowid from a Next or NextIdx operation */
64 i64 nextRowid; /* Next rowid returned by OP_NewRowid */
65 Bool zeroed; /* True if zeroed out and ready for reuse */
66 Bool rowidIsValid; /* True if lastRowid is valid */
67 Bool atFirst; /* True if pointing to first entry */
68 Bool useRandomRowid; /* Generate new record numbers semi-randomly */
69 Bool nullRow; /* True if pointing to a row with no data */
70 Bool nextRowidValid; /* True if the nextRowid field is valid */
71 Bool pseudoTable; /* This is a NEW or OLD pseudo-tables of a trigger */
72 Bool deferredMoveto; /* A call to sqlite3BtreeMoveto() is needed */
73 Bool isTable; /* True if a table requiring integer keys */
74 Bool isIndex; /* True if an index containing keys only - no data */
75 u8 bogusIncrKey; /* Something for pIncrKey to point to if pKeyInfo==0 */
76 i64 movetoTarget; /* Argument to the deferred sqlite3BtreeMoveto() */
77 Btree *pBt; /* Separate file holding temporary table */
78 int nData; /* Number of bytes in pData */
79 char *pData; /* Data for a NEW or OLD pseudo-table */
80 i64 iKey; /* Key for the NEW or OLD pseudo-table row */
81 u8 *pIncrKey; /* Pointer to pKeyInfo->incrKey */
82 KeyInfo *pKeyInfo; /* Info about index keys needed by index cursors */
83 int nField; /* Number of fields in the header */
85 /* Cached information about the header for the data record that the
86 ** cursor is currently pointing to. Only valid if cacheValid is true.
87 ** zRow might point to (ephemeral) data for the current row, or it might
88 ** be NULL. */
89 Bool cacheValid; /* True if the cache is valid */
90 int payloadSize; /* Total number of bytes in the record */
91 u32 *aType; /* Type values for all entries in the record */
92 u32 *aOffset; /* Cached offsets to the start of each columns data */
93 u8 *aRow; /* Data for the current row, if all on one page */
95 typedef struct Cursor Cursor;
98 ** Number of bytes of string storage space available to each stack
99 ** layer without having to malloc. NBFS is short for Number of Bytes
100 ** For Strings.
102 #define NBFS 32
105 ** Internally, the vdbe manipulates nearly all SQL values as Mem
106 ** structures. Each Mem struct may cache multiple representations (string,
107 ** integer etc.) of the same value. A value (and therefore Mem structure)
108 ** has the following properties:
110 ** Each value has a manifest type. The manifest type of the value stored
111 ** in a Mem struct is returned by the MemType(Mem*) macro. The type is
112 ** one of SQLITE_NULL, SQLITE_INTEGER, SQLITE_REAL, SQLITE_TEXT or
113 ** SQLITE_BLOB.
115 struct Mem {
116 i64 i; /* Integer value */
117 int n; /* Number of characters in string value, including '\0' */
118 u16 flags; /* Some combination of MEM_Null, MEM_Str, MEM_Dyn, etc. */
119 u8 type; /* One of MEM_Null, MEM_Str, etc. */
120 u8 enc; /* TEXT_Utf8, TEXT_Utf16le, or TEXT_Utf16be */
121 double r; /* Real value */
122 char *z; /* String or BLOB value */
123 void (*xDel)(void *); /* If not null, call this function to delete Mem.z */
124 char zShort[NBFS]; /* Space for short strings */
126 typedef struct Mem Mem;
129 ** A sorter builds a list of elements to be sorted. Each element of
130 ** the list is an instance of the following structure.
132 typedef struct Sorter Sorter;
133 struct Sorter {
134 int nKey; /* Number of bytes in the key */
135 char *zKey; /* The key by which we will sort */
136 Mem data;
137 Sorter *pNext; /* Next in the list */
141 ** Number of buckets used for merge-sort.
143 #define NSORT 30
145 /* One or more of the following flags are set to indicate the validOK
146 ** representations of the value stored in the Mem struct.
148 ** If the MEM_Null flag is set, then the value is an SQL NULL value.
149 ** No other flags may be set in this case.
151 ** If the MEM_Str flag is set then Mem.z points at a string representation.
152 ** Usually this is encoded in the same unicode encoding as the main
153 ** database (see below for exceptions). If the MEM_Term flag is also
154 ** set, then the string is nul terminated. The MEM_Int and MEM_Real
155 ** flags may coexist with the MEM_Str flag.
157 ** Multiple of these values can appear in Mem.flags. But only one
158 ** at a time can appear in Mem.type.
160 #define MEM_Null 0x0001 /* Value is NULL */
161 #define MEM_Str 0x0002 /* Value is a string */
162 #define MEM_Int 0x0004 /* Value is an integer */
163 #define MEM_Real 0x0008 /* Value is a real number */
164 #define MEM_Blob 0x0010 /* Value is a BLOB */
166 /* Whenever Mem contains a valid string or blob representation, one of
167 ** the following flags must be set to determine the memory management
168 ** policy for Mem.z. The MEM_Term flag tells us whether or not the
169 ** string is \000 or \u0000 terminated
171 #define MEM_Term 0x0020 /* String rep is nul terminated */
172 #define MEM_Dyn 0x0040 /* Need to call sqliteFree() on Mem.z */
173 #define MEM_Static 0x0080 /* Mem.z points to a static string */
174 #define MEM_Ephem 0x0100 /* Mem.z points to an ephemeral string */
175 #define MEM_Short 0x0200 /* Mem.z points to Mem.zShort */
177 /* The following MEM_ value appears only in AggElem.aMem.s.flag fields.
178 ** It indicates that the corresponding AggElem.aMem.z points to a
179 ** aggregate function context that needs to be finalized.
181 #define MEM_AggCtx 0x0400 /* Mem.z points to an agg function context */
184 /* A VdbeFunc is just a FuncDef (defined in sqliteInt.h) that contains
185 ** additional information about auxiliary information bound to arguments
186 ** of the function. This is used to implement the sqlite3_get_auxdata()
187 ** and sqlite3_set_auxdata() APIs. The "auxdata" is some auxiliary data
188 ** that can be associated with a constant argument to a function. This
189 ** allows functions such as "regexp" to compile their constant regular
190 ** expression argument once and reused the compiled code for multiple
191 ** invocations.
193 struct VdbeFunc {
194 FuncDef *pFunc; /* The definition of the function */
195 int nAux; /* Number of entries allocated for apAux[] */
196 struct AuxData {
197 void *pAux; /* Aux data for the i-th argument */
198 void (*xDelete)(void *); /* Destructor for the aux data */
199 } apAux[1]; /* One slot for each function argument */
201 typedef struct VdbeFunc VdbeFunc;
204 ** The "context" argument for a installable function. A pointer to an
205 ** instance of this structure is the first argument to the routines used
206 ** implement the SQL functions.
208 ** There is a typedef for this structure in sqlite.h. So all routines,
209 ** even the public interface to SQLite, can use a pointer to this structure.
210 ** But this file is the only place where the internal details of this
211 ** structure are known.
213 ** This structure is defined inside of vdbe.c because it uses substructures
214 ** (Mem) which are only defined there.
216 struct sqlite3_context {
217 FuncDef *pFunc; /* Pointer to function information. MUST BE FIRST */
218 VdbeFunc *pVdbeFunc; /* Auxilary data, if created. */
219 Mem s; /* The return value is stored here */
220 void *pAgg; /* Aggregate context */
221 u8 isError; /* Set to true for an error */
222 int cnt; /* Number of times that the step function has been called */
223 CollSeq *pColl;
227 ** An Agg structure describes an Aggregator. Each Agg consists of
228 ** zero or more Aggregator elements (AggElem). Each AggElem contains
229 ** a key and one or more values. The values are used in processing
230 ** aggregate functions in a SELECT. The key is used to implement
231 ** the GROUP BY clause of a select.
233 typedef struct Agg Agg;
234 typedef struct AggElem AggElem;
235 struct Agg {
236 int nMem; /* Number of values stored in each AggElem */
237 AggElem *pCurrent; /* The AggElem currently in focus */
238 FuncDef **apFunc; /* Information about aggregate functions */
239 Btree *pBtree; /* The tmp. btree used to group elements, if required. */
240 BtCursor *pCsr; /* Read/write cursor to the table in pBtree */
241 int nTab; /* Root page of the table in pBtree */
242 u8 searching; /* True between the first AggNext and AggReset */
244 struct AggElem {
245 char *zKey; /* The key to this AggElem */
246 int nKey; /* Number of bytes in the key, including '\0' at end */
247 Mem aMem[1]; /* The values for this AggElem */
251 ** A Set structure is used for quick testing to see if a value
252 ** is part of a small set. Sets are used to implement code like
253 ** this:
254 ** x.y IN ('hi','hoo','hum')
256 typedef struct Set Set;
257 struct Set {
258 Hash hash; /* A set is just a hash table */
259 HashElem *prev; /* Previously accessed hash elemen */
263 ** A Keylist is a bunch of keys into a table. The keylist can
264 ** grow without bound. The keylist stores the ROWIDs of database
265 ** records that need to be deleted or updated.
267 typedef struct Keylist Keylist;
268 struct Keylist {
269 int nKey; /* Number of slots in aKey[] */
270 int nUsed; /* Next unwritten slot in aKey[] */
271 int nRead; /* Next unread slot in aKey[] */
272 Keylist *pNext; /* Next block of keys */
273 i64 aKey[1]; /* One or more keys. Extra space allocated as needed */
277 ** A Context stores the last insert rowid, the last statement change count,
278 ** and the current statement change count (i.e. changes since last statement).
279 ** The current keylist is also stored in the context.
280 ** Elements of Context structure type make up the ContextStack, which is
281 ** updated by the ContextPush and ContextPop opcodes (used by triggers).
282 ** The context is pushed before executing a trigger a popped when the
283 ** trigger finishes.
285 typedef struct Context Context;
286 struct Context {
287 int lastRowid; /* Last insert rowid (sqlite3.lastRowid) */
288 int nChange; /* Statement changes (Vdbe.nChanges) */
289 Keylist *pList; /* Records that will participate in a DELETE or UPDATE */
293 ** An instance of the virtual machine. This structure contains the complete
294 ** state of the virtual machine.
296 ** The "sqlite3_stmt" structure pointer that is returned by sqlite3_compile()
297 ** is really a pointer to an instance of this structure.
299 struct Vdbe {
300 sqlite3 *db; /* The whole database */
301 Vdbe *pPrev,*pNext; /* Linked list of VDBEs with the same Vdbe.db */
302 FILE *trace; /* Write an execution trace here, if not NULL */
303 int nOp; /* Number of instructions in the program */
304 int nOpAlloc; /* Number of slots allocated for aOp[] */
305 Op *aOp; /* Space to hold the virtual machine's program */
306 int nLabel; /* Number of labels used */
307 int nLabelAlloc; /* Number of slots allocated in aLabel[] */
308 int *aLabel; /* Space to hold the labels */
309 Mem *aStack; /* The operand stack, except string values */
310 Mem *pTos; /* Top entry in the operand stack */
311 Mem **apArg; /* Arguments to currently executing user function */
312 Mem *aColName; /* Column names to return */
313 int nCursor; /* Number of slots in apCsr[] */
314 Cursor **apCsr; /* One element of this array for each open cursor */
315 Sorter *pSort; /* A linked list of objects to be sorted */
316 Sorter *pSortTail; /* Last element on the pSort list */
317 int nVar; /* Number of entries in aVar[] */
318 Mem *aVar; /* Values for the OP_Variable opcode. */
319 char **azVar; /* Name of variables */
320 int okVar; /* True if azVar[] has been initialized */
321 int magic; /* Magic number for sanity checking */
322 int nMem; /* Number of memory locations currently allocated */
323 Mem *aMem; /* The memory locations */
324 int nAgg; /* Number of elements in apAgg */
325 Agg *apAgg; /* Array of aggregate contexts */
326 Agg *pAgg; /* Current aggregate context */
327 int nCallback; /* Number of callbacks invoked so far */
328 Keylist *pList; /* A list of ROWIDs */
329 int contextStackTop; /* Index of top element in the context stack */
330 int contextStackDepth; /* The size of the "context" stack */
331 Context *contextStack; /* Stack used by opcodes ContextPush & ContextPop*/
332 int pc; /* The program counter */
333 int rc; /* Value to return */
334 unsigned uniqueCnt; /* Used by OP_MakeRecord when P2!=0 */
335 int errorAction; /* Recovery action to do in case of an error */
336 int inTempTrans; /* True if temp database is transactioned */
337 int returnStack[100]; /* Return address stack for OP_Gosub & OP_Return */
338 int returnDepth; /* Next unused element in returnStack[] */
339 int nResColumn; /* Number of columns in one row of the result set */
340 char **azResColumn; /* Values for one row of result */
341 int popStack; /* Pop the stack this much on entry to VdbeExec() */
342 STRPTR zErrMsg; /* Error message written here */
343 u8 resOnStack; /* True if there are result values on the stack */
344 u8 explain; /* True if EXPLAIN present on SQL command */
345 u8 changeCntOn; /* True to update the change-counter */
346 u8 aborted; /* True if ROLLBACK in another VM causes an abort */
347 u8 expired; /* True if the VM needs to be recompiled */
348 int nChange; /* Number of db changes made since last reset */
352 ** The following are allowed values for Vdbe.magic
354 #define VDBE_MAGIC_INIT 0x26bceaa5 /* Building a VDBE program */
355 #define VDBE_MAGIC_RUN 0xbdf20da3 /* VDBE is ready to execute */
356 #define VDBE_MAGIC_HALT 0x519c2973 /* VDBE has completed execution */
357 #define VDBE_MAGIC_DEAD 0xb606c3c8 /* The VDBE has been deallocated */
360 ** Function prototypes
362 void sqlite3VdbeFreeCursor(Cursor*);
363 void sqlite3VdbeSorterReset(Vdbe*);
364 int sqlite3VdbeAggReset(sqlite3*, Agg *, KeyInfo *);
365 void sqlite3VdbeKeylistFree(Keylist*);
366 void sqliteVdbePopStack(Vdbe*,int);
367 int sqlite3VdbeCursorMoveto(Cursor*);
368 #if defined(SQLITE_DEBUG) || defined(VDBE_PROFILE)
369 void sqlite3VdbePrintOp(FILE*, int, Op*);
370 #endif
371 #ifdef SQLITE_DEBUG
372 void sqlite3VdbePrintSql(Vdbe*);
373 #endif
374 int sqlite3VdbeSerialTypeLen(u32);
375 u32 sqlite3VdbeSerialType(Mem*);
376 int sqlite3VdbeSerialPut(unsigned char*, Mem*);
377 int sqlite3VdbeSerialGet(const unsigned char*, u32, Mem*);
378 void sqlite3VdbeDeleteAuxData(VdbeFunc*, int);
380 int sqlite2BtreeKeyCompare(BtCursor *, const void *, int, int, int *);
381 int sqlite3VdbeIdxKeyCompare(Cursor*, int , const unsigned char*, int*);
382 int sqlite3VdbeIdxRowid(BtCursor *, i64 *);
383 int sqlite3MemCompare(const Mem*, const Mem*, const CollSeq*);
384 int sqlite3VdbeRecordCompare(void*,int,const void*,int, const void*);
385 int sqlite3VdbeIdxRowidLen(int,const u8*);
386 int sqlite3VdbeExec(Vdbe*);
387 int sqlite3VdbeList(Vdbe*);
388 int sqlite3VdbeHalt(Vdbe*);
389 int sqlite3VdbeChangeEncoding(Mem *, int);
390 int sqlite3VdbeMemCopy(Mem*, const Mem*);
391 void sqlite3VdbeMemShallowCopy(Mem*, const Mem*, int);
392 int sqlite3VdbeMemMove(Mem*, Mem*);
393 int sqlite3VdbeMemNulTerminate(Mem*);
394 int sqlite3VdbeMemSetStr(Mem*, const char*, int, u8, void(*)(void*));
395 void sqlite3VdbeMemSetInt64(Mem*, i64);
396 void sqlite3VdbeMemSetDouble(Mem*, double);
397 void sqlite3VdbeMemSetNull(Mem*);
398 int sqlite3VdbeMemMakeWriteable(Mem*);
399 int sqlite3VdbeMemDynamicify(Mem*);
400 int sqlite3VdbeMemStringify(Mem*, int);
401 i64 sqlite3VdbeIntValue(Mem*);
402 int sqlite3VdbeMemIntegerify(Mem*);
403 double sqlite3VdbeRealValue(Mem*);
404 int sqlite3VdbeMemRealify(Mem*);
405 int sqlite3VdbeMemFromBtree(BtCursor*,int,int,int,Mem*);
406 void sqlite3VdbeMemRelease(Mem *p);
407 #ifndef NDEBUG
408 void sqlite3VdbeMemSanity(Mem*, u8);
409 int sqlite3VdbeOpcodeNoPush(u8);
410 #endif
411 int sqlite3VdbeMemTranslate(Mem*, u8);
412 void sqlite3VdbeMemPrettyPrint(Mem *pMem, char *zBuf, int nBuf);
413 int sqlite3VdbeMemHandleBom(Mem *pMem);